THE BATTLEFIELD IS YOUR KITCHEN
Fight fearsome monsters using your Chef Weapons, season them with Spices and prepare the tastiest plates via an unique combat system that blends fast paced hack & slash with high level cuisine.BUILD AN OUTSTANDING INN
Serve a vast clientele of fantasy tribes, each one with their own tastes and requests. Buy awesome furniture and transform your Inn from a shack to a five stars resort.EXPLORE AN EVER CHANGING WORLD
Venture in the shifting lands of Delizia where every day is a different adventure. Wander in an open world procedurally generated map for a roguelite experience like never before!MEET EXTRAVAGANT FRIENDS
Get to know a diverse cast of characters with their own personality and story. From elven interior designers to gym enthusiast dwarves, discover a vibrant group to chat, help and befriend.BECOME THE BEST MONSTER CHEF
Impress the rulers of Delizia by cooking titanic bosses and preparing triumphal banquets. Gather all the Gourmet Stars and become the Best Monster Chef that’s ever been.[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45075091/182bf663180cadb2a671c6d0e677d337bcea2421.png\"][/img]
Ciao to all Chef Warriors and Innkeepers!
\nHeres our second demo patch, focused on improving gameplay flow and squashing nasty bugs. Those daring enough to return to the Fresche Frasche Woods will be greeted by snappier combat and some beautiful graphics!!\n\n
Below youll find the full list of changes:
\n\nAdded updated graphics for the Fugo habitat in the Wilds, now featuring gigantic mushrooms.\n \nAdded a dynamic minimap in the Inn, displaying Pranzo\'s position and responding to Room\'s unlocks.\n \nAdded some time to the Inn\'s minigame, allowing the player to serve a greater number of plates.\n\nAdded a tutorial card to clarify Dusk and Nightfall behaviour.\n\nImproved signaling for the Motato healing bushes.\n \nImproved transparency for the trees in the Wilds, grating the player better vision.\n \nImproved timing for the Salthasker\'s recharge animation.\n\nImproved feedback when the Monsters become cookable. \n\nImproved various SFX and music.\n\nNPC\'s Daily Menus are no longer forced as Active Menu. \n\nThe Saltshaker attack can now be cancelled from mid animation, quickening the combat\'s pace.\n \nFixed a bug where the Blacksmith\'s Menu won\'t spawn Psycabbages if you haven\'t completed the Carpenter\'s Menu.\n\nFixed a bug where the Chef Senses trail led the player to dead ends.\n\nFixed resolution change problems for 2K screens.\n \nVarious other fixes and small changes.\n\n \nWe are deeply grateful for all the feedback we have received so far: every opinion is fundamental to improve the game. Although some additional planned changes aren\'t ready at the moment, we are working hard on all suggestions to serve you the best version of Monster Chef we can cook.\n\nNOTE: The demo version is now 0.0.14. All previous save files are unfortunately obsolete, so youll need to start the demo from the beginning. We know it can be a bit of a pain, but think of it as the perfect excuse to discover all the new improvements, we promise itll be worth it! As always, were eager to hear your feedback.\n\nBuon Appetito!\nStudio Pizza
Minimum Setup
- OS: Ubuntu 18.04 or equivalent
- Processor: Intel Core i3-3240 (2 * 3400) or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 560 Ti (1024 MB) or equivalentNetwork: Broadband Internet connection
- Storage: 4 GB available space
Recommended Setup
- OS: Ubuntu 20.04 or equivalent
- Processor: Intel Core i5-3470 (4 * 3200) or equivalentMemory: 8 GB RAM
- Graphics: GeForce GTX 1050 (2048 MB) or equivalentNetwork: Broadband Internet connection
- Storage: 4 GB available space
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