Round of bug fixes, performance improvements and adjustments
Fixed Enforcer movement method (sometimes they moved rotated instead fixed). Fixed Blaster movement method (sometimes they move rotated instead fixed). Fixed Avenger following a proper horizontal value (so he now shoots straight at you). Fixed last weapon used still appearing visually on ship upon level restart. Fixed Ripper homing system not properly deactivating so they end up entering the screen in full speed, not happening anymore. Fixed Hologram properly functioning when pausing game (it got disabled when unpausing). Fixed being able to use Hologram, Microwarp and Artillery Strike during the boss appearing sequence which caused issues, they can't be activated during the sequence anymore. Fixed Bloom to NOT affect menu items. Infiltrator (one of small enemies with laser sight that is being launched by Terran Boss) now properly targets Hologram. Fixed Short Fuse and BullHammer mines sometimes not despawning properly. Added a fail safe for ranks sometimes not being despawned when picked up. Fixed Sundyne Boss MK1 not following Hologram. Fixed a lot of stuff for overall stability and performance during longer runs and restarts. Some cosmetic fixes.
New enemy - Shielded shielder (DUH), still need to make more waves with them. New enemy - Infiltrator, still need to make more waves with them. Slowed down Enforcer bullets. Added Syndyne space warp malfunction. Lowered Thoraxx Artillery Strike missile damage from 100 to 75 (sorry, it made bosses too easy to dispose of). Increased Metal Storm bullet damage from 7.5 to 8.5. Improved Razor firing rate by 33%. Added sound to huge explosion (when killing bosses and Big Asteroid Cannons).
More bug fixes Started working on adding weapons and enemies to Steam Guide Localization coming soon More shielded enemies and waves coming soon
[ 2021-02-15 22:24:56 CET ] [ Original post ]
Bug fixes and performance improvements
Fixed Enforcer movement method (sometimes they moved rotated instead fixed). Fixed Blaster movement method (sometimes they move rotated instead fixed). Fixed Avenger following a proper horizontal value (so he now shoots straight at you). Fixed last weapon used still appearing visually on ship upon level restart. Fixed Ripper homing system not properly deactivating so they end up entering the screen in full speed, not happening anymore. Fixed Hologram properly functioning when pausing game (it got disabled when unpausing). Fixed being able to use Hologram, Microwarp and Artillery Strike during the boss appearing sequence which caused issues, they can't be activated during the sequence anymore. Fixed Bloom to NOT affect menu items. Infiltrator (one of small enemies with laser sight that is being launched by Terran Boss) now properly targets Hologram. Fixed Short Fuse and BullHammer mines sometimes not despawning properly. Added a fail safe for ranks sometimes not being despawned when picked up. Fixed Sundyne Boss MK1 not following Hologram. Fixed a lot of stuff for overall stability and performance during longer runs and restarts. Some cosmetic fixes.
Adjustments and additions
New enemy - Shielded shielder (DUH), still need to make more waves with them. New enemy - Infiltrator, still need to make more waves with them. Slowed down Enforcer bullets. Added Syndyne space warp malfunction. Lowered Thoraxx Artillery Strike missile damage from 100 to 75 (sorry, it made bosses too easy to dispose of). Increased Metal Storm bullet damage from 7.5 to 8.5. Improved Razor firing rate by 33%. Added sound to huge explosion (when killing bosses and Big Asteroid Cannons).
Upcoming
More bug fixes Started working on adding weapons and enemies to Steam Guide Localization coming soon More shielded enemies and waves coming soon
Rick Henderson
Fat Pug Studio
Fat Pug Studio
2021-08-04
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(23 reviews)
http://www.fatpugstudio.com
https://store.steampowered.com/app/1023790 
♾️Infinite replayability, with waves hand crafted with love 💖
😇😈 Standard and Hard mode for both casual and players that are up for a challenge
💀 Boss Raid mode
🧮 Tutorial
🚀 3 player ships, each with their own special ability to match your play style
🔫 27 weapons. Use Bullet, Energy or Missile weapons against Unarmored, Armored or Shielded enemies to different effects
💣 25 perks to upgrade your ship
👾 More than 40 enemies split into 5 factions
☠️ 5 bosses, each in three variations for total of 15 challenging baddies to challenge your skills + final big boss.
🎯 Fun scoring system for both casual and hardcore players: score multipliers, grazing, ranks and perk bonuses
🎮 Beautiful golden days of 16-bit games pixelart graphics
👓 One color mode for visually impaired
🔊 Blood pumping synthwave music
😇😈 Standard and Hard mode for both casual and players that are up for a challenge
💀 Boss Raid mode
🧮 Tutorial
🚀 3 player ships, each with their own special ability to match your play style
🔫 27 weapons. Use Bullet, Energy or Missile weapons against Unarmored, Armored or Shielded enemies to different effects
💣 25 perks to upgrade your ship
👾 More than 40 enemies split into 5 factions
☠️ 5 bosses, each in three variations for total of 15 challenging baddies to challenge your skills + final big boss.
🎯 Fun scoring system for both casual and hardcore players: score multipliers, grazing, ranks and perk bonuses
🎮 Beautiful golden days of 16-bit games pixelart graphics
👓 One color mode for visually impaired
🔊 Blood pumping synthwave music
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