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Becoming Saint places you in the shoes of a young woman from Assissi, Italy in the 14th century, determined to preach, inspire and convert others!
Harness the religious fervor of your followers to conquer and convert as many city-states as possible, paving your way to sainthood. However, there are many obstacles to success, but with perseverance you will Become a Saint during your lifetime!

Engage in Real-time medieval battles

Engage in small-scale battles with select units making each choice strategic (unit synergies, strengths, weaknesses, blessings...) and allowing you to appreciate all the meticulously implemented details of each battle. The stakes of battle are not through the deaths of your enemies but the conversion of their settlements – because sainthood is not achieved through senseless violence.

Define your creed

Make choices during your journey that will define your political and spiritual traits. This will impact your followers, economy, and conversion strategy throughout the game. Each playthrough presents different moral, cultural, and religious choices, creating many different paths for you to lead down.

Play indefinitely

Even in death, there is opportunity to learn. Should your sainthood be cut short, new challenges and strategies will await your new incarnation. The better you do, the longer your saint will be remembered in the annals of history, so strive to spread your word further and faster than ever.

Discover the medieval Italy

Explore 14th century medieval Italy and its society: beauty and brilliance thrived in the shadow of turmoil, making Italy a masterpiece painted with both glory and grief – all they need now is a new Saint to guide them!
Becoming Saint
Open Lab GamesDeveloper
FiresquidPublisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive (114 reviews)
Public Linux Depots:
  • [0 B]
Becoming Saint has a 30% discount for the Firesquid's sale!

Follow us on Steam to receive all our recent news!\n\nHello believers!\n\nBecoming Saint has a 30% discount on Steam with the Firesquid Publisher sale until December 1st!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45110870/c356c2bb03eb7c85d59411744ab6a239a83eceb5.png\"][/img]

Check out all the discounts available here:

https://store.steampowered.com/sale/firesquidpublishersale2025

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43801058/2dbde7e2d0b5470194821a57f5e08bc5579e3b36.jpg\"][/img]

If you missed the information, Becoming Saint is also Steam Deck compatible!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45110870/ed2617b890d4af3918622ccb6641926f3ded0093.jpg\"][/img]

Stay blessed!

-The Becoming Saint Team-

JOIN US ON DISCORD

[ 2025-11-20 18:00:03 CET ] [Original Post]
Becoming Saint is now playable on Steamdeck

Hello believers!

We\'re delighted to announce you that Becoming Saint is now Steamdeck verified, which means you can now convert all your faithful followers from anywhere!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45110870/c4001daf7baef0ab5e3bef60218c5cc5330d03c8.jpg\"][/img]

Feel free to share with us any feedback on the Steamdeck version, it helps us making the best experience possible. Also if you loved your time as a Saint, don\'t hesitate to leave us a review on Steam, it is a blessing we would be delighted to receive from you!

Want to learn more on how Becoming Saint was made? Check our interview here:

https://www.youtube.com/live/G5zYhdT3o74

We are also working on a new Patch Notes, so stay tuned for our next update!

Stay blessed!

-The Becoming Saint Team-

[ 2025-10-09 12:20:40 CET ] [Original Post]
Becoming Saint Gameplay FAQ

Hello believers!

It\'s been two weeks since release and we first wanted to thank all of you who took the time to play the game and leave us a review, we\'re almost at a 100 reviews!

We made several Patch Notes thanks to your feedback and we wanted to answer the most frequently asked questions that we received about the gameplay, the saving options and more! So let\'s dive into this new FAQ focusing on gameplay!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45110870/a659e2003865a8d94a8a423fafa1b43047e187b5.png\"][/img]

The game has a tutorial for confrontation, you can open it from the \"help\" panel in the bottom right:

\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45110870/3b73b1aa69a389ba9c733b24964dea07de7b24f9.png\"][/img]

Any time during the battles you can open it by using \"ESC\" button and you have the \"Open the Tutorial\" button in the menu, this is how it looks like:

\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45110870/e44d4ad7aff1feff619efaea1ece718724958f59.png\"][/img]

You can also open the tutorial by clicking the ? icon in the bottom right:

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45110870/68d86a6c838e5cd4ea6863c5e1cf9c7071e18eed.png\"][/img]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45110870/659269e75d1a538c643427b98b75c09d6df63bef.png\"][/img]

The two game modes are the \"easy mode\" and the \"hard mode\".

What does easy mode do?

[olist]
  • You get more food and charisma at the start,

    [/*]
  • You get a little advantage at each attack and parry.\n

    [/*][/olist]

    What does hard mode do?

    [olist]
  • Starting food and charisma are lower.

    [/*]
  • Food production is lower.

    [/*]
  • Bless and curse effects in battle are reduced.

    [/*][/olist]

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45110870/9e97eea2736899e5d2404be568851d3d24d24ee8.png\"][/img]

    The game saves state after each finished confrontation, when it shows you the resulting map. For example, if you conquered 3 towns, and quit the game, you will have a \"continue\" button from the start scene.

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45110870/8d6316d00a1ea40ae3c9ec8e475399aa66935038.png\"][/img]

    Your saint\'s name has to be unique:

    Our idea is that each name results in a saint, saved in your list. And each saint should have a unique name, so if you want to reuse it, it should be \"Peter\", then \"Peter II\", \"Peter III\". If you select \"clear all history\" when you start a game, also the list of used names and saints will be deleted.

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45110870/45e0923033f142c4cb9081a7f2a7f99afb48c0bf.png\"][/img]

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45110870/f3119550d037dd69a8ae0539c38cee60800d35c2.png\"][/img]

    Go to the start scene, Settings -> There is a dedicated panel on the right with a checkbox.

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45110870/39070240f98742dbf10f78ce63edd3ae7ba5e1c5.png\"][/img]

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45110870/97ed5469ef21187e79809a6642490a6d25e4336e.png\"][/img]

    Why are battles called confrontations?

    In Becoming Saint, in order to convert a town, you have a brawl with the inhabitants: it is not a battle in the sense that it is a setting where both sides are trying to convince and convert the others, and no one gets killed.

    Units attack either the energy, faith or courage of others, and once this goes to zero, they will run away.

