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Patch 1.1.1 (demo 0.2.1)

Hey everyone! I just released a new update for the game. Main changes:

  • adjusted -> language selection input adjusted.


[ 2024-09-05 19:09:02 CET ] [ Original post ]

UPDATE 1.1.0 (DEMO 0.2.0)

Hey everyone! I just released a new update for the game. Main changes:

  • adjusted -> boss summoning time reduced from 5 to 3 seconds.
  • changed -> the colors of cards, statues, and rooms in the maze change with each boss defeated.
  • added -> room numbers/order are now displayed to aid navigation through the maze.
  • changed -> the colors of the squares no longer change to indicate the range of enemy pieces.
  • changed -> when dying, instead of returning to the first room, the player now respawns in the room where the previous boss was defeated.
  • adjusted -> the attack delay of white pieces has been increased, making it more noticeable where an attack will come from and giving the player more time to dodge.
  • added -> new tutorial messages have been added.
  • added -> full health recovery is now guaranteed before starting a new boss fight.
  • adjusted -> enemies and bosses rebalancing.
  • changed -> "options menu" added to centralize settings like language, music and SFX.
  • adjusted -> minor UI adjustments.
  • added -> now both the demo and full version have LINUX and STEAMDECK support.


[ 2024-08-30 19:52:25 CET ] [ Original post ]

UPDATE 1.0.5

Hey everyone! I just released a new update for the game. Main changes:

  • adjusted -> gamepad input adjustments for UI.


[ 2024-07-31 19:07:07 CET ] [ Original post ]

UPDATE 1.0.4

Hey everyone! I just released a new update for the game. Main changes:

  • adjusted -> music transition times adjusted.
  • added -> boss mark added to the map.


[ 2024-06-04 14:39:41 CET ] [ Original post ]

UPDATE 1.0.3

Hey everyone! I just released a new update for the game. Main changes:

  • changed -> as "ghosts" doesn't have a physical body, ghosts will not block the movement of living pieces anymore, so now the Black King or any White Piece can stand in the same square of a ghost (including other Ghosts).
  • changed -> the color of the squares that show the range of a ghost now have a different color of the ones showing the range of living pieces.
  • changed -> ghosts will disappear of a room when a boss fight starts in that room.


[ 2024-06-02 22:29:57 CET ] [ Original post ]

UPDATE 1.0.2

Low health red screen intensity adjusted. (also adjusted in the demo version 0.1.17)


[ 2024-06-01 14:39:37 CET ] [ Original post ]

Patch 1.0.1 (bugfix)

There was an error in which sometimes after clearing a room the path would not be opened, and also the save system would be stuck at a certain point, meaning that when dying the player would always return to the same point where the save was stuck, regardless of progress. This bug was fixed in version 1.0.1


[ 2024-05-28 03:00:23 CET ] [ Original post ]

GAME RELEASED!!!

Hello everyone! I'm very happy to finally be releasing the game after months of development! I hope everyone likes the end result! Buy now while the launch discount is active! ;D


[ 2024-05-27 16:57:18 CET ] [ Original post ]

DEMO UPDATE 0.1.15

Hey everyone! I just released a new update for the demo. Main changes:

  • changed -> Chinese, Japanese and Korean fonts changed from serif to sans.


[ 2024-05-25 23:26:15 CET ] [ Original post ]

DEMO UPDATE 0.1.14

Hey everyone! I just released a new update for the demo. Main changes:

  • adjusted -> mixed fonts issue in some languages fixed.


[ 2024-05-25 18:19:50 CET ] [ Original post ]

DEMO UPDATE 0.1.13

Hey everyone! I just released a new update for the demo. Main changes:

  • adjusted -> performance optimizations.
  • changed -> "QUIT" changed to "MAIN MENU" in the continue/newgame options panel.
  • changed -> polish translations reviewed/changed by a native speaker.
  • added -> localization credits section added to the credits screen.


