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Now when you try to equip a gun when you don't have enough CPU - it will show you how much is missing When you select a person to whom you are writing in private - you will be clearly shown a selection of it "Account is offline" is now written directly in the window with the selected player to whom you are writing Descriptions on the deflector, energylith, smole guns, aglu and the "Ignite" effect have been updated When opening windows for upgrading devices/guns, you will be shown a possible selection of items available for upgrading on the left side A new method for updating inventories has been introduced, which will improve the visual updating of items when they are removed/added/changed. Report all windows that do not have instant synchronization with your main inventory The window with quick drone activation is now synchronized with the player's inventory Espionage (and any quests with specific conditions) are no longer shown in the available ones if they cannot be taken in any way Fixed the sizes of new sprites as items in space Fixed some inventories that worked strangely after the rework Fixed a bug with the impossibility of landing on planets selected by the quest
The auction now shows the cost of disassembling a weapon if it is modular Added the ability to transfer rights to the station to another person (your rights are reset) Now it is possible to destroy station modules if necessary (available only to the main administrators of the station) Added a plate to the modularity of guns, which means the "value" of it cost (for a better understanding of why the price of repairs is growing so much, and why repair modifiers are so important) For a better appearance of the panel, the effects are depicted on a smaller devices on the left. The plate itself is now above any designations of improvements
While all ships have the same evasion ceiling - the maximum for ships of corsair-type has been increased Added tutorial for "navigational assistance" If the player somehow completed 1 tutorial among 3 in a row, and somehow exited the game / changed the window, etc. - the following tips will not longer disappear, but will be displayed upon reopening Now in the achievements you can see which achievement is selected right now (like in quests) Fixed: Incorrect display of reputation as a reward in the quest Attempt to put a system / navigation in a slot that are not supported - lead to a crash Absence of mobs in any simulations Faction systems in c3 did not give a navigational increase in speed (excluding pirate systems) Description of afterburners and navigation assistance Interaction with a destroyed station Ability to collect taxes / rename a station / change access without a working central core of the station Incorrect display of durability for items in the inf.store supply window Inability to display the last 8 new tutorials, as well as their sequence and location Text for pirates at registration
Due to the unespected data loss of the server (malfunction of disk), following buffs will be available for the week (as for 2-3 weeks of progress): +100% exp to all +50% to any item drops (x1.5) +50% ore (don't underestimate the +25 to mining skill)
Fixed the lack of description of the effect of reducing critical damage Fixed the inability to buy a new drone. It is also added to the drop lists of mobs Added a condition in text for the achievement "Rogue Servitor" Added a missing sprite of the Flow in space Fixed the accounting of reputation for ships (visual) in the donation store Fixed the requirement for credits from the operators of the station where the repair bay is located Fixed an error that does not allow writing in the local chat after generating the 2nd generation of asteroids Kiuna laser now inflicts a destabilization effect that can be combined with normal destabilization The guide arrow no longer goes beyond the screen Removed carriers from the donation shop Added more windows to close from ESC Hint "where to fly" added to quests with the type "use of an item" Added a new espionage quest Added a new line of caan quests for 8-12 lvl
Repairing a ship from the repair bay at the station breaks the bay a little now The basis for effects and damage to drones has been reworked. The restriction on redirecting to each other for defenders for damage that is less than 25 has been removed Glimmer received 20% resistance to critical damage, but lost 60 hp Guardian, as the only drone without guns, received the ability to prevent negative effects that hit the ship with a chance of ~15% (the effect increases for each projectile that hits the drone, but less and less is added each time) All organic drones can now be repaired with mechanical devices (half of the power). Descriptions have been corrected A new drone has been added - "Flow". This is a utility drone that gives 2 energy generation The quest for installing satellites from the hostile faction has been reworked Added new quests for caan and xeno that are better suited for low levels after sector 1 No longer tries to repair/restore the ship if you have full health Absolute armor is now displayed when buying/upgrading a ship as a stat Increased reward for the delivery quest from c2 to c3 Increased rewards for daily quests for killing mobs and gaining reputation Decreased CD for daily kaan quests Added 1 hidden achievement A line has been added to the warning about disabling tutorial (strongly recommending NOT to turn off training), due to the fact that all people who turned off tutorial then do not know what to do, or ask questions that are written inside the tutorial Added several panels with tutors Added the ability to buy profile icons and some ships in the donation shop Fixed the impossibility of throwing effects on the Engineer Fixes target selection with attack block Fixes the mechanics of "revenge" Other fixes
