
Play as Xandria, a beautiful and skilled alchemist who, using an iron whip, fights against the most fearsome demons and other alchemists seeking to obtain a millenary power. To accomplish her mission, Xandria will use various chemical elements to perform powerful attacks and spells.

Features:
- Original symphonic music.
- Retro pixelart style as a tribute to 32-bit consoles.
- Test your skills by fighting final bosses and various enemies.
- Explore new areas of the map using different skills and improving your stats.
- Play without internet connection (offline game).
- Anime and Gothic style characters.
- This is a metroidvania style game where you don't need to farm.
- Compatible with gamepads. (even generic gamepads with an extra configuration)
- Fully customizable touch controls on mobile devices.
- Combine iron with other chemical elements to create alloys with different playable properties.
- Open source videogame made with open source engine (Godot Engine).
Features planned for the definitive version:
- A map with a minimum of 7 hours of gameplay.
- Any player will be able to design their own map, other players will be able to download it and play.
- More playable characters with different gameplay mechanics.
- Two jade doors have been removed before fighting the Ice Golem boss, to reduce backtracking a little more. These two doors have now been moved to optional locations on the map.
- A change that allowed players to choose the hard mode has been reversed. Now it will only be unlocked if at least one of the four endings has been reached. Hard mode is a very demanding difficulty level where players must master all the tools the game has to offer. This prevents new players from becoming frustrated by choosing this difficulty level in their first game.
- The layout of a room in the snow zone has been slightly changed to allow the player to reach the fast travel point in that zone the first time they arrive in the area.
- The backtracking required to reach the final ending has been reduced. Now you only need to return to any ixquic statue to deliver the required item.
- A new achievement has been added for those who have completed all seven statues at the end. Those who have already beaten the game will only need to return to any statue to automatically obtain the achievement.
- The upgraded shuriken increase the mana cost from 10 to 20 and making the downward angle of the attack more pronounced.
- The boss Atargatis\' maximum health has been increased from 300 to 500.
- The boss Joseph\'s maximum health has been increased from 400 to 450.
- Bugs in the final fight against Annette have been fixed.
- The hitbox of the bloody spikes has been slightly reduced.
- The English text has been improved thanks to the review of a native English speaker (thanks Pirsom).
- The mana cost of the elemental whips has been changed.
If people are saying that the game is difficult even on easy mode, then I deserve at least this award, don\'t I? Vote now!
https://store.steampowered.com/steamawards/nominations/2025
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42870047/e5717e15e18a8e4f0b60c92dd66b376cdc98bb78.png\"][/img]
- The optional difficulty settings have been removed and have become features of the different difficulty modes when starting a game.
- On easy and normal difficulty, the player will not receive instakill due to a critical attack.
[/*]- On easy difficulty, there will be no knockback when taking damage of enemies.
[/*]
- Adeptis bosses\' desperation attacks will only be executed in hard mode.
[/*]
- Translation into Brazilian Portuguese has been completed.
- Minor changes to desperation attacks.
- These latest updates have improved the damage balance of the post-prologue game.
- Some English translations have been improved.
- Collision issues while using the gravity circuit have been fixed.
- Details of hitboxes or hurtboxes that do not activate or deactivate correctly have been fixed.
- Damage taken during the fog zone event has been reduced.
- Various crash bugs affecting Linux and Nintendo Switch have been fixed.
- An achievement for completing the bestiary 100% has been added.
- The missing Portuguese translation will arrive in a future patch. The translator was recently left the hospital, so please be patient.
- Fixed several bug fixes reported post-release.
- The spikes in the room where you get the aerial dash will not cause instakill.
- Levelups and items that increase stats will not pause the game, so input blocking issues should be fixed.
- Translation modifications to avoid confusion about certain puzzles.
- Fixed a softlock after reaching the secret ending.
- Fixed an issue where an enemy continues to cause damage even after being defeated (requires further testing).