    \n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45110870/be16701d1581ee2a9eb14bbda9999706054c40f8.png\"][/img]

    Tips for winning confrontations

    • Curse at the start: try cursing enemy units that have several members right at the start of a battle for maximum damage.

      [/*]
    • Buff units at start: you can bless your units (up to a point) right from the start to give them some extra resilience.

      [/*]
    • Exploit height: try manoeuvring your throwing units by hand and placing them on higher grounds, far from other units, for maximum advantage.

      [/*]
    • Conquer contiguous towns: the cost of travelling is determined from your closest controlled town, so if you go by contiguous towns, the cost in food of marching will be lower.

      [/*]
    • Foresee food expenses: When turning believers into followers, try checking the food computation feedback panel for its projects for the future to check whether you can afford them.

      [/*]

    You can also check our dedicated guide here:

    [dynamiclink href=\"https://steamcommunity.com/sharedfiles/filedetails/?id=3520997216\"][/dynamiclink]

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45110870/fa1707c724d6735d0fb55e15dcf9dd5cfbf6c96d.png\"][/img]

    Units that are followers of yours and have \"survived\" the last battle will level up every 3 towns conquered. So level up will happen when controlling 3 towns, 6, 9, 12 etc... Units level up after you get to make your speech in the Piazza here:

    \n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45110870/ad0809363181005de681d783cc2fb3e1a83ea9e8.png\"][/img]

    How not to die when losing confrontations?

    You can lose a confrontation and not lose the game if:

    [olist]
  • Your charisma is above zero, AND

    [/*]
  • You did not bring all your units with you to the confrontation.

    [/*][/olist]

    If you notice during a battle that you are losing it, you can always run away:

    \n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45110870/469758ae98b49da3af0980265d0c006286d5acfe.png\"][/img]

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45110870/283962c9f12b4ff714a5ece441e72b5e0ff57630.png\"][/img]

    Having units on elevation always gives an advantage, both in attack and in defence. Ranged units attack in two ways: if the enemy is far, they throw at it; if the enemy is in contact, they attack as all other units do. They try to attack someone all the time; the only moment they don\'t attack or move is when there is no one in range and no path to reach an enemy. Notice that if you select a ranged unit, its range will be shown on the grid.

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45110870/e2087ea8bcb475d7c4e47e48c1b458ee822f3f01.png\"][/img]

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45110870/e355e4a84a741ad0a86e9f3a45ffc447ee477c11.png\"][/img]

    Critical refers to \"making a critical attack\", if unit A is critical vs unit B, once per battle, A will attempt a \"critical attack\" against B (if they are fighting), which, if successful, will completely disband unit B. It is not related to or affecting normal attack results. Notice how the full unit panel shows against who the selected unit is critical:

    \n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45110870/70ebf90f14db45ff6bd56e0e99e5229713b94599.png\"][/img]

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45110870/79fdc5a4fc41f138c71a7972751c2a11e887a724.png\"][/img]

    How to see complete infos of the current set of units, yours and the towns?

    Just open the full unit info panel, you can do that in Piazza, when selecting units for the march:

    \n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45110870/eb20cc9fedcc982bbae6a36b708f84a698c4229f.png\"][/img]

    And also from the map, just click on the unit icon:\n

    [carousel][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45110870/2840a28151a42bd35e9a4eb5b89baee9c798c593.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45110870/70ebf90f14db45ff6bd56e0e99e5229713b94599.png\"][/img][/carousel]

    Notice that by selecting any unit in the panel sides, its full info panel will open, so you can navigate the full roster.

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45110870/35d8243fe186a5f789315077d2ef5d7bf56528ec.png\"][/img]

    What a choice does is revealed completely once you replay a game. For every choice that you have taken previously, a large tooltip appears on the choices showing its effect:

    It is meant as a progressive discovery of content.

    \n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45110870/ba09eceaaec68294fbeb22ea3eeb7d8e3381735e.png\"][/img]

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45110870/be6425650b2fe1950b25c92c6ca01a469ce15c64.png\"][/img]

    Where is the politics bless, curse, and trance effect evaluation?

    When you are selecting units for a march there is a hints section, that if you close it, it remains closed. Click on the bottom left to reopen it, also notice that the information on bless, curse, and trance effects is always visible.

    [carousel][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45110870/94282510a2b184c0c8cc51fc4d88c1268a86e28b.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45110870/677ce14fa1ec8a0a79d0b60d777e28c5d50b1f4e.png\"][/img][/carousel]

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45110870/fdcc542e412705149e082d311efbafa01b5d7cc4.png\"][/img]

    [p]In order to win the game you need to control at least 13 cardinals and the town of Rome, in no particular order. Here by winning it is intended miniming the time between your death and becoming a saint, which in this case would mean becoming saint while still alive \n\nSPOILER: \"Death down the ravine\" achievement. How do you get this ending??\n\n[spoiler] Try changing your politics frequently... [/spoiler]\n\nSPOILER How to get more food production?\n\n[spoiler] Distributing land to people and peasants will definitely increase your food production. Also, letting merchants do their redistribution work. [/spoiler] \n\nThat\'s it for our most asked questions regarding the gameplay of Becoming Saint, if you still have questions, feel free to ask us either in the Steam Discussions or on Discord!\n\nStay blessed!\n\n- The Becoming Saint team -
  • [ 2025-07-29 14:55:17 CET ] [Original Post]
    Patch Notes - 29/07/25: new achievements, new hard mode and more!

