Since i want a stronger feeling of importance of perk selection so you can actually make a categorized build, i improved some of the perks.
Shield Overload now adds +100 damage to shield damage instead of 50 (default is 75 for Ben, 100 for Rick, 125 for Thoraxx)
Shield Battery now adds +2 seconds to shield duration instead of +1 second (default is 0.75 seconds for Ben, 1 second for Rick, 1,25 seconds for Thoraxx)
Speed Freak now adds +0.2 speed to ship (default speeds are 1.1 for Ben, 1.0 for Rick, 0.9 for Thoraxx)
I believe that previous values were too small to make a difference and I hope these changes will improve the importance of perk selection and enable some cool ship builds in longer games like boosting the shield to last 10 seconds, make the ship go very VERY fast or make the shield damage extremely devastating.
Also, horizontal speed of ranks is lowered from a maximum of 1.5 to 1 so the player can catch up, sometimes they just move to fast and it feels unfair.
♾️Infinite replayability, with waves hand crafted with love 💖
😇😈 Standard and Hard mode for both casual and players that are up for a challenge
💀 Boss Raid mode
🧮 Tutorial
🚀 3 player ships, each with their own special ability to match your play style
🔫 27 weapons. Use Bullet, Energy or Missile weapons against Unarmored, Armored or Shielded enemies to different effects
💣 25 perks to upgrade your ship
👾 More than 40 enemies split into 5 factions
☠️ 5 bosses, each in three variations for total of 15 challenging baddies to challenge your skills + final big boss.
🎯 Fun scoring system for both casual and hardcore players: score multipliers, grazing, ranks and perk bonuses
🎮 Beautiful golden days of 16-bit games pixelart graphics
👓 One color mode for visually impaired
🔊 Blood pumping synthwave music