- In hard mode, save statues will restore health and mana.
- Fixed a bug where passive mana regeneration did not occur when in cold areas.
- It has been detected that the final content of the game does not contain a Portuguese translation. The translator has fallen ill, so when a translation is available, it will be added.
HP and MP stats have doubled after the prologue (100 pts).
[/*]The hard mode difficulty available from the start.
[/*]Difficulty candy translation fix
[/*]
For those who experienced difficulties after the prologue, I would appreciate it if you could try again now with a new game. I look forward to your feedback. I will continue working on refining the details in this regard.
We have an eShop page! If you also play on Switch or know someone who does, please share it and/or add it to your wishlist.
The game will be available in English, Spanish, and Brazilian Portuguese. It also works well with backward compatibility for Switch2!
The game will be released on October 31!
The port is being handled by publisher TuanisApps.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42870047/be1e477a1154b92fad9635d4f37152d4d16d1f2b.jpg\"][/img]
-The command to execute the whip crush circuit has been changed to prevent accidental activations.
[/*]-A softlock in the fight against Zotz reported during early access has been fixed.
[/*]-Inconsistencies in the story/dialogues have been fixed if the player unlocks events in an unexpected order.
[/*]-The price of sweet candy in the in-game store has been lowered and the sour candy item has been added, allowing the player to switch between easy and normal difficulty in a single save file.
[/*]-Fixed an issue with the button that allows you to use carpatitia when you die (under certain conditions, such as boss fights, this action cannot be performed).
[/*]-The Carpatitia function has been fixed; it should not be usable if the map is not available.
[/*]-Bug fixed with the Eva fight on easy difficulty.
[/*]
RELEASEEEED! I\'m so busy that I can\'t even write a long text here, but you should know that the game is ready!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42870047/b857fce44671492e8ccb0f27e440ccfe32af0cec.png\"][/img]
Its now possible to unlock the conditions necessary to achieve all the game\'s endings, however during early access you will only be able to access one of the endings with an incomplete fight against Johannes.
If you want to finish unlocking the conditions and be able to play the other endings (when the game is in version 1.0), then keep in mind that you need to collect two important texts (they are located in the abbey cable car and on the stairs before fighting Johannes). Follow the instructions in Dirian\'s Letter and The Hidden Witch to be ready when the final version of the game arrives.
A bug in the Hurtbox of the boss Zotz has also been fixed, and the damage of the elemental circuit Aetheris gladio merio has been increased.
What did you think of the game? I look forward to your feedback!
Remember, final release on october 27!
After five years of work, we will finally be able to complete this game and leave early access state. The reception has been very positive, and the feedback has helped us improve many aspects of the game.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42870047/94d7e9a9d9ad25cd39b8217d676b3fe7591c39a3.png\"][/img]
The game will be released on October 27, 2025!
Remember to add the game to your wish list so you don\'t miss out.
Check out the final countdown on the website:
https://dannygaray60.github.io/tn-oota.html#release-date
We are also happy to announce that the game will be released on Nintendo Switch!
The eShop page is now available to add it to your wishlist. A physical release is planned, so stay tuned.
https://www.nintendo.com/us/store/products/toziuha-night-order-of-the-alchemists-switch/
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42870047/2854e782fda134dd8e22d5564b791cf0ede53ab8.jpg\"][/img]
Thank you all so much for your support over the years, since I started with nothing but a simple idea: to make the Metroidvania game that I like and that I\'m sure many people will enjoy.
I also thank the early access players for all the feedback they have left. A patch will be uploaded soon that will allow you to unlock all the conditions necessary to complete the game.
At launch, the final boss will be unlocked in all its battle phases, so I look forward to your final comments to ensure that the launch is the best it can be (and so I can finally take a break...).
The game promises more than 10 hours of gameplay and more than 15 bosses!
The final countdown! Version 1.0 will be released on Monday, October 27. More details will be provided in a later announcement.