    PATCH NOTES - 29/07/25

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45110870/32e2451c9a840c9881a57a997126bfa6ea7e12f8.gif\"][/img]

    Added:

    • Added a \"hard mode\" for the game

      [/*]
    • Added 5 new achievements: for conquering all emperor\'s town, one for all merchant\'s towns, and one for all pope\'s towns, for 50 points charisma, for 200 points food

      [/*]
    • Added a customization of Amalfi as sea town with its splendid dome

      [/*]

    Improved:

    • Begging phase is much faster by default and also after the first town conquered

      [/*]
    • Meditate ending overall state panel better on multiple clicks

      [/*]
    • Training battles at the end do not show cardinals

      [/*]
    • Improved consistency of font style for body text across Latin characters

      [/*]
    • Text blocks updates for better word fitting

      [/*]
    • Small improvement on feedback on charisma change in march

      [/*]

    Fixed:

    • Fixed labels off-screen in Controller panel explanation

      [/*]
    • Fixed missing characters in Traditional Chinese

      [/*]
    • Small fix on closing saints on Start scene

      [/*]

    \n

    [ 2025-07-29 10:21:01 CET ] [Original Post]
    Patch Notes - 22/07/25

    PATCH NOTES - 22/07/25

    Improved:

    • Improvements of the final part of battle being more lethal on both sides for balancing

      [/*]
    • Improvements of the slow down during selection, making it shorter to give more sense of control to players

      [/*]
    • Faster begging phase

      [/*]

    Fixed:

    • Fixed Asian font and sort order issues

      [/*]
    • Fixed a bug when removing the cover in post-battle scene that made visible the menu with non-updated data for a while

      [/*]
    • Fixed issues with the number of cardinals feedback

      [/*]

    [ 2025-07-22 12:50:14 CET ] [Original Post]
    Patch Notes - 18/07/25

    PATCH NOTES - 18/07/25

    Improved:

    • Improvements of the message when units leave your movement

      [/*]

    Added:

    • Added help ? button in confrontation that opens the full tutorial

      [/*]
    • More variety in units for Merchant towns

      [/*]

    Fixed:

    • Fixed icon in speed up tooltip

      [/*]

    [ 2025-07-22 07:57:27 CET ] [Original Post]
    Patch Notes - 17/07/25

    Patch Notes - 17/07/25\n

    Improved:

    • Revised the level-up algorithm, now based on levelling up units that survived at every 3 towns conquered

      [/*]
    • Units when they level up do a nice fxs

      [/*]
    • Better wording of back to start button

      [/*]
    • Much faster scene navigation after battle: from the second town conquered onwards, there is no intro cover, all texts are faster, and the three sections advance much quicker

      [/*]

    Fixed:

    • Fixed font issues

      [/*]
    • Fixed the tooltip on low level tree branches in Piazza

      [/*]
    • Fixed typos issues

      [/*]
    • Fixed the meeting title labels for longer character names

      [/*]

    \n

    [ 2025-07-17 14:53:54 CET ] [Original Post]
    Patch Notes - 16/07/2025

    PATCH NOTES\n

    Improved

    • Sped up tick from 4 to 3.6 secs.

      [/*]
    • Speeding up button now is 3.5X instead of 2X

      [/*]

    Fixed\n

    • Fixed an issue where units and items were not saved when exiting the game

      [/*]
    • Fixed an issue with unlocking achievements

      [/*]

    [ 2025-07-16 16:19:59 CET ] [Original Post]
    Becoming Saint is now available!

    Hey believers!

    Becoming Saint is now available with a 10% discount for 14 days. The game is compatible with the Steam Deck, so you can spread your doctrine from anywhere!

    Buy Becoming Saint:

    [dynamiclink href=\"https://store.steampowered.com/app/2643010/Becoming_Saint/\"][/dynamiclink]

    Watch our blessed trailer:

    The game is available in 13 languages:

    • English

      [/*]
    • Italian

      [/*]
    • French

      [/*]
    • German

      [/*]
    • Russian

      [/*]
    • Spanish

      [/*]
    • Ukrainian

      [/*]
    • Japanese

      [/*]
    • Simplified Chinese

      [/*]
    • Traditional Chinese

      [/*]
    • Indonesian

      [/*]
    • Korean

      [/*]
    • Vietnamese

      [/*]

    Do you have other questions regarding the game\'s content? The platforms? Accessibility options? Check out our FAQ!

    [dynamiclink href=\"https://steamcommunity.com/games/2643010/announcements/detail/498325386812196099?snr=2___\"][/dynamiclink]

    Want some tips to start your new cult in the best conditions possible? Take a look at our 5 Tips to Start Playing Becoming Saint guide:\n\n[dynamiclink href=\"https://steamcommunity.com/sharedfiles/filedetails/?id=3520997216\"][/dynamiclink]

    Don\'t feel like reading? Check out the video made by Charm the Gamer:

    Supporter Pack and Bundles to discover:

    Want to support the dev team? You can also purchase the Supporter Pack with unique in-game skin, posters, wallpapers, original soundtracks, and more!

    [img src=\"https://lh7-rt.googleusercontent.com/docsz/AD_4nXcnun6ZxRDegOfFuhFjGDW1FmvVIm9H-FBh2B76oGf1ME3V5zqii0dpAJRDi_BB1hvhKaYjX6F9DNTtVrU-g06Ce07OTS61JZWip1Wb8SODNTh-ZXp-G1EGYQMHqQVPHrcX4In4dg?key=b4JRYLJ3VlUudVxuqt6TBQ\"][/img]

    Discover our unique bundles with amazing games and a 10% additional discount:

    • Becoming Saint x Bad North: for those who are fond of strategizing fast and efficiently

      [/*]

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45110870/f0782d4664e676a37343e7de077b645261cc2c76.png\"][/img]

    • Becoming Saint x Stronghold Crusader: Definitive Edition: for all our medieval battles lovers

      [/*]

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45110870/b5c0369cc9eefa7ad00d6ca346b93fcc94e24261.png\"][/img]

    Want to share your ideas for the game? Report a bug or an issue? Feel free to leave us any feedback either in our Discord or in the Steam Discussions!

    Be blessed, heretics, because you can finally bring them all the truth! YOUR truth!

    - The Becoming Saint team -

    [ 2025-07-15 13:58:05 CET ] [Original Post]
    Our FAQ for the upcoming release on July 15th

    Hey believers!

    On July 15th, you will start your blessed journey towards sanctity, but that kind of pilgrimage never comes with a guide, does it?

    Do not panic, Saints in the making, as we cover your back with a celestial FAQ to answer any questions you may have. Lets all march towards the release with our pockets full of bread!Game Description Image

    You know you were born for something greater, and this greater can only be achieved by spreading your holy words to all of 14th-century Italy. The title is self-explanatory, but to become a saint in the shortest period after your death, you will need to face many challenges. The more impact you make in your lifetime with your conversion skills, the more likely that youll become a saint quickly.

