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PatchNote #9 Water Barriers

Greetings, survivors! We are happy to announce that the game has reached version 1.0! Since the release, we have worked hard, and now the game is even better. New features, improvements, and fixeseverything is waiting for you in this update.

CONTENT


  • A new location to explore. Here, you'll encounter narrow streets, shaky bridges, and water barriers that create difficult conditions for movement. But water isn't the only threatbattles with beetles in confined spaces will also be a real challenge.
  • Two new repeatable quests: killing Stingbelly and finding a PKT. These tasks promise not only intense battles but also valuable trophies for those ready to take them on.
  • Repeatable quests with 3 stars can now only be completed once. Yes, no repeats. But the rewards for them have been significantly increased!
  • The snorkel now protects against poisonous gas. Your gear will offer protection not only from water obstacles but also from toxic clouds, making travel through dangerous zones a bit safer.

OTHER CHANGES


Interface:
  • A heat station has been added to the garage map. The cartographers had to work hard.
Texts:
  • Localization errors have been fixed.
  • The dialog window display time in the race has been increased. You will definitely have time to read everything you need before the action begins.
  • The final dialogue in the Beware of the Car quest has been fixed.
  • The final dialogue in the No Entry for Outsiders quest has been added. We also love when quests have a logical conclusion.
Balance:
  • The damage from ranged attacks of Armorscorps, Stingbellies, and Corpse Eaters has been reduced.
  • The accuracy of Corpse Eaters and Armorscorps has been reduced.
  • The logic behind the growth of characteristics for high-grade equipment has been altered: bonuses for reducing weapon mass and impulse have been significantly cut in favor of more useful stats.
  • The difficulty of the "Insufferable" difficulty has been reduced: wave strength has been reduced, log spawn frequency has been decreased, and loot quality has been improved.
  • The health of the Bukhanka has been slightly increased.
  • The health of the ZIL 130A has been significantly increased.
  • The timers for the "Beware of the Car" quest have been increased.
  • The reward for the "Three Fat Guys" quest has been increased.
  • The requirements for obtaining data on maximum speed development, maintaining maximum speed, maintaining maximum speed on wet wheels, and speed climbing on elevations have been reduced.
  • The reward for storyline quests has been increased.
  • The weight of large antenna, shredder, medium and heavy armor, heavy engine, gyroscope, heavy and medium snorkels, Lavender, and Kord has been reduced.
  • The damage of explosive panels has been increased. They now leave no chance of survival if activated incorrectly.
  • The recoil of Lavender has been reduced.
  • The damage from fog has been slightly increased.
  • The delay between wave appearances has been slightly increased. We give you a little break before each new challenge.
Map:
  • The destination point of the "Three Fat Guys" quest has been movedno more worrying about how to get out of the lowland.
Fixes:
  • A bug with the exploding barrels' texture in the final quest has been fixed. Now everything looks as it should: spectacular and impressive.
  • Lairs no longer spawn in the water.
  • Errors with incorrect auto-spawning on some vehicles have been fixed.
  • The lawnmower has been removed from loot crates. It didnt belong there, so farewell, lawnmower!
  • Fixed bugs and improved leaderboard loading speed.
Good luck on your adventures!


[ 2024-12-13 13:50:11 CET ] [ Original post ]

Ashes of the Union Best Action Game!


Ladies and gentlemen, this is a victory! Ashes of the Union Best Action Game according to the NASH IGROPROM Awards The public voting is over, the winners have been announced, and we are proud to share that, thanks to your support, we have earned a prestigious spot on the podium. You helped us gather nearly 50% of the votes, and thats simply incredible! A huge thank you to everyone who cast their vote! Without your help, we wouldnt have been able to reach such heights You can check out the winners here: https://xn--80agorbjahhc6f.xn--p1ai/winners/


[ 2024-11-27 14:01:16 CET ] [ Original post ]

PatchNote #8: Path to Leadership

Hello, Survivors! The long-awaited moment has arrived were excited to present a fresh update packed with exciting new content!

Content


Storyline. Meet new story characters: Colonel Zhmykhin, Senior Engineer Myakishin, and Head of the Research Department Trubchikova. Each of them is eager to help you uncover what happened to this world, and of course, theyll offer new quests where youll need to shoot and think. And yes, the bugs are still here, dont worry.
New Vehicle: ZIL-130A. This isnt just a truck, its a mobile fortress capable of withstanding (almost) any collision. Were sure this beast will leave no classic Soviet vehicle fan indifferent.
Table of the best Operators. No more hiding your feats now you can easily check whos on top in terms of enemy kills, top speed, or number of missions completed. Its your chance to show your strength and let everyone know who the true operator is here.
Save Slots. Now you can start the game on the highest difficulty without worrying about losing your old save. Dont worry, your progress is safe!
And also:
  • 6 New Side Quests. Were not just talking about new adventures prepare for new challenges that youll need to solve.
  • New Data Type: Quest-related.
  • Shooting enemies with a certain chance now switch to melee combat. We love it when theyre decisive.
  • Enemies now attack the player from any distance once hit.
  • Slots for antenna added to T-40 and UAZ.
  • Antenna uptime and reload time now improve as their grade increases.

