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Performance improvements and small bug fixes

Performance and bug fixes:


Smaller build Better loading time (especially for players without SSD) Gems, ranks and weapons no longer fail to despawn after picked up Small animation fixes Other: Homing enemy missiles now properly target and home on Rick's hologram if it's present


[ 2022-01-24 10:37:45 CET ] [ Original post ]


Hard endless mode fix

While doing some performance improvements in the previous patch i accidentally messed up the endless hard mode so only the pirates faction enemies were apperating. This patch fixes it. Sorry for the inconvenience.


[ 2021-12-21 17:58:19 CET ] [ Original post ]


Small QOL update

Faster loading Better in game performance Smaller memory footprint Smaller hard drive space requirement Sony Dualsense controller support Small bug fixes


[ 2021-12-08 15:03:22 CET ] [ Original post ]


Rick Henderson Coming To Consoles


I'm happy to announce that, thanks to the publisher EastAsiaSoft, Rick Henderson will hit consoles in early 2022. Meanwhile, work is being continued on Rick Henderson spinoff, we will have some more news soon!


[ 2021-10-27 05:16:23 CET ] [ Original post ]


Rick Henderson spin-off is being made!

Hello dear players, once again i'd like to thank everyone for supporting Rick Henderson, it means the world to me. I want to reward everyone that had faith in me and bought the game, so i'm working on a small spin-off that will be something like BitBlaster XL meets Rick Henderson, a top down bite-sized game that will be free for all Rick Henderson owners. Here's the video of the development version (it's still rough around the edges, some sprites need changing and a lot of juice needs to be added, but it's all going quite quickly). Core loop is there, adding some more pickups and special abilities. Like in Rick Henderson, goal is to last as long as possible in the progressively harder surroundings. Touching the screen edges is insta-death :) [previewyoutube=IT2ACQQemVU;full][/previewyoutube] Hope you like it, it will be available soon! Stay well :)


[ 2021-08-10 14:09:30 CET ] [ Original post ]


Rick Henderson is out of Early Access

Thanks for the support during the Early Access, hope you enjoy it.


[ 2021-08-04 09:49:22 CET ] [ Original post ]


Warp malfunction bug fix

Small fail safe system improvement for warp malfunctions.


[ 2021-06-24 04:11:34 CET ] [ Original post ]


Small batch of performance and QOL updates and fixes

Proper display when picking up more than 5 perks of the same type (now 10 are visible in the pause menu) Proper hologram functioning, always Shabuk Paragon was not adding EXP Warp malfunctions are now shorter and bug free Shielder and Shielded Shielder now blink when hit with Desolator Helios Sundyne floating waves now properly float and move in certain waves Fixed final boss lasers and flames Failsafe system if the game soft locks Energy maniac subtext was not being translated in pause menu Miners and Double Miners now have muzzle flash when firing Tarida Paragon improvement Gems in Asteroid Field no longer add score when going offscreen Added bigger explosions to some enemies Credits (space on keyboard or Y on gamepad in main menu) Performance and loading speed improvements


[ 2021-06-04 10:23:16 CET ] [ Original post ]


Final Early Access Update

Hello everyone, sorry for the lack of updates, i had COVID and it took me a while to get back on track. I've been really busy preparing everything for the full release, lots of new waves, better tutorial, UI, overall better performance and stability, localization to German, Japanese, Spanish, Chinese and French. I've been working on the game for more than five years and time has come to wrap things up. There's a lot more that i'd like to add to the game, but at one point i have to release it. At the moment, i think it provides a lot of fun, especially for the price tag. If the game goes well in terms of sales i will be working on additional content which can be seen on the Roadmap in the Discussions part of the Steam page. I would like to thank to all the players participating in the early access, you helped made a better game, i hope all of you will enjoy it, both rookies and veterans in the genre. As always, if you have any bug reports, be sure to report them. New version is now online, be sure to update it and i hope you will enjoy it. See you on full release.


[ 2021-05-20 21:20:48 CET ] [ Original post ]


Squish them bugs and balance some more

Adjustments


Kamikaze perk is now "No shield, + 100% score", was "No shield, +20% score". Shield upgrade perks no longer appear if you have Kamikaze perk active. Ben changes weapons quicker by default. Quick Draw perk no longer appears when playing as Ben. Thoraxx changes weapons slower by default.