With this early access update (0.9), you will be able to fight Johannes and reach the tragic ending.
- The side quest with the NPC in Birstall can be completed. Read the dialogues carefully, as they will tell you what to do. You must first complete the quest given by Kalev, the NPC in Eztilia.\n- The reward from the NPC in Birstall will be a key item that will be used on the right side of the Tahuatepetl islets. There will be an interactive object there (which will unlock the next NPC mission in a future patch). For now, you can interact with the object, and if certain conditions are met, a secret achievement will be unlocked.\n- The Eztilia area can be completed. The missing entrance has been opened, where you can find some materials and stat boosts.\n- Translation changes for the Nintendo Switch version.\n- This new content will not yet be translated into pt-BR.\n\nPlease try these NPC quests and contribute to development with your feedback!
- Side quest from NPC Kalev in Eztilia can now be completed.\n- Bug fixes.\n- Internal changes for the Switch port.
- Pt-BR translation for 0.8 content.
- You can now complete the side mission with Aura (rescue the three cats). Go to the bottom right of the largest room in the Eldralis forest. There you will find a new alloy that will allow you to explore more areas of the City of Grijayla.\n- Fixed a bug that crashed the game when using the new elemental circuits.\n- Preparations for the next side mission.
We\'ve reached the final stage of development!
Changes in v0.8
- Rebalanced map (objects changed) and extra rooms added.
[/*]- New equipment added to the store and lab.
[/*]- New elemental circuits added with Rachel.
[/*]- Bosses that have a long introduction before their fight are now skippable.
[/*]- A large number of bugs have been fixed (there are still some left, but they have been reported).
[/*]- It is now possible to unlock the bad ending.
[/*]- A secret room with many exclusive rewards has been added for early access players.
[/*]- We apologize to players who play in Brazilian Portuguese, but the translation of the new content will arrive in the next minor patch.
[/*]- Community items have been added, and you can now purchase backgrounds and trading cards on Steam!
[/*]
From now on, updates will be uploaded more frequently, adding the rest of the missing elements until we reach the final boss (the final boss will arrive in version 0.9). Everything is on track to release the final version, as well as the Nintendo Switch version, in October. More details will be provided soon.
0.8 Guide
After defeating the Ice Golem in Eztilia, enter the Abbey of Athos. Be prepared with supplies because this is the most difficult area.
[/*]In this abbey, you will find a new action circuit that will be necessary to continue in the areas after the fight against Annette and explore the pyramid in the desert.
[/*]You will then have access to a new area, The Clock Tower, where you will face a new boss.
[/*]Exploring the new areas, you will also find the item needed to create the Gas Mask, which will be necessary in Birstall, as well as two medallions that will unlock the rest of the abbey at the top of the map.
[/*]Finally reaching the room before the final boss fight...
[/*]
- Fixed Critical bug at the end of Birstall zone related with keys.
- Added Brazilian Protuguese translation for the new v0.7 content.
- Some minor modifications have been made in the new zones for difficulty balance.
- Added another difficulty option for a certain zone.
We have reached version 0.7!
What's new:
- - Access to a new area located near Amerithia, passing through the Order's headquarters and up stairs, has been unlocked. This area is called Birstall and features a boss monster. It is important to complete this area in order to continue with the rest of the update.
- - Access to the pyramid located in the Aridiah desert has been unlocked, where an Adeptis boss awaits you at the top. This area will have a couple of unplayable zones until the next major update.
- - Added a small portion of the map in the central part of the Stralsund ruins, where you will get a key, necessary to continue.
- - Unlocked the rest of the volcanic area where an Adeptis boss and a key awaits you.
- - Update 0.7 concludes in the snow mountain area, Eztilia, where you will find another key, you must have four green keys to reach the last boss located near the train station in Eztilia. After the boss the 0.7 update concludes with a cinematic.