Other changes


Sounds
  • Fixed the reload sound for single-shot weapons. No more strange sounds just pure enjoyment!
Optimization
  • Added a limit to the number of enemies spawning in a wave. We care about your PC and your nerves.
Interface
  • A new Camera Sensitivity option added to settings.
  • Changed the placement of technologies in the development window.
Text
  • Fixed localization errors.
  • Updated character profiles: The head of the Biological Department now appears as female, but remains a skilled specialist as always.
  • Added tips on the loading screen.
Balance
  • Reduced wave intensity in the quests "Hold Position: Warehouse" and "Hold Position: Village."
  • Increased checkpoint completion time for quests "Urgent Delivery: West" and "Suspension Test: Plains."
  • Increased auto-shooting range for 94KM.
  • Reduced requirements for achieving data on maximum speed and climbing 25m in a certain time.
  • Increased damage from shooting enemies.
  • Increased enemy detection distance for the player.
  • Enemies no longer take damage from poisonous fog. Youll need to find other ways to defeat them.
  • Improved rewards for medium and difficult quests.
Map
  • Added a Heat Station. Its going to get hot in the cold expanses! (very hot)
  • Added communication nodes in the desert. Youll need to dig around.
  • Added a minefield before the airport. Have a nice flight!
Fixes
  • Fixed slot display on vehicles.
  • Fixed weapon recoil when using auto-fire.
  • Fixed an issue with the workshop where creation and auto-fill buttons didnt work sometimes.
  • Fixed camera rotation speed when using a gamepad. Your eyes will thank you!
  • Fixed an issue where you could exit the "Tasks" window during the tutorial.
  • Improved camera switching smoothness.
  • Improved aiming while shooting from third-person view.
  • Fixed the attack range of the Corpse Eater.
  • Removed the Mower from the workshop.
  • Fixed auto-spawner position.
  • Fixed the bug where enemies spawned underwater. Bugs cant swim (and we wont teach them).
  • Removed the foliage disable option for third-person camera.
  • Fixed the "hardening" issue for enemy bodies. They wont freeze in inappropriate poses anymore.
  • Temporary upgrades no longer appear during level-ups if they are already active.
Enjoy!


[ 2024-11-18 16:23:35 CET ] [ Original post ]

Hotfix for Patch #7


Hello, survivors! Weve just released a hotfix for the latest patch, which includes bug fixes and gameplay improvements. Change Log: Content

  • Added new languages: French, German, Italian, Spanish, Portuguese.
  • Added new upgrades when leveling up: Health restoration and recoil reduction so you can fight enemies longer and spend less time flying in space!
  • Added new tips on the loading screen. To make waiting time more useful.
  • Changed the texture of the grape shot gun.
  • Changed the model of 94KM. A new shape so that bugs not only fear it but also admire it!
  • Changed the model of SPG-9.
Sounds
  • Fixed the sound when hitting a den with a grape shot gun.
  • Fixed a bug with the playback of folding support sounds.
Optimization
  • Improved Alt+Tab switching. So you can easily return to the game after a quick break.
  • Added cursor limitations for the application window.
  • Removed the ability to install lightweight chassis and anti-grav on small vehicles. To avoid starting another apocalypse.
Interface
  • Added tilt angle for the third-person camera.
  • Added tips for switching cameras and headlights. So even the most lost travelers can find their way.
  • Added a button to reset player markers. If something goes wrong, just hit Remove all markers and start over!
Texts
  • Fixed localization errors.
  • Improved tutorial tips. Helping newcomers to get comfortable!
Balance
  • Changed the intensity of enemy wave appearances. So you always have something to do.
  • The difficulty of waves in the sands has been slightly increased.
  • The health of dens and major enemies has been increased. For a greater challenge in combat!
  • Changed starting characteristics of suspension.
  • Partially fixed the logic for generating high-quality loot stats.
Map
  • The riverbed has become smoother. So your adventures dont end on the rocks!
  • The rural road bend now has a natural color.
Fixes
  • Changed the color of loot boxes at the airfield. We hope youll notice them easily!
  • Fixed a bug with the spawning of bugs from dens. Fewer surprises for those who prefer certainty.
  • Fixed a bug where elements attached to joints would fall off during respawn.
  • Water can be shot through (if a bug was standing in the water, the water protected it).
  • Armor no longer blocks headlights. So you can shine even in the darkest corners.
  • Fixed a bug with flying into space when receiving friction bonuses. Sometimes its better to stay on the ground.
  • Fixed a bug with incorrect health display at the start of a race.
  • Folding supports now do not reduce armor if not added during activation.
  • Removed collision for dead monsters. Now they wont hinder you from reaching your goals!
  • Adjusted mob spawn distance.
  • Adjusted the detection distance of players by mobs.
  • Fixed the calculation of the dead bug collider position.
  • Removed fire from under the wheels when driving through water. Time to leave fiery trails only in your memories.
  • Reduced the intensity of dawn and dusk. Now they remind you of warm summer days rather than a nuclear explosion.
Thank you for participating!