Fixes


Fixed a bug where Hawk Eye would stay stuck during the boss sequence if you started targeting just before boss sequence. Enemy bullet speed progression over loops is now slower (it was exponential by logics mistake). Performance improvements. Fixed some translation issues (coming soon).


[ 2021-02-17 23:26:06 CET ] [ Original post ]


Small bug fixes

Fixed Hologram not properly despawning when player is killed and game is restarted Fixed ranks picked up when ranks bar blinking not added to the rank bar Fixed drone perks sometimes not appearing on screen Fixed bullets not properly returning speed to their base value on restart


[ 2021-02-17 14:14:25 CET ] [ Original post ]


Drones are coming!

Added Bullet, Energy and Weapon drones


They are not weapons, but are collectible through perks. They follow you around while shooting at enemies but DO NOT soak up bullets or draw enemy fire/homing enemies. You can have only one of each. Having all three is quite powerful.

New Waves


Added some new waves with more shielded enemies. There's more than 300 waves now and i aim for more.

Bug Fixes


Fixed some bosses' tags not despawning properly Fixed final boss tags for homing weapons not appearing in proper place Fixed Rift Miners Boss MK3 not despawning when boss dies


[ 2021-02-16 21:01:40 CET ] [ Original post ]


Round of bug fixes, performance improvements and adjustments

Bug fixes and performance improvements


Fixed Enforcer movement method (sometimes they moved rotated instead fixed). Fixed Blaster movement method (sometimes they move rotated instead fixed). Fixed Avenger following a proper horizontal value (so he now shoots straight at you). Fixed last weapon used still appearing visually on ship upon level restart. Fixed Ripper homing system not properly deactivating so they end up entering the screen in full speed, not happening anymore. Fixed Hologram properly functioning when pausing game (it got disabled when unpausing). Fixed being able to use Hologram, Microwarp and Artillery Strike during the boss appearing sequence which caused issues, they can't be activated during the sequence anymore. Fixed Bloom to NOT affect menu items. Infiltrator (one of small enemies with laser sight that is being launched by Terran Boss) now properly targets Hologram. Fixed Short Fuse and BullHammer mines sometimes not despawning properly. Added a fail safe for ranks sometimes not being despawned when picked up. Fixed Sundyne Boss MK1 not following Hologram. Fixed a lot of stuff for overall stability and performance during longer runs and restarts. Some cosmetic fixes.

Adjustments and additions


New enemy - Shielded shielder (DUH), still need to make more waves with them. New enemy - Infiltrator, still need to make more waves with them. Slowed down Enforcer bullets. Added Syndyne space warp malfunction. Lowered Thoraxx Artillery Strike missile damage from 100 to 75 (sorry, it made bosses too easy to dispose of). Increased Metal Storm bullet damage from 7.5 to 8.5. Improved Razor firing rate by 33%. Added sound to huge explosion (when killing bosses and Big Asteroid Cannons).

Upcoming


More bug fixes Started working on adding weapons and enemies to Steam Guide Localization coming soon More shielded enemies and waves coming soon


[ 2021-02-15 22:24:56 CET ] [ Original post ]


Small post boss patch

Raised Final Boss HP by 50% Fixed one wave that was causing the game to stop


[ 2021-02-12 08:42:15 CET ] [ Original post ]


Final Boss + tons of new stuff

New Boss


  • Level 6 added along with FINAL BOSS.

QOL Improvements


  • Added score appearing above rank when you pick it up, i believe most of the players were oblivious that you also get 500 points for rank if it's already collected.
  • Ranks bar now blink to notify you you collected all ranks needed to get the promotion at the end of the level.