- - An extra room was added in Neummann's lab, which contains a key that will be needed to open a door in the upper right part of Grijayla, passing through Eztilia, which will unlock more parts of the map and dialogues.
- - Doom now runs in Toziuha Night. (Hidden achievement).
- This update does not contain Portuguese translation, it will be added in a minor patch this week.
[b]In short, you must first go to the new area near Amerithia, and then get 4 keys for the train station in Eztilia.
[/b]
For bug reports or feedback, you can contact the developer on Steam forums and Discord.
This is the penultimate update before the final version. Version 0.8 is expected to arrive in mid-August.
Map reference

During the 0.6 update I haven't received much feedback (I don't know if it's good or bad news) but from the few people who have given opinions of these new zones I have implemented some small improvements. It will be the only patch while I work on 0.7 thanks for the support!
- Some enemies can drop items that heal the negative state they cause.
- The poison has been slightly lowered the damage.
- The injury time has been lowered from 20 seconds to 10 seconds.
- There is a transmutable accessory in the lab that gives invulnerability from negative states.
- Some material drops of some enemies.
- Fixed a bug with the congelatio circuit.
- Added extra save statues in the new zones.
New things:
- A re-implementation of the Steam-SDK has been done to add Workshop support!
- The game now has mod support! Using the Steam Workshop system or by adding the mod files in the mods folder of the game (user/documents/toziuha... mods).


Since the game is in early access maybe any mods made may break with future updates, but anyway you can do some experiments with the game and modify it as much as you want! If you are interested in modding for Toziuha Night I'll leave a couple of guides
- How Install Mods
- How Develop Mods for Toziuha Night!
You can go to the Toziuha Night Workshop and subscribe to the test mod I have uploaded!Test mod - Change logo
New features
- Two new zones available with new enemies and two Adeptis bosses ready to fight.- Toziuha Night is now Steam Deck verified!
- Data saving (game saves, game settings) is now cross-platform between windows and linux.
- Bestiary available, capitalized names of several enemies are placeholders.
- Alchemy Lab available.
- The secret room of Neumann's Laboratory can be opened as the necessary elements can be found on the map.
- Difficulty option available: See the life and weaknesses of enemies in real time.
- Rachel, Margaret and Restaurant side missions can be completed.
- New inventory items available through Transmutation.
- Food can be purchased in Restaurant, the food will make temporary buff of stats and other secondary effects.
- Added Room Preload option, it's an experimental option that allows to load in the background the next room when the player gets closer to the exit, allowing a faster transition between rooms, disabled by default.
- The map display screen has been improved.
- In easy mode the player will be able to use the Carpatitia effect on death whenever they want, no one is left behind.

Bugfixes/Balances
- Fixed bug of character sliding unintentionally when attacking.- Boss Joseph statistics modified.
- Kankra enemy attack modified.
- Stella ferrum and Pyro Projetium circuits nerfed.
- Item prices in the store have been adjusted.
- Statistics of equipable items have been changed.
- Several bugfixes made for the two new areas.
Important!
This update and the following ones will be more linear, because the initial release of the early access game already represented 60% of the full game and small parts of the map that are not yet finished are being locked/unlocked, so it's recommended to read this small guide for the 0.6.x version of the game, try to read each point every time you get stuck.Guide for 0.6.x
- A train station has been added in Eldralis forest.- It will be possible to go through the upper left area of Eldralis forest where the elevator is and help an NPC.
- The NPC in Eldralis unlocks sulfuric acid in the store, needed for transmutations in the Alchemy lab.
- A new zone can be visited after defeating the boss Atargatis, where you can get an elemental action circuit that will be necessary to continue in the upper-right part of the map (Eztilia, the 2nd new zone).
- A small area in the lower part of Stralsund (where the NPC to be rescued was) is available, it contains some items that improve stats.
- In the snowy area you can rescue another NPC that unlocks a new item in the store, it will be important to pass to an unlocked area in the left-bottom area of Stralsund passing through the save-room.