[ 2024-10-30 13:56:27 CET ] [ Original post ]

Patch Note #7: Dark Roads (0.3.5)

Hello, survivors! It's time to arm your vehicles because we've prepared a major patch that significantly changes your experience in Ashes of the Union! We aimed to enhance the game by adding day and night cycles, a third-person view, and many other visual improvements!

Content


Day and Night Cycle When you head out for a ride, you can enjoy sunrises, watch sunsets, and even get lost in the dark night. But be carefulnight hides more dangers than it seems!
Headlights We've added headlights and taillightsturn them on using "L" so you dont get lost in the dark or crash into a building that suddenly appears in your path! On controllers, the headlights turn on automatically as night creeps up on you.
Third-Person Camera The new camera lets you dive deeper into the world, viewing everything from various angles. Now you can admire your vehicle in action and enjoy the atmosphere of the surrounding environment!
Improved appearance of toxic clouds The thick, enveloping, eerie, and, of course, very dangerous toxic clouds will now stalk you in the most inconvenient places. With this update, they look even more airy and transparent.
Mud Under Tires Why isnt your car returning to the garage? Because nobody wants to clean the mud off the tires! Haha, just kidding! But now the game features actual mud that flies out from under your tires on rough terrain.
Tutorial For new players (and perhaps seasoned ones), weve revamped the tutorial at the start of the game to help better grasp the basics and make the immersion more comfortable. Loot Display Loot now looks so appealing that you definitely wont want to miss it!

Other Changes


Sounds
  • Car sounds have been adjusted. Now your vehicles sound so good that even the neighbors will be jealous!
Optimization
  • Improved vehicle respawn functionality. Your car will return to the road faster than you can finish your coffee!
  • Bugs have been optimized. Now theyre faster and more efficient.
  • Grass has followed the bugs lead and has also been optimized.
Interface
  • The racing interface has been updated for improved usability.
  • Markers have been added in the garage tabs when there are updates.
  • Star icons next to data in the development menu have been removed since they were not working.
Text
  • Added character lines in quests. Now heroes literally talk to you!
  • Localization errors have been fixed.
Balance
  • Difficulty levels have been added for those who love challenges or just want a casual ride.
  • Now only 4-5 quests will be displayed at a time.
  • Recoil for the 94-KM has been reduced.
  • The amount of experience required to level up has been decreased.
  • Temporary speed rotation and reload upgrades have been removed.
  • The duration of temporary armor and engine boost upgrades has been increased.
  • The bonus from maximum speed upgrades has been decreased.
  • The bonus from suspension upgrades has been increased.
Map
  • Custom markers are now unlocked by the Radar technology.
Fixes
  • Fixed a bug with joystick controls dropping upon loading.
  • Fixed an issue where antennas could be used after death.
  • Fixed the workshop. The Auto-fill option now takes lower-quality items, even if there are not five.
  • Fixed a bug where car parts wouldn't detach.
  • Fixed monster spawn distance. They will no longer appear out of nowherelike bad jokes (though we can't promise that).
  • Octorun will no longer twitch after death.
  • Fixed the retreat bug for the Corpse Eater. Now it won't run away like someone who forgot to turn off the iron!
  • Fixed the infinite spawner. No more infinite problems!
  • Fixed a bug with tire tracks appearing all over the field upon vehicle respawn.
  • Decreased boss detection distance (music and HP bar). They won't appear from a mile away anymore.
  • The auto-spawner cannot be activated while the vehicle is in motion.

We hope the update goes as smoothly as a slick road in the fog! But if something goes wrong, we will release all necessary fixes. We look forward to your feedback :)

But thats not all!


