




Hypno v0.6
Hunter, Empress and Mystic. They exist on another layer - or dimension, from the main avatar, which needs to be charged first, in order to open the portal to access them. Classes have their distinct play style that defines how players can navigate through the game world. The moves of each class are rooted in DJing principles so each playstyle can be thought of as a different DJing style that will result in a different musical experience. Apart from that, classes also respond differently to the sequencer beats, which also makes playing classes a distinct visual experience.
The game now features a visual representation of every track in a form of a dedicated sequencer line. There are four of them per instrument - one for each zone, with each of four instruments having their own dedicated corner. Progressions are now also visually signalled to the player by resetting and initializing the whole sequencer once a progression is invoked.
A brand new set was designed for this version with the aim to keep players in the desired vibe longer and make transitions between zones smoother. This set was also designed with Mystic in mind to specifically suit its play style.
Game backgrounds are now fully immersive skyboxes, which - together with converting the rest of the scene into properly scaled three-dimensional space is a major step towards VR support, which we believe will take Hypno experience to a whole new level.
We're currently warming everything up for a limited playtest session, planned for the end of April, so if you're interested - and you're more then welcome, please head over to our Discord channel where we'll be organizing the whole thing from. All the best, Team Hypno
[ 2025-03-25 13:08:50 CET ] [ Original post ]
Not much of the visual aspects of the game remained from the last version, which is why we needed to completely refresh the Steam Page too, but let's take it one update at a time.
Three Playable Classes
Hunter, Empress and Mystic. They exist on another layer - or dimension, from the main avatar, which needs to be charged first, in order to open the portal to access them. Classes have their distinct play style that defines how players can navigate through the game world. The moves of each class are rooted in DJing principles so each playstyle can be thought of as a different DJing style that will result in a different musical experience. Apart from that, classes also respond differently to the sequencer beats, which also makes playing classes a distinct visual experience.
Visual Sequencer
The game now features a visual representation of every track in a form of a dedicated sequencer line. There are four of them per instrument - one for each zone, with each of four instruments having their own dedicated corner. Progressions are now also visually signalled to the player by resetting and initializing the whole sequencer once a progression is invoked.
Tailor Made Music
A brand new set was designed for this version with the aim to keep players in the desired vibe longer and make transitions between zones smoother. This set was also designed with Mystic in mind to specifically suit its play style.
Skyboxes
Game backgrounds are now fully immersive skyboxes, which - together with converting the rest of the scene into properly scaled three-dimensional space is a major step towards VR support, which we believe will take Hypno experience to a whole new level.
Playtest
We're currently warming everything up for a limited playtest session, planned for the end of April, so if you're interested - and you're more then welcome, please head over to our Discord channel where we'll be organizing the whole thing from. All the best, Team Hypno
[ 2025-03-25 13:08:50 CET ] [ Original post ]
Hypno
Hypno Unlimited
Developer
Hypno Unlimited
Publisher
Coming soon
Release
Game News Posts:
5
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
- Hypno is for people who look for something different.
- For people who realize they are active participants in the experience.
- For people who are not afraid to embrace the chasm of the mind.
There's no spoon feeding, no tutorials, no easy mode.
You struggle here ==============================================> RTFM
You suck here =================================================> git gud
Your brain starts melting =========================================> train it
Hypno is rhythm based, but very unlike the typical button mashing rhythm games out there. You don't mash buttons here. You work exclusively with the twin analog sticks on your controller - or, if you're a diehard keyboard purist, you'll get the keyboard emulation, but we really think you should try to step outside your keyboard comfort zone and give 21st century gaming a chance.
You get to operate the four cubes upfront. We might give them some pretentious name later, but for now, they're just cubes. Each cube represents one element of the track.
- lead synth
- support synth or vocals
- bassline
- drum track.
You can progress the track both vertically and horizontally, independently for each cube, for several of them, or all at once.
Vertical progression happens automatically when you collect enough of the matching color cues. Horizontal progression requires a successful drop.
Once you collect enough, your cube gets charged. From here on, you can keep progressing upwards, or initiate a drop.
However, charge can also be lost by collecting non-matching color cues. Both during the main game loop and while priming for a drop. The latter will result in a failed drop and reduced speed, the former in vertical regression.
Drop requires priming first, which will provide you with a riser - an audio effect loop that will prepare you for the drop itself. The window for a successful drop is small and requires precision and anticipation.
The quality of the drop is reflected in the amount of points you get, multiplied by the amount of cubes dropped.
There are three ranked modes of varying length and play style, where the amount of collected cues, right timings and successful drops decide your final score. And if you've got what it takes, you will get to upload it to our global leaderboard. If not, you get to stick with your local peasant leaderboard.
- Blitz - for speedrun aficionados
- Regular - casual enough for any state of mind
- Long - not for you, if your attention span is measured in seconds, instead of minutes
And then there's Hypno. There's no time limit, you don't play for score and you don't compete with anyone but yourself here. That being said, we consider it the main mode of the game. Take it as you will.
MINIMAL SETUP
- OS: Steam OS 3.5
- Processor: Zen 2 4-core
- Graphics: 8 RDNA 2 CUs
- Storage: 500 MB available space
- OS: Steam OS 3.5
- Processor: Zen 2 4-core
- Graphics: 8 RDNA 2 CUs
- Storage: 500 MB available space
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