- In the new area of Stralsund unlocked you can get a new skill, it will serve to continue in the snowy area, at the end awaits a new boss and another ability to go in the dark subterranean area of Grijayla where the second and last boss of this update will be.
+19,000 wishlists!
We are close to reaching 20k people adding Toziuha Night to the wishlist! Thank you all for your support.- Witiko boss buff
- Kryvon enemy buff (the purple enemy with claws)
- Fixes on translations
- Internal bugfixes for mobile version
No more patches until 0.6
- The number of enemies that can cause negative states has been reduced.
- Implemented full translation to Brazilian Portuguese.
- The cloud of poison that some enemies can throw can now be eliminated by hitting it (three hits).
- The crouch attack with the whip can be activated in the middle of a melee attack.
- The crouch move can cancel the backdash move.
- Some minor fixes.


-Added Witch's Hat and Anti-Curse Potion in the in-game store.
-Buff to Joseph battle, his last phase will be activated earlier and he gets some extra health.
-Minor fixes.
No further fixes are expected until the next major update. Thank you for your support.
-Fixes in some texts
-Fixed Frigus Pilar circuit.
-Removed injury to fireballs from blue amphibian enemies.
-Fixed use of Carpatitia while about to die.
-Lux Pilar circuit nerfed.
-Adjusted stats of equipable items.
-Initial mods support (internal testing).
-Reduced to 10 seconds of poison and 7 seconds of injury, 20 seconds of curse.
-Minor fixes for the mobile version.
-The damage number towards enemies will be blue if the attack is weak, and will show a + symbol if the damage is absorbed by the enemy.
-Fixed possible soflocks in Grijayla.
-Fixed potential crashes when navigating in the map menu tabs.
-After the prologue, the money will not be reduced.
-Fixed Witiko's AI.
-Added some HP-Max items in some places of the forest.
-Fixed hitbox of Eva's gas pillar.
-The position of some Elemental Circuits have been swapped.
-Added CRT filter on some cutscenes at the beginning of game.
-Added jiggle physics to the scene of Xandria riding a horse.
-Eva nerfed, health/speed attack
-Ahuizote Molotov nerfed (throwing speed)
-Some damage balances for melee whip, blood whip and crush whip
-In easy mode a health potion and three pieces of bread will appear if the player dies and revives in the statue without healing items.
-After the prologue some extra ATK/DEF points were added.
- Added some options inside the pause/equipment screen.
- Removed the negative status effect on Eva's knives.
- Adjusted the timing when performing consecutive whip attacks.
- Bugfix in the fight against Joseph.
- The blue amphibious marine enemy now performs an attack.
- Other minor fixes in the prologue.
After four years of development, I have finally... launched the Early access of the game! This release comes loaded with enough content to be able to see the main mechanics of the game. Several things like the alchemy system (item creation) and several side quests are locked for the moment.
What's next?
The plan now is to see people's comments, bug reports and based on this information different hotfixes will be made to fix small problems.
It is estimated that every two months an update will be released to expand the game map with new areas, characters and secondary missions.
In this initial release you will be able to face four bosses, explore three areas and meet all the main characters.
I look forward to your reviews and support!
In a recently live stream on my YT channel , it has been defined how will be the early access content and its following updates before the launch. This month I will be preparing what's left and in October the early access will be launched with four areas, and a glimpse of three more. You will be able to fight two alchemist bosses and three monster bosses.
The game will be updated with the missing content during the early access updates, while the final part (boss and final area) will be in 1.0.
more information will be revealed at the end of the month. The intention of the early access is to receive as much feedback as possible before the final release. The early access will be only on Steam.
Thank you for your support and patience!
https://dannygaray60.github.io/tn-oota.html
Since I published the demo, I have been working hard on the development of the game, creating 3 new areas, new enemies, etc. All this I detail more in depth in my Streams on youtube, and I make constant posts about the development on facebook and twitter mainly.