To celebrate the new patch release, we have an exciting offer for you. If youve been dreaming of purchasing the game, now is the perfect time to act! Dont miss your chance to buy Ashes of the Union with a 40% discount your adventure awaits! https://store.steampowered.com/app/3091390/


[ 2024-10-23 17:00:36 CET ] [ Original post ]

Hotfix for Patch #6


Hey survivors! Were excited to announce that a hotfix is now available for download! Weve made several improvements and fixes to enhance your gaming experience even further! Content

  • Redesigned recipes in the Workshop (players will receive items from the categories they used during crafting). Say goodbye to randomness, and hello to targeted crafting!
  • Added the ability to place custom markers on the map in the garage (displayed in the parking area). Now it's easy to mark your secret spots!
Optimization
  • Improved performance with a large number of enemies on screen. Battle hordes of foes without worrying about lag!
Interface
  • Points of interest and their names have been added to the map. Now you definitely wont get lost among the ruins!
Texts
  • Fixed text errors. No more silly phrases (we hope).
  • New tips added to the loading screen. So you wont get bored while waiting.
  • Tips added to the descriptions of technologies and items in the game. Learn more about your favorite items!
  • Increased the chance of receiving higher quality items in the Workshop.
  • Increased accuracy for both standard and advanced auto-fire for Lavander, Grape shot gun, SPARK-1, NUR-6, and SPG-9.
Map
  • Additional respawn points have been added to the map. Returning to battle is now easier than convincing Ural not to sink into the ground!
  • Asphalt gaps have been removed. Roads are now smooth and safe!
Fixes
  • When destroying mines with explosions, players now receive Demining data. Learn from your mistakes!
  • Improved bullet physics. Now they fly accurately and beautifully!
  • Fixed a bug with water physics.
  • Timer for the quest "Suspension Check: Plains" has been increased. Youll have more time to think.
  • Difficulty of the quest "Clear Area: Stingbellies" increased to high (reward quality has also improved). We know you love challenges!
  • Loot collisions have been removed; bullets and shells now pass through loot. No more loot will obstruct your shooting skills!
  • Enemies in missions no longer spawn near the player. We dont want you sweating from unexpected encounters.
  • Fixed a bug where old equipment parts werent removed when installing special equipment in a filled slot, causing issues. Old parts will no longer interfere with new ones.
  • Ural will now sink less frequently. It has finally learned to stay on the surface!
  • Fixed an issue where settings didnt affect the draw distance of grass and trees.
  • Trigger changed for obtaining "Infrastructure Condition" data. Youll need to drive around a bit to get it!
  • Improved the auto-fill algorithm in the Workshop. The Workshop is now smarter!
Thank you for your patience and support!


[ 2024-10-11 14:28:22 CET ] [ Original post ]

PatchNote #6: Airfield Adventures!

Hello, survivors! We are excited to present you with a new patch that will open the doors to thrilling new adventures and give you the opportunity to explore our crazy world even deeper!

Content


Three new quests have been added. These tasks will allow you to dive deeper into our crazy world and uncover its secrets. Get ready for unique challenges and tasks that will make you scratch your head!
Quest markers have been introduced on the map. Now, when selecting certain quests, you will receive a marker on the map. The more the map is explored, the more accurate the information will be about your upcoming adventure. Vehicle respawn system. Stuck in a tight spot? No problem! Hold the E key, and your vehicle will return to the nearest road. We recommend using this feature only in extreme situations! A new technology for improved auto-shooting. This will increase your efficiency in combat. The weapon will become more accurate and will fire at the moment of targeting, making it easier for you to deal with the bugs.
New locations: Airfield and Warehouses! In the west of the map, an old overgrown airfield is hiding, and forgotten warehouses are scattered throughout the map. Useful loot is hidden here, but be carefulthese places are full of dangers!

Other Changes


Sounds
  • New engine sounds have been added for vehicles. The tractor has literally sung a new tune!
  • The sound of PKT gunfire has been changed. Now instead of "bang-bang," you hear "pew-pew."
Interface
  • The map zoom has been adjusted. Now everything will be visible as if its in the palm of your hand!
Balance
  • Armor has been added to the retractable supports (when using/deploying the supports, the vehicle gains additional armor).
  • Negative effects from the snorkel have been removed. Now your snorkel breathes fresh air instead of complaining about life.
  • The crafting logic in the workshop has been improved (now items of the same color are used in crafting).
  • Damage and ammunition capacity of the 94-KM have been increased.
  • Damage of the 52-76-K has been slightly increased.
  • The rate of fire of the AK-630 has been decreased.
  • Damage and reload speed of the Lavender have been increased.
  • Damage of the AGS-17 has been increased.
  • Rate of fire and ammunition capacity of the DShK have been decreased.
  • Rate of fire of the PKT has been increased.
  • Reload speed of the Grape shot gun has been decreased.
Map
  • Loot crates have been added to new locations. Now searching for loot is like looking for lost socks: theres always a chance to find something unexpected!
Fixes
  • The vehicle reflection in quicksand has been removed. Now your ride won't look at itself and feel like a failure.
  • Fire particles no longer hang in the air. They finally understood that its time to leave and not drag out the party!
  • The oversized weapon slot on the T-40 has been fixed. Now you wont have to do acrobatics to install a weapon.
  • The incorrect order of tab switching with the joystick in the garage has been fixed. Switching has become easier than using a TV remote!
  • Wheels can now be installed on larger vehicles. Your truck will look like a true monster on the road!
  • Gamepad controls have been added to the map screen. Just like with a magnifying glass, but without the risk of burning anything.