Orbital gun of bastions have been slightly changed, as it was impossible for ships to dodge their attack if the bastion was on the opposite edge of the system from where the group of players was standing, but when the player himself was inside the system (the ability to fly out of the radius while inside the system should always be at standard speed) Angle of attack: 12.5 => 11 Preparation for a shot: 5s => 7s Cooldown: 30s => 40s Energy consumption: 50 => 200 Also, so that bastions do not pose a huge threat inside the system with devices - their radar (when using devices) is significantly reduced (by ~2.2 times) Additionally, the projectile now has its own tracer effect (new effects for bullets and other in the future) "Audibility" of the shot can now be heard throughout the system Acceltor - energy consumption 2 => 1 All accounts above level 11 were checked for errors in quests not allowing to get into c3 - fixed if any On phones now increases the target selection close button Target selection on PC is now closed via ESC Error fixes
Fixed a bug preventing others from picking up personal drops after a minute At the request of players - personal drops can now be picked up in a group Fixed not taking into account a person's reputation when displaying prices and withdrawing credits for moving an item from storage Removed a bug causing broken TCUs to drop from mobs Reputation needed for ships has been redistributed in accordance with the current meta Now each account can save the order of devices differently (how your devices are positioned) Added a visual indication for burning from stars and from damage from the edge of the map Station logs have been increased even more (up to 250), and now also have a difference in color from actions. Also, item movements now stack by quantity, thereby further increasing the number of possible logs Heavy interceptors received more cargo hold, while scouts lost, equalizing in the final cargo hold The interceptor branch was slightly redistributed for the factional difference in stats Chat became more lenient to scrolling down from new messages. Now, with new messages, auto-scrolls only when the player is in the first 5% of messages (it was 20%) A bug leading to receiving extra slots for guns/droids, etc. has been resolved The way moderation works in the chat has been reworked, and new functions for moderators have been added Multiple minor bug fixes
Auto-completion of quests now occurs from the personal race of the player (no Omolean faces for Medramills) The price of restoration slots after 1 slot has been reduced Fixed a bug that did not show universal quests for the player (quests for killing bosses, for example) Fixed an incorrect display of the planet-position of quests when selecting them if they have variations (a person in a Vortex was shown quests located at Council) If your achievements are somehow broken - now they will be automatically corrected (shifts of planets / systems / mobs) Fixed a bug that did not allow you to complete landing achievements Added visual indicators of levels for reputation Added the long-awaited station log for station owners: Available only to operators or station administrators Allows you to see the last actions performed on the station Does not record actions if the main command center is destroyed/broken Fixed the basic role for members of the clan players (previously all those who entered were leaders) The clan members tab now correctly displays the ships of players who are not online Removed the hint on sortings where it was not required Now when dealing damage to droids with a Metacontroller - their damage displayed as damage numbers for all Personal drops are now attached to the player who obtained them for a minute Adaptives are even more limited - they no longer collect anything. Good luck in battle :) You can now click on the drop under the main ship The last problems with the CPU on the ship have been fixed (removing the CPU did not remove the guns, when changing skills - the CPU was removed twice) Approaching the stars now ignites the ship Phaser damage in a group is now two times lower for allies Station operators no longer pay for processing in refinery Just like In'Nephile, the Locust in Holin is temporarily open to pirates Carrier protection from droid-block damage has been reduced: 50% -> 25% Temporary hyperdrive failure from death has been removed The hive in Van'Orok has been replaced by a storage Script locations have been added for the arena (the ability to complete story quests without reading the text and imagining, but literally participating in the battles of the past) The Brotherhood of Corsairs is now on unfriendly terms with the Supreme Council The cost of a jump for ships now takes into account not its health, but the ship's tier Corrected various errors and ambiguities in the jump when a bridge could be formed, but at the same time the confirmation of spending credits or warp without tax was missed Improved interaction with jumps at stations. Now the window is more complete and with more information about where the person is moving Added access to stations allowing you to prohibit a jump if there is no energy at the end station to form a bridge, or when a person does not have enough credits to pay the tax of the end station Fixed other minor, multiple errors