    To achieve this goal, you will need to convince people to follow you and spread your movement by converting towns to your beliefs But you are not the only one grasping for the peoples faith, as other powers in place will challenge your authority Or use you to their advantage.

    Game Description Image

    In Becoming Saint, you will have access to:

    • 10 different personalities based on in-game choices, will you stay true to yourself or swing from one side to the other?

      [/*]
    • 50 different chapters of rules and decisions about your movement

      [/*]
    • 16 different units based on your personality and political choices, each with their own strengths and weaknesses

      [/*]
    • A map of Italy with more than 40 Italian cities to convert

      [/*]
    • Battlemaps that have different environments depending on which city it is, diverse at each runtime

      [/*]
    • Various enemies and bosses that will challenge your forces

      [/*]
    • Management system of food and charisma to keep the belly of your followers full and their devotion to you intact

      [/*]
    • Random encounters that can bring good fortune or bad omens to your movement

      [/*]
    • A training mode to let you practice your strategy and units' synergies before going into a real confrontation

      [/*]
    • And more to discover!

      [/*]

    Game Description Image

    The game has some autobattler mechanics during combat when converting a city. You can choose between two modes for the control of your units:

    • The Autobattler Mode: in the Autobattler Mode, the units move by themselves and you can let the flow of the battle follow its own path

      [/*]
    • The Manual Movement Mode: in the Manual Movement Mode, you will have more control over the units placement and how they move on the battlefield

      [/*]

    Game Description Image

    Game Description Image

    The game will be available at launch in 13 languages:

    • English

      [/*]
    • Italian

      [/*]
    • French

      [/*]
    • German

      [/*]
    • Russian

      [/*]
    • Spanish

      [/*]
    • Ukrainian

      [/*]
    • Japanese

      [/*]
    • Simplified Chinese

      [/*]
    • Traditional Chinese

      [/*]
    • Indonesian

      [/*]
    • Korean

      [/*]
    • Vietnamese

      [/*]

    Game Description Image

    The game will cost 14.99 USD/ Euros and 54 RMB, 249TWD, 65HKD.

    There will be a 10% discount during the 14-day launch period to celebrate the release.

    The game will also feature a Supporter edition with an additional skin for the game, hi-res art from the game sources, soundtrack, and more!

    Game Description ImageThe game will be available on PC on Steam (Windows, Mac, Linux) and will be playable on Steam Deck.

    We might explore in the future other platforms such as GoG, Epic, etc

    The game will also be ported to Switch and on mobile a little bit after the PC launch.

    Game Description Image

    Game Description Image

    The game releases on July 15th.

    Game Description Image

    Becoming Saint blends quick strategic battles with narrative layers. The game evolves around themes like society and religion with a tragicomic narrative where each playthrough presents different moral, cultural, and religious choices, leading to various outcomes. While the themes are serious and some endings are tragic, theyre all laced with humor. Youre also be part of a rebellious movement in medieval Italy, facing historical figures like the Pope and imagining how you would have thrived (or fallen) at that time period.

    The combat system is also semi-automated with more or less guidance on your units depending on the playstyle you enjoy more, offering a variety of synergies and tactics in confrontations.

    This combination of narrative elements and strategic battles leads to new challenges as each personality offers a set of units and synergies, giving a replayable aspect as each path to sainthood will be different depending on your choices.

    Game Description Image

    Game Description Image

    Simple tactical games, like Bad North and Tabs, or even Into the Breach inspired us to create Becoming Saint. We always wondered how these games would be by adding in some way a narrative layer integrated with their wonderful mechanics and design; a layer that is not just a bridge between battles, but that has an influence on the mechanics. Also, we are fascinated by autobattlers, like Despot's Game: Dystopian Battle Simulator. We like battles in small grids, as in Banner Saga and Into the Breach. So Becoming Saint is inspired by all of this, but also with a quite unique touch.

    You can learn more about our inspirations in our dedicated Steam News:

    https://steamcommunity.com/games/2643010/announcements/detail/4279069370774912108?snr=2___

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    The game features a large fonts option that enables larger fonts in the games user interface.

    The game is playable with just the mouse, or the mouse and keyboard, or from any PC/Xbox compatible controller.

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    Open Lab is an award-winning Italian independent studio and design agency founded in 2001. It works in multiple media and creates narratives based on popular culture themes. The team explores new narrative applications under strong artistic directions (Football Drama, Roller Drama). Becoming Saint merges an evolutive narrative and socio-political themes with a tactical medieval game of conquest.

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    We hope we've answered your questions regarding the game. If you still have some left, feel free to ask them in the comments or on our Discord (and if you'd like to chat with us about your pets or favorite games!). Have a great day, heretics, and see you in two weeks!

    Stay blessed!

    -The Becoming Saint team-

    [ 2025-07-04 15:00:50 CET ] [Original Post]
    Steam Next Fest is Over Here's What's Changing After Your Feedback

    Hi everyone!

    First of all, a big thank you to everyone who added Becoming Saint to their wishlist during the Steam Fest that was a lot of you! We now have more than 20 000 wishlists and that's truly a blessing!

    Game Description Image

    We also received tons of valuable feedback, and weve already started implementing changes to improve the game experience.

    One common point was that converting towns felt a bit hard to read so weve made several adjustments, some of which are already live in the updated demo:

    • Clearer Game Mode Selection

      The two modes Autobattler and Manual Movement now appear in a clear, dedicated panel at the start of the game. It also remembers your last choice for convenience. (See image)
      [u]Pick a style [/u]

      [/*]

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    • Slower Confrontation Timing

      Previously, too many things happened at once during confrontations, giving less experienced players little time to bless, curse, move, or intervene. Weve slowed things down to give you more control and breathing room.

      [/*]
    • New Training Mode (Coming Soon!)

      This is a big one: were adding a *Training Mode* that lets you practice confrontations in placeholder towns as many times as you like. Its a great way to sharpen your skills before jumping into the full game. (See video.)
      [u]Training mode video[/u]

      [/*]

    The first two updates are already available in the latest demo. The new Training Mode is coming next week. The Steam Next Fest might be over, but you can still enjoy our free demo with all the recent changes until June 25th! All feedback is always welcome and you can share it through our form here !

