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Development Progress
In the previous edition of Devlog, I said that in the next one I would talk about hookers, their entrance exam and their work, but since the game has been released in the meantime, I will postpone the mentioned story and today I will say some technical things. First of all, apologies to everyone that not all booty call galleries for waitresses are included in the game. The reason for this is simple: no matter how hard we tried (the render machine has been working 24/7 for the last two months), we were unable to finish all the images.
I can tell you that the pictures will be included in the game very soon (we still have three galleries left to make) so that problem will be solved in a few days.
I see some people are wondering why the game is 4 GB in size? The answer to that question is simple, and it's also the reason why we didn't manage to make all the images before the game's release: the game contains a lot more images than is necessary for a certain moment of the game. All sex scenes (booty calls) have twice as many pictures as you see when you click on the booty call event icon or when you view that scene in the gallery. All sex poses are made with two cameras (two different angles), and the game randomly shows one of two possible images. In this way, we got that you can look at the same girl more than once, without always seeing the same pictures. View A:
View B:
In addition, the number of pictures for the Dance Club is also more than necessary: the dancers change every hour, and the poses change every ten minutes, which means that six pictures are needed for one girl. However, the main dancer and the left side dancer already have ten pictures each. It's the same with all the other girls that are visible when you watch Dance Club. There are various combinations depending on the number of dancers (and/or hookers) as well as various combinations depending on the number of guests currently present. This picture, which you can see below, is composed of a total of twenty-nine smaller pictures, and all of them had to be made for each girl (waitress, dancer or hooker).
All of the above was done with only one goal: to make the game more interesting and to reduce the number of repetitions of the same poses and/or scenes. [hr][/hr]Regarding the plans for the further development of the game, I can say that there will be a lot of novelties that will make the game even more fun (and in some situations even easier). - We will make it possible for a girl with a large number of XP points, but with a low earning ratio, to be promoted. - We will add two new options under 'Public Services', namely: paid advertising, which will increase the number of guests in the paid period, and the training of employees (outside the facility) will also be added, which will enable the advancement of employees without the need for XP points. In the coming period, we will add galleries for hookers and maids as well as additional opportunities for security guards and nurses. In addition to all of the above, we also follow your suggestions and will incorporate into the game everything that can be done. [hr][/hr]We will regularly publish all news and plans either in Devlog or in separate news. Stay tuned!
[ 2024-11-18 14:20:10 CET ] [ Original post ]
Welcome to Brothel Tycoon Devlog!
In the previous edition of Devlog, I said that in the next one I would talk about hookers, their entrance exam and their work, but since the game has been released in the meantime, I will postpone the mentioned story and today I will say some technical things. First of all, apologies to everyone that not all booty call galleries for waitresses are included in the game. The reason for this is simple: no matter how hard we tried (the render machine has been working 24/7 for the last two months), we were unable to finish all the images.
I can tell you that the pictures will be included in the game very soon (we still have three galleries left to make) so that problem will be solved in a few days.
I see some people are wondering why the game is 4 GB in size? The answer to that question is simple, and it's also the reason why we didn't manage to make all the images before the game's release: the game contains a lot more images than is necessary for a certain moment of the game. All sex scenes (booty calls) have twice as many pictures as you see when you click on the booty call event icon or when you view that scene in the gallery. All sex poses are made with two cameras (two different angles), and the game randomly shows one of two possible images. In this way, we got that you can look at the same girl more than once, without always seeing the same pictures. View A:
View B:
In addition, the number of pictures for the Dance Club is also more than necessary: the dancers change every hour, and the poses change every ten minutes, which means that six pictures are needed for one girl. However, the main dancer and the left side dancer already have ten pictures each. It's the same with all the other girls that are visible when you watch Dance Club. There are various combinations depending on the number of dancers (and/or hookers) as well as various combinations depending on the number of guests currently present. This picture, which you can see below, is composed of a total of twenty-nine smaller pictures, and all of them had to be made for each girl (waitress, dancer or hooker).
