Localized and fixed some UI elements of stations Changed the priority of repairing modules in the station (the most broken ones are repaired, starting with durability and not the structure) Slightly reduced damage to stations Station storage is now available as a button, bypassing the entry into the station UI (if you have the rights to put / take) The visaul size of asteroids is now not so much reduced at small values The size of systems now takes into account space objects such as portals or storages The very edge of the outer c2 sector has now become even stronger - you can find suitable locations for farming there Slightly sped up loading into the game after entering Added a hive in c1 for resetting skills Reduction of reflection by energylith has been increased from 30% to 35% Upon registration - your account is now immediately saved and enters the game Fixed a bug with a drone after an auction that could not be used Fixed a bug when canceled quests still counted their "completion", and therefore quests with delivery removed resources even after cancelling them Fixed color discrepancy with reality for improved devices (green 110% repair, green 120% size) The HP threshold for ships to take off from the number of players now grows not from 2.5% per player, but by 5% Acceleration of mob respawn from players in a group was slowed down by ~30% to 1-5 players, and increased by 25% for 6-10 players Acceleration of respawn now does not work instantly, but after 3 minutes from the player's entry. To avoid situations where a passing player could contribute to the destruction of another Ships taking off from planets no longer "neutral" for 5 seconds, but 2 (adaptive bots have no delay at all) The chat window has been expanded, and now there are two rows of chats if there are too many of them (especially convenient with a hidden local list) Chat tabs no longer close if you select the language again in the login Chat tabs now load the entire chat if they are selected (and not just the system language)
[ 2024-08-18 07:47:55 CET ] [ Original post ]
🕹️ Partial Controller Support
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Endless dangers of space open up endless opportunities for development:
- 5 starting factions to choose from
- Raids, bosses, wars
- Economics, trade, market manipulation
- Asteroid mining, smelting, crafting
- Simple but at the same time complex system of modifications and interconnections of ship sub-systems
Many systems
Hundreds star systems await exploration and colonization. In remote reaches of space, wormholes occasionally open into unknown sectors, where both dangerous enemies and huge loot can be found.Soft PvP
You do not lose equipment if you are destroyed by another player or NPC, only items that were in your cargo hold. Thanks to your personal fighting skills, you can overcome even strong opponents. And to prevent constant murders, you will be protected by patrols and military personnel in their systems, while the sectors themselves are divided by strength, preventing strong players from approaching weak ones.Stations
Create your own flying fortress. Engage in trade and collect taxes for the use of station space by other players. Factories, shops, mining facilities, warp gates for long-distance flights - dozens of different buildings will make the station even more useful. In addition, stations are necessary for the colonization and terraforming of captured planets or the construction of space megastructures.Modifications of equipment and ships
Spaceships are a platform for installing weapons, systems, devices, and drones. Ships are upgraded using collected resources, allowing you to choose your development style.In addition, each race has its own unique pieces of equipment, and their ships have different strengths and weaknesses: shields and energy, speed and repairability, damage and armor, hull and regeneration, and many others.
Weapons and systems are easily transferred between ships. Therefore, it always makes sense to strengthen your favorite equipment.
Weapons can have module slots. Hundreds of different effects allow you to make each gun unique and adapt to any battle scenario.
Cooperative game
Groups of players are needed to coordinate boss battles and clear out certain locations.Many players unite into clans, which simplifies access to stations, storage facilities, hypergates and all other clan property.
- OS: Ubuntu 12.04
- Processor: Any Dual-coreMemory: 1 MB RAM
- Memory: 1 MB RAM
- Graphics: GT210 / Radeon HD 3300 with 512Mb VRam
- Storage: 175 MB available space
- OS: Ubuntu 12.04
- Processor: Any 4+ coreMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: Radeon R5 230 / GT440 with 1GB VRamNetwork: Broadband Internet connection
- Storage: 200 MB available space
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