Filter by devices now includes engines Fixed profile-saves breaking at entry Removed death tax. In return, all items in the inventory now break by 1-3% when killed in s3 (reduced by stats that help with breakages) Temporarily removed the impossibility of landing on Nephil planets for pirates Unique mobs received protection upon death Fixed twitching of the military when attacking Phaser no longer deals damage to players in sectors where PvP is prohibited Fixed incorrect application of reputation in some cases Fixed a bug related to the achievement for the reputation of your faction Any positive changes in reputation with your alliance (under which the player) are awarded x1.5 more Fixed a bug with the passivity of mobs after an attack if you have a good reputation Achievements that cannot be done after the first sector are now automatically completed Fixed a bug due to which only 'merchant' bots were engaged in trading. Since now both civilians and nomads can trade normally, soon in sector 1 there will be products that were previously in short supply Now even the Council and Vortex factions can use the race quests. Vortex - pirates and their own, Council - all game factions except corsairs and their own
Window of the orders is now correctly scaled like the other 3 recently added windows Fixed a bug with the lack of display of order time Fixed a bug with wearable items, in which the price of their repair when selling was counted twice (which led to incredibly low sales rates for a broken item) Fixed the rating of leaders in piracy (it counted mobs that killed player) Incorrect respawn in neighboring races by faction fixed (Irrians spawned in the red systems, and Anids in the blue) Now shows the correct jump price with the calculation of the bridge, if it is possible
Storage limit removed (but item quantity display left for general information) (credits for levels issued) Fixed a lot of errors related to ship restoration Fixed price of items that could be sold to a store that had a huge shortage of them, bringing profit out of thin air (selling for a higher price than buying) PvP block by sector no longer applies to arena Fixes to display of quests, as some of the old ones were removed, what caused errors A bridge between stations was incorrectly formed, which led to a standard jump
Fixed a bug that caused a chance to summon even more hunters when attacking them It is no longer possible to land on a station while being an outlaw or having broken the peace in the system and not being the owner of the station Each aspect of devices cooldown now adds not 10% to repairs, but 15% Failed delivery quests now immediately update the credit count Broken station modules no longer work if there is power (if there was a broken hangar, it could be powered and the ship could be changed) Station batteries can now store more than their maximum, but energy will go away with 1% of excess per second Added two new hidden achievements The number of achievements is now shown inside the window with them To simplify the search for broken things - the button to repair the item no longer appears if the item is completely repaired. A button for returning to login without re-entering the game has appeared in the settings Shift now allows you to quickly put the system/navigation in a non-standard slot without moving the mouse Phaser finishing off now counts as a kill with all the accompanying Other fixes Visual edits
Changed the appearance of ship modernization Improved the visuals of the device panels Added a long-missing sprite of the Xeno infiltrator Added the ability to directly warp into the system, bypassing the "punched" paths of other warps. This method of jumping requires more energy, and also has a terrifying spread, which increases the further from the station you jump, as well as between sectors. Be careful - you will be thrown into a random point in the system, where you can die very quickly Now you can set a block on a random attack on your own, in order to avoid missclicks with the subsequent departure of the military. Enabled by default Recycling now shows the order time requirement in advance Added a button for orders directly to recycling Changed the price for recycling, now takes into account the result and not the raw materials Any aggression towards hunters adds aggressor to the list of violators Added the ability for testers to switch to the second server instantly without downloading the client Quests can now be distinguished by importance thanks to their icon Now you can see the countdown of quests until they appear in the completed ones Fixed a bug where it was impossible to immediately take two quests after a cooldown of them (disappearing without taking) Corrections to visual errors in quests (the ability to "accept" a completed quest, the "ability" to complete the initial one immediately) Utility modules are now visible thanks to their symbol next to the size TCU began to give 2% => 3% of the return for each utility drone Added a new item - an energy cell. Allows you to instantly add some energy to the station Added the option to buy "wholesale" in the donation store, which makes the purchase cheaper
