




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hey believers!
On July 15th, you will start your blessed journey towards sanctity, but that kind of pilgrimage never comes with a guide, does it?
Do not panic, Saints in the making, as we cover your back with a celestial FAQ to answer any questions you may have. Lets all march towards the release with our pockets full of bread![img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXf3gn39EsrJlBfLgytmgzhV60Yj9EoBKt24V1j4-e3o5Ml4KSgRzB2BYA6rtUlkd4-mqJyBgpwKpkYfbvKRHx-uDvGWtDdvWTIQopxLVoIkqUBPckq3QVL1obF2P9le-Gcqu6SInw?key=IUM_PC1szWqY9qtFNYvYdA"][/img]
You know you were born for something greater, and this greater can only be achieved by spreading your holy words to all of 14th-century Italy. The title is self-explanatory, but to become a saint in the shortest period after your death, you will need to face many challenges. The more impact you make in your lifetime with your conversion skills, the more likely that youll become a saint quickly.
To achieve this goal, you will need to convince people to follow you and spread your movement by converting towns to your beliefs But you are not the only one grasping for the peoples faith, as other powers in place will challenge your authority Or use you to their advantage.
[img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXeP_LFPV-c7kgYNqhBUcqyQyXjvG8Xqq4Zz68pqRylyNBsF8uQp52vCDFa0zk6D9kDOdAhpuBzLBCYMJ1-ZA4CUy-ukS8D9Yj_6nc_LfXyuLNvAroR4eeJdWeF5Lbm17fTrXjsGNQ?key=IUM_PC1szWqY9qtFNYvYdA"][/img]
In Becoming Saint, you will have access to:
10 different personalities based on in-game choices, will you stay true to yourself or swing from one side to the other?
50 different chapters of rules and decisions about your movement
16 different units based on your personality and political choices, each with their own strengths and weaknesses
A map of Italy with more than 40 Italian cities to convert
Battlemaps that have different environments depending on which city it is, diverse at each runtime
Various enemies and bosses that will challenge your forces
Management system of food and charisma to keep the belly of your followers full and their devotion to you intact
Random encounters that can bring good fortune or bad omens to your movement
A training mode to let you practice your strategy and units' synergies before going into a real confrontation
And more to discover!
[img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXeKv4vJKaBLME6xEME0XJ331oZYrQ9R-OAQUFY2ikG3YE0Zov_AcrZPs66Fi_Qs-aF9u3vxlGNNT1f1AVvKlhOFs0Rd3yA0RZTxBUeX_0IoOcmqkgi41ymh4s8gGjIL9dRXhsLC?key=IUM_PC1szWqY9qtFNYvYdA"][/img]
The game has some autobattler mechanics during combat when converting a city. You can choose between two modes for the control of your units:
The Autobattler Mode: in the Autobattler Mode, the units move by themselves and you can let the flow of the battle follow its own path
The Manual Movement Mode: in the Manual Movement Mode, you will have more control over the units placement and how they move on the battlefield
[img src="https://clan.cloudflare.steamstatic.com/images/45110870/8dea6063b511df7085b7764e78994008b2d9e003.gif"][/img]
[img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXdKJNdQeS8DNucSPfQkqv8ojEBAuM6wFygJE5bWiV7KTExjwZ1JjEBi65T7SOo4pBNvbN0Ja5IyqBnpBP30f0a70v2FHhZbas2qggIJ4EzFBBdPo_JpTpK5Yry55rU5_WLlbDwOBg?key=IUM_PC1szWqY9qtFNYvYdA"][/img]
The game will be available at launch in 13 languages:
English
Italian
French
German
Russian
Spanish
Ukrainian
Japanese
Simplified Chinese
Traditional Chinese
Indonesian
Korean
Vietnamese
[img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXeB1wIvQedYZoRVQDWfIddX5jKi7y_epHjETLgI_uSUc_CbWsMF-zf1z70m3NT4BwYVlnMjDiP3MlAaP0wJwfkfCl5zieD8OEgIm-8Rb8M-XjzY_43oYy-eETPk6PCmujzj9og7AA?key=IUM_PC1szWqY9qtFNYvYdA"][/img]
The game will cost 14.99 USD/ Euros and 54 RMB, 249TWD, 65HKD.
There will be a 10% discount during the 14-day launch period to celebrate the release.
The game will also feature a Supporter edition with an additional skin for the game, hi-res art from the game sources, soundtrack, and more!
