Hey everyone! I just released a new update for the game. Main changes:
- adjusted -> language selection input adjusted.
[ 2024-09-05 19:09:02 CET ] [ Original post ]
Hey everyone! I just released a new update for the game. Main changes:
- adjusted -> boss summoning time reduced from 5 to 3 seconds.
- changed -> the colors of cards, statues, and rooms in the maze change with each boss defeated.
- added -> room numbers/order are now displayed to aid navigation through the maze.
- changed -> the colors of the squares no longer change to indicate the range of enemy pieces.
- changed -> when dying, instead of returning to the first room, the player now respawns in the room where the previous boss was defeated.
- adjusted -> the attack delay of white pieces has been increased, making it more noticeable where an attack will come from and giving the player more time to dodge.
- added -> new tutorial messages have been added.
- added -> full health recovery is now guaranteed before starting a new boss fight.
- adjusted -> enemies and bosses rebalancing.
- changed -> "options menu" added to centralize settings like language, music and SFX.
- adjusted -> minor UI adjustments.
- added -> now both the demo and full version have LINUX and STEAMDECK support.
[ 2024-08-30 19:52:25 CET ] [ Original post ]
Hey everyone! I just released a new update for the game. Main changes:
- adjusted -> gamepad input adjustments for UI.
[ 2024-07-31 19:07:07 CET ] [ Original post ]
Hey everyone! I just released a new update for the game. Main changes:
- adjusted -> music transition times adjusted.
- added -> boss mark added to the map.
[ 2024-06-04 14:39:41 CET ] [ Original post ]
Hey everyone! I just released a new update for the game. Main changes:
- changed -> as "ghosts" doesn't have a physical body, ghosts will not block the movement of living pieces anymore, so now the Black King or any White Piece can stand in the same square of a ghost (including other Ghosts).
- changed -> the color of the squares that show the range of a ghost now have a different color of the ones showing the range of living pieces.
- changed -> ghosts will disappear of a room when a boss fight starts in that room.
[ 2024-06-02 22:29:57 CET ] [ Original post ]
Low health red screen intensity adjusted. (also adjusted in the demo version 0.1.17)
[ 2024-06-01 14:39:37 CET ] [ Original post ]
There was an error in which sometimes after clearing a room the path would not be opened, and also the save system would be stuck at a certain point, meaning that when dying the player would always return to the same point where the save was stuck, regardless of progress. This bug was fixed in version 1.0.1
[ 2024-05-28 03:00:23 CET ] [ Original post ]
Hello everyone! I'm very happy to finally be releasing the game after months of development! I hope everyone likes the end result! Buy now while the launch discount is active! ;D
[ 2024-05-27 16:57:18 CET ] [ Original post ]
Hey everyone! I just released a new update for the demo. Main changes:
- changed -> Chinese, Japanese and Korean fonts changed from serif to sans.
[ 2024-05-25 23:26:15 CET ] [ Original post ]
Hey everyone! I just released a new update for the demo. Main changes:
- adjusted -> mixed fonts issue in some languages fixed.
[ 2024-05-25 18:19:50 CET ] [ Original post ]
Hey everyone! I just released a new update for the demo. Main changes:
- adjusted -> performance optimizations.
- changed -> "QUIT" changed to "MAIN MENU" in the continue/newgame options panel.
- changed -> polish translations reviewed/changed by a native speaker.
- added -> localization credits section added to the credits screen.
[ 2024-05-21 01:28:28 CET ] [ Original post ]
Hey everyone! I just released a new update for the demo. Main changes:
- added -> now the Black King is invulnerable while dashing (using the Dash ability).
- changed -> the input feedback for the Dash ability was improved and now is smoother (now Dash can be activated at any time, even in the middle of a movement, as long as it is not on cooldown.)
- changed -> the "NEW GAME" text of the main menu first button was changed to "PLAY".
- changed -> now the Knight boss projectiles also deal damage when it is not fired yet (if the player collide with one).