Removed the restriction in PvP in Krinul and Ovdar due to the existence of hunters Restriction for landing from "Outlaw" status now lasts only 3 minutes from any last incident (so you can hide or flee to transfer pirated goods) Also, over time, hunters will stop waiting for the player when he is offline Killing a hunter now resets his target (so he will not chase you anymore). Thus, successfully killing a series of hunters can get rid of the tail, or at least from weaker ones Fixed several issues with their AI
Completed quests have been reversed in order Now confirmation is required to follow links to avoid accidental clicks Added buttons to test the sound when changing it Made the ability to normally tax all station modules and configure them Changed the method of taxation at the station - it is now universally the same on all modules and can be configured separately The appearance of changing the minimum energy for work has also been changed Significantly increased the capacity of asteroid fields, slightly reduced the regeneration speed The maximum asteroids in c3 is now 600, not 500 Significantly reduced the consumption of asteroid depletion by the station The number of asteroids in minerals and organics has been reduced by 15% Players in the same system but not same location are no longer considered for accelerating mob regen Fixed turning on the repair panel for items from the planet and updating the panel Fixed the failure to save the camera speed Fixed a crash when entering quests UI edits
Protoshield resist increased from 20% to 30% Energylith now gives 2 times more resistance (5% => 10%) Updated description of droid-damage effect Asteroids in c3 now have different numbers of asteroids Auction 2 and 3 sectors are connected now Modules that reduce CPU to the medium inclusive - became utility modules Junk became lighter by an average of 30% Stat editor visual updated (now you can see the maximum of stats) Improved visuals of some space objects Added viewing of completed quests Added hyperlinks to social resources Completely redesigned the processing (refine) method that was before. Now it is one (based on the old station-process), and not instantaneous. Based on the new mechanics of "orders", in which any processing process will go into production for some time. The power of catalysts now gives not only an increase in the resource, but also a decrease in the processing time The use of hotkeys has been fixed, as well as old problems with the "shift" of numbers on guns or simply skipping numbers Fixed the passivity of bots in the arena Fixed the problem with the inability to take a ship from the station hangar when the minimum energy of module usage is above 0 Station operators no longer pay for warp passage Minor changes
Multiloader and Overloader modules received 25 CPU in consumption Added 2 new hidden achievements Now the reasons for a mute or ban for a player are visible Continued fixes for freezes Final fix with gaining/losing speed
Any thermal explosion from smole now continues burning time depending on resin viscosity Phaser blast now has the same chance to trigger as Aglu from bots, and they also do not try to use it if the player already has the Ignite effect Protofield damage has become separate in appearance from direct pure energy damage No longer transfers HP to energy after each shot at protoshields - damage now immediately influences the energy Self-damage now also immediately shows all changes in hull Protoshield no longer consumes 80% of energy for damage, but has a resistance of 20% (so that together with additions to resistance will give more protection in result) Energylith now gives 5% resistance to protoshields Deflector received 2s duration Reinforced plating received 1 absolute armor Absolute armor now requires energy to operate (0.5 energy for 1 damage) Monitor branch of medramills lost some of their shields, but now they have more innate energy generation Ironclads received 15% anti-corrosion armor Added a portal cut with a tax through part of the 3rd sector where only battleships and cruisers fly Added a setting for camera speed Monitors/ironclads of some factions did not have a list of drops/equipment - fixed Fixed a bug preventing merchants from reselling items in stores to replenish supply stores Attempts to remove a strong server lag every few minutes Fixed a bug causing incorrect ship speed when using some devices Fixed incorrect display of ammo prices Drone repair in info panel are no longer shown at full HP Visual fixes
Thermal damage now has a separate damage color Fixed a bug where the initial explosion of smole on a ship dealt half the damage The map now shows the true strength of the system (without taking into account the size of the system) and the approximate size of the system The color of the vortex systems can now be distinguished from the supreme council Verdan was captured by the vortex Bot regeneration speed now takes into account any players Clan fixes Also, taking credits from the clan is now possible, changing the entry price and changing messages for recruits too
