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Hello everyone,
Another month has passed, and Ive been keeping busy. March was a bit tough, thoughI hit a slump while working on a new area, and it reminded me just how difficult making games can be
Sometimes you just know that somethings offmaybe a bit of story, a piece of gameplay, or part of a levelbut you cant quite tell what it is. This time, the problem was the monster. The creepy shadowy figure you might remember from the demo.
Ive had a lot of ideas for this entity since the beginning, and Ive been working on a new encounter with it. But something didnt feel right. I couldnt figure out why, and that kind of stalled everything. Since so many parts of the game depend on each other, progress came to a halt.
So what do you do in a situation like that? Honestly, I dont think theres one right answer. This time, I decided to take a few weeks off and let the issue simmer in the back of my mind while I focused on other things.
For me, creative blocks sometimes lift when I watch movies, play a new game, or read a book. Its like your brain stays quietly stuck on the problem, and thenwhile you're thinking about something elsean idea suddenly clicks.
The tricky part, though: the longer the break, the harder it gets to come back. This time, getting back into Solace Creek after a few weeks was really difficult. But I pushed through, and now I feel like Ive made it past the rough patch.
I don't have something from the mentioned encounter, but a screenshot (see above) new room I've been working on for the demo level: A sort of Psych-Evaluation room. I felt inspired by some psychology tests, there are plenty of tests like the well-known Rorschach-Test with the colorful paint splats, where not only the answer the patient gives matters but also their reaction to the question. Inspired by that I created this room with interesting questions such as "Is the voice in your head yours?" which kinda creep me out tbh
Recently while working on new stuff I've been going back a lot to the demo area and including new stuff. I can't wait to show you all more.
As always, thank you for your support!
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