    Thanks again for your support and we hope these changes help you on your journey to becoming a saint!

    -The Becoming Saint team-

    [ 2025-06-19 14:45:03 CET ] [Original Post]
    Demo now available and release date announcement

    Hey believers!

    Mark your calendars: on July 15th, you will officially begin your journey towards sanctity! We'll talk more about the release date and what you can expect later.
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    Want to give it a try before buying the game fully? Put on your Saint's shoes with our demo on Steam:
    https://store.steampowered.com/app/2643010/Becoming_Saint/

    What's in the demo?


    You can play the beginning of the game until 3 towns are conquered or until you die during this journey (yeah that sort of things may happen, even in demos)!

    There will be no save files available which means you can restart the game as many times as you want but you won't be allow to have your save transferred to the main game once bought.
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    Any feedback on the demo? Feel free to share them with us through the feedback report form !
    You can also share your feedback in the Steam Discussions and on our Discord (and come chat with us!).
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    Thank you for your support and sharing your ideas for the future of Becoming Saint, you are all truly divine and deserve your own cult! But enough talk, you have Heretics to convert, right?

    Keep faith, dear believers!

    - The Becoming Saint team -

    [ 2025-05-27 14:00:25 CET ] [Original Post]
    Dev Blog #6 - Threats and Enemies in Becoming Saint and new playtest!

    Hey Heretics,

    Our new dev blog this time will shed some light on the threats we face during this journey! From food management, rebellious followers to other powers in place, fights are made on and off the battlefield.

    Food or foe?


    There are several threats to your progression in Becoming Saint:
    • Losing followers who run away or get converted during confrontations
    • Not having enough food to feed your followers
    The more your conquest progresses, the more the game may set you in a dilemma, between choices that keep your policy pure and constant (and hence those who follow you will keep doing so) and the need for compromise to facilitate getting resources like food or charisma.
    Game Description Image
    Art made by Vic Macioci for Becoming Saint

    Charisma and food are the main resources and needs of your movement. Your actions change them continuously, and they are also resources that you may use to obtain new items, units, and convert one resource into another. You will need to always keep charisma above zero, as that is the basic element that keeps your movement together. Not having food for your units, or pursuing a contradictory policy, will harm your charisma, and hence lead to an early end of your movement and, by extension, of your life.

    However, you are not the only one who has great designs. Other forces already have a claim on Italy, and they will not let go of it easily. The forces that oppose you are of three kinds:
    • The Pope
    • The Emperor
    • The merchants and banks
    Each of these may be supported by different segments of the population, and for each town, different and partially generative collectives.
    For example, the Pope has bintegralist bachelors, perplex peasants and priests as default available units, plus say special ones like penitent puritan women, or blind superstitious men. The Emperor has cavaliers and town guards, the Merchants have mercenaries and wool workers.Game Description Image
    The Pope and the Emperor were the main political powers in 14th-century Italy, together with the emerging power of the communes. These three powers were in constant conflict with each other, sometimes an openly armed one. And they all used different religious orientations to affirm their political aims. Does this mean they will oppose you completely in your movement? Not necessarily.

    Depending on who you decide to conquer, your set of rules, and also your reactions in the case of special events (like [spoiler]the death of the Pope[/spoiler]), you will be seen as friend or enemy, and in all cases, things may change any time depending which towns you are converting. In Becoming Saint, you are creating a new political force, so in the long run, the existing main powers, Church, Empire and Merchant/banks see you as an enemy that must be destroyed, but that does not mean you can't make the most of your brief alliances with some of them.
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    Your followers may see you as a leader (even as in a cult), or as a (temporary) representative of the ideas that you bring forward. All this depends on the choices you make when building your set of rules (regula), that you may also alter in time. Depending on how much your policy changes, your followers may even end up seeing you as a traitor of the movement, and that will not end well for you
    I tried to avoid setting yourself as necessarily a heroine; you may adopt a policy that is somehow more participative.

    Attacks in Becoming Saint are symmetrically aimed at converting and discouraging enemies (nobody gets killed in confrontations), so they are aimed at reducing belief and determination, acting on the three dimensions of energy, faith, and courage. To reduce these, some units curse, some throw books, some sing off-key songs, some juggle to distract, some give gentle slaps, and so on, and the player can also directly throw items like money on the battlefield to distract enemy units.
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    New playtest starts on Friday


    Our brand new playtest will start on this Friday, May 2nd, and will grant access to 500 players maximum to have a taste of all the new additions we implemented, thanks to your previous feedback.

    To request access to this playtest, click on the button of the game's store page on Steam.
    Game Description Image
    This playtest will only last a week and you can share any feedback either on the gameplay, visuals and new additions on Discord or in the Steam discussions. Thank you for your support and help in making Becoming Saint the best experience possible!

    Here is the list of the new features you can expect in this new playtest:
    • Cardinals and new victory conditions.
    • Complete victory conditions are now clearer, as you have to control most of the cardinals to become Popesse in your lifetime and hence a saint while alive
    • The fact that the cardinal seat locations are mostly generative creates a greater variety of paths in the map, as you chase the towns with seats
    • Units are controlled by hand by default, plus a global switch at start, and the choice is persisted.
    • New character and feature: the illusionist, which enables new unit types.
    • There is a slimmed-down and interactive tutorial that introduces some actions in confrontations.
    • New handling of pauses in confrontation and sync of infos.
    Thanks @Turtler on Discord for somehow giving us the source of the idea
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    Want to learn more about the context and design ideas for Becoming Saint? Check out our post on historically inspired games here .

    Stay blessed, heretics!

    - The Becoming Saint team -Game Description Image Game Description Image

    [ 2025-04-30 14:46:19 CET ] [Original Post]
    Join our open playtest on Steam!

    Hello Heretics!

    Our second playtest is now fully open until March 31st! The first playtest we had was an amazing experience and your feedback helped us so much improve the game that we decided to host another one, public this time!

