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Humor and units in Becoming Saint

Heretics, Our second dev blog is centered on the humorous aspects of the game and how units are part of the narrative as representation of society but also part of the gameplay with their unique synergies.

Humour in tragedy


The players situation in Becoming Saint is overall tragic, given how easily you die one of the possible horrible death: hanged, burned, beheaded, or thrown off a cliff. This harsh reality actually creates an ideal context for humorous details and content, very much like the Black Knight in Monty Pythons Holy Grail: [previewyoutube=ZmInkxbvlCs;full][/previewyoutube] While Becoming Saint has the appearance of a game of conquest, your army is composed of the poorest and persecuted elements of society, in line with the principle of the last shall be first, and the first last. In the units design and animation, even the most pompous types, like cavaliers, have been given a cardboard-like representation of their might.
And even more absurdly, your true career, of becoming a saint, starts with your death. With these contrasts, we hope to have achieved a form of ludo-comedic consonance between tragic destiny and the paradoxical human condition.

Medieval setting, contemporary issues


Becoming Saint is not a satire of medieval Italy; we dont intend to tease medieval society and beliefs; the absurdity of the life and events that you lead in the game is perfectly contemporary; it concerns just as much our way of living as it does theirs; it's more at an existential level. There is quite as much paradox in contemporary life as there is in medieval times.
The main goal of the game is to live a life so impressive that you will climb the career ladder to become a saint in the shortest time possible -after, sadly, your passing-, but mainly for the kind of game it is, you should focus on survival, and you can't survive without your devoted Followers.

Tell me who you go with...


There are 16 units that may follow you and 14 units that you may find protecting towns, each of which may have 3 to 4 different levels. Some can be female or male. Each unit attacks one of three possible features of other units (energy, faith, or courage), they can have a special form of persuasive attack against other units and may convert in synergy with different units. For example, naked fanatics and naked-foot beggars clearly should have some synergy in their conversion efforts, as you probably guessed!
What inspired us in creating these Units was our study of the lives of St. Francis and St. Chiara, which mix fanaticism with humbleness, and they consistently focus their efforts and message on the most destitute elements of society. As for the cities, Italy in the 14th century had towns exploding in a rampant and expanding new form of capitalistic and even financial production, and this too is represented by the units in the game.

...and I'll tell you who you are


Without spoiling too much, lets say that the units that follow you are compatible with certain political choices that you make. So for example, your relationship with property and money will determine if naked feet fanatics will follow you or not. Deciding whether to convert towns controlled by the Popes bishops may determine whether you are the objective of the next crusade or an ally of it. In gameplay, your political choices influence even how effective your cursing and blessing are in the heat of the confrontation in town.
Stay tuned believers, we will soon come to you with news and holy content! - The Becoming Saint Team -


[ 2024-09-27 14:57:58 CET ] [ Original post ]



Becoming Saint
Open Lab Games
  • Developer

  • Firesquid
  • Publisher

  • 1970-01-01
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 4  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://firesquid.games/
  • Website

  • https://store.steampowered.com/app/2643010 
  • Steam Store

  • Becoming Saint places you in the shoes of a young woman from Assissi, Italy in the 14th century, determined to preach, inspire and convert others!
    Harness the religious fervor of your followers to conquer and convert as many city-states as possible, paving your way to sainthood. However, there are many obstacles to success, but with perseverance you will Become a Saint during your lifetime!

    Engage in Real-time medieval battles

    Engage in small-scale battles with select units making each choice strategic (unit synergies, strengths, weaknesses, blessings...) and allowing you to appreciate all the meticulously implemented details of each battle. The stakes of battle are not through the deaths of your enemies but the conversion of their settlements – because sainthood is not achieved through senseless violence.

    Define your creed

    Make choices during your journey that will define your political and spiritual traits. This will impact your followers, economy, and conversion strategy throughout the game. Each playthrough presents different moral, cultural, and religious choices, creating many different paths for you to lead down.

    Play indefinitely

    Even in death, there is opportunity to learn. Should your sainthood be cut short, new challenges and strategies will await your new incarnation. The better you do, the longer your saint will be remembered in the annals of history, so strive to spread your word further and faster than ever.

    Discover the medieval Italy

    Explore 14th century medieval Italy and its society: beauty and brilliance thrived in the shadow of turmoil, making Italy a masterpiece painted with both glory and grief – all they need now is a new Saint to guide them!
    MINIMAL SETUP
    • OS: Ubuntu
    • Processor: Intel i5 4th gen.. AMD Ryzen 3Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia 450 GTS / Radeon HD 5750Sound Card: Not required


    GAMEBILLET

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