Third Patch Notes
[ 2024-08-15 15:28:37 CET ] [ Original post ]
Hello, survivors!
It's been two weeks, and we know you've been sitting on the edge of your seat, holding your breath...
And now, the long-awaited moment has finally arrived the third patch notes are here (definitely not the least important)!
Interface:
- Added display of the current slope on which the vehicle is located. Now you'll know exactly when your vehicle is climbing a hill and when it's rolling downhill, just like your chances of survival.
- Vehicle recovery. Now it shifts to the side when flipped with a button press E. It used to flip before, but without the shift.
Balance:
- Slots for small arms have been added to the ZIL. They were there before but got lost in the textures.
- Significantly changed the vehicle acceleration physics. Now vehicles accelerate better and maintain speed above 50 km/h. This is especially noticeable when installing equipment that increases maximum speed.
- Previous changes required data collection adjustments: increased speed requirements for data collection related to speed. Science loves the fast!
- Modified weapons now rarely receive changes to insignificant parameters. No more useless upgrades!
- Slightly changed the probability of finding loot. Now you'll find a bit more useful stuff and a bit less junk. Or maybe the other way around.
- The base weight of the shotgun has been increased from 100 to 160 kg. Now it not only shoots but also helps you build muscle.
- Improved brakes on vehicles. The chances of not flying off a cliff when turning have significantly increased!
- The ZIL has become more maneuverable. But its still like an elephant in a china shop.
- Increased vehicle grip on asphalt, slightly reduced on gravel, and significantly reduced on grass. Because everyone knows asphalt is the perfect racing track, and grass... well, it's just for walking!
Fixes:
- Antennas now better reflect the direction to objects. No more "where do I go?" moments.
- Fixed a bug that prevented the "Conservator" achievement from being obtained in certain situations. Preserving bugs was not necessary at all.
- Fixed a bug where data when creating technology was incorrectly filtered, and required ingredients could disappear from the list. Now all data is displayed, but with a large number of items, slowdowns may occur.
- Explosive panels can now be installed not only on the GAZ-69. Now you can blow everyone to pieces! (offer valid only once)
Not a bug, but a feature:
- Left the ability to install weapons in an inappropriate slot. If a shotgun on the hood isn't a mistake, it's a creative approach to combat!
Ashes of the Union
700 Games Studio
700 Games Studio
Coming soon
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 15
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(178 reviews)
https://store.steampowered.com/app/3091390 
You are tasked with:
Exploring ruined Soviet villages and cities in heavily armed vehicles in search of useful resources and information. Destroying mutant insects encountered along the way, overcoming difficult landscapes and obstacles.
The game features:
Post-apocalypse in a Soviet style
Combat with aggressive monsters
Equipping vehicles with various weapons
Exploring the map and searching for resources
Models of Soviet equipment
Technology development through gathering necessary ingredients
In the mid-20th century, when the world was on the brink of new discoveries and changes, the Soviet Union faced an unprecedented challenge. A tectonic apocalypse that occurred around the 1960s-1970s led to catastrophic changes. The earth split open, unleashing an unstoppable force from its depths, destroying familiar societies and leading to widespread devastation.
The new biomes created as a result of these upheavals became home to aggressive predators that quickly adapted to the harsh conditions of the new world. They settled in the fissures and wastelands, turning them into their hunting grounds.
However, even in the face of complete destruction, the human spirit and the drive for survival remained unyielding. In tectonically stable areas, underground autonomous bunkers were built — fortresses of hope and the last refuge for those who managed to survive. Within their protected walls, some citizens and a bit of industry found sanctuary, allowing the spark of human civilization to continue smoldering.
Exploring ruined Soviet villages and cities in heavily armed vehicles in search of useful resources and information. Destroying mutant insects encountered along the way, overcoming difficult landscapes and obstacles.
The game features:
Post-apocalypse in a Soviet style
Combat with aggressive monsters
Equipping vehicles with various weapons
Exploring the map and searching for resources
Models of Soviet equipment
Technology development through gathering necessary ingredients
In the mid-20th century, when the world was on the brink of new discoveries and changes, the Soviet Union faced an unprecedented challenge. A tectonic apocalypse that occurred around the 1960s-1970s led to catastrophic changes. The earth split open, unleashing an unstoppable force from its depths, destroying familiar societies and leading to widespread devastation.
The new biomes created as a result of these upheavals became home to aggressive predators that quickly adapted to the harsh conditions of the new world. They settled in the fissures and wastelands, turning them into their hunting grounds.
However, even in the face of complete destruction, the human spirit and the drive for survival remained unyielding. In tectonically stable areas, underground autonomous bunkers were built — fortresses of hope and the last refuge for those who managed to survive. Within their protected walls, some citizens and a bit of industry found sanctuary, allowing the spark of human civilization to continue smoldering.
MINIMAL SETUP
- Processor: Intel Core i3 3.00GHz
- Graphics: Intel UHD Graphics
- Storage: 5 GB available space
- Processor: Intel Core i7-10750H 2.60GHz
- Graphics: NVIDIA GeForce RTX 3050 Ti Laptop
- Storage: 5 GB available space
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