Bug fixes


  • I noticed sometimes ranks could not be picked up (or they're picked up but not despawned), i hope i fixed that.
  • Fixed Bloodhound missiles not despawning when fired close to the enemy.
  • Fixed Terran Boss Mk3 firing missiles non stop.
  • Fixed Rippers not activating the homing system sometimes.
  • Fixed some waves not working as intended.
  • Fixed Hunter Seekers not targeting properly.
  • Fixed Riftminers MK1 not spawning asteroids after the first batch.
  • Fixed RiftMiners MK1 light getting stuck.
  • Fixed Riftminers MK1 sudden long distance movements.
  • Fixed the bug when Desolator would keep on firing when picking up a new energy weapon.
  • Fixed some bosses appearing with collider on.
  • Fixed some perks not disabling on restart.
  • Added fail safe system to prevent damage system of the bosses sometimes glitching when destroyed with rapid firing weapons.

Perk changes


  • Changed Recoilless perk from "Weapons have no recoil, - 10% score" to "Weapons have no recoil".

Weapon buffs


  • Sprayer small bullet damage increased from 2 to 4.
  • Sprayer medium bullet damage increased from 5 to 8.
  • Sprayer big bullet damage increased from 10 to 15.
  • Boomer bullet damage increased from 50 to 75.
  • Oathbreaker bullet damage increased from 30 to 45.
  • Desolator damage increased from 4 to 6 (it was already buffed, but seems not enough).
  • Metal Storm damage increased from 5 to 7.5 (it was already buffed, but seems not enough).
  • Bouncer cooldown decreased from 0.5 to 0.3 (fire rate buff).
  • Triad cooldown decreased from 1.0 to 0.75 (fire rate buff).
  • Triad bullet speed increased from 2 to 2.5 (bullet speed buff).

Weapon Nerfs


  • Increased Flakk Recoil from 2 to 4.

Special abilities buffs


  • Hologram now explodes when deactivated, dealing 100 missile damage in a 0.5 radius (damage boosts work on it too).
  • Default Microwarp distance increased from 10 to 15 (not much as you would imagine, but seems fine).
  • Microwarp now cuts through the enemies that you pass through while microwarping, dealing 100 normal damage (damage boosts work on it too).

Enemies


  • Drillers now home in on Hologram if it is active during the lock phase.
  • Hunter Seekers now home in on Hologram if it is active during the lock phase.
  • Rift Miners boss MK1 now tracks Hologram with Dragon Jet from mouth.
  • Paragons boss MK3 and the detachable ship now follow Hologram.
  • Lowered firing rate for Doubler.
  • Reworked Terran Boss MK1 with new patterns and adjustments to old patterns.
  • Adjusted some Rift Miners Boss MK1 patterns.

Other


  • Enemy shield health increased from 100 to 200 to make energy weapons more viable. There is more shielded enemies coming to make it worthwhile.
  • You can now pick up ranks and gems while in marine mode. Weapons can't be collected.
  • Removed report bug button from main menu because i started preparing for console porting. Please report bugs regularly via community page.

Audio


  • Added bullet shell and sound for Flakk.
  • Added ricochet sound to indicate you're hitting an armored enemy with energy weapon and dealing half damage besides blinking orange.
  • Added sound activation sound to indicate you're hitting a shield with missile weapon and dealing half damage besides blinking orange.
  • Added some missing bullet sounds for boss bullets.


[ 2021-02-12 01:33:10 CET ] [ Original post ]


New perks and new weapon online

Perks


Short Fuse - Launch mini mines when hit. 10 mini mines are launched in random direction from the player ship when hit. Pretty cool, the mini mines are the same ones from the Bull Hammer weapon. Razor Rider - Increases Graze radius (default is 0.15, perk increases it to 0.20) - NOT stackable. Makes is quite easy to graze with that kind of radius. Matrix Stabilizer - Increases Hologram duration by 2 seconds (default is 4) - stackable, so hologram can last a pretty long time. Photon Stabilizer - Increases Microwarp distance by 5 (default is 10 units) - stackable. Muchos jumpos. Provisions - Increases Artillery Strike Missile number by 5 (default is 20) - stackable for maximum punch.

Weapons


Randomizer - Energy weapon that shoots small round bullets that randomly move around the screen, but never backwards. Damage per bullet is not bad (30 per bullet) and the firing rate is good so you can spam the screen with it while waiting for the wave to appear. However, you can't really target with it so it's kind of a gimmick weapon to have fun.