    To participate, go to the Steam Store Page of the game and click on this button:
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    From the previous closed playtest's feedback we added:

    • Random events triggering during the march and where your choices will influence your charisma and how your followers perceive you as a good leader (or not!)
    • Improvement of the tutorial and better gameplay explanation through tooltips
    • More town customized for a complete immersion into medieval Italy
    • Improvements of units controls that are now more reactive during combat phase
    • A new icon to let you know how many cities you have converted (next to the food and charisma ressources)
    • ...And more for you to discover in-game!
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    You can share your feedback in the feedback form and it's also important to complete it as if you want your name to appear in the contributors section of the game, it can only be gathered through this feedback report.

    For specific bugs/suggestions, you can share them on our Discord in the #feedback-march-playtest channel (and come chat with us!). All feedback is welcome and will help us shape the game to be the best experience possible!

    The playtest is also available on Steamdeck, you can use on Discord the Steamdeck tag to report anything related to the Steamdeck version.

    Do not hesitate to ask us anything about the playtest or the game and we can't wait for you to begin your journey towards sanctity!

    Stay blessed, heretics!

    - The Becoming Saint team -
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    [ 2025-03-21 16:00:31 CET ] [Original Post]
    Dev Blog #5 - Design and Gameplay in Becoming Saint

    Hey Heretics,

    Our fifth dev blog brings to light our intentions in design and gameplay when creating Becoming Saint, and you can find a little summary of the playtests at the end of this dev blog!

    Bloody history, light tone


    The idea behind Becoming Saint is to merge a strong open-ended narrative representation of 14th century Italys political and societal situation with a little strategy funny game of non-bloody confrontations. We want to convey strong messages with a light tone, merging that with battle mechanics that are somehow effortless and hard at the same time, absurd and fun.
    Game Description Image
    Just like Bad North, we choose to have short combats that repeat themselves and the reason behind that is very simple: we just love that kind of gameplay! It's a mix of strategic, tactical, and automated action, and it enables both detailed guidance and a just let them go attitude in playing; we find it fun and relaxing, and it can be a great experience for very different profiles of gamers while fitting very different styles of gameplay.

    Add to this short battles the absurdist and somehow non-violent representation of fights and the auto battler features from TABS as well as the curated narrative content and accessible gameplay-wise of Reigns and you have the recipe of what we were inspired by for our game.
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    Write your own story with your followers


    We want gameplay to be somehow misleadingly simple: the choices are many but always set as simple alternatives, but then the game makes it clear to the player that it is a very hard path to survive.
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    Everything in the game is in the form of choices, that include the narrative aspects. You decide every aspect of your creed, how to manage, earn, and distribute food, which believers turn into followers, which towns, and which power to challenge.... The world is partially generative, but randomness hardly plays any role in the game; how it will go depends on your choices and your skills in managing battles, which we call confrontations.
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    Choosing which places to try to convert relates to both your food and power needs; so if you have a lot of food and are not strong, you may decide to march to a faraway town that is not very guarded, hence consuming more food but having higher chances of converting it. A smart strategy is that conquering adjacent towns reduces your food needs in marches, so that too is a guiding principle.

    A divine journey that is still ongoing


    Nothing much changed in the main loop of the game since the first iteration of Becoming Saint, but a lot changed in the design of each step. The game loop is about making choices concerning what is your political and religious program, getting or losing followers, marching toward a town to convert, and finding a way to feed all your followers.

    What changed mostly during our different iteration on the game is keeping a fine line between strategy and auto battler, how much control to give the players during battles, or how many opportunities to give in managing the balance between food and charisma, there we made many, many changes at each iteration and we are still improving on it thanks to the feedback we received during the playtest.
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    A holy thank you to our playtesters!


    Our first semi-public playtest is closed and you were true saints! It was fun to see all of you enjoy the game and listen to your feedback and questions. We will continue to work on improving the game's experience thanks to your help. We hope to have a new playtest in the future if you want to take part in it and discover the new additions, but we'll keep you informed!
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    Thank you for reading this dev blog! If you're curious about watching someone play the game during the playtests, here is the super cool video of Olexa:

    Stay blessed, heretics!

    - The Becoming Saint team -
    Game Description Image Game Description Image

    [ 2025-02-28 16:00:05 CET ] [Original Post]
    Register for our close beta playtest!

    Hey Heretics!

    Were super proud to announce that we will host our first playtest from January 20th until February 3rd and let you enjoy the game for the first time!
    Game Description Image

    We're excited to read your feedback on the game and see you experience it, the playtests are always an amazing experience after working for so much time on our game!

    You can register here: https://forms.gle/VXKWrjjyNo7Y6Bs89


    If selected, youll receive a Steam key to access the build. You'll need a Steam account to be able to play the prototype.

    Please note that:
    • Not everyone may be selected for this playtest due to limited spots. If you are chosen, we will send out Steam keys manually, so it may take some time to receive yours. We appreciate your patience and understanding!
    • You can not share gameplay footage/screenshot elsewhere than in our Discord .
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    You can share your feedback on our Discord (and come chat with us!). All feedback is super valuable and will help us create a game youll love to play!

    Do not hesitate to ask us anything about the playtest or the game and we can't wait for you to try out the game for the first time!

    Stay blessed, heretics!

    - The Becoming Saint team -

    [ 2025-01-09 17:44:56 CET ] [Original Post]
    Create your doctrine in Becoming Saint

    Heretics,

    Our fourth dev blog will be centered around the creation and shaping of your doctrine in the game: after all, how can you imagine becoming a saint without rules to preach to your followers?

    Your decisions, your creed


    The core mechanic is making choices: the game presents you with a theme, like what your followers can eat?, what to do with seized land?, or how do we handle money? and you make your choices for each theme. Themes can be personal, concerning religion, society, and politics, and the ensemble of your choices determines your political stance, from Machiavellian to Pacifist to Guelph or Ghibelline. Then there are several other cases where you make decisions, like when the Pope proclaims a crusade, whether you decide to participate or not, etc... But let's dig further into the political stance in the game.
    Game Description Image

    Inspirations behind the political stances


    The political stances are broad characterizations that group sets of choices, and define a spectrum of nine political stances that are not mutually exclusive. The game tells you which is your predominant perspective, but by making new choices and eventually changing the ones already taken, which is always possible, other perspectives may become the main one.

