TUXDB - LINUX GAMING AGGREGATE
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Patch 1.1.1 (demo 0.2.1)

Hey everyone! I just released a new update for the game. Main changes:

  • adjusted -> language selection input adjusted.


[ 2024-09-05 19:09:02 CET ] [ Original post ]


UPDATE 1.1.0 (DEMO 0.2.0)

Hey everyone! I just released a new update for the game. Main changes:

  • adjusted -> boss summoning time reduced from 5 to 3 seconds.
  • changed -> the colors of cards, statues, and rooms in the maze change with each boss defeated.
  • added -> room numbers/order are now displayed to aid navigation through the maze.
  • changed -> the colors of the squares no longer change to indicate the range of enemy pieces.
  • changed -> when dying, instead of returning to the first room, the player now respawns in the room where the previous boss was defeated.
  • adjusted -> the attack delay of white pieces has been increased, making it more noticeable where an attack will come from and giving the player more time to dodge.
  • added -> new tutorial messages have been added.
  • added -> full health recovery is now guaranteed before starting a new boss fight.
  • adjusted -> enemies and bosses rebalancing.
  • changed -> "options menu" added to centralize settings like language, music and SFX.
  • adjusted -> minor UI adjustments.
  • added -> now both the demo and full version have LINUX and STEAMDECK support.


[ 2024-08-30 19:52:25 CET ] [ Original post ]


UPDATE 1.0.5

Hey everyone! I just released a new update for the game. Main changes:

  • adjusted -> gamepad input adjustments for UI.


[ 2024-07-31 19:07:07 CET ] [ Original post ]


UPDATE 1.0.4

Hey everyone! I just released a new update for the game. Main changes:

  • adjusted -> music transition times adjusted.
  • added -> boss mark added to the map.


[ 2024-06-04 14:39:41 CET ] [ Original post ]


UPDATE 1.0.3

Hey everyone! I just released a new update for the game. Main changes:

  • changed -> as "ghosts" doesn't have a physical body, ghosts will not block the movement of living pieces anymore, so now the Black King or any White Piece can stand in the same square of a ghost (including other Ghosts).
  • changed -> the color of the squares that show the range of a ghost now have a different color of the ones showing the range of living pieces.
  • changed -> ghosts will disappear of a room when a boss fight starts in that room.


[ 2024-06-02 22:29:57 CET ] [ Original post ]


UPDATE 1.0.2

Low health red screen intensity adjusted. (also adjusted in the demo version 0.1.17)


[ 2024-06-01 14:39:37 CET ] [ Original post ]


Patch 1.0.1 (bugfix)

There was an error in which sometimes after clearing a room the path would not be opened, and also the save system would be stuck at a certain point, meaning that when dying the player would always return to the same point where the save was stuck, regardless of progress. This bug was fixed in version 1.0.1


[ 2024-05-28 03:00:23 CET ] [ Original post ]


GAME RELEASED!!!

Hello everyone! I'm very happy to finally be releasing the game after months of development! I hope everyone likes the end result! Buy now while the launch discount is active! ;D


[ 2024-05-27 16:57:18 CET ] [ Original post ]


DEMO UPDATE 0.1.15

Hey everyone! I just released a new update for the demo. Main changes:

  • changed -> Chinese, Japanese and Korean fonts changed from serif to sans.


[ 2024-05-25 23:26:15 CET ] [ Original post ]


DEMO UPDATE 0.1.14

Hey everyone! I just released a new update for the demo. Main changes:

  • adjusted -> mixed fonts issue in some languages fixed.


[ 2024-05-25 18:19:50 CET ] [ Original post ]


DEMO UPDATE 0.1.13

Hey everyone! I just released a new update for the demo. Main changes:

  • adjusted -> performance optimizations.
  • changed -> "QUIT" changed to "MAIN MENU" in the continue/newgame options panel.
  • changed -> polish translations reviewed/changed by a native speaker.
  • added -> localization credits section added to the credits screen.