[ 2021-02-08 12:50:26 CET ] [ Original post ]


Perks balancing

Since i want a stronger feeling of importance of perk selection so you can actually make a categorized build, i improved some of the perks. Shield Overload now adds +100 damage to shield damage instead of 50 (default is 75 for Ben, 100 for Rick, 125 for Thoraxx) Shield Battery now adds +2 seconds to shield duration instead of +1 second (default is 0.75 seconds for Ben, 1 second for Rick, 1,25 seconds for Thoraxx) Speed Freak now adds +0.2 speed to ship (default speeds are 1.1 for Ben, 1.0 for Rick, 0.9 for Thoraxx) I believe that previous values were too small to make a difference and I hope these changes will improve the importance of perk selection and enable some cool ship builds in longer games like boosting the shield to last 10 seconds, make the ship go very VERY fast or make the shield damage extremely devastating. Also, horizontal speed of ranks is lowered from a maximum of 1.5 to 1 so the player can catch up, sometimes they just move to fast and it feels unfair.


[ 2021-02-05 14:55:24 CET ] [ Original post ]


Quick Draw Perk

I believe some of you were annoyed with the speed the weapons change and would like perks to be something more substantial to the ships upgrades. I added Quick Draw perk under Support perks which enables you to switch your weapons in half the time, which is pretty much instantaneously.


[ 2021-02-04 23:07:41 CET ] [ Original post ]


Balance changes

Enemies


Provoker bullet speed lowered from 1.00 to 0.75 Provoker HP lowered from 40 to 35 Boshin HP lowered from 400 to 350 Randara HP lowered from 350 to 300 Single Randara HP lowered from 200 to 150

Weapons


Desolator damage raised from 32 to 40 Turboblaster bullet damage raised from 5 to 8 Sidewave bullet damage raised from 30 to 40 Hawkeye bullet raised from 200-300 Bouncer bullet damage raised from 10 to 20 Waver bullet damage raised from 12.5 to 15 Bloodhound bullet damage raised from 25 to 30 Avenger bullet speed lowered from 2 to 1.5 Razor bullet damage raised from 75 to 100 Needler damage raised from 8 to 15 Metal Storm bullet damage raised from 3.5 to 5 Omnigun bullet damage raised from 10 to 15 Triad bullet damage raised from 27 to 30 Valkyrie bullet damage raised from 10 to 15

Bosses


Fixed Rift Miners Boss MK1 not to move around so fast in the pattern with cannon firing Overall it should make higher loops easier to handle and make everything more balanced and trigger happy.


[ 2021-02-04 22:19:03 CET ] [ Original post ]


Tutorial mode is now live

New feature


Tutorial for new players! Learn the basic mechanics, how scoring system works and all the other stuff that makes the first run easier.

Fixes


Rippers now follow Rick's hologram Avengers now follow Rick's hologram Bloom was not working in the previous update (updating Unity broke it) Fixed music not playing in the main menu in the previous update (updating Unity broke it)

Tweaks


Flakk has a higher recoil (from 0.5 to 2.0)


[ 2021-01-22 06:40:21 CET ] [ Original post ]



Rick Henderson
Fat Pug Studio
  • Developer

  • Fat Pug Studio
  • Publisher

  • 2021-08-04
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 20  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Positive

    (23 reviews)


  • Review Score

  • http://www.fatpugstudio.com
  • Website

  • https://store.steampowered.com/app/1023790 
  • Steam Store

  • ♾️Infinite replayability, with waves hand crafted with love 💖
    😇😈 Standard and Hard mode for both casual and players that are up for a challenge
    💀 Boss Raid mode
    🧮 Tutorial
    🚀 3 player ships, each with their own special ability to match your play style
    🔫 27 weapons. Use Bullet, Energy or Missile weapons against Unarmored, Armored or Shielded enemies to different effects
    💣 25 perks to upgrade your ship
    👾 More than 40 enemies split into 5 factions
    ☠️ 5 bosses, each in three variations for total of 15 challenging baddies to challenge your skills + final big boss.
    🎯 Fun scoring system for both casual and hardcore players: score multipliers, grazing, ranks and perk bonuses
    🎮 Beautiful golden days of 16-bit games pixelart graphics
    👓 One color mode for visually impaired
    🔊 Blood pumping synthwave music
    GAMEBILLET

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