Recently I published a video on youtube showing the different improvements I have made to the gameplay, improving animations and reorganizing a little the alchemy system, all with the purpose of making Xandria, a very versatile character and also easy to use. I would appreciate if you watch the video or follow me in the different social networks.
Every time I see positive comments I get a lot of encouragement.
This is the website of the game with all the important information
(links to social networks, info, etc).Toziuha Night Website


Hello to all metroidvania game lovers! The demo update of my game Toziuha Night: Order of the Alchemists is finally here!
I'm Danny Garay , the solo developer behind this project, and I'm thrilled to introduce you to the new and exciting features you'll find in the updated demo. But first of all, let me thank Lydium Music for their amazing work on the game's soundtrack - their music has really taken the Toziuha Night experience to another level!
Now, let's talk about the improvements I've made to the demo. I've carefully read player feedback and worked hard to implement several requested improvements and additions. From gameplay tweaks to visual improvements.
I redesigned the map for the game's prologue. I commissioned other people for the art. In addition, I have introduced new powers and abilities for our badass non-heroine Xandria.
The updated demo of Toziuha Night: Order of the Alchemists is just a preview of what's to come in the full game! I'm excited to share this experience with all of you and to hear your feedback as I continue to work on the development of the game.
For those of you who have already tried the previous version of the demo, I thank you for your support and patience! I promise you that this update is worth the wait. And for those of you who haven't had the chance to try Toziuha Night yet, now is the perfect time to dive into this exciting world full of alchemy and action!
Stay tuned to social media and the official Toziuha Night website for more details on the development of this project, and remember to share your opinions and experiences as you play! Your feedback is invaluable to me and will help me make Toziuha Night: Order of the Alchemists an even better game.
Thank you all for your continued support!
...
I've worked a lot on this demo (and I'm still quite busy developing the game), I'm quite tired... so much that the text you've read so far is made with ChatGPT and I only modified a couple of things.
But these words come from me, I hope the demo will be well received and there will be many downloads, meanwhile today Monday 19th, I will take a break, putting in order many things in my house and watch some anime that I haven't had the chance to finish.
[b]Danny Garay
Developer of Toziuha Night: Order of the Alchemists[/b]

The new Toziuha Night OotA demo will be available at the Steam next fest!
[h3]However a day before the demo will be published to make sure it runs smoothly from the Steam launcher.
[/h3]
Estimated release date for the full game: 2nd half of 2024. This time there will be no more delays.
I have released the translation files for Toziuha Night: OotA on github.
As many of you know, my native language is Spanish. I do my best writing the translation in English, many times I rely on deepL to translate, not having native experience with English, so inevitably many mistakes are made.
I don't have a budget for translations either, everything has been through voluntary help, as it has happened with French and Portuguese. So on github will be available all the translatable text files in .csv format.
Anyone is welcome to take a look at them to find any bugs with my English, or even add new languages. Your translations will be properly credited, I will use your nickname on github to add it to the in-game credits screen.
I for my part officially only guarantee English and Spanish for my game. In the repository I have put a link to a program I developed that may help to facilitate the translation task.
https://github.com/dannygaray60/toziuha-night-oota-revamped-translation

The "Alpha" stage of the game development is over! Today, October 31st, I will start the beta version of the game! This is the stage where I will finally start designing the levels of the game, adding enemies, powers, writing the story etc.
There is a lot of work to do, but I will do my best to have a new demo ready for February! This is because I was invited to participate in the Steam Next Fest. And one of the requirements is to upload a playable demo. So it will be a perfect opportunity to give you guys a new demo!!!
I have uploaded a video talking about what I have done and what I will do for the game.
Remember to add Toziuha Night to your wishlist on Steam!
Minimum Setup
- OS: Linux 64 bits
- Processor: 2Ghz or faster processerMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Integrated Graphics Card with OpenGL 2+ support
- Storage: 500 MB available space
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