




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hey believers!
On July 15th, you will start your blessed journey towards sanctity, but that kind of pilgrimage never comes with a guide, does it?
Do not panic, Saints in the making, as we cover your back with a celestial FAQ to answer any questions you may have. Lets all march towards the release with our pockets full of bread![img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXf3gn39EsrJlBfLgytmgzhV60Yj9EoBKt24V1j4-e3o5Ml4KSgRzB2BYA6rtUlkd4-mqJyBgpwKpkYfbvKRHx-uDvGWtDdvWTIQopxLVoIkqUBPckq3QVL1obF2P9le-Gcqu6SInw?key=IUM_PC1szWqY9qtFNYvYdA"][/img]
You know you were born for something greater, and this greater can only be achieved by spreading your holy words to all of 14th-century Italy. The title is self-explanatory, but to become a saint in the shortest period after your death, you will need to face many challenges. The more impact you make in your lifetime with your conversion skills, the more likely that youll become a saint quickly.
To achieve this goal, you will need to convince people to follow you and spread your movement by converting towns to your beliefs But you are not the only one grasping for the peoples faith, as other powers in place will challenge your authority Or use you to their advantage.
[img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXeP_LFPV-c7kgYNqhBUcqyQyXjvG8Xqq4Zz68pqRylyNBsF8uQp52vCDFa0zk6D9kDOdAhpuBzLBCYMJ1-ZA4CUy-ukS8D9Yj_6nc_LfXyuLNvAroR4eeJdWeF5Lbm17fTrXjsGNQ?key=IUM_PC1szWqY9qtFNYvYdA"][/img]
In Becoming Saint, you will have access to:
10 different personalities based on in-game choices, will you stay true to yourself or swing from one side to the other?
50 different chapters of rules and decisions about your movement
16 different units based on your personality and political choices, each with their own strengths and weaknesses
A map of Italy with more than 40 Italian cities to convert
Battlemaps that have different environments depending on which city it is, diverse at each runtime
Various enemies and bosses that will challenge your forces
Management system of food and charisma to keep the belly of your followers full and their devotion to you intact
Random encounters that can bring good fortune or bad omens to your movement
A training mode to let you practice your strategy and units' synergies before going into a real confrontation
And more to discover!
[img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXeKv4vJKaBLME6xEME0XJ331oZYrQ9R-OAQUFY2ikG3YE0Zov_AcrZPs66Fi_Qs-aF9u3vxlGNNT1f1AVvKlhOFs0Rd3yA0RZTxBUeX_0IoOcmqkgi41ymh4s8gGjIL9dRXhsLC?key=IUM_PC1szWqY9qtFNYvYdA"][/img]
The game has some autobattler mechanics during combat when converting a city. You can choose between two modes for the control of your units:
The Autobattler Mode: in the Autobattler Mode, the units move by themselves and you can let the flow of the battle follow its own path
The Manual Movement Mode: in the Manual Movement Mode, you will have more control over the units placement and how they move on the battlefield
[img src="https://clan.cloudflare.steamstatic.com/images/45110870/8dea6063b511df7085b7764e78994008b2d9e003.gif"][/img]
[img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXdKJNdQeS8DNucSPfQkqv8ojEBAuM6wFygJE5bWiV7KTExjwZ1JjEBi65T7SOo4pBNvbN0Ja5IyqBnpBP30f0a70v2FHhZbas2qggIJ4EzFBBdPo_JpTpK5Yry55rU5_WLlbDwOBg?key=IUM_PC1szWqY9qtFNYvYdA"][/img]
The game will be available at launch in 13 languages:
English
Italian
French
German
Russian
Spanish
Ukrainian
Japanese
Simplified Chinese
Traditional Chinese
Indonesian
Korean
Vietnamese
[img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXeB1wIvQedYZoRVQDWfIddX5jKi7y_epHjETLgI_uSUc_CbWsMF-zf1z70m3NT4BwYVlnMjDiP3MlAaP0wJwfkfCl5zieD8OEgIm-8Rb8M-XjzY_43oYy-eETPk6PCmujzj9og7AA?key=IUM_PC1szWqY9qtFNYvYdA"][/img]
The game will cost 14.99 USD/ Euros and 54 RMB, 249TWD, 65HKD.
There will be a 10% discount during the 14-day launch period to celebrate the release.
The game will also feature a Supporter edition with an additional skin for the game, hi-res art from the game sources, soundtrack, and more!
[img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXeH1Xsn2uiiworE5PLUQwuYRwI9KqxNm4vtQ2T9aM0iXyBoicmtYvzw2MWPhb_xr_cH1jBaQG051ANlmcWUzXgcIpwp6dsNU44TS42IZozemy1U8kh4MPaBP8o46mHdlYsb60JoYQ?key=IUM_PC1szWqY9qtFNYvYdA"][/img]The game will be available on PC on Steam (Windows, Mac, Linux) and will be playable on Steam Deck.