[ 2024-05-21 01:28:28 CET ] [ Original post ]

DEMO UPDATE 0.1.11

Hey everyone! I just released a new update for the demo. Main changes:

  • added -> now the Black King is invulnerable while dashing (using the Dash ability).
  • changed -> the input feedback for the Dash ability was improved and now is smoother (now Dash can be activated at any time, even in the middle of a movement, as long as it is not on cooldown.)
  • changed -> the "NEW GAME" text of the main menu first button was changed to "PLAY".
  • changed -> now the Knight boss projectiles also deal damage when it is not fired yet (if the player collide with one).


[ 2024-04-28 03:09:16 CET ] [ Original post ]

DEMO UPDATE 0.1.9

Hey everyone! I just released a new update for the demo. Main changes:

  • added -> autosave system added (it is now possible to exit the game and resume in the future, keeping previously saved progress).
  • changed -> "path blockers" image changed.


[ 2024-04-17 15:49:33 CET ] [ Original post ]

DEMO UPDATE 0.1.8

Hey everyone! I just released a new update for the demo. Main changes:

  • adjusted -> balancing on bosses' slash attack timing.
  • adjusted -> adjustments to some SFX (volumes, timing, fading).
  • adjusted -> max rerolls increased from 3 to 5.
  • changed -> changed random build system so that each option can be chosen more than once, increasing the modifier value each time it is chosen.


[ 2024-04-02 13:46:53 CET ] [ Original post ]

DEMO UPDATE 0.1.7

Hey everyone! I just released a new update for the demo. Main changes:

  • added -> leaderboard for speedrun (complete the demo for playtime to be submitted).
  • added -> option for the player to choose whether tutorial messages should be shown.


[ 2024-03-10 20:19:15 CET ] [ Original post ]

DEMO UPDATE 0.1.6

Hey everyone! I just released a new update for the demo. Main changes:

  • changed -> slash trail VFX.


[ 2024-03-03 19:54:17 CET ] [ Original post ]

DEMO UPDATE 0.1.5

Hey everyone! I just released a new update for the demo. Main changes:

  • added -> piece statues in the small rooms.
  • added -> more piece statues in the corridors.
  • added -> new "fury" mechanic.
  • adjusted -> map-revealing colliders expanded.
  • adjusted -> random bonus/burden balancing.
  • adjusted -> improvements to "aura" VFX.


[ 2024-02-29 01:21:00 CET ] [ Original post ]

DEMO UPDATE 0.1.4

Hey everyone! I just released a new update for the demo. Main changes:

  • added -> "reroll" button on the bonus/burden selection screen.
  • added -> dash ability now deals damage when dashing through pieces.
  • adjusted -> languages option in the main screen adjusted to be UpperCase as the other options.
  • adjusted -> camera shake bug fixed up.
  • adjusted -> slow projectile bug fixed up.
  • adjusted -> random bonus/burden balancing.


[ 2024-02-20 00:46:49 CET ] [ Original post ]

DEMO UPDATE 0.1.3

Hello everyone! I just released a new update for the demo. Main changes:

  • added -> tutorial message for "attack recharge" mechanics.
  • added -> tutorial message for "protection" mechanics (shield).
  • added -> tutorial message for "damage bonus" mechanics.
  • added -> tutorial message for "lost damage bonus - after death" mechanics.
  • added -> tutorial message for "ghosts" mechanics.
  • added -> version is now displayed in the main menu.
  • added -> location of uncollected health drops now is displayed on the map.
  • added -> location of damage bonus carrier now is displayed on the map.
  • changed -> burden english description: " defend up to X% damage" -> " can take up to X% less damage".
  • adjusted -> now pieces can block the range (red squares) of other pieces (as it is in actual chess).
  • adjusted -> now red squares of a piece will be disabled while this piece is moving.