[img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXeH1Xsn2uiiworE5PLUQwuYRwI9KqxNm4vtQ2T9aM0iXyBoicmtYvzw2MWPhb_xr_cH1jBaQG051ANlmcWUzXgcIpwp6dsNU44TS42IZozemy1U8kh4MPaBP8o46mHdlYsb60JoYQ?key=IUM_PC1szWqY9qtFNYvYdA"][/img]The game will be available on PC on Steam (Windows, Mac, Linux) and will be playable on Steam Deck.
We might explore in the future other platforms such as GoG, Epic, etc
The game will also be ported to Switch and on mobile a little bit after the PC launch.
[img src="https://clan.cloudflare.steamstatic.com/images/45110870/607daec81aba7684102131f7d8e7241bb0203fcb.gif"][/img]
[img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXfgP1mv10TAC3-h5KrTBoRCRiDkFpMhr9dAYpFkIqG2iRRbhDyZVeQMj2kTbyFGn0hoxnaVEoM2jj4G5V7EcDVQI81bPzFLQmOrT2EKb5Q4PkAins33DAYo7EhatItQSdfE_VIuJw?key=IUM_PC1szWqY9qtFNYvYdA"][/img]
The game releases on July 15th.
[img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXe7FsvWQR1QT0RxRTbLSfpGa7OlM7BjJ85zFuFPrSp69b5f5n3mRCmZF3206BpTcXluoD0AZdP0qsGutRbizsPxv5r4CwYG9kIcDr7ToYVU8WDHN1x-YLN6emVGhyAKv7IVCvlT?key=IUM_PC1szWqY9qtFNYvYdA"][/img]
Becoming Saint blends quick strategic battles with narrative layers. The game evolves around themes like society and religion with a tragicomic narrative where each playthrough presents different moral, cultural, and religious choices, leading to various outcomes. While the themes are serious and some endings are tragic, theyre all laced with humor. Youre also be part of a rebellious movement in medieval Italy, facing historical figures like the Pope and imagining how you would have thrived (or fallen) at that time period.
The combat system is also semi-automated with more or less guidance on your units depending on the playstyle you enjoy more, offering a variety of synergies and tactics in confrontations.
This combination of narrative elements and strategic battles leads to new challenges as each personality offers a set of units and synergies, giving a replayable aspect as each path to sainthood will be different depending on your choices.
[img src="https://clan.cloudflare.steamstatic.com/images/45110870/25a6f2a7eba26f1e334cce3c1c8b9eb79fe1e290.gif"][/img]
[img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXf7BFVgXUhMtUCj_oCzT26O2IGIWcIlBCEWQ5g-qzx13Bskv-qbIAgd4lT_G_7m93RIiyb6gXgzxWbXKTcrrgCcwf2fgQ7kPYfoPd5vkGjsR767uQ1yVWw2k2yoOMsNLHXEPBM2?key=IUM_PC1szWqY9qtFNYvYdA"][/img]
Simple tactical games, like Bad North and Tabs, or even Into the Breach inspired us to create Becoming Saint. We always wondered how these games would be by adding in some way a narrative layer integrated with their wonderful mechanics and design; a layer that is not just a bridge between battles, but that has an influence on the mechanics. Also, we are fascinated by autobattlers, like Despot's Game: Dystopian Battle Simulator. We like battles in small grids, as in Banner Saga and Into the Breach. So Becoming Saint is inspired by all of this, but also with a quite unique touch.
You can learn more about our inspirations in our dedicated Steam News:
[dynamiclink href="https://steamcommunity.com/games/2643010/announcements/detail/4279069370774912108?snr=2___"][/dynamiclink]
[img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXda4w-B42uvqIN8qAxeN2w-HXID8uMobJfKcd7kwIJqYoeOCPp-tdq0r1S1GAp4a937vHb-ilkO3m22EG7yBNRuWNzaPgLLByOBtGKwCQNB2J8fRM3qRIVarE4UenmO5s8bsTyG_A?key=IUM_PC1szWqY9qtFNYvYdA"][/img]
The game features a large fonts option that enables larger fonts in the games user interface.
The game is playable with just the mouse, or the mouse and keyboard, or from any PC/Xbox compatible controller.