[ 2024-05-21 01:28:28 CET ] [ Original post ]


DEMO UPDATE 0.1.11

Hey everyone! I just released a new update for the demo. Main changes:

  • added -> now the Black King is invulnerable while dashing (using the Dash ability).
  • changed -> the input feedback for the Dash ability was improved and now is smoother (now Dash can be activated at any time, even in the middle of a movement, as long as it is not on cooldown.)
  • changed -> the "NEW GAME" text of the main menu first button was changed to "PLAY".
  • changed -> now the Knight boss projectiles also deal damage when it is not fired yet (if the player collide with one).


[ 2024-04-28 03:09:16 CET ] [ Original post ]


DEMO UPDATE 0.1.9

Hey everyone! I just released a new update for the demo. Main changes:

  • added -> autosave system added (it is now possible to exit the game and resume in the future, keeping previously saved progress).
  • changed -> "path blockers" image changed.


[ 2024-04-17 15:49:33 CET ] [ Original post ]


DEMO UPDATE 0.1.8

Hey everyone! I just released a new update for the demo. Main changes:

  • adjusted -> balancing on bosses' slash attack timing.
  • adjusted -> adjustments to some SFX (volumes, timing, fading).
  • adjusted -> max rerolls increased from 3 to 5.
  • changed -> changed random build system so that each option can be chosen more than once, increasing the modifier value each time it is chosen.


[ 2024-04-02 13:46:53 CET ] [ Original post ]


DEMO UPDATE 0.1.7

Hey everyone! I just released a new update for the demo. Main changes:

  • added -> leaderboard for speedrun (complete the demo for playtime to be submitted).
  • added -> option for the player to choose whether tutorial messages should be shown.


[ 2024-03-10 20:19:15 CET ] [ Original post ]


DEMO UPDATE 0.1.6

Hey everyone! I just released a new update for the demo. Main changes:

  • changed -> slash trail VFX.


[ 2024-03-03 19:54:17 CET ] [ Original post ]


DEMO UPDATE 0.1.5

Hey everyone! I just released a new update for the demo. Main changes:

  • added -> piece statues in the small rooms.
  • added -> more piece statues in the corridors.
  • added -> new "fury" mechanic.
  • adjusted -> map-revealing colliders expanded.
  • adjusted -> random bonus/burden balancing.
  • adjusted -> improvements to "aura" VFX.


[ 2024-02-29 01:21:00 CET ] [ Original post ]


DEMO UPDATE 0.1.4

Hey everyone! I just released a new update for the demo. Main changes:

  • added -> "reroll" button on the bonus/burden selection screen.
  • added -> dash ability now deals damage when dashing through pieces.
  • adjusted -> languages option in the main screen adjusted to be UpperCase as the other options.
  • adjusted -> camera shake bug fixed up.
  • adjusted -> slow projectile bug fixed up.
  • adjusted -> random bonus/burden balancing.


[ 2024-02-20 00:46:49 CET ] [ Original post ]


DEMO UPDATE 0.1.3

Hello everyone! I just released a new update for the demo. Main changes:

  • added -> tutorial message for "attack recharge" mechanics.
  • added -> tutorial message for "protection" mechanics (shield).
  • added -> tutorial message for "damage bonus" mechanics.
  • added -> tutorial message for "lost damage bonus - after death" mechanics.
  • added -> tutorial message for "ghosts" mechanics.
  • added -> version is now displayed in the main menu.
  • added -> location of uncollected health drops now is displayed on the map.
  • added -> location of damage bonus carrier now is displayed on the map.
  • changed -> burden english description: " defend up to X% damage" -> " can take up to X% less damage".
  • adjusted -> now pieces can block the range (red squares) of other pieces (as it is in actual chess).
  • adjusted -> now red squares of a piece will be disabled while this piece is moving.