    The Reigns series and, in particular, Reigns: Her Majesty is surely an inspiration. There too, you have some space to express a personality, and survival and management give you the boundaries within which you can manoeuvre. The options of political stances are also related to one of the main inspirational sources, The Name Of The Rose, by Umberto Eco, whose text is also a mosaic of medieval sources and hidden quotations. Actually, one helpful book is The Key to the Name of the Rose in helping get all the hidden references in that wondrous book!
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    Who will follow you?


    Political stances influence which kind of followers you may get, and which one you wont. Each choice you make may change a kind of believer (fanatics, monks, lepers, peasants, musicians, barbers) attitude towards you. There are also cases when a kind of follower needs a specific, special decision from you in order to follow you, like creating a specific order of cavaliers in your name.
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    Another aspect of your general politics that the game tracks is your relationship with the three main powers of the time: the Pope, the emperor and the banks. Hostility towards one may imply favour from the other, but be careful, as insisting on attacking the Pope may trigger a specific crusade against you, as historically -unfortunately- happened against so-called heretic movements.

    Political stances - and your coherence in maintaining one - influence your charisma and the respect to your followers, changing personality and political stance may lead to whole groups of followers leaving you. Your personality and charisma also influence how much your followers may be able to convince people to give food to your beggar followers, and the availability of food for your followers is a crucial feature for surviving this punishing game!
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    Should I be true to myself or embrace chaos?


    The game lets you evolve and change personality at any moment, not only by making new choices but also by changing previous given ones. But the game is not centred on a heroines journey model: you are the leader of the movement as a form of temporary delegation, but this is not unconditional: if you change line too many times, your followers may turn against you Changing personality damages your charisma, as you must rebuild credibility from a new perspective; on the other hand, it may make you credible for a new set of believers.
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    This gives another strategy layer outside of combats: is it worth it to loose my first followers that were less powerful than the new ones but they tend to bring more food and are less demanding? Hey don't ask us, you're the one who wants to become a Saint, so the choice is yours!

    Thank you for reading this dev blog! Next month there will be no dev blog with the winter holidays but in January, we will be back with new content to share with you! And just before you go, here is a presentation of the wonderful people working on the game!
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    Stay blessed, heretics!

    - The Becoming Saint team -

    [ 2024-11-29 15:58:37 CET ] [Original Post]
    Towns and Setting in Becoming Saint

    Heretics,

    Our third dev blog will preach the importance of the setting of the game and how it shapes your journey in sanctity as well as the way to achieve it through conquest.

    Medieval Italy as a place of changes and evolution


    14th century Italy was an interesting place: commerce and investments were flourishing in Italy. It was the time of the birth of international banks Italy-based, but with European (and beyond) wide markets, when, at the same time, there was an emergence of pauperistic movements. These movements conflated social justice and religious issues, the latter part and its contrasts are masterly presented in The Name Of The Rose book.
    We wanted to have a setting that triggered reflection on social issues that are actually relevant for everyone today within a historical context.
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    Your surroundings during battles


    At each starting game, patterns are generated for each town; platforms, fountains, and monuments are placed in the town grids accordingly to these patterns. Thanks to this mechanic, each campaign generates a different set of town grids.
    • Platforms give the occupying unit an advantage in both defence and attack;
    • Fountains block a cell so that nobody can cross it;
    • Monuments both block the cell where they are set and also can block projectiles.
    So, placing and moving units on platforms and behind fountains or monuments can be a great way to improve your chances of converting a town to your faith.
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    Giving birth to an environment


    The artistic style is directly inspired by the preference for simplicity and lyricism found in the paintings of Giotto and his school and by the austere and minimalist style characteristic of medieval miniatures. Consequently, the emphasis is on symbolic and expressionistic value rather than on realistic and verisimilar representation.
    Game Description Image
    Source: Sailko, CC BY 3.0 , via Wikimedia Commons & Codex Manesse, UB Heidelberg, Cod. Pal. germ. 848, fol. 14v, Markgraf Heinrich von Meien

    For the scenarios and architectural elements, let's consider for example the "2D" representations that we find in ancient manuscripts and in Giotto's paintings where architecture is predominant.
    Game Description Image
    Source: Cacciata dei diavoli da Arezzo, https://it.wikipedia.org/wiki/Cacciata_dei_diavoli_da_Arezzo (2024, October 4), Wikipedia

    We chose cities and regions that had somehow evolved at the time as independent entities, which is, of course, a new historical feature that emerged at the time. So the map of Italy is distorted if compared to modern projections because most free towns were around central Italy, so that part of Italy is wider, and as the south of Italy at the time had very few independent towns, it is shrunk. Also, in several maps of the time, the upper part of the map is not north but East, and that fit the user interface orientation of the game, so we adopted it
    Game Description Image
    Source: Sailko, CC BY 3.0 , via Wikimedia Commons

    To you, which Italian towns are the most iconic and should have their own battle map and buildings? Feel free to comment your suggestions on Steam or share it on our Discord !

    The next dev blog will dive deeper into the gameplay mechanics and is planned for next month!

    Stay blessed, heretics!

    - The Becoming Saint team -

    [ 2024-10-25 13:57:45 CET ] [Original Post]
    Humor and units in Becoming Saint

    Heretics,

    Our second dev blog is centered on the humorous aspects of the game and how units are part of the narrative as representation of society but also part of the gameplay with their unique synergies.

    Humour in tragedy


    The players situation in Becoming Saint is overall tragic, given how easily you die one of the possible horrible death: hanged, burned, beheaded, or thrown off a cliff. This harsh reality actually creates an ideal context for humorous details and content, very much like the Black Knight in Monty Pythons Holy Grail:

    While Becoming Saint has the appearance of a game of conquest, your army is composed of the poorest and persecuted elements of society, in line with the principle of the last shall be first, and the first last. In the units design and animation, even the most pompous types, like cavaliers, have been given a cardboard-like representation of their might.
    Game Description Image

    And even more absurdly, your true career, of becoming a saint, starts with your death.
    With these contrasts, we hope to have achieved a form of ludo-comedic consonance between tragic destiny and the paradoxical human condition.