[img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXeG320hGpTbmkSBVXziN-dDczB-ELMLz2_7sgPGHO7r1b4DFW37iDstXmlLtcmxBsAixDZx9LvRXmYFNv4vHv8HHzDAWHLB1T74oXt3Mo1jIqXL0-avqA70ib8dHIJULlLWRxW2OQ?key=IUM_PC1szWqY9qtFNYvYdA"][/img]
Open Lab is an award-winning Italian independent studio and design agency founded in 2001. It works in multiple media and creates narratives based on popular culture themes. The team explores new narrative applications under strong artistic directions (Football Drama, Roller Drama). Becoming Saint merges an evolutive narrative and socio-political themes with a tactical medieval game of conquest.
[img src="https://clan.cloudflare.steamstatic.com/images/45110870/92eee874b74cbf049c0d90067386241dad8a1c71.gif"][/img]
We hope we've answered your questions regarding the game. If you still have some left, feel free to ask them in the comments or on our Discord (and if you'd like to chat with us about your pets or favorite games!). Have a great day, heretics, and see you in two weeks!
Stay blessed!
-The Becoming Saint team-
Hi everyone! First of all, a big thank you to everyone who added Becoming Saint to their wishlist during the Steam Fest that was a lot of you! We now have more than 20 000 wishlists and that's truly a blessing!
[img src="https://clan.cloudflare.steamstatic.com/images/45110870/c9dda4f04d8e86697bd0ab579a5a086379859066.png"][/img]
We also received tons of valuable feedback, and weve already started implementing changes to improve the game experience. One common point was that converting towns felt a bit hard to read so weve made several adjustments, some of which are already live in the updated demo:
Clearer Game Mode Selection The two modes Autobattler and Manual Movement now appear in a clear, dedicated panel at the start of the game. It also remembers your last choice for convenience. (See image) Pick a style
[img src="https://clan.cloudflare.steamstatic.com/images/45110870/18f219b54e333d77dc00e0dadba7641ab4defb23.jpg"][/img]
Slower Confrontation Timing Previously, too many things happened at once during confrontations, giving less experienced players little time to bless, curse, move, or intervene. Weve slowed things down to give you more control and breathing room.
New Training Mode (Coming Soon!) This is a big one: were adding a *Training Mode* that lets you practice confrontations in placeholder towns as many times as you like. Its a great way to sharpen your skills before jumping into the full game. (See video.) Training mode video
[previewyoutube="mUGrF91QMOA;full"][/previewyoutube]The first two updates are already available in the latest demo. The new Training Mode is coming next week. The Steam Next Fest might be over, but you can still enjoy our free demo with all the recent changes until June 25th! All feedback is always welcome and you can share it through our form here! Thanks again for your support and we hope these changes help you on your journey to becoming a saint!
-The Becoming Saint team-
Hey believers!
Mark your calendars: on July 15th, you will officially begin your journey towards sanctity! We'll talk more about the release date and what you can expect later.
Want to give it a try before buying the game fully? Put on your Saint's shoes with our demo on Steam:
https://store.steampowered.com/app/2643010/Becoming_Saint/
Hey Heretics,
Our new dev blog this time will shed some light on the threats we face during this journey! From food management, rebellious followers to other powers in place, fights are made on and off the battlefield.
Food or foe?
There are several threats to your progression in Becoming Saint:
Hello Heretics!
Our second playtest is now fully open until March 31st! The first playtest we had was an amazing experience and your feedback helped us so much improve the game that we decided to host another one, public this time!
To participate, go to the Steam Store Page of the game and click on this button:
From the previous closed playtest's feedback we added:
Hey Heretics, Our fifth dev blog brings to light our intentions in design and gameplay when creating Becoming Saint, and you can find a little summary of the playtests at the end of this dev blog!
Hey Heretics!
Were super proud to announce that we will host our first playtest from January 20th until February 3rd and let you enjoy the game for the first time!
We're excited to read your feedback on the game and see you experience it, the playtests are always an amazing experience after working for so much time on our game!
Heretics, Our fourth dev blog will be centered around the creation and shaping of your doctrine in the game: after all, how can you imagine becoming a saint without rules to preach to your followers?
Heretics, Our third dev blog will preach the importance of the setting of the game and how it shapes your journey in sanctity as well as the way to achieve it through conquest.
Heretics, Our second dev blog is centered on the humorous aspects of the game and how units are part of the narrative as representation of society but also part of the gameplay with their unique synergies.
Heretics, Our first dev blog is about all the inspirations we took to give life to our game whether in literature, videogames or paintings... And how it gave shape both to the art direction of the game but also its mechanics and core gameplay.
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