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WELCOME: SWAP/MEAT EMPLOYEE ORIENTATION

Welcome to your first day at Rangus Meats, humanoid Meat Scientist! I'm Rodd, VP of Humanoid Resources and Diuretics Research here at Rangus. This orientation is designed to help you embark on your SWAP/MEAT career, and to provide an overview of what to expect in the field.
Before I begin, let me say this: This orientation is for humanoids who are new to the Rangus Meats corporation and are a part of the SWAP/MEAT division. If you are attending this orientation in the hopes of becoming or learning how to impersonate a humanoid, you have made a mistake. This orientation is not for you.
With that out of the way, let's begin!

EVERY PLANET IS A UNIQUE OPPORTUNITY TO FEED THE GALAXY

In the times before galactic fast food hegemony, humanoids would describe your SWAP/MEAT experience as a "third-person shooter with roguelite progression." Primitive, amiright?! 
But history can still teach us a lot, even if it's technically illegal. Your goal in SWAP/MEAT is to travel around the galaxy, defeating creatures large and small to harvest their DNA (and meat) to help your fellow Meat Scientists at Rangus develop a sustainable meat product everyone can enjoy!
Use your Rangus-approved Galactic Map to choose a planet to drop into. Once you're in, our state of the art Hivemind Meat Sensor will provide missions for you to complete within a deadline. Fight your way through the local fauna, fulfill your missions, and extract the planet's meat core to finish your run. 
Sounds simple, but danger is around every corner in SWAP/MEAT, valued humanoid employee! Any time you're not sure, you can always make a run for the extractor to escape with what you've harvested so far. Remember: a productive employee is a living employee!

IN SWAP/MEAT, YOU SWAP MEAT

There are some dangerous worlds out there, humanoid employees. Flying from planet to planet to harvest new meats to feed the universe at any one of Rangus Meat's billion locations requires grit, determination, and the ability to actively swap your body parts to improve yourself each time you visit a planet. That cute butterfly-looking thing flying at you? Son of a gun is packing a rocket launcher. Take him out before he uses it on you. Then, swap your meat with his to unleash rockets of your own. 

THERE'S NO I IN MEAT… BUT THERE IS A ME

You can go on planetary runs with friends, single-serving co-workers, or - if you're looking for a unique career challenge - by yourself. SWAP/MEAT's tuned for co-op shootin' and lootin', but we at Rangus Meats will never stop an intrepid employee from entering the field, even if they're destined to die alone and friendless!

EVERY RUN ADVANCES YOUR CAREER

Every time you make it back to a Rangus spaceship with your body intact, you move yourself ever closer to Rangus Meats Upper Management. Corporate Leadership was inspired by early 21st century simulations like Hades and Returnal to ensure that while the worlds around you change, you yourself can consistently progress over time. Short- AND long-term goals? That's Rangus(™)!

RANGUS MEATS THANKS YOU

Once again, humanoid employee, welcome to Rangus Meats and the SWAP/MEAT division! We're sure your career will be a productive one. To meet more of your co-workers, join the Rangus Meats Microsoft Teams channel, add SWAP/MEAT to your Wishlist (MANDATORY!), and visit our corporate social media presences for additional memoranda and guidance. 
SWAP/MEAT
One More GameDeveloper
One More GamePublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (59 reviews)
SWAPMEAT 0.13.0 2025-12-02

Todays update focuses on gameplay changes, bug fixes, and presentation improvements to ensure that when players unlock a new gameplay system, difficulty level, or solar system, the game clearly highlights it and pulls them toward the new content.\n\nDuring November, the One More Game team takes a four-day break for the US Thanksgiving holiday, so this update is a bit lighter than normal. Join us in Discord and let us know how the changes feel!\n\n Jamie Stormbreaker, Game Director\n\n[hr][/hr]\n\n

Gameplay

\n\n
    \n
  • Ice and Slime pistols are now less likely to trigger on-hit effects since they fire multiple projectiles.\n
  • Increased meat drop rates by 2.\n
  • Franken Beans\' stomp and super stomp now send out a jumpable shockwave instead of doing instant AoE damage.\n
\n\n

Respawning

\n\nIt is no longer required to have an alive player to exchange Hunter Time for a respawn. \nIf you are out of Respawn Tokens, you now automatically respawn at the cost of a Large Hunter Time reduction.\n\nIf you are out of Tokens and fighting a boss, you will not be able to respawn.\n\n
    \n
  • Large Hunter Time Bonus: 120s 90s\n
  • Large Hunter Time Penalty: 90s 120s\n
\n\n

Meta Progression

\n\n
    \n
  • Updated visuals for Minerals & Ancient Tech to match standard rarity colors (Gray, Green, Blue, Purple, Orange).\n - Notably, Memerald and Amirite have been swapped.\n - Existing resources will automatically update.\n
  • Added a new chain of 5 Carl side quests for completing 25/50/75/100/150 planets, rewarding minerals and ancient tech scaling by tier.\n
  • Updated the Carl main quest \"Miner Niner\" to reward 10 Task Incentive Points, since the Weapon Terminal is unlocked from the beginning.\n
\n\n

Animation

\n\n
    \n
  • Added new System Unlock presentations for unlocking System 2 and Random System after defeating their bosses.\n
  • Reworked the Mutant Boss Outro for smoother flow with the birthday moment integrated.\n
  • Mothership Terminals now play animations when they unlock.\n
\n\n

UI / UX

\n\n
    \n
  • Current run info is now displayed in the Pause Menu.\n
  • Your active Carl Quests are now tracked in the Pause Menu.\n
  • \"Attack Damage\" has been renamed to \"All Damage\" (no functional changes).\n
\n\n

Bug Fixes (Part 1)

\n\n
    \n
  • Fixed multiple visual bugs in cutscenes (Planet Intros/Outros, Birthdays, etc.), including:\n - Player appearing in shots where they should be hidden\n - Abrupt cuts from full system single planet\n - Stray objects appearing unexpectedly\n
  • Fixed audio for the Start Screen (Mode Select) starting too early during the loadscreen.\n
  • Fixed an issue where Ponk was missing his Frozen VFX when Frozen.\n
  • Added tracking and a potential fix for a bug causing Ultimate abilities to have incorrect recharge times.\n
  • Fixed interactions missing their audio cues (mostly hold-to-interact terminals).\n
  • Fixed floating Gobble Gazer head meat.\n
\n\n[hr][/hr]\n\n

Known Issues

\n\n
    \n
  • The Pounding Fathers Referee HUD Indicator only appears for the host.\n
  • No major performance tuning has been done yet. If graphics-bound, try lowering settings via Esc Options Video.\n
  • Some input buttons/keys are missing glyph icons; text labels such as J or Button West will appear instead.\n
  • When observing other players, some UI (e.g., reload HUD) may display incorrect information.\n
  • All cutscenes and voiceover are WIP; many lines are not yet implemented.\n
\n\n

[ 2025-12-03 03:03:19 CET ] [Original Post]

Minimum Setup

  • OS: Linux Kernel 5
  • Processor: Intel i5 7th generation or equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon HD 5670 / Nvidia GeForce 8800
  • Memory: 4 GB RAM
  • Recommended Setup

    • OS: Linux Kernel 6
    • Processor: 3.00 Ghz Intel or AMDMemory: 4 GB RAM
    • Graphics: AMD Radeon HD 5670 / Nvidia GeForce 8800Network: Broadband Internet connection
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