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Development Progress

Welcome to Brothel Tycoon Devlog!


In today's devlog, I would like to show you what "live mode" looks like, i.e. what a working day of Yvonne and the cafe looks like. But before that, I want to write an explanation of the items that are visible when selecting employees (assistants and waitresses, for now). The workers are assigned to classes from "F" as the worst to "A" as the best (there are also Steam achievements provided for moving the worker to a higher class).

Basic information displayed for each employee includes job title and basic hourly rate. Then the picture, name, age, body shape (normal, pinup, busty and voluptous) as well as the points for attractiveness are shown. Attractiveness is calculated based on body shape, age and an additional parameter entered for each employee. Attractiveness is important because if the guest has more than one waitress available, he will choose the most attractive one. These basic data are followed by data specific to each workplace. The assistant has only one variable, which is how much influence he has on other employees. In the example above, Brigitte has an influence of 10% which means that all workers, if Brigitte is on their shift, will get 10% more XP during work. XP points are important because they are used to evaluate employees and the possibility of promotion to a higher class depends on the amount of XP points. For the position of a waitress, three data are displayed: the time required to serve a guest, then the maximum service she can provide, and the expected turnover in one hour (the expected turnover is calculated as the average value of all possible services). And to clarify what maximum possible service means: an "F" class waitress can only prepare simple drinks, while an "A" class waitress can prepare complex cocktails. The following are data from the daily wage (8 hours of work). The math for the calculation is as follows: the hourly wage listed at the top is multiplied by 8 hours to give the base wage. 10% income tax and 5% for health insurance are charged on this base amount. After these data, the total cost per employee, the expected daily earnings and the difference between costs and expected earnings are shown. At the end, the ratio of costs and earnings is presented. This last data, the relationship between earnings and expenses, is not shown for the assistant, because as a rule, she has no earnings (in reality, she is a pure expense).

WORKING DAY - LIVE MODE



After all the preparations are done, the opening of the cafe follows... Note: for this you'll get a Steam achievement. Since in the initial phase of the game, Yvonne has a license for eight hours of work (one shift), and the second shift is selected, the live mode starts every day at 14:50 and the cafe scene is shown.
At 3:00 p.m., the waitresses arrive at their workplace, and immediately after that, the guests also arrive.
The user interface is very simple. You have buttons for displaying the status of serving guests (Serving Log), then the status of employees (Staff Log) and buttons for pausing the game (Run / Pause) and buttons for speeding up and slowing down the game (+ and -).
The Serving Log shows all the guests who are currently in the cafe and their status. Guest statuses are as follows: new guest, guest waiting for service, consumption of service, payment for service and departure. All statuses have a counter that counts down how many minutes each status lasts. For a new guest, the waiting time for the service is initially 10 minutes, but it depends on the percentage of the price change. For example, if you raise the prices by 10% percent, the waiting time decreases by 10%. Simple: for a higher price, the guest expects faster service. The time of serving the guest (waiting status) depends on the class of the waitress: higher class, faster service. The statuses of consumption, payment and departure are fixed and do not depend on prices or class of employees.
Staff Log shows all employees, their status, whether they are currently at work or not, and data on expenses and earnings for each employee. After the shift ends, a financial report is displayed at midnight and a new day follows. If it's a weekday, it starts around 7am with Yvonne in the office, and if it's a weekend (Saturday or Sunday), the game skips the office and goes straight to 14:50 and shows the cafe. On a weekday, Yvonne has several options at the office...
Note: price corrections and employee work schedules are allowed only on Mondays.
On Mondays, the assistant also works in the morning, and with her help Yvonne can make corrections in the business, hire new waitresses, change prices and work schedule as well as some other possibilities, but I will write more about that in the next Devlog. Stay tuned!


[ 2024-07-28 12:34:29 CET ] [ Original post ]



Brothel Tycoon
DMA Games
  • Developer

  • DMA Games
  • Publisher

  • Q4 2024
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 17  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • 4 user reviews

    (4 reviews)


  • Review Score

  • https://store.steampowered.com/app/3084180 
  • Steam Store

  • Brothel Tycoon is a simulation game where you have to help Yvonne, in any way possible, including sex if necessary, to develop her business from a small cafe to a luxury entertainment place for adults.

    EMPLOYEES


    After Yvonne buys the cafe, it is necessary to find employees. This part starts with choosing the secretary (which is a kind of game AI) and after that you need to choose the waitresses for the cafe.

    During the game, when conditions are met, Yvonne can expand her business by hiring female dancers and opening a dance club.

    Further development of the business enables the employment of additional employees such as maids, hookers, security guards and nurses.

    MANAGEMENT


    During the game, it is possible to determine working days and shifts for employees, hire new ones and give notice to existing ones.

    In addition, the basic task is to determine the prices of the services offered by the facility (in the range from -25 to +25% of the base prices).

    GAME ENGINE


    Although the game engine is Ren'Py, this is not a classic visual novel. This game is a business simulation with elements of strategy.

    There are elements of a visual novel in the game, but they are in the function of management and the selection of further actions and tasks.

    "LIVE MODE" AND SEXUAL EVENTS


    In addition to the conversations between the game's characters (which is performed in the form of a visual novel), the game also has a "Live Mode" where the player follows the events in various parts of the facility (café, dance and/or night club) and has an insight into all the actions that the employees do.

    It is possible to see the waitresses while they serve the guests, but it is also possible to see the dancers and hookers while they serve their guests.

    As a bonus, Yvonne has an additional option, which is not to pay the bills with money (see picture below)...

    MINIMAL SETUP
    • OS: Ubuntu 12.04+ or Kernel 3.x+ based distributions
    • Processor: 2.0 GHz Core 2 DuoMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible
    • Storage: 4 GB available space
    RECOMMENDED SETUP
    • Memory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 10 GB available space
    • Storage: 10 GB available space
    GAMEBILLET

    [ 5817 ]

    8.25$ (17%)
    8.25$ (17%)
    4.19$ (16%)
    5.51$ (8%)
    20.00$ (50%)
    5.00$ (75%)
    8.25$ (17%)
    7.43$ (17%)
    18.49$ (69%)
    3.86$ (81%)
    33.19$ (17%)
    15.84$ (60%)
    5.87$ (16%)
    22.26$ (55%)
    24.89$ (17%)
    2.28$ (92%)
    2.50$ (75%)
    3.06$ (85%)
    1.00$ (90%)
    4.12$ (17%)
    4.97$ (17%)
    16.52$ (17%)
    5.20$ (91%)
    24.98$ (58%)
    17.59$ (12%)
    37.36$ (38%)
    3.51$ (12%)
    39.99$ (20%)
    4.59$ (8%)
    5.77$ (17%)
    GAMERSGATE

    [ 3221 ]

    4.5$ (70%)
    3.75$ (62%)
    0.98$ (92%)
    1.13$ (89%)
    2.38$ (76%)
    8.43$ (44%)
    6.75$ (66%)
    9.0$ (70%)
    11.99$ (20%)
    9.74$ (25%)
    19.99$ (20%)
    8.0$ (60%)
    7.5$ (75%)
    0.9$ (89%)
    8.24$ (59%)
    8.1$ (73%)
    27.99$ (30%)
    4.0$ (60%)
    1.69$ (89%)
    0.45$ (77%)
    14.99$ (50%)
    1.5$ (62%)
    1.13$ (92%)
    2.7$ (82%)
    23.99$ (40%)
    6.0$ (80%)
    8.99$ (10%)
    8.7$ (78%)
    0.89$ (87%)
    5.0$ (75%)

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