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During the 0.6 update I haven't received much feedback (I don't know if it's good or bad news) but from the few people who have given opinions of these new zones I have implemented some small improvements. It will be the only patch while I work on 0.7 thanks for the support!
- Some enemies can drop items that heal the negative state they cause.
- The poison has been slightly lowered the damage.
- The injury time has been lowered from 20 seconds to 10 seconds.
- There is a transmutable accessory in the lab that gives invulnerability from negative states.
- Some material drops of some enemies.
- Fixed a bug with the congelatio circuit.
- Added extra save statues in the new zones.
New things:
- A re-implementation of the Steam-SDK has been done to add Workshop support!
- The game now has mod support! Using the Steam Workshop system or by adding the mod files in the mods folder of the game (user/documents/toziuha... mods).
Since the game is in early access maybe any mods made may break with future updates, but anyway you can do some experiments with the game and modify it as much as you want! If you are interested in modding for Toziuha Night I'll leave a couple of guides
- How Install Mods
- How Develop Mods for Toziuha Night!
You can go to the Toziuha Night Workshop and subscribe to the test mod I have uploaded!
Test mod - Change logo
[ 2025-02-10 15:52:34 CET ] [ Original post ]
New features
- Two new zones available with new enemies and two Adeptis bosses ready to fight. - Toziuha Night is now Steam Deck verified! - Data saving (game saves, game settings) is now cross-platform between windows and linux. - Bestiary available, capitalized names of several enemies are placeholders. - Alchemy Lab available. - The secret room of Neumann's Laboratory can be opened as the necessary elements can be found on the map. - Difficulty option available: See the life and weaknesses of enemies in real time. - Rachel, Margaret and Restaurant side missions can be completed. - New inventory items available through Transmutation. - Food can be purchased in Restaurant, the food will make temporary buff of stats and other secondary effects. - Added Room Preload option, it's an experimental option that allows to load in the background the next room when the player gets closer to the exit, allowing a faster transition between rooms, disabled by default. - The map display screen has been improved. - In easy mode the player will be able to use the Carpatitia effect on death whenever they want, no one is left behind.
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Bugfixes/Balances
- Fixed bug of character sliding unintentionally when attacking. - Boss Joseph statistics modified. - Kankra enemy attack modified. - Stella ferrum and Pyro Projetium circuits nerfed. - Item prices in the store have been adjusted. - Statistics of equipable items have been changed. - Several bugfixes made for the two new areas.
Important!
This update and the following ones will be more linear, because the initial release of the early access game already represented 60% of the full game and small parts of the map that are not yet finished are being locked/unlocked, so it's recommended to read this small guide for the 0.6.x version of the game, try to read each point every time you get stuck.
Guide for 0.6.x
- A train station has been added in Eldralis forest. - It will be possible to go through the upper left area of Eldralis forest where the elevator is and help an NPC. - The NPC in Eldralis unlocks sulfuric acid in the store, needed for transmutations in the Alchemy lab. - A new zone can be visited after defeating the boss Atargatis, where you can get an elemental action circuit that will be necessary to continue in the upper-right part of the map (Eztilia, the 2nd new zone). - A small area in the lower part of Stralsund (where the NPC to be rescued was) is available, it contains some items that improve stats. - In the snowy area you can rescue another NPC that unlocks a new item in the store, it will be important to pass to an unlocked area in the left-bottom area of Stralsund passing through the save-room. - In the new area of Stralsund unlocked you can get a new skill, it will serve to continue in the snowy area, at the end awaits a new boss and another ability to go in the dark subterranean area of Grijayla where the second and last boss of this update will be.
+19,000 wishlists!
We are close to reaching 20k people adding Toziuha Night to the wishlist! Thank you all for your support.
[ 2025-01-31 14:44:11 CET ] [ Original post ]
- Witiko boss buff - Kryvon enemy buff (the purple enemy with claws) - Fixes on translations - Internal bugfixes for mobile version No more patches until 0.6
[ 2024-10-28 18:19:01 CET ] [ Original post ]
- The number of enemies that can cause negative states has been reduced.
- Implemented full translation to Brazilian Portuguese.
- The cloud of poison that some enemies can throw can now be eliminated by hitting it (three hits).
- The crouch attack with the whip can be activated in the middle of a melee attack.
- The crouch move can cancel the backdash move.
- Some minor fixes.
