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During the 0.6 update I haven't received much feedback (I don't know if it's good or bad news) but from the few people who have given opinions of these new zones I have implemented some small improvements. It will be the only patch while I work on 0.7 thanks for the support!
- Some enemies can drop items that heal the negative state they cause.
- The poison has been slightly lowered the damage.
- The injury time has been lowered from 20 seconds to 10 seconds.
- There is a transmutable accessory in the lab that gives invulnerability from negative states.
- Some material drops of some enemies.
- Fixed a bug with the congelatio circuit.
- Added extra save statues in the new zones.
New things:
- A re-implementation of the Steam-SDK has been done to add Workshop support!
- The game now has mod support! Using the Steam Workshop system or by adding the mod files in the mods folder of the game (user/documents/toziuha... mods).
Since the game is in early access maybe any mods made may break with future updates, but anyway you can do some experiments with the game and modify it as much as you want! If you are interested in modding for Toziuha Night I'll leave a couple of guides
- How Install Mods
- How Develop Mods for Toziuha Night!
You can go to the Toziuha Night Workshop and subscribe to the test mod I have uploaded!
Test mod - Change logo
- Witiko boss buff - Kryvon enemy buff (the purple enemy with claws) - Fixes on translations - Internal bugfixes for mobile version No more patches until 0.6
- The number of enemies that can cause negative states has been reduced.
- Implemented full translation to Brazilian Portuguese.
- The cloud of poison that some enemies can throw can now be eliminated by hitting it (three hits).
- The crouch attack with the whip can be activated in the middle of a melee attack.
- The crouch move can cancel the backdash move.
- Some minor fixes.
-Added Witch's Hat and Anti-Curse Potion in the in-game store. -Buff to Joseph battle, his last phase will be activated earlier and he gets some extra health. -Minor fixes. No further fixes are expected until the next major update. Thank you for your support.
-Fixes in some texts -Fixed Frigus Pilar circuit. -Removed injury to fireballs from blue amphibian enemies. -Fixed use of Carpatitia while about to die. -Lux Pilar circuit nerfed. -Adjusted stats of equipable items. -Initial mods support (internal testing). -Reduced to 10 seconds of poison and 7 seconds of injury, 20 seconds of curse. -Minor fixes for the mobile version. -The damage number towards enemies will be blue if the attack is weak, and will show a + symbol if the damage is absorbed by the enemy.
-Fixed possible soflocks in Grijayla. -Fixed potential crashes when navigating in the map menu tabs. -After the prologue, the money will not be reduced. -Fixed Witiko's AI.
-Added some HP-Max items in some places of the forest. -Fixed hitbox of Eva's gas pillar. -The position of some Elemental Circuits have been swapped. -Added CRT filter on some cutscenes at the beginning of game. -Added jiggle physics to the scene of Xandria riding a horse.
-Eva nerfed, health/speed attack -Ahuizote Molotov nerfed (throwing speed) -Some damage balances for melee whip, blood whip and crush whip -In easy mode a health potion and three pieces of bread will appear if the player dies and revives in the statue without healing items. -After the prologue some extra ATK/DEF points were added.
- Added some options inside the pause/equipment screen. - Removed the negative status effect on Eva's knives. - Adjusted the timing when performing consecutive whip attacks. - Bugfix in the fight against Joseph. - The blue amphibious marine enemy now performs an attack. - Other minor fixes in the prologue.
After four years of development, I have finally... launched the Early access of the game! This release comes loaded with enough content to be able to see the main mechanics of the game. Several things like the alchemy system (item creation) and several side quests are locked for the moment. What's next? The plan now is to see people's comments, bug reports and based on this information different hotfixes will be made to fix small problems. It is estimated that every two months an update will be released to expand the game map with new areas, characters and secondary missions. In this initial release you will be able to face four bosses, explore three areas and meet all the main characters. I look forward to your reviews and support!
In a recently live stream on my YT channel, it has been defined how will be the early access content and its following updates before the launch. This month I will be preparing what's left and in October the early access will be launched with four areas, and a glimpse of three more. You will be able to fight two alchemist bosses and three monster bosses. The game will be updated with the missing content during the early access updates, while the final part (boss and final area) will be in 1.0. more information will be revealed at the end of the month. The intention of the early access is to receive as much feedback as possible before the final release. The early access will be only on Steam. Thank you for your support and patience! https://dannygaray60.github.io/tn-oota.html
Since I published the demo, I have been working hard on the development of the game, creating 3 new areas, new enemies, etc. All this I detail more in depth in my Streams on youtube, and I make constant posts about the development on facebook and twitter mainly.
Recently I published a video on youtube showing the different improvements I have made to the gameplay, improving animations and reorganizing a little the alchemy system, all with the purpose of making Xandria, a very versatile character and also easy to use. I would appreciate if you watch the video or follow me in the different social networks.
Every time I see positive comments I get a lot of encouragement.
[previewyoutube=2JDW2GOPM5o;full][/previewyoutube]
The "Alpha" stage of the game development is over! Today, October 31st, I will start the beta version of the game! This is the stage where I will finally start designing the levels of the game, adding enemies, powers, writing the story etc.
There is a lot of work to do, but I will do my best to have a new demo ready for February! This is because I was invited to participate in the Steam Next Fest. And one of the requirements is to upload a playable demo. So it will be a perfect opportunity to give you guys a new demo!!!
I have uploaded a video talking about what I have done and what I will do for the game.
[previewyoutube=XP6hdf2pCPI;full][/previewyoutube]
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