Enjoy the game!


[ 2024-10-04 17:50:37 CET ] [ Original post ]

PatchNote #5: Hello, World of Quests, Maps, and Workshops!

Hello, Survivors! The fifth patch is here, and it brings a wealth of new features that will make your time in the game even more exciting!

Content


Added a quest system. Our new quest system is ready for launch! Now you can do more than just roam the vastnessyou can complete engaging tasks that will help you level up your skills and earn coveted rewards!
Added 10 new quests. Each task immerses you in a unique story! Help Soviet engineers find Lavender to save the homeland, or provide fire support to a reconnaissance group in danger. These quests will not only test your skills but also make you a true hero!
Added a world map. Meet your new friendthe world map! While it remains shrouded in the fog of uncertainty, armed with an antenna, you can unveil many unexplored places. Now youll always know where to go for new adventures and unexpected finds!
Added a workshop. Create wonders in this new space! Now, useless junk can be sent for recycling to engineers who will try to create something new. It could be SPARK-1 or just transmission oil. But its worth the riskyou might get lucky!
New research trees added: Cartography and Workshop. Access to the map and workshop is unlocked through new tabs in developments. Gather the necessary data, and youll soon be able to use all their capabilities!

Other Changes:


Optimization
  • Fixed stutters at the start of races. Now you can race without getting stuck at the start, just like a hungry Corpse Eater is chasing you!
Interface
  • Highlighted key technologies in developments. Now important technologies shine as if illuminated by a thousand lights. Youll want to shout, Look, Mom, I found a bright future!
Texts
  • Updated descriptions of some researches in developments. Now everything will be clearer, even for the most confused minds!
Balance:
  • Increased radius for collecting and lifespan of experience orbs. Now you have a chance to gather more experience, even if youre a bit lazy but not too much!
  • Increased damage from small and medium Chewercrab and Hornbeetle. Now they can pierce basic armor. Beware!
  • Adjusted attack distances for medium and large enemies. Now they correspond better with animations.
  • Changed loot generation logic in the world. Maybe youll find something incredible or completely useless. But thats fun too!
  • Changed item parameter generation logic. Higher-quality items will more often generate with better main stats.
  • Decreased radius of antenna functionality. Now, when activated, you wont see all points of interest on the map at once. Yes, youll have to explore the world instead of just staring at the map.
  • Reassembled the Ural. Transmission changed, horsepower added. Now it feels brand new! Or at least like an old one, but in good condition.
Map
  • Added miasmas to swamps. Unforgettable aromas will now be part of your journey!
Fixes
  • Removed invisible wall in the swamps. You wont encounter invisible walls anymore only visible ones!
  • Fixed collider for ZIL 4096. It no longer uses magic to knock objects a meter away.
  • Fixed bug in the laboratory. If possible, right-click now places ingredients in two slots at once.
  • Changed transmission for ZIL 4906. It now drives smoother and more confidently.
  • Adjusted grip strength on asphalt. Cars no longer veer sharply during turns.
  • Decreased rains effect on wheels. Cars are now more manageable in the rain.
  • Decreased effects of mud on wheels.
  • Decreased effects of slime on wheels.
  • Slot on ZIL 4906 for large weapons no longer has a rotation limitation. It went from 240 degrees to 360.
  • Added additional marking for item rarity.
  • Changed tabs/control points in the garage.
  • Warehouse temporarily removed from the game. But dont worry, it will return with new supplies!
  • Changed default settings for gamepad. The reload button is now removed; instead, you can switch tasks in the race.
  • Fixed bonus damage calculation bug in races.
  • Fixed error displaying differences in equipment stats.
  • Fixed error with final technologies. One final technology was out of place and not marked.
  • Updated textures in the garage. The blurry wall textures are now clearer. Let the walls rejoice in their upgrade!
  • Added zoom bug for the map =)
We hope you enjoy this update as much as we enjoyed creating it! Happy gaming!


[ 2024-09-24 16:58:48 CET ] [ Original post ]

THANK YOU!


Hello, survivors! We want to express our immense gratitude for the feedback you provide on Ashes of the Union! Every word you share is a step towards our development. We value both positive comments and constructive criticism. Your opinions inspire us to improve the game and offer you an even better gaming experience. Dont forget to share your impressions and ideasyour feedback is truly important to us! Thank you for helping us get better!