The cost of creating a clan has been increased to 1M The clan viewing window for entering has been completed Clan-related changes A display of actions with the auction has been made - now it shows any actions with your lots at the auction (purchased, outbid, ended, etc.) Changing keys on active devices now immediately changes their letter in quick interaction Fixed a bug where reactive armor reduced all kinetic damage Fixed a bug where crystal plates gave energy for any damage
Added clans (many features not ready yet) New options added to settings Added ability to change hotkeys Phaser shot now also applies ignition to the ship Reflector can no longer be activated under effect protection (energon) Energy costs for activating drones by carrier increased from 50% to 85%, and by supercarrier from 40% to 70% Brigs in general received 2% shield and 2 armor Carrier lost 2 energy generation, supercarrier 3 Bots no longer take off with devices on cooldown Modular drop in c3 is now 5% more (the overall chance decreased, but given the more frequent drop of guns - the total number of modularity increased) Drop of cheap items significantly reduced Drop of expensive items significantly increased Drop of devices (as part of the total) decreased, which led to a jump in the drop of guns Increased active wear consumption of station modules during their operation Slightly increased damage in space for stations Station modules are now repaired not to 95%, but to 99.8% Improved ship quality Minor changes and edits The next update will address issues with locations in c3, system sizes, movement speed, refine and quests (especially on start)
Transfer of credits within the system is now tax-free Collection of taxes from the station is now common for all modules - in the settings (Collection that was at the warp - removed) Added sprites for boosters Now shows if the skills required for the ship/engine were removed while editing them Added sorting of modules in the window for their creation The last dropped items now have a lower chance of dropping again The principle of operation of modules for reducing the required skills has been reworked - they are no longer limited by the gun itself, but now depend on the installation sequence (if the gun requires 4 kinetics, then the module for -6 will remove the requirement to 0) Added a module for reducing the repair requirement Enhanced modules that reduce requirements
Polarizer now increases from the current armor, not from the base Fixed a bug where the polarizer on the abs. armor did not give it Fixed a bug with stacking the time of effects Fixed incorrect display of effects (Freezing appeared visually when the ship was burning) Added interaction of smole with a phaser - any hits on the ship with ignition detonate the smole, causing damage of the environment. Or detonating the smole with a direct phaser / wave (backlash reaction) Pure metals given out in quests (iron, titanium) are now penalized by 1.5x more The chance of modularity in c2 is reduced by 30% Shortened time for authorization load A lot of small fixes
Fixed incorrect visibility of stats for upgraded devices (reducing the cd increased the cost/size - this was not visible). Also, thanks to this, it now correctly displays energy consumption in active slots Group repair is now limited to 5 players maximum Group repair itself has become 3 times stronger, and now literally strengthens the system as many times as there are people Group repair has been weakened in 1 sector by 2 times Military no longer takes off from random planets Activation items no longer drop from players 10% of dropped loot now disappears The chance of cheap items to drop has been significantly reduced The chance of more expensive items has been increased The guarantee now does not disappear completely, but depends on the value of the dropped item The chance of a t1 pirate drone has been reduced from 25% to 10% of the original The chance of batteries has been reduced by 25% The chance of Gun from pirates has been reduced from 20% to 15% of the original The chance of DroidDestroyer has been increased from 30% to 50% of the original T2 ships in the 1 sector can no longer be obtained/taken in any way Portal to s1 from c2 is now open to all who can pass Achievement for exploring sector 3 has been fixed The Vortex Infiltrator has lost its jump drive Bots with a jump drive no longer use it directly, but to the last point where the player was Visibility of chat tabs that are disabled has been fixed
Stations can no longer be placed in c1 Phaser no longer triggers military by blowing up buildings on planets Boss fixes: Effects were always removed from bosses, although they should have been removed with a 33% chance Self-attack correctly made some guns hit itself, but the boss forgot about the presence of all the others Aglu can now be stacked on bosses, covering more and more guns Fixed the error of increasing speed after each activation of silent mode of Core Overrider Status is now correctly awarded for destroying vortex ships in new systems Many minor fixes
Increased resource drop from all main-faction ships by 30% (and also fixed incorrect drops of some ships) Added many weