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Monster Chef is a tasty roguelite hack & slash with management components. You will play as Pranzo, a novice chef knight hellbent to become the best cook in the fantasy world of Delizia. Face menacing monsters, cook them on the battlefield and feed the clients of your inn!

THE BATTLEFIELD IS YOUR KITCHEN

Fight fearsome monsters using your Chef Weapons, season them with Spices and prepare the tastiest plates via an unique combat system that blends fast paced hack & slash with high level cuisine.

BUILD AN OUTSTANDING INN

Serve a vast clientele of fantasy tribes, each one with their own tastes and requests. Buy awesome furniture and transform your Inn from a shack to a five stars resort.

EXPLORE AN EVER CHANGING WORLD

Venture in the shifting lands of Delizia where every day is a different adventure. Wander in an open world procedurally generated map for a roguelite experience like never before!

MEET EXTRAVAGANT FRIENDS

Get to know a diverse cast of characters with their own personality and story. From elven interior designers to gym enthusiast dwarves, discover a vibrant group to chat, help and befriend.

BECOME THE BEST MONSTER CHEF

Impress the rulers of Delizia by cooking titanic bosses and preparing triumphal banquets. Gather all the Gourmet Stars and become the Best Monster Chef that’s ever been.
MONSTER CHEF
Studio PizzaDeveloper
Studio PizzaPublisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
MAJOR DEMO UPDATE

Hello to all Chef Warriors and Innkeepers!

We took our time with this one but Patch 3 is finally here!

This update brings a big chunk of new content and improvements to give you a clearer taste of what Monster Chef is growing into.

This is our biggest and most feature-packed demo update yet.

Alright, enough talking.

Heres the full list:

  • Removed the Chef Door mechanic: now to go back to the Inn you can just press R3 after completing a Menu and wait a few seconds.

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45075091/cad83413d5c62bc98750a6fbc945cc488ea22414.png\"][/img]

    [/*]
  • The Monsters are now stunned for a brief period when their Cooking Resistance is depleted.

    [/*]
  • The Monsters Cooking Resistance is now visible after the player hits them and not only when they are targeted.

    [/*]
  • The Inventory Plates are now divided into Menu Plates and Additional Plates, clarifying the Inventory behaviour.

    [/*]
  • Salt is now limited and can be harvested from Salt Rocks, Salt Sacks and Monster Chef Sanctuaries.

    [/*]
  • Added Monster Chef Sanctuaries, special locations that can be accessed in the Wilds after receiving a certain item. Inside youll find a powerful Chef Weapon that lasts only for the current run, or some precious Salt.

    [/*]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45075091/a24e13753d0015143224461e924cf49722dae91b.png\"][/img]

  • Added Towers, special locations that can be accessed in the Wilds after freeing their entrance with the Woodcutter Axe. Inside youll find lots of useful things.

    [/*]
  • Added Trap Holes, patches of grass that can crumble under your feet and cast you into a cavern full of hazards. Tread carefully.

    [/*]
  • Added Holes in the Great Hall, obstacles that impede your movement. They can be repaired with a chunk of Wood and a bit of good timing.

    [/*]
  • Added Dust in the Inn: props can now get dusty from time to time, and youll have to wipe them clean.

    [/*]
  • Added the Recycler: Spuntino can now sell you a brand-new Tool that lets you convert Scrap into useful Materials.

    [/*]
  • Added new graphics and signalling to clarify the demo progression.

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45075091/eee74b76a9263e004792b396841ed16c0e4adaa4.png\"][/img]

    [/*]
  • Added feedback for the Inns minigame time.

    [/*]
  • Added new story events, presenting bewildering foes.

    [/*]
  • Added a recap for the Inns minigame, to clarify your performance in everyday struggles.

    [/*]
  • Added several new music scores and sounds, including a new dynamic score for your hunts in the Wilds.

    [/*]
  • Added new graphics and formalization for the Recipe Book, now starring a collection of all the Plates youve cooked and still have to cook.

    [/*]
  • Added a new animation every time you receive a gift from an NPC.

    [/*]
  • Added new graphics to the doors in the Inns Great Halls to better hint at their future role.

    [/*]
  • Added the Training Grounds, a new Room in the Inn that lets you try out your Equipment before heading into the Wilds.

    [/*]
  • Added Tips: serving a Client quickly now grants you a bit of extra Florins.

    [/*]
  • Added the Equipment and Tools tab in the Inventory, to better keep track of your combat stats and Tool uses.

    [/*]
  • Added Damage Numbers to combat, to better track your damage output.

    [/*]
  • Added signalling for the Secrets in the Wilds.

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45075091/e3a65f5f15a2be548a7bb82f67bb7cbaf2860069.png\"][/img]

    [/*]
  • Added signalling for the invincibility frames during the roll.

    [/*]
  • Added new graphics in the Wilds.

    [/*]
  • Added new dialogues.

    [/*]
  • Added UI animations.

    [/*]
  • Updated the Chef Knife base combo with a third animation.

    [/*]
  • Updated the Mandragora attack animation, now waaaaaaaaaaaaaaaaaay tamer.

    [/*]
  • Updated the signalling for Menu Completed.

    [/*]
  • Updated the Inventory bindings.

    [/*]
  • Both Betulla and Furia now have something special for you after you welcome them into the Inn.

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45075091/ad857f1d1f2645f479be8b588637dba8dc6aea6d.png\"][/img]

    [/*]
  • Improved the behaviour of the Mysterious Flower in the Garden.

    [/*]
  • Improved the behaviour of the Garden Weeds: they now grow from time to time and become HUGE if left unchecked.

    [/*]
  • Improved the overall demo progression.

    [/*]
  • Various other fixes and small changes.

    [/*]

As we approach the announcement of the games release date, your feedback is invaluable to us: keep telling us what you like and well cook a game like no other!

NOTE: The demo version is now 0.0.23. All previous save files are unfortunately obsolete, so youll need to start the demo from the beginning. We know it can be a bit of a pain, but think of it as the perfect excuse to discover all the new improvements we promise itll be worth it! As always, were eager to hear your feedback.

Buon Appetito!\nStudio Pizza

[ 2025-12-06 16:36:58 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 18.04 or equivalent
  • Processor: Intel Core i3-3240 (2 * 3400) or equivalentMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 560 Ti (1024 MB) or equivalentNetwork: Broadband Internet connection
  • Storage: 4 GB available space
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Ubuntu 20.04 or equivalent
    • Processor: Intel Core i5-3470 (4 * 3200) or equivalentMemory: 8 GB RAM
    • Graphics: GeForce GTX 1050 (2048 MB) or equivalentNetwork: Broadband Internet connection
    • Storage: 4 GB available space
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