[ 2024-09-20 14:30:30 CET ] [ Original post ]

Hotfix #2 for Patch #4


Hello, survivors! We've released a fresh hotfix that fixes some nasty bugs and added some interesting stuff: Content:

  • The appearance of the "Bukhanka" has been updated: added armor plates. Now its a real armored bun!
  • Added moving parts to several vehicles: UAZ, Ural, T-40, and Bukhanka. The "figure eight" wheel on the tractor is just a sign that your journey will definitely be unforgettable!
  • The PKT size has been adjusted to be more realistic (but not too much).
Sounds:
  • New music added for the hideout. Enjoy it at all spawn points!
Interface:
  • Social media links added to the main screen. Finding us is now easier than finding a screw that rolled under the tool cabinet.
  • Added a health bar for the hideout. The number of bars keeps increasing!
  • Fixed the issue with gear hints that were previously showing through the stats window. No more ghostly gear hints!
Balance:
  • Urals suspension has been fixed and the transmission parameters slightly adjusted.
  • ZIL 4906 received transmission updates (now it drives more smoothly). Get ready for comfortable rides!
  • UAZ 31s suspension has been stiffened, reducing body sway over uneven terrain.
  • Adjusted traction parameters: the road now responds more accurately to traction, and mud has become slipperier, increasing the chance of skidding on turns.
Fixes:
  • The Lavender Cloud no longer obscures item icons. Everything is now in view!
  • Fixed ambient sound disappearing issues.
  • Fixed a bug where the inventory panel in the garage sometimes failed to open when clicking on a slot. It wasnt because you werent clicking hard enough.
  • Fixed a bug where antennas sometimes pointed in the wrong direction. Geographers have acknowledged their mistake and corrected the issue.
  • Fixed a bug where Urals all-wheel drive and differential lock were not functioning. Now its not only powerful but also honest.
We hope that it will become more enjoyable to play. If we missed anything, let us know!


[ 2024-09-13 13:34:09 CET ] [ Original post ]

Hotfix for Patch #4

Hello, survivors! To bring a bit more order to your lives, we're releasing another hotfix for the latest patch. Changelog: Content

  • New boss music. You can not only fight to it but also dance! (if you want)
  • New boss sounds. You'll definitely hear when he's on your heels!
Interface
  • Added a separate setting for ambient sounds. Now no pesky bird will stop you from enjoying the game.
Texts
  • Typos fixed. Grammatical errors have been sent to a well-deserved retirement.
Balance
  • Slightly lowered the data requirements for reaching heights. Now even your hamster can make it to the top!
  • Loot now depends even more on location (cities, military bases), making it easier to find rare equipment. It's easier than finding a needle in a haystack!
  • The boss has become stronger. He's now so strong that he can open pickle jars without any help!
Map
  • Small interface tweaks. Now the "exit game" button doesn't look so tempting.
  • Improved monster attack animations and ragdolls. They're so thrilled that they're rehearsing their moves in front of the mirror!
  • Lairs now reflect the fact that their armor is unbreakable. Even tankers will envy their defense!
Thank you for your prompt reports and help in identifying issues!


[ 2024-09-05 08:58:18 CET ] [ Original post ]

Patch #4: Time for big experiments!

Hello Survivors! Weve taken a bit longer to release this patch, but as they say, better late than never. This patch has been a major experiment for us. Weve added our first boss, a new vehicle, gamepad support, and a bunch of other changes!

Content:


  • New Boss Added: Find and defeat the new boss to gain access to valuable heavy armor and the Ural. Defeating the boss is now required to progress further. But dont worry, the boss has its weaknessessuch as not liking to be defeated!
  • New Vehicle: Sidecar Motorcycle! Collect all its parts scattered across the map to unlock this new vehicle. Now you have a chance to feel like your granddad, riding a similar motorcycle, but instead of potatoes in the sidecar, there will be new adventures!
  • Gamepad Integration: The game now supports gamepad control for added convenience and comfort. A gamepad is like a Soviet couch: comfortable and always handy when you need a break from your troubles.

Balance:


  • Technologies: The tractor and UAZ technologies have been swapped. The tractor is now available earlier than the UAZs. Getting the first UAZ has become a bit more challenging, as youll first experience all the delights of Soviet agricultural machinery.
  • Monster Stats Changes: Most medium and large monsters have increased armor. The damage dealt by the Arrowing and Octorun has been increased. Their attacks are now so strong that you dont even need a technical inspection just staying alive is enough!
  • Weapon Changes: Lavender Gas has become tougher and larger. It seems its now so potent that it can defeat enemies with its scent. The SVK and its variants have become slightly more powerful. They are now so powerful that beetles might want to immediately book a consultation for psychological recovery.
  • Technology Changes: The "Acid fog" technology has been moved and is now opened by water barriers.

