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Not much of the visual aspects of the game remained from the last version, which is why we needed to completely refresh the Steam Page too, but let's take it one update at a time.
With the introduction of animated, particle based avatar in the previous version came also the desire to make it upgradable - by the way players mix and combine their tracks. The first sneak peek is available in the latest media refresh that features four types of armor. The idea though, is to make the armor fully modular so the process of upgrading the avatar becomes as creative as possible. Another major upgrade relates to the grid, which has been further reduced to simple dots, that aesthetically match the particle systems used elsewhere, but also bring several technical perks along with it. The first one is further reduced hardware requirements. Hypno is already running at stable 60 fps on the OG Steam Deck, further optimizations will thus make it playable on wider range of mobile devices, including smart phones. The second perk is that the grid can now be fully animated. First tests showed drastic effects of such an animated grid. In fact, the effects were so severe it completely oversaturated the already demanding visual field of the game, so we decided to turn it off for now until we find a more comfortable way to utilize such technology. We will be handing out first playtest access soon, so if you're interested in laying your hands on the current version of Hypno, please head over to our Discord channel. Until next time. Hypno Unlimited
We've just released Hypno Demo v0.1.2.2 with minor adjustments to the visual aspects of the main gameplay loop, as per early feedback. The main cubes start with a brighter and more solid outlines but gradually fallback to the original minimalist state over the first 30 seconds of the game, and stay that way for the final 30 seconds. This should make the game more accessible for the newcomers and still retain some challenge with its late-stage visual style. The second visual update is concerning the cues meant for collecting and charging the cubes. Their outlines were also made thicker and more recognizable. To make the game fully accessible, there's now a full in-depth guide of "How to play Hypno" [previewyoutube=Avss8AAkDLI;full][/previewyoutube] And finally, the leaderboards just reset so the Top 10 is now fair game for everyone!
Hypno Demo is released for Windows and Linux. It has been tested and confirmed running at 60 fps on Steam Deck LCD. In this version: Four unique zones with four layers per track Seven environments per zone distributed between the four times four layers of each zone Blitz ranked mode allowing one minute long runs Personal stats dashboard Global Top 10 leaderboard for Blitz that will reset at midnight (PDT) on the 23th of August Playtest Access unlocks other game modes. You can apply on our Discord server. Known bugs: Environments sometimes don't reset during the end game phase Lost charge just before an attempted drop will make the affected audio track muted for one cycle
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