[ 2024-10-22 21:23:10 CET ] [ Original post ]
-Added Witch's Hat and Anti-Curse Potion in the in-game store. -Buff to Joseph battle, his last phase will be activated earlier and he gets some extra health. -Minor fixes. No further fixes are expected until the next major update. Thank you for your support.
[ 2024-10-16 16:50:04 CET ] [ Original post ]
-Fixes in some texts -Fixed Frigus Pilar circuit. -Removed injury to fireballs from blue amphibian enemies. -Fixed use of Carpatitia while about to die. -Lux Pilar circuit nerfed. -Adjusted stats of equipable items. -Initial mods support (internal testing). -Reduced to 10 seconds of poison and 7 seconds of injury, 20 seconds of curse. -Minor fixes for the mobile version. -The damage number towards enemies will be blue if the attack is weak, and will show a + symbol if the damage is absorbed by the enemy.
[ 2024-10-15 22:18:48 CET ] [ Original post ]
-Fixed possible soflocks in Grijayla. -Fixed potential crashes when navigating in the map menu tabs. -After the prologue, the money will not be reduced. -Fixed Witiko's AI.
[ 2024-10-11 20:42:00 CET ] [ Original post ]
-Added some HP-Max items in some places of the forest. -Fixed hitbox of Eva's gas pillar. -The position of some Elemental Circuits have been swapped. -Added CRT filter on some cutscenes at the beginning of game. -Added jiggle physics to the scene of Xandria riding a horse.
[ 2024-10-10 16:45:00 CET ] [ Original post ]
-Eva nerfed, health/speed attack -Ahuizote Molotov nerfed (throwing speed) -Some damage balances for melee whip, blood whip and crush whip -In easy mode a health potion and three pieces of bread will appear if the player dies and revives in the statue without healing items. -After the prologue some extra ATK/DEF points were added.
[ 2024-10-10 04:42:02 CET ] [ Original post ]
- Added some options inside the pause/equipment screen. - Removed the negative status effect on Eva's knives. - Adjusted the timing when performing consecutive whip attacks. - Bugfix in the fight against Joseph. - The blue amphibious marine enemy now performs an attack. - Other minor fixes in the prologue.
[ 2024-10-09 04:24:03 CET ] [ Original post ]
After four years of development, I have finally... launched the Early access of the game! This release comes loaded with enough content to be able to see the main mechanics of the game. Several things like the alchemy system (item creation) and several side quests are locked for the moment. What's next? The plan now is to see people's comments, bug reports and based on this information different hotfixes will be made to fix small problems. It is estimated that every two months an update will be released to expand the game map with new areas, characters and secondary missions. In this initial release you will be able to face four bosses, explore three areas and meet all the main characters. I look forward to your reviews and support!
[ 2024-10-07 14:55:33 CET ] [ Original post ]
In a recently live stream on my YT channel, it has been defined how will be the early access content and its following updates before the launch. This month I will be preparing what's left and in October the early access will be launched with four areas, and a glimpse of three more. You will be able to fight two alchemist bosses and three monster bosses. The game will be updated with the missing content during the early access updates, while the final part (boss and final area) will be in 1.0. more information will be revealed at the end of the month. The intention of the early access is to receive as much feedback as possible before the final release. The early access will be only on Steam. Thank you for your support and patience! https://dannygaray60.github.io/tn-oota.html
[ 2024-09-02 23:59:06 CET ] [ Original post ]
Since I published the demo, I have been working hard on the development of the game, creating 3 new areas, new enemies, etc. All this I detail more in depth in my Streams on youtube, and I make constant posts about the development on facebook and twitter mainly.
Recently I published a video on youtube showing the different improvements I have made to the gameplay, improving animations and reorganizing a little the alchemy system, all with the purpose of making Xandria, a very versatile character and also easy to use. I would appreciate if you watch the video or follow me in the different social networks.
Every time I see positive comments I get a lot of encouragement.
[previewyoutube=2JDW2GOPM5o;full][/previewyoutube]
This is the website of the game with all the important information
(links to social networks, info, etc).
Toziuha Night Website
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[ 2023-09-02 21:51:50 CET ] [ Original post ]
Hello to all metroidvania game lovers! The demo update of my game Toziuha Night: Order of the Alchemists is finally here!