We might explore in the future other platforms such as GoG, Epic, etc
The game will also be ported to Switch and on mobile a little bit after the PC launch.
[img src="https://clan.cloudflare.steamstatic.com/images/45110870/607daec81aba7684102131f7d8e7241bb0203fcb.gif"][/img]
[img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXfgP1mv10TAC3-h5KrTBoRCRiDkFpMhr9dAYpFkIqG2iRRbhDyZVeQMj2kTbyFGn0hoxnaVEoM2jj4G5V7EcDVQI81bPzFLQmOrT2EKb5Q4PkAins33DAYo7EhatItQSdfE_VIuJw?key=IUM_PC1szWqY9qtFNYvYdA"][/img]
The game releases on July 15th.
[img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXe7FsvWQR1QT0RxRTbLSfpGa7OlM7BjJ85zFuFPrSp69b5f5n3mRCmZF3206BpTcXluoD0AZdP0qsGutRbizsPxv5r4CwYG9kIcDr7ToYVU8WDHN1x-YLN6emVGhyAKv7IVCvlT?key=IUM_PC1szWqY9qtFNYvYdA"][/img]
Becoming Saint blends quick strategic battles with narrative layers. The game evolves around themes like society and religion with a tragicomic narrative where each playthrough presents different moral, cultural, and religious choices, leading to various outcomes. While the themes are serious and some endings are tragic, theyre all laced with humor. Youre also be part of a rebellious movement in medieval Italy, facing historical figures like the Pope and imagining how you would have thrived (or fallen) at that time period.
The combat system is also semi-automated with more or less guidance on your units depending on the playstyle you enjoy more, offering a variety of synergies and tactics in confrontations.
This combination of narrative elements and strategic battles leads to new challenges as each personality offers a set of units and synergies, giving a replayable aspect as each path to sainthood will be different depending on your choices.
[img src="https://clan.cloudflare.steamstatic.com/images/45110870/25a6f2a7eba26f1e334cce3c1c8b9eb79fe1e290.gif"][/img]
[img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXf7BFVgXUhMtUCj_oCzT26O2IGIWcIlBCEWQ5g-qzx13Bskv-qbIAgd4lT_G_7m93RIiyb6gXgzxWbXKTcrrgCcwf2fgQ7kPYfoPd5vkGjsR767uQ1yVWw2k2yoOMsNLHXEPBM2?key=IUM_PC1szWqY9qtFNYvYdA"][/img]
Simple tactical games, like Bad North and Tabs, or even Into the Breach inspired us to create Becoming Saint. We always wondered how these games would be by adding in some way a narrative layer integrated with their wonderful mechanics and design; a layer that is not just a bridge between battles, but that has an influence on the mechanics. Also, we are fascinated by autobattlers, like Despot's Game: Dystopian Battle Simulator. We like battles in small grids, as in Banner Saga and Into the Breach. So Becoming Saint is inspired by all of this, but also with a quite unique touch.
You can learn more about our inspirations in our dedicated Steam News:
[dynamiclink href="https://steamcommunity.com/games/2643010/announcements/detail/4279069370774912108?snr=2___"][/dynamiclink]
[img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXda4w-B42uvqIN8qAxeN2w-HXID8uMobJfKcd7kwIJqYoeOCPp-tdq0r1S1GAp4a937vHb-ilkO3m22EG7yBNRuWNzaPgLLByOBtGKwCQNB2J8fRM3qRIVarE4UenmO5s8bsTyG_A?key=IUM_PC1szWqY9qtFNYvYdA"][/img]
The game features a large fonts option that enables larger fonts in the games user interface.
The game is playable with just the mouse, or the mouse and keyboard, or from any PC/Xbox compatible controller.
[img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXeG320hGpTbmkSBVXziN-dDczB-ELMLz2_7sgPGHO7r1b4DFW37iDstXmlLtcmxBsAixDZx9LvRXmYFNv4vHv8HHzDAWHLB1T74oXt3Mo1jIqXL0-avqA70ib8dHIJULlLWRxW2OQ?key=IUM_PC1szWqY9qtFNYvYdA"][/img]
Open Lab is an award-winning Italian independent studio and design agency founded in 2001. It works in multiple media and creates narratives based on popular culture themes. The team explores new narrative applications under strong artistic directions (Football Drama, Roller Drama). Becoming Saint merges an evolutive narrative and socio-political themes with a tactical medieval game of conquest.
[img src="https://clan.cloudflare.steamstatic.com/images/45110870/92eee874b74cbf049c0d90067386241dad8a1c71.gif"][/img]
We hope we've answered your questions regarding the game. If you still have some left, feel free to ask them in the comments or on our Discord (and if you'd like to chat with us about your pets or favorite games!). Have a great day, heretics, and see you in two weeks!
Stay blessed!
-The Becoming Saint team-
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