[ 2024-02-16 22:58:00 CET ] [ Original post ]


DEMO UPDATE 0.1.2

Hello everyone! I just released a new update for the demo. Main changes:

  • 32:9 ratio bug fix
  • Low health blink animation removed (was distracting some players)


[ 2024-02-11 23:02:25 CET ] [ Original post ]


DEMO GAMEPLAY WITH THE DEV

WATCH THE DEV PLAY THE DEMO


[ 2024-02-11 05:26:19 CET ] [ Original post ]


DEMO UPDATE 0.1.1

Hello everyone! I just released a new update for the demo. Main changes:

  • White Pawn boss difficulty balancing (Health and speed decreased)
  • White Knight boss difficulty balancing (Health slightly decreased)
  • Now, when you die, you only lose 50% of the damage bonus
  • Now the UI is working for 1024x768 (4:3) resoluton


[ 2024-02-11 00:41:45 CET ] [ Original post ]


DEMO GAMEPLAY WITH THE DEV

WATCH THE DEV PLAY THE DEMO


[ 2024-02-08 21:58:44 CET ] [ Original post ]



Check and Slash
Gate of Madness
  • Developer

  • Gate of Madness
  • Publisher

  • 2024-05-27
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 23  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Positive

    (19 reviews)


  • Review Score

  • https://store.steampowered.com/app/2610710 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • Check and Slash combines the action and combat of a hack and slash game with the movement patterns of chess pieces. Find your way through a maze of boards, slash your enemies, dodge attacks, rescue black pieces to receive upgrades and fight against formidable opponents until you find the enemy king.

    FEATURES:

    • Real-time action, not turn-based.
    • Chess rules combined with action game mechanics.
    • The map is a procedurally generated maze (random path).
    • With each enemy killed, your attack becomes stronger.
    • Mixes elements of Chess, Hack and Slash, Roguelite and Soulslike.
    • 43 levels of rooms to unlock in the maze with different combinations of enemies in each one.
    • 6 unique bosses.
    • New skills and upgrades for the main character throughout the game.
    • Choose the best Build according to the randomly presented options.
    • Steam Achievements.
    • Steam Leaderboard (for speedrun).
    • Controller and keyboard support.
    MINIMAL SETUP
    • Processor: Yes. you should have oneMemory: 4 MB RAM
    • Memory: 4 MB RAM
    • Graphics: You\'ll need a Screen
    • Storage: 500 MB available space
    GAMEBILLET

    [ 5852 ]

    9.19$ (8%)
    20.97$ (16%)
    24.87$ (17%)
    4.12$ (17%)
    9.95$ (17%)
    5.94$ (34%)
    25.49$ (-70%)
    24.89$ (17%)
    16.39$ (18%)
    16.97$ (15%)
    28.69$ (18%)
    17.19$ (14%)
    20.99$ (16%)
    14.27$ (16%)
    5.21$ (13%)
    21.24$ (15%)
    16.59$ (17%)
    12.27$ (18%)
    42.45$ (15%)
    16.97$ (15%)
    8.79$ (12%)
    20.74$ (17%)
    16.59$ (17%)
    39.95$ (11%)
    4.09$ (18%)
    42.47$ (15%)
    12.38$ (17%)
    12.59$ (16%)
    8.39$ (16%)
    16.52$ (17%)
    GAMERSGATE

    [ 492 ]

    2.61$ (83%)
    2.61$ (83%)
    3.32$ (74%)
    13.04$ (48%)
    10.58$ (47%)
    0.75$ (92%)
    2.25$ (91%)
    0.92$ (82%)
    0.66$ (87%)
    4.5$ (85%)
    5.0$ (75%)
    0.54$ (91%)
    1.5$ (81%)
    9.9$ (67%)
    0.94$ (96%)
    15.65$ (48%)
    1.13$ (92%)
    9.6$ (84%)
    9.0$ (70%)
    0.38$ (92%)
    17.99$ (10%)
    1.5$ (92%)
    1.8$ (77%)
    0.68$ (92%)
    2.25$ (89%)
    3.6$ (70%)
    0.38$ (92%)
    3.28$ (78%)
    1.35$ (92%)
    3.75$ (81%)

    FANATICAL BUNDLES

    Time left:

    3 days, 8 hours, 42 minutes


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    46 days, 8 hours, 42 minutes


    HUMBLE BUNDLES

    Time left:

    1 days, 2 hours, 42 minutes


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    1 days, 2 hours, 42 minutes


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    6 days, 2 hours, 42 minutes


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    13 days, 2 hours, 42 minutes


    Time left:

    13 days, 2 hours, 42 minutes

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