

Disclaimer
The content shown in the trailer and the screenshots is still early stage work and is likely to be modified before the game release. If you want to give feedback, feel free to join the Discord server!
About the game
Pip My Dice is a roguelike deck builder inspired by Balatro and the Yahtzee game. Customize different dice and use them together with powerful relics to break high scores and climb the leaderboard.Although very easy to learn and playable with only the mouse, you will have to understand the symbiosis between the different elements of the game to beat it.
Take your time to evaluate what dice you should reroll to get the best combinations.
Enjoy endless replayability with the guarantee that every run will be different from the previous one, and save your favorite seeds to replay and share those you like the most. Manage your money wisely and spend it in the shop to grow your collection.

Customize your dice as much as you like to make them better and reach greater scores. Use paint, stamps, erasers, and a lot more customizers to temper the odds.
Try to find the best combos between the relics and your dice to break the game!

Features
- Climb the leaderboard with seeded or random runs to compete with the world or your friends!
- Select from 10+ different starting decks.
- 15+ different dice modifiers with unique effects
- 100+ relics to create insane combos
- 10+ different bosses to defeat
- Level up your combination slots as the run goes on.
- Save your favorite seeds to replay and share with your friends.
Features
Run Modifiers
It is now possible to add modifiers to your runs! Here is a breakdown of what you need to know about them:
[olist]They add a special behavior for your run (see the list below for examples)
[/*]It is possible to stack as many run modifiers as you want (although it might make the run extremely difficult - or extremely fun!)
[/*]Most of them affect the score targets by a multiplier, it applies to all rounds.
[/*]Some of them change the amount of money you start the run with
[/*]If multiple run modifiers are selected, target score multipliers are added multiplicatively
[/*]You can add any run modifiers to any Cup and Difficulty setting that you wish
[/*]Leaderboards/Unlocks/Achievements are locked when using run modifiers
[/*]During a run, if you want to check what run modifiers are applied, you can check it under the information menu (same place as where you can see how the combination scores are calculated)
[/*]Winning a run with a modifier grants you a stamp for it, the stamp adjusts based on the difficulty you beat the run with
[/*][/olist][u]Here is the full list of modifiers for this update:[/u]
Fertilizer: All changes to the face values are applied twice
Target Score Multiplier: x1.2
Housing Crisis: Instead of receiving money at the end of a round, you have to pay for it
Target Score Multiplier: x1.2 - Initial cash bonus: +$100
Mitosis: When a die breaks, get 2 copies of the die. If a modifier is responsible for the destruction, it is removed from the copies
Target Score Multiplier: x1.5
Antiquarianism: All round rewards are relics
Target Score Multiplier: x1.3 - Initial cash bonus: -$15
Balanced: The purple value and the red value are evened out at the moment of scoring
Target Score Multiplier: x2
Pipless: Can\'t modify the dice at all
Target Score Multiplier:
Stencil: Painting a die doesn\'t replace its faces
Target Score Multiplier: x2
Mycosis: Start the run with the relic Mushroom
Target Score Multiplier: x1.5
Commoner: You can only obtain items of rarity Common
Target Score Multiplier: -
Doom Shopping: After a boss fight, refreshing the shop is free
Target Score Multiplier: x2 - Initial cash bonus: -$15
The target score multipliers and initial cash bonus are maybe not definitive. More run modifiers are planned, and I am very curious to hear your suggestions!
For the next update, I also want to introduce run modifiers in daily runs to spice them up! Feel free to share your thoughts on this as well (how many run modifiers per run? should there be run modifiers every day? half the time? ...)
Profiles & Unlock all content
It is now possible to switch between 3 different profiles (Each of them are technically a separate save file)
[/*]For each of these, it is possible to unlock all the in-game content
[/*]It is also possible to \"obtain\" all the content, meaning that it will show in the compendium
[/*]Unlocking all content/obtaining all content will lock some achievements, for obvious reasons.
[/*]It is possible to reset a profile, achievements will then be unlocked again.
[/*]Unlocking all /Obtaining all / Reseting a profile are irreversible actions, so be careful!
[/*]Backup: In case you end up messing up your save file a backup of your save file from 1.0 will be located under %USERPROFILE%/AppData/LocalLow/DivingSwanGames/Pip My Dice/1_0_backup.pmd on Windows or $XDG_CONFIG_HOME//unity3d/DivingSwanGames/Pip My Dice/1_0_backup.pmd for Linux. You can make a copy of this file in this folder and name it \"data.pmd\" to restore
[/*]True Endless Ending
I\'m truly sorry for how underwhelming it was until now to reach the \"end\" of endless , when the score target reaches infinity. I have now added quite a cool animation to end it properly, I hope at least one person gets to see that :D
Bug fixes
Fixed that checkboxes could be \"pre-ticked\" even if the cursor/controller was not hovering over it
[/*]Fixed that sorting a large amount of dice was generating frame drops
[/*]Fixed that the text could overflow for the run date in the run history
[/*]Fixed that sometimes a dice preview was shown in the dice selection menu even if not hovered
[/*]Fixed that some buttons stayed highlighted when they shouldn\'t after navigating the menu with controllers
[/*]Balancing
The Guard Boss nerf: The target score goes up by 1% for each relic triggered (Previously 2%)
[/*]QoL
The dice sorting is now done automatically after each Roll/Reroll
[/*]3 Sorting options are available:
[/*][olist]No sort (by default, same behaviour as before)
[/*]Ascending
[/*]Descending
[/*][/olist]Color sorting is still working as it was
[/*]The end screen now displays both difficulty and the cup used for that run
[/*]Misc
Removed some unwanted visual artifacts
[/*]Some improvements and corrections for the translations based on feedback
[/*]Also I want to quickly mention that I have pushed a patch more than a month ago that fixes the recently found Unity Vulnerability (CVE-2025-59489). I haven\'t made a post about it but I thought it would be good to share since someone asked in the Community Hub.
Join us on discord
[p align=\"start\"]You\'ll find the discord icon at the bottom of this text! It\'s the perfect place to share and discuss strategies and builds around the run modifiers, and also to give me feedback and suggestions.\nIf you enjoy Pippin\', please consider leaving a review to help me out!\n\nUntil next time, take care everyone, and have fun <3\n/Guillaume[/p][ 6370 ]
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