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♾️Infinite replayability, with waves hand crafted with love 💖
😇😈 Standard and Hard mode for both casual and players that are up for a challenge
💀 Boss Raid mode
🧮 Tutorial
🚀 3 player ships, each with their own special ability to match your play style
🔫 27 weapons. Use Bullet, Energy or Missile weapons against Unarmored, Armored or Shielded enemies to different effects
💣 25 perks to upgrade your ship
👾 More than 40 enemies split into 5 factions
☠️ 5 bosses, each in three variations for total of 15 challenging baddies to challenge your skills + final big boss.
🎯 Fun scoring system for both casual and hardcore players: score multipliers, grazing, ranks and perk bonuses
🎮 Beautiful golden days of 16-bit games pixelart graphics
👓 One color mode for visually impaired
🔊 Blood pumping synthwave music
Rick Henderson
Fat Pug StudioDeveloper
Fat Pug StudioPublisher
2021-08-04Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (23 reviews)
Final Boss + tons of new stuff

New Boss

  • Level 6 added along with FINAL BOSS.

QOL Improvements

  • Added score appearing above rank when you pick it up, i believe most of the players were oblivious that you also get 500 points for rank if it's already collected.
  • Ranks bar now blink to notify you you collected all ranks needed to get the promotion at the end of the level.

Bug fixes

  • I noticed sometimes ranks could not be picked up (or they're picked up but not despawned), i hope i fixed that.
  • Fixed Bloodhound missiles not despawning when fired close to the enemy.
  • Fixed Terran Boss Mk3 firing missiles non stop.
  • Fixed Rippers not activating the homing system sometimes.
  • Fixed some waves not working as intended.
  • Fixed Hunter Seekers not targeting properly.
  • Fixed Riftminers MK1 not spawning asteroids after the first batch.
  • Fixed RiftMiners MK1 light getting stuck.
  • Fixed Riftminers MK1 sudden long distance movements.
  • Fixed the bug when Desolator would keep on firing when picking up a new energy weapon.
  • Fixed some bosses appearing with collider on.
  • Fixed some perks not disabling on restart.
  • Added fail safe system to prevent damage system of the bosses sometimes glitching when destroyed with rapid firing weapons.

Perk changes

  • Changed Recoilless perk from "Weapons have no recoil, - 10% score" to "Weapons have no recoil".

Weapon buffs

  • Sprayer small bullet damage increased from 2 to 4.
  • Sprayer medium bullet damage increased from 5 to 8.
  • Sprayer big bullet damage increased from 10 to 15.
  • Boomer bullet damage increased from 50 to 75.
  • Oathbreaker bullet damage increased from 30 to 45.
  • Desolator damage increased from 4 to 6 (it was already buffed, but seems not enough).
  • Metal Storm damage increased from 5 to 7.5 (it was already buffed, but seems not enough).
  • Bouncer cooldown decreased from 0.5 to 0.3 (fire rate buff).
  • Triad cooldown decreased from 1.0 to 0.75 (fire rate buff).
  • Triad bullet speed increased from 2 to 2.5 (bullet speed buff).

Weapon Nerfs

  • Increased Flakk Recoil from 2 to 4.

Special abilities buffs

  • Hologram now explodes when deactivated, dealing 100 missile damage in a 0.5 radius (damage boosts work on it too).
  • Default Microwarp distance increased from 10 to 15 (not much as you would imagine, but seems fine).
  • Microwarp now cuts through the enemies that you pass through while microwarping, dealing 100 normal damage (damage boosts work on it too).

Enemies

  • Drillers now home in on Hologram if it is active during the lock phase.
  • Hunter Seekers now home in on Hologram if it is active during the lock phase.
  • Rift Miners boss MK1 now tracks Hologram with Dragon Jet from mouth.
  • Paragons boss MK3 and the detachable ship now follow Hologram.
  • Lowered firing rate for Doubler.
  • Reworked Terran Boss MK1 with new patterns and adjustments to old patterns.
  • Adjusted some Rift Miners Boss MK1 patterns.

Other

  • Enemy shield health increased from 100 to 200 to make energy weapons more viable. There is more shielded enemies coming to make it worthwhile.
  • You can now pick up ranks and gems while in marine mode. Weapons can't be collected.
  • Removed report bug button from main menu because i started preparing for console porting. Please report bugs regularly via community page.

Audio

  • Added bullet shell and sound for Flakk.
  • Added ricochet sound to indicate you're hitting an armored enemy with energy weapon and dealing half damage besides blinking orange.
  • Added sound activation sound to indicate you're hitting a shield with missile weapon and dealing half damage besides blinking orange.
  • Added some missing bullet sounds for boss bullets.

[ 2021-02-12 01:33:10 CET ] [Original Post]
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