Hey everyone! I just released a new update for the game. Main changes:
- adjusted -> language selection input adjusted.
Hey everyone! I just released a new update for the game. Main changes:
- adjusted -> boss summoning time reduced from 5 to 3 seconds.
- changed -> the colors of cards, statues, and rooms in the maze change with each boss defeated.
- added -> room numbers/order are now displayed to aid navigation through the maze.
- changed -> the colors of the squares no longer change to indicate the range of enemy pieces.
- changed -> when dying, instead of returning to the first room, the player now respawns in the room where the previous boss was defeated.
- adjusted -> the attack delay of white pieces has been increased, making it more noticeable where an attack will come from and giving the player more time to dodge.
- added -> new tutorial messages have been added.
- added -> full health recovery is now guaranteed before starting a new boss fight.
- adjusted -> enemies and bosses rebalancing.
- changed -> "options menu" added to centralize settings like language, music and SFX.
- adjusted -> minor UI adjustments.
- added -> now both the demo and full version have LINUX and STEAMDECK support.
Hey everyone! I just released a new update for the game. Main changes:
- adjusted -> gamepad input adjustments for UI.
Hey everyone! I just released a new update for the game. Main changes:
- adjusted -> music transition times adjusted.
- added -> boss mark added to the map.
Hey everyone! I just released a new update for the game. Main changes:
- changed -> as "ghosts" doesn't have a physical body, ghosts will not block the movement of living pieces anymore, so now the Black King or any White Piece can stand in the same square of a ghost (including other Ghosts).
- changed -> the color of the squares that show the range of a ghost now have a different color of the ones showing the range of living pieces.
- changed -> ghosts will disappear of a room when a boss fight starts in that room.
Low health red screen intensity adjusted. (also adjusted in the demo version 0.1.17)
There was an error in which sometimes after clearing a room the path would not be opened, and also the save system would be stuck at a certain point, meaning that when dying the player would always return to the same point where the save was stuck, regardless of progress. This bug was fixed in version 1.0.1
Hello everyone! I'm very happy to finally be releasing the game after months of development! I hope everyone likes the end result! Buy now while the launch discount is active! ;D
Hey everyone! I just released a new update for the demo. Main changes:
- changed -> Chinese, Japanese and Korean fonts changed from serif to sans.
Hey everyone! I just released a new update for the demo. Main changes:
- adjusted -> mixed fonts issue in some languages fixed.
Hey everyone! I just released a new update for the demo. Main changes:
- adjusted -> performance optimizations.
- changed -> "QUIT" changed to "MAIN MENU" in the continue/newgame options panel.
- changed -> polish translations reviewed/changed by a native speaker.
- added -> localization credits section added to the credits screen.
Hey everyone! I just released a new update for the demo. Main changes:
- added -> now the Black King is invulnerable while dashing (using the Dash ability).
- changed -> the input feedback for the Dash ability was improved and now is smoother (now Dash can be activated at any time, even in the middle of a movement, as long as it is not on cooldown.)
- changed -> the "NEW GAME" text of the main menu first button was changed to "PLAY".
- changed -> now the Knight boss projectiles also deal damage when it is not fired yet (if the player collide with one).
Hey everyone! I just released a new update for the demo. Main changes:
- added -> autosave system added (it is now possible to exit the game and resume in the future, keeping previously saved progress).
- changed -> "path blockers" image changed.
Hey everyone! I just released a new update for the demo. Main changes:
- adjusted -> balancing on bosses' slash attack timing.
- adjusted -> adjustments to some SFX (volumes, timing, fading).
- adjusted -> max rerolls increased from 3 to 5.
- changed -> changed random build system so that each option can be chosen more than once, increasing the modifier value each time it is chosen.
Hey everyone! I just released a new update for the demo. Main changes:
- added -> leaderboard for speedrun (complete the demo for playtime to be submitted).
- added -> option for the player to choose whether tutorial messages should be shown.
Hey everyone! I just released a new update for the demo. Main changes:
- changed -> slash trail VFX.
Hey everyone! I just released a new update for the demo. Main changes:
- added -> piece statues in the small rooms.
- added -> more piece statues in the corridors.
- added -> new "fury" mechanic.
- adjusted -> map-revealing colliders expanded.
- adjusted -> random bonus/burden balancing.
- adjusted -> improvements to "aura" VFX.
Hey everyone! I just released a new update for the demo. Main changes:
- added -> "reroll" button on the bonus/burden selection screen.
- added -> dash ability now deals damage when dashing through pieces.
- adjusted -> languages option in the main screen adjusted to be UpperCase as the other options.
- adjusted -> camera shake bug fixed up.
- adjusted -> slow projectile bug fixed up.
- adjusted -> random bonus/burden balancing.
Hello everyone! I just released a new update for the demo. Main changes:
- added -> tutorial message for "attack recharge" mechanics.
- added -> tutorial message for "protection" mechanics (shield).
- added -> tutorial message for "damage bonus" mechanics.
- added -> tutorial message for "lost damage bonus - after death" mechanics.
- added -> tutorial message for "ghosts" mechanics.
- added -> version is now displayed in the main menu.
- added -> location of uncollected health drops now is displayed on the map.
- added -> location of damage bonus carrier now is displayed on the map.
- changed -> burden english description: "
defend up to X% damage" -> " can take up to X% less damage". - adjusted -> now pieces can block the range (red squares) of other pieces (as it is in actual chess).
- adjusted -> now red squares of a piece will be disabled while this piece is moving.
Hello everyone! I just released a new update for the demo. Main changes:
- 32:9 ratio bug fix
- Low health blink animation removed (was distracting some players)
Hello everyone! I just released a new update for the demo. Main changes:
- White Pawn boss difficulty balancing (Health and speed decreased)
- White Knight boss difficulty balancing (Health slightly decreased)
- Now, when you die, you only lose 50% of the damage bonus
- Now the UI is working for 1024x768 (4:3) resoluton
Check and Slash
Gate of Madness
Gate of Madness
2024-05-27
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 23
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(19 reviews)
https://store.steampowered.com/app/2610710 
[0 B]
FEATURES:
- Real-time action, not turn-based.
- Chess rules combined with action game mechanics.
- The map is a procedurally generated maze (random path).
- With each enemy killed, your attack becomes stronger.
- Mixes elements of Chess, Hack and Slash, Roguelite and Soulslike.
- 43 levels of rooms to unlock in the maze with different combinations of enemies in each one.
- 6 unique bosses.
- New skills and upgrades for the main character throughout the game.
- Choose the best Build according to the randomly presented options.
- Steam Achievements.
- Steam Leaderboard (for speedrun).
- Controller and keyboard support.
- Processor: Yes. you should have oneMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: You\'ll need a Screen
- Storage: 500 MB available space
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