Creators of custom levels or minigames can easily upload their mods to Steam Workshop with the press of a button from inside the game. Players can subscribe to mods via Steam Workshop and they'll appear automatically in the mods menu, prefixed with a little Steam icon.

You can make custom levels for Kitsune Tails using the free and open source Tiled Map Editor, and make your own minigames using a simple framework using Lua, the same way we made the minigames in the arcade. Check the Steam forum for instructions on how to get started with modding and Steam Workshop.
OST now available on Steam

Now available on Steam, the
Kitsune Tails OST is inspired by classics such as The Legend of the Mystical Ninja/Ganbare Goemon from the 16-bit era. Featuring 7 overworld themes, 10 stage themes, the festival dance music, and more. It's available by itself or bundled with the game as the
Deluxe Edition and includes both MP3 and FLAC files for all tracks.
Other new features
An often requested feature is a way to swap characters after beating the game, you can now do so with the special button.
Speedrunners will be happy to know that we've added in-game timers for total game length (stored with your save) and time spent inside a stage. These can be toggled on in the options menu.
Patch notes
- OST is now available on Steam
- You can now swap characters with the special button after beating the game
- Steam Workshop integration, see the modding thread for more information
- Subscribed Steam Workshop mods in the mods menu are marked by the Steam icon
- Added the ability to toggle on a time played timer and level timer to the options menu
- Updated libsteam_api.so for Linux versions to fix a sporadic crash on launch issue
- Change #if GL_ES to #ifdef GL_ES in ntsc-generate-screen-texture.frag (fixes issues for players attempting to play on MacOS)
[ 2024-08-29 14:07:43 CET ] [ Original post ]