I'm Danny Garay, the solo developer behind this project, and I'm thrilled to introduce you to the new and exciting features you'll find in the updated demo. But first of all, let me thank Lydium Music for their amazing work on the game's soundtrack - their music has really taken the Toziuha Night experience to another level! Now, let's talk about the improvements I've made to the demo. I've carefully read player feedback and worked hard to implement several requested improvements and additions. From gameplay tweaks to visual improvements. I redesigned the map for the game's prologue. I commissioned other people for the art. In addition, I have introduced new powers and abilities for our badass non-heroine Xandria. The updated demo of Toziuha Night: Order of the Alchemists is just a preview of what's to come in the full game! I'm excited to share this experience with all of you and to hear your feedback as I continue to work on the development of the game. For those of you who have already tried the previous version of the demo, I thank you for your support and patience! I promise you that this update is worth the wait. And for those of you who haven't had the chance to try Toziuha Night yet, now is the perfect time to dive into this exciting world full of alchemy and action! Stay tuned to social media and the official Toziuha Night website for more details on the development of this project, and remember to share your opinions and experiences as you play! Your feedback is invaluable to me and will help me make Toziuha Night: Order of the Alchemists an even better game. Thank you all for your continued support! ... I've worked a lot on this demo (and I'm still quite busy developing the game), I'm quite tired... so much that the text you've read so far is made with ChatGPT and I only modified a couple of things. But these words come from me, I hope the demo will be well received and there will be many downloads, meanwhile today Monday 19th, I will take a break, putting in order many things in my house and watch some anime that I haven't had the chance to finish. Danny Garay Developer of Toziuha Night: Order of the Alchemists
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[ 2023-06-19 15:57:37 CET ] [ Original post ]
The new Toziuha Night OotA demo will be available at the Steam next fest!
However a day before the demo will be published to make sure it runs smoothly from the Steam launcher.
Estimated release date for the full game: 2nd half of 2024. This time there will be no more delays.
[ 2023-06-01 18:02:46 CET ] [ Original post ]
I have released the translation files for Toziuha Night: OotA on github.
As many of you know, my native language is Spanish. I do my best writing the translation in English, many times I rely on deepL to translate, not having native experience with English, so inevitably many mistakes are made. I don't have a budget for translations either, everything has been through voluntary help, as it has happened with French and Portuguese. So on github will be available all the translatable text files in .csv format. Anyone is welcome to take a look at them to find any bugs with my English, or even add new languages. Your translations will be properly credited, I will use your nickname on github to add it to the in-game credits screen. I for my part officially only guarantee English and Spanish for my game. In the repository I have put a link to a program I developed that may help to facilitate the translation task. https://github.com/dannygaray60/toziuha-night-oota-revamped-translation
[ 2023-05-04 23:38:27 CET ] [ Original post ]
The "Alpha" stage of the game development is over! Today, October 31st, I will start the beta version of the game! This is the stage where I will finally start designing the levels of the game, adding enemies, powers, writing the story etc.
There is a lot of work to do, but I will do my best to have a new demo ready for February! This is because I was invited to participate in the Steam Next Fest. And one of the requirements is to upload a playable demo. So it will be a perfect opportunity to give you guys a new demo!!!
I have uploaded a video talking about what I have done and what I will do for the game.
[previewyoutube=XP6hdf2pCPI;full][/previewyoutube]
Remember to add Toziuha Night to your wishlist on Steam!
[ 2022-10-31 23:51:48 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
Play as Xandria, a beautiful and skilled alchemist who, using an iron whip, fights against the most fearsome demons and other alchemists seeking to obtain a millenary power. To accomplish her mission, Xandria will use various chemical elements to perform powerful attacks and spells.
Features:
- Original symphonic music.
- Retro pixelart style as a tribute to 32-bit consoles.
- Test your skills by fighting final bosses and various enemies.
- Explore new areas of the map using different skills and improving your stats.
- Play without internet connection (offline game).
- Anime and Gothic style characters.
- This is a metroidvania style game where you don't need to farm.
- Compatible with gamepads. (even generic gamepads with an extra configuration)
- Fully customizable touch controls on mobile devices.
- Combine iron with other chemical elements to create alloys with different playable properties.
- Open source videogame made with open source engine (Godot Engine).
Features planned for the definitive version:
- A map with a minimum of 7 hours of gameplay.
- Any player will be able to design their own map, other players will be able to download it and play.
- More playable characters with different gameplay mechanics.
- OS: Linux 64 bits
- Processor: 2Ghz or faster processerMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Integrated Graphics Card with OpenGL 2+ support
- Storage: 500 MB available space
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