All of the above was done with only one goal: to make the game more interesting and to reduce the number of repetitions of the same poses and/or scenes. [hr][/hr]Regarding the plans for the further development of the game, I can say that there will be a lot of novelties that will make the game even more fun (and in some situations even easier). - We will make it possible for a girl with a large number of XP points, but with a low earning ratio, to be promoted. - We will add two new options under 'Public Services', namely: paid advertising, which will increase the number of guests in the paid period, and the training of employees (outside the facility) will also be added, which will enable the advancement of employees without the need for XP points. In the coming period, we will add galleries for hookers and maids as well as additional opportunities for security guards and nurses. In addition to all of the above, we also follow your suggestions and will incorporate into the game everything that can be done. [hr][/hr]We will regularly publish all news and plans either in Devlog or in separate news. Stay tuned!
[ 2024-11-18 14:20:10 CET ] [ Original post ]
Brothel Tycoon
DMA Games
Developer
DMA Games
Publisher
Q4 2024
Release
Game News Posts:
23
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
4 user reviews
(4 reviews)
Brothel Tycoon is a simulation game where you have to help Yvonne, in any way possible, including sex if necessary, to develop her business from a small cafe to a luxury entertainment place for adults.
After Yvonne buys the cafe, it is necessary to find employees. This part starts with choosing the secretary (which is a kind of game AI) and after that you need to choose the waitresses for the cafe.
During the game, when conditions are met, Yvonne can expand her business by hiring female dancers and opening a dance club.
Further development of the business enables the employment of additional employees such as maids, hookers, security guards and nurses.
During the game, it is possible to determine working days and shifts for employees, hire new ones and give notice to existing ones.
In addition, the basic task is to determine the prices of the services offered by the facility (in the range from -25 to +25% of the base prices).
Although the game engine is Ren'Py, this is not a classic visual novel. This game is a business simulation with elements of strategy.
There are elements of a visual novel in the game, but they are in the function of management and the selection of further actions and tasks.
In addition to the conversations between the game's characters (which is performed in the form of a visual novel), the game also has a "Live Mode" where the player follows the events in various parts of the facility (café, dance and/or night club) and has an insight into all the actions that the employees do.
It is possible to see the waitresses while they serve the guests, but it is also possible to see the dancers and hookers while they serve their guests.
As a bonus, Yvonne has an additional option, which is not to pay the bills with money (see picture below)...
EMPLOYEES
After Yvonne buys the cafe, it is necessary to find employees. This part starts with choosing the secretary (which is a kind of game AI) and after that you need to choose the waitresses for the cafe.
During the game, when conditions are met, Yvonne can expand her business by hiring female dancers and opening a dance club.
Further development of the business enables the employment of additional employees such as maids, hookers, security guards and nurses.
MANAGEMENT
During the game, it is possible to determine working days and shifts for employees, hire new ones and give notice to existing ones.
In addition, the basic task is to determine the prices of the services offered by the facility (in the range from -25 to +25% of the base prices).
GAME ENGINE
Although the game engine is Ren'Py, this is not a classic visual novel. This game is a business simulation with elements of strategy.
There are elements of a visual novel in the game, but they are in the function of management and the selection of further actions and tasks.
"LIVE MODE" AND SEXUAL EVENTS
In addition to the conversations between the game's characters (which is performed in the form of a visual novel), the game also has a "Live Mode" where the player follows the events in various parts of the facility (café, dance and/or night club) and has an insight into all the actions that the employees do.
It is possible to see the waitresses while they serve the guests, but it is also possible to see the dancers and hookers while they serve their guests.
As a bonus, Yvonne has an additional option, which is not to pay the bills with money (see picture below)...
MINIMAL SETUP
- OS: Ubuntu 12.04+ or Kernel 3.x+ based distributions
- Processor: 2.0 GHz Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.0 compatible
- Storage: 4 GB available space
- Memory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 10 GB available space
- Storage: 10 GB available space
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