[ 2024-04-28 03:09:16 CET ] [ Original post ]
Hey everyone! I just released a new update for the demo. Main changes:
- added -> autosave system added (it is now possible to exit the game and resume in the future, keeping previously saved progress).
- changed -> "path blockers" image changed.
[ 2024-04-17 15:49:33 CET ] [ Original post ]
Hey everyone! I just released a new update for the demo. Main changes:
- adjusted -> balancing on bosses' slash attack timing.
- adjusted -> adjustments to some SFX (volumes, timing, fading).
- adjusted -> max rerolls increased from 3 to 5.
- changed -> changed random build system so that each option can be chosen more than once, increasing the modifier value each time it is chosen.
[ 2024-04-02 13:46:53 CET ] [ Original post ]
Hey everyone! I just released a new update for the demo. Main changes:
- added -> leaderboard for speedrun (complete the demo for playtime to be submitted).
- added -> option for the player to choose whether tutorial messages should be shown.
[ 2024-03-10 20:19:15 CET ] [ Original post ]
Hey everyone! I just released a new update for the demo. Main changes:
- changed -> slash trail VFX.
[ 2024-03-03 19:54:17 CET ] [ Original post ]
Hey everyone! I just released a new update for the demo. Main changes:
- added -> piece statues in the small rooms.
- added -> more piece statues in the corridors.
- added -> new "fury" mechanic.
- adjusted -> map-revealing colliders expanded.
- adjusted -> random bonus/burden balancing.
- adjusted -> improvements to "aura" VFX.
[ 2024-02-29 01:21:00 CET ] [ Original post ]
Hey everyone! I just released a new update for the demo. Main changes:
- added -> "reroll" button on the bonus/burden selection screen.
- added -> dash ability now deals damage when dashing through pieces.
- adjusted -> languages option in the main screen adjusted to be UpperCase as the other options.
- adjusted -> camera shake bug fixed up.
- adjusted -> slow projectile bug fixed up.
- adjusted -> random bonus/burden balancing.
[ 2024-02-20 00:46:49 CET ] [ Original post ]
Hello everyone! I just released a new update for the demo. Main changes:
- added -> tutorial message for "attack recharge" mechanics.
- added -> tutorial message for "protection" mechanics (shield).
- added -> tutorial message for "damage bonus" mechanics.
- added -> tutorial message for "lost damage bonus - after death" mechanics.
- added -> tutorial message for "ghosts" mechanics.
- added -> version is now displayed in the main menu.
- added -> location of uncollected health drops now is displayed on the map.
- added -> location of damage bonus carrier now is displayed on the map.
- changed -> burden english description: "
defend up to X% damage" -> " can take up to X% less damage". - adjusted -> now pieces can block the range (red squares) of other pieces (as it is in actual chess).
- adjusted -> now red squares of a piece will be disabled while this piece is moving.
[ 2024-02-16 22:58:00 CET ] [ Original post ]
Hello everyone! I just released a new update for the demo. Main changes:
- 32:9 ratio bug fix
- Low health blink animation removed (was distracting some players)
[ 2024-02-11 23:02:25 CET ] [ Original post ]
Hello everyone! I just released a new update for the demo. Main changes:
- White Pawn boss difficulty balancing (Health and speed decreased)
- White Knight boss difficulty balancing (Health slightly decreased)
- Now, when you die, you only lose 50% of the damage bonus
- Now the UI is working for 1024x768 (4:3) resoluton
[ 2024-02-11 00:41:45 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
FEATURES:
- Real-time action, not turn-based.
- Chess rules combined with action game mechanics.
- The map is a procedurally generated maze (random path).
- With each enemy killed, your attack becomes stronger.
- Mixes elements of Chess, Hack and Slash, Roguelite and Soulslike.
- 43 levels of rooms to unlock in the maze with different combinations of enemies in each one.
- 6 unique bosses.
- New skills and upgrades for the main character throughout the game.
- Choose the best Build according to the randomly presented options.
- Steam Achievements.
- Steam Leaderboard (for speedrun).
- Controller and keyboard support.
- Processor: Yes. you should have oneMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: You\'ll need a Screen
- Storage: 500 MB available space
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