Map:


  • Visual Changes: Minor changes to the road network near the start. Now your start will be as challenging as choosing between coffee and tea in the morning! Updated appearance of asphalt roads: now the surface is smoother and doesnt protrude. Added new trees. The bugs are already discussing how stylish their new environment has become! Updated geyser models. They are now not just flat but volumetric.

Thank you so much to all the players for your incredible support and valuable feedback! Your participation and feedback help us make Ashes of the Union better. We hope you enjoy this patch and look forward to your impressions. Enjoy!


[ 2024-08-30 12:20:13 CET ] [ Original post ]

Operation "SURVEY": First Week Results and Thanks!


A week has passed since the start of our operation codenamed "SURVEY", and what do we see? Drumroll over 250 of your responses! Were reading, were smiling, and weve already started going through what youve shared with us. Thank you for your participation! Your thoughts and ideas are valuable DATA that help our team develop new TECHNOLOGIES (or at least avoid breaking the game in the process). So, keep sharing, and soon well return with the analysis results so that your brilliant ideas can become part of our virtual world. In the meantime who hasnt given us feedback yet? https://forms.yandex.ru/u/66b9dba743f74f0aece7720d/


[ 2024-08-19 13:13:34 CET ] [ Original post ]

Third Patch Notes


Hello, survivors! It's been two weeks, and we know you've been sitting on the edge of your seat, holding your breath... And now, the long-awaited moment has finally arrived the third patch notes are here (definitely not the least important)!

Interface:


  • Added display of the current slope on which the vehicle is located. Now you'll know exactly when your vehicle is climbing a hill and when it's rolling downhill, just like your chances of survival.
  • Vehicle recovery. Now it shifts to the side when flipped with a button press E. It used to flip before, but without the shift.

Balance:


  • Slots for small arms have been added to the ZIL. They were there before but got lost in the textures.
  • Significantly changed the vehicle acceleration physics. Now vehicles accelerate better and maintain speed above 50 km/h. This is especially noticeable when installing equipment that increases maximum speed.
  • Previous changes required data collection adjustments: increased speed requirements for data collection related to speed. Science loves the fast!
  • Modified weapons now rarely receive changes to insignificant parameters. No more useless upgrades!
  • Slightly changed the probability of finding loot. Now you'll find a bit more useful stuff and a bit less junk. Or maybe the other way around.
  • The base weight of the shotgun has been increased from 100 to 160 kg. Now it not only shoots but also helps you build muscle.
  • Improved brakes on vehicles. The chances of not flying off a cliff when turning have significantly increased!
  • The ZIL has become more maneuverable. But its still like an elephant in a china shop.
  • Increased vehicle grip on asphalt, slightly reduced on gravel, and significantly reduced on grass. Because everyone knows asphalt is the perfect racing track, and grass... well, it's just for walking!

Fixes:


  • Antennas now better reflect the direction to objects. No more "where do I go?" moments.
  • Fixed a bug that prevented the "Conservator" achievement from being obtained in certain situations. Preserving bugs was not necessary at all.
  • Fixed a bug where data when creating technology was incorrectly filtered, and required ingredients could disappear from the list. Now all data is displayed, but with a large number of items, slowdowns may occur.
  • Explosive panels can now be installed not only on the GAZ-69. Now you can blow everyone to pieces! (offer valid only once)

Not a bug, but a feature:


  • Left the ability to install weapons in an inappropriate slot. If a shotgun on the hood isn't a mistake, it's a creative approach to combat!


[ 2024-08-15 15:28:37 CET ] [ Original post ]

Operation "Survey"

Hello, survivors! We want to conduct a small operation codenamed "Survey". We are very interested in what kind of people you are and what thoughts visit your heads when you play our game. The survey will take only 5 minutes of your working time, but will help build a better gaming future for all of us! Take the survey: https://forms.yandex.ru/u/66b9dba743f74f0aece7720d/ Thank you for participating, comrades!


[ 2024-08-13 07:48:20 CET ] [ Original post ]

Second patch


Interface:


  • Suspension noise reduced: Lubricated everything possible, tightened everything that could be tightened, and drank everything drinkable.
  • Correct values in the description of retractable supports are now displayed.
  • Frame rate limit option added: Enabled by default. Now, if your computer is older than a ZIL truck, you might have a chance at smooth gameplay.
  • Additional difficulty settings: For those who think the mutants bite too hard.
  • Engine slot selection made easier: Hopefully, you won't have to rack your brain figuring out how to click on that circle.
  • Self-destruction confirmation: Think twice (or at least once) before initiating self-destruct.
  • Volume settings are now more reasonable.