    Medieval setting, contemporary issues


    Becoming Saint is not a satire of medieval Italy; we dont intend to tease medieval society and beliefs; the absurdity of the life and events that you lead in the game is perfectly contemporary; it concerns just as much our way of living as it does theirs; it's more at an existential level. There is quite as much paradox in contemporary life as there is in medieval times.
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    The main goal of the game is to live a life so impressive that you will climb the career ladder to become a saint in the shortest time possible -after, sadly, your passing-, but mainly for the kind of game it is, you should focus on survival, and you can't survive without your devoted Followers.

    Tell me who you go with...


    There are 16 units that may follow you and 14 units that you may find protecting towns, each of which may have 3 to 4 different levels. Some can be female or male. Each unit attacks one of three possible features of other units (energy, faith, or courage), they can have a special form of persuasive attack against other units and may convert in synergy with different units. For example, naked fanatics and naked-foot beggars clearly should have some synergy in their conversion efforts, as you probably guessed!
    Game Description Image

    What inspired us in creating these Units was our study of the lives of St. Francis and St. Chiara, which mix fanaticism with humbleness, and they consistently focus their efforts and message on the most destitute elements of society. As for the cities, Italy in the 14th century had towns exploding in a rampant and expanding new form of capitalistic and even financial production, and this too is represented by the units in the game.

    ...and I'll tell you who you are


    Without spoiling too much, lets say that the units that follow you are compatible with certain political choices that you make. So for example, your relationship with property and money will determine if naked feet fanatics will follow you or not. Deciding whether to convert towns controlled by the Popes bishops may determine whether you are the objective of the next crusade or an ally of it.
    In gameplay, your political choices influence even how effective your cursing and blessing are in the heat of the confrontation in town.
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    Stay tuned believers, we will soon come to you with news and holy content!

    - The Becoming Saint Team -

    [ 2024-09-27 14:57:58 CET ] [Original Post]
    Inspirations and goals in Becoming Saint

    Heretics,

    Our first dev blog is about all the inspirations we took to give life to our game whether in literature, videogames or paintings... And how it gave shape both to the art direction of the game but also its mechanics and core gameplay.

    Games that inspired us


    We love simple tactical games, like Bad North and Tabs, or even Into the Breach. We always wondered how these games would be by adding in some way a narrative layer integrated with their wonderful mechanics and design; a layer that is not just a bridge between battles but that has an influence on the mechanics. Also, we are fascinated by autobattlers, like Despot's Game: Dystopian Battle Simulator. We like battles in small grids, as in Banner Saga and Into the Breach. So Becoming Saint is inspired by all of this but also with a quite unique touch.
    Game Description Image

    Medieval inspirations


    For the content style and characters, Pino -our art director- studied extensively Italys 14th-century iconography and earlier medieval styles, and also the large source that are illustrated manuscripts. For the combination of 2D characters and 3D settings, Bad North was a very cool inspiration.

    The main references for us are Umberto Ecos wonderful novel The Name Of The Rose, Monty Python's Holy Grail and Life Of Brian.
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    Goals in Becoming Saint


    The main goal of the game is becoming a saint in the shortest period of time after your death, or even during your lifetime - but it is a very hard journey. The more impact you make in your lifetime with your conversion skills, the more likely that youll become a saint quickly.
    Game Description Image

    This is also inspired by the events of St. Francis's life and death, where his very disturbing set of beliefs from the point of view of the Christian Church as an institution (and also the Franciscan abbeys) led to his quick canonization after death and rewriting of his teachings, so to make it compatible with extensive power and richness.
    Game Description Image
    Well the idea is that starting as a destitute heretic preacher, talking to the most poor and marginalized parts of society (poor peasants, lepers, sex workers, persecuted witches, naked hermits) your chances of conquering a large following and not being immediately destroyed by the powers that be (be it the Church, the Emperor or the merchants and banks) are slim. Therefore, this is a game of trial and error, somehow nondeterministic, where a combination of persuasion through whatever it takes, subtle political choices and just luck may get you far.
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    Themes


    The game is unique in several dimensions:
    • The union of a political/sociological game of choices that dynamically generates a sort of army of destitute people
    • The notion of battle and conquest turned into a confrontation of persuasion and determination
    • The tragicomic tone and themes; spiritual belief as a source of rebellion instead of a tool for conservation
    • The mix of autobattler features and real-time tactical management.
    Becoming Saint is a quite unique kind of career, that lasts after death. Hereticism has historically been linked to class struggle, and playing, mocking, and rebelling to power are often connected attitudes that wed like to encourage!
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    Stay tuned believers, we will soon come to you with news and holy content!

    - The Becoming Saint Team -

    [ 2024-08-30 14:53:41 CET ] [Original Post]
    A new faith has arrived: discover our game Becoming Saint!

    WATCH OUR ANNOUNCEMENT TEASER TRAILER


    Were proud to introduce you to Becoming Saint, developed by OpenLab and published by Firesquid!

    Storyline and Narrative


    Play as a young woman from Assisi, in medieval Italy, setting out to become a preacher. You start with a small following and will pick from the vast array of heretical beliefs of the time to define your creed and try to convert one small town at a time.

    Gameplay


    The game loops around conversion battles where you can pick a fitting set of units required, deploy them within the chosen town, and then the confrontation begins! You can change units actions to reach your goal and turn the non-heretics into your cause.
    Game Description Image
    Adding counties to your domain will grow your power, resources, and influence, you can then pick in a wider spectrum of behavior and political choices, eventually changing previous choices that influence your evolution, leading to greater power and personal triumphs as well as setbacks.

    Join our followers and be part of our community of believers:Discord Twitter
    And support the game development by adding Becoming Saint to your wishlist:
    https://store.steampowered.com/app/2643010/Becoming_Saint/
    Stay tuned believers, we will soon come to you with news and holy content!

    - The Becoming Saint Team -

    [ 2024-07-18 17:58:51 CET ] [Original Post]

    Minimum Setup

    • OS: Ubuntu
    • Processor: Intel i5 4th gen.. AMD Ryzen 3Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia 450 GTS / Radeon HD 5750Sound Card: Not required
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    Piczle Cross Adventure
    Piczle Cross Adventure
    $0.85
    -91% OFF
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    MacGameStore

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    INDIEGALA

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