We've just released Hypno Demo v0.1.2.2 with minor adjustments to the visual aspects of the main gameplay loop, as per early feedback. The main cubes start with a brighter and more solid outlines but gradually fallback to the original minimalist state over the first 30 seconds of the game, and stay that way for the final 30 seconds. This should make the game more accessible for the newcomers and still retain some challenge with its late-stage visual style. The second visual update is concerning the cues meant for collecting and charging the cubes. Their outlines were also made thicker and more recognizable. To make the game fully accessible, there's now a full in-depth guide of "How to play Hypno" [previewyoutube=Avss8AAkDLI;full][/previewyoutube] And finally, the leaderboards just reset so the Top 10 is now fair game for everyone!
Hypno
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Hypno Unlimited
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🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://hypno.wtf
https://store.steampowered.com/app/2946120 
- Hypno is for people who look for something different.
- For people who realize they are active participants in the experience.
- For people who are not afraid to embrace the chasm of the mind.
There's no spoon feeding, no tutorials, no easy mode.
You struggle here ==============================================> RTFM
You suck here =================================================> git gud
Your brain starts melting =========================================> train it
Hypno is rhythm based, but very unlike the typical button mashing rhythm games out there. You don't mash buttons here. You work exclusively with the twin analog sticks on your controller - or, if you're a diehard keyboard purist, you'll get the keyboard emulation, but we really think you should try to step outside your keyboard comfort zone and give 21st century gaming a chance.
You get to operate the four cubes upfront. We might give them some pretentious name later, but for now, they're just cubes. Each cube represents one element of the track.
- lead synth
- support synth or vocals
- bassline
- drum track.
You can progress the track both vertically and horizontally, independently for each cube, for several of them, or all at once.
Vertical progression happens automatically when you collect enough of the matching color cues. Horizontal progression requires a successful drop.
Once you collect enough, your cube gets charged. From here on, you can keep progressing upwards, or initiate a drop.
However, charge can also be lost by collecting non-matching color cues. Both during the main game loop and while priming for a drop. The latter will result in a failed drop and reduced speed, the former in vertical regression.
Drop requires priming first, which will provide you with a riser - an audio effect loop that will prepare you for the drop itself. The window for a successful drop is small and requires precision and anticipation.
The quality of the drop is reflected in the amount of points you get, multiplied by the amount of cubes dropped.
There are three ranked modes of varying length and play style, where the amount of collected cues, right timings and successful drops decide your final score. And if you've got what it takes, you will get to upload it to our global leaderboard. If not, you get to stick with your local peasant leaderboard.
- Blitz - for speedrun aficionados
- Regular - casual enough for any state of mind
- Long - not for you, if your attention span is measured in seconds, instead of minutes
And then there's Hypno. There's no time limit, you don't play for score and you don't compete with anyone but yourself here. That being said, we consider it the main mode of the game. Take it as you will.
- OS: Steam OS 3.5
- Processor: Zen 2 4-core
- Graphics: 8 RDNA 2 CUs
- Storage: 500 MB available space
- OS: Steam OS 3.5
- Processor: Zen 2 4-core
- Graphics: 8 RDNA 2 CUs
- Storage: 500 MB available space
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