Texts:


  • Fixed some typos.
  • Tutorial and technology text aligned.
  • Description of remote areas now correctly indicates they are swamp areas and the correct tag is set. What everyone was looking for but couldn't find.
  • Added a hint about difficulty settings

Balance:


  • Explosive shells no longer damage the vehicle: But you can revert this in the options. A feature for true self-destruction enthusiasts.
  • Vehicles now immune to fire: But this can also be reverted in the options. A feature for those who don't find mental burnout enough.
  • List of possible data: Shows data for destroying a lair when studying a specific monster.
  • Spawn of monsters and loot in remote areas is now more distinct from the swamps.
  • More loot was added to cities and military bases, mainly remote ones. More reasons to go adventuring!
  • Fuel barrels near gas stations moved a bit further away: So you have a better chance of surviving. Or so you don't blow up the entire world (or what's left of it).
  • Increased grip for the ZIL, engine power slightly increased. Ural's grip slightly reduced. Our mechanic assures it's not due to personal preferences.

Fixes:


  • Reduced crashes: More time for loot gathering!
  • Fixed a bug where players couldn't get data when finding swamps and remote areas.
  • Technology "Clutch" now produces the correct wheels.
  • Removed unnecessary suspension sound during expedition loading. Nothing will distract from the thrilling wait for the loading screen.
  • Laser can now destroy barrels: No hints, but we think you got the point.
  • Floating barrel removed: Gravity wins!
  • Engine power of found equipment now calculated correctly.
  • Fixed some non-functioning expedition experience rewards: Everyone will get what they deserve!
  • Death in the sand now provides data: You still heroically perish, but now with results.
  • Antenna-detected icons no longer go off-screen: They now know their place.
  • Increased loot pickup radius: You can grab anything that's not nailed down.


[ 2024-07-31 14:02:50 CET ] [ Original post ]

Day one patch


Interface:


  • Added more vibrant colors. Playing is now even more fun!

Texts:


  • Renamed the "Fauna Territoriality" technology to "Fauna Aggression". Sounds much scarier now!

Balance:


  • Experience gathering radius increased to 15 meters. Collecting experience is now easier than picking mushrooms!
  • Experience balance has been adjusted: levelling up is easy at first, like having breakfast, and hard towards the end, like running a marathon.
  • Valuable loot now appears more often in cities and military bases. Adventures have become even more rewarding!

Fixes:


  • The technologies for grip and off-road capability now actually provide wheel production. No more road troubles!
  • Mud planning has become more accurate. No more mud lottery!
  • Antennas now work correctly. No signal? Update!
  • Engine parameters are modified properly. You'll definitely get all the horsepower!
  • Added all missing people to the author list. Nobody's forgotten, everyone's happy!
  • The laser now attacks lairs correctly. Bugs fear the laser's wrath!


[ 2024-07-25 13:51:59 CET ] [ Original post ]

Ashes of the Union
700 Games Studio Developer
700 Games Studio Publisher
Coming soon Release
Game News Posts: 17
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (178 reviews)
You are tasked with:
Exploring ruined Soviet villages and cities in heavily armed vehicles in search of useful resources and information. Destroying mutant insects encountered along the way, overcoming difficult landscapes and obstacles.

The game features:

Post-apocalypse in a Soviet style
Combat with aggressive monsters
Equipping vehicles with various weapons
Exploring the map and searching for resources
Models of Soviet equipment
Technology development through gathering necessary ingredients
In the mid-20th century, when the world was on the brink of new discoveries and changes, the Soviet Union faced an unprecedented challenge. A tectonic apocalypse that occurred around the 1960s-1970s led to catastrophic changes. The earth split open, unleashing an unstoppable force from its depths, destroying familiar societies and leading to widespread devastation.

The new biomes created as a result of these upheavals became home to aggressive predators that quickly adapted to the harsh conditions of the new world. They settled in the fissures and wastelands, turning them into their hunting grounds.

However, even in the face of complete destruction, the human spirit and the drive for survival remained unyielding. In tectonically stable areas, underground autonomous bunkers were built — fortresses of hope and the last refuge for those who managed to survive. Within their protected walls, some citizens and a bit of industry found sanctuary, allowing the spark of human civilization to continue smoldering.

MINIMAL SETUP
  • Processor: Intel Core i3 3.00GHz
  • Graphics: Intel UHD Graphics
  • Storage: 5 GB available space
RECOMMENDED SETUP
  • Processor: Intel Core i7-10750H 2.60GHz
  • Graphics: NVIDIA GeForce RTX 3050 Ti Laptop
  • Storage: 5 GB available space
GAMEBILLET

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GAMERSGATE

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0.51$ (83%)
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2.5$ (75%)

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