




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hi everyone! First of all, a big thank you to everyone who added Becoming Saint to their wishlist during the Steam Fest that was a lot of you! We now have more than 20 000 wishlists and that's truly a blessing!
[img src="https://clan.cloudflare.steamstatic.com/images/45110870/c9dda4f04d8e86697bd0ab579a5a086379859066.png"][/img]
We also received tons of valuable feedback, and weve already started implementing changes to improve the game experience. One common point was that converting towns felt a bit hard to read so weve made several adjustments, some of which are already live in the updated demo:
Clearer Game Mode Selection The two modes Autobattler and Manual Movement now appear in a clear, dedicated panel at the start of the game. It also remembers your last choice for convenience. (See image) Pick a style
[img src="https://clan.cloudflare.steamstatic.com/images/45110870/18f219b54e333d77dc00e0dadba7641ab4defb23.jpg"][/img]
Slower Confrontation Timing Previously, too many things happened at once during confrontations, giving less experienced players little time to bless, curse, move, or intervene. Weve slowed things down to give you more control and breathing room.
New Training Mode (Coming Soon!) This is a big one: were adding a *Training Mode* that lets you practice confrontations in placeholder towns as many times as you like. Its a great way to sharpen your skills before jumping into the full game. (See video.) Training mode video
[previewyoutube="mUGrF91QMOA;full"][/previewyoutube]The first two updates are already available in the latest demo. The new Training Mode is coming next week. The Steam Next Fest might be over, but you can still enjoy our free demo with all the recent changes until June 25th! All feedback is always welcome and you can share it through our form here! Thanks again for your support and we hope these changes help you on your journey to becoming a saint!
-The Becoming Saint team-
Hey believers!
Mark your calendars: on July 15th, you will officially begin your journey towards sanctity! We'll talk more about the release date and what you can expect later.
Want to give it a try before buying the game fully? Put on your Saint's shoes with our demo on Steam:
https://store.steampowered.com/app/2643010/Becoming_Saint/
Hey Heretics,
Our new dev blog this time will shed some light on the threats we face during this journey! From food management, rebellious followers to other powers in place, fights are made on and off the battlefield.
Food or foe?
There are several threats to your progression in Becoming Saint:
Hello Heretics!
Our second playtest is now fully open until March 31st! The first playtest we had was an amazing experience and your feedback helped us so much improve the game that we decided to host another one, public this time!
To participate, go to the Steam Store Page of the game and click on this button:
From the previous closed playtest's feedback we added:
Hey Heretics, Our fifth dev blog brings to light our intentions in design and gameplay when creating Becoming Saint, and you can find a little summary of the playtests at the end of this dev blog!
Hey Heretics!
Were super proud to announce that we will host our first playtest from January 20th until February 3rd and let you enjoy the game for the first time!
We're excited to read your feedback on the game and see you experience it, the playtests are always an amazing experience after working for so much time on our game!
Heretics, Our fourth dev blog will be centered around the creation and shaping of your doctrine in the game: after all, how can you imagine becoming a saint without rules to preach to your followers?
Heretics, Our third dev blog will preach the importance of the setting of the game and how it shapes your journey in sanctity as well as the way to achieve it through conquest.
Heretics, Our second dev blog is centered on the humorous aspects of the game and how units are part of the narrative as representation of society but also part of the gameplay with their unique synergies.
Heretics, Our first dev blog is about all the inspirations we took to give life to our game whether in literature, videogames or paintings... And how it gave shape both to the art direction of the game but also its mechanics and core gameplay.
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