[ 2024-02-16 22:58:00 CET ] [ Original post ]

DEMO UPDATE 0.1.2

Hello everyone! I just released a new update for the demo. Main changes:

  • 32:9 ratio bug fix
  • Low health blink animation removed (was distracting some players)


[ 2024-02-11 23:02:25 CET ] [ Original post ]

DEMO GAMEPLAY WITH THE DEV

WATCH THE DEV PLAY THE DEMO


[ 2024-02-11 05:26:19 CET ] [ Original post ]

DEMO UPDATE 0.1.1

Hello everyone! I just released a new update for the demo. Main changes:

  • White Pawn boss difficulty balancing (Health and speed decreased)
  • White Knight boss difficulty balancing (Health slightly decreased)
  • Now, when you die, you only lose 50% of the damage bonus
  • Now the UI is working for 1024x768 (4:3) resoluton


[ 2024-02-11 00:41:45 CET ] [ Original post ]

DEMO GAMEPLAY WITH THE DEV

WATCH THE DEV PLAY THE DEMO


[ 2024-02-08 21:58:44 CET ] [ Original post ]

Check and Slash
Gate of Madness Developer
Gate of Madness Publisher
2024-05-27 Release
Game News Posts: 23
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (19 reviews)
Public Linux Depots:
  • [0 B]
Check and Slash combines the action and combat of a hack and slash game with the movement patterns of chess pieces. Find your way through a maze of boards, slash your enemies, dodge attacks, rescue black pieces to receive upgrades and fight against formidable opponents until you find the enemy king.

FEATURES:

  • Real-time action, not turn-based.
  • Chess rules combined with action game mechanics.
  • The map is a procedurally generated maze (random path).
  • With each enemy killed, your attack becomes stronger.
  • Mixes elements of Chess, Hack and Slash, Roguelite and Soulslike.
  • 43 levels of rooms to unlock in the maze with different combinations of enemies in each one.
  • 6 unique bosses.
  • New skills and upgrades for the main character throughout the game.
  • Choose the best Build according to the randomly presented options.
  • Steam Achievements.
  • Steam Leaderboard (for speedrun).
  • Controller and keyboard support.

MINIMAL SETUP
  • Processor: Yes. you should have oneMemory: 4 MB RAM
  • Memory: 4 MB RAM
  • Graphics: You\'ll need a Screen
  • Storage: 500 MB available space
GAMEBILLET

[ 6132 ]

12.74$ (15%)
2.00$ (80%)
5.92$ (15%)
0.88$ (56%)
49.49$ (10%)
7.47$ (63%)
29.69$ (15%)
1.00$ (90%)
4.24$ (79%)
8.79$ (65%)
8.39$ (16%)
33.96$ (15%)
20.00$ (50%)
5.11$ (66%)
22.27$ (44%)
16.97$ (15%)
9.29$ (77%)
3.01$ (80%)
12.74$ (15%)
16.18$ (19%)
2.48$ (81%)
13.99$ (30%)
6.20$ (82%)
13.39$ (33%)
0.90$ (90%)
11.99$ (20%)
6.28$ (71%)
4.19$ (30%)
12.44$ (17%)
16.79$ (16%)
GAMERSGATE

[ 2625 ]

7.5$ (75%)
3.0$ (80%)
10.44$ (74%)
3.3$ (78%)
17.99$ (40%)
3.0$ (80%)
3.39$ (32%)
25.0$ (50%)
1.31$ (91%)
7.2$ (64%)
20.0$ (50%)
1.17$ (90%)
6.0$ (70%)
0.9$ (91%)
7.5$ (75%)
12.99$ (48%)
0.68$ (83%)
3.0$ (70%)
2.75$ (45%)
13.39$ (33%)
9.99$ (50%)
10.13$ (77%)
3.3$ (83%)
1.5$ (90%)
0.51$ (83%)
12.99$ (35%)
0.87$ (71%)
1.88$ (92%)
0.89$ (87%)
4.95$ (67%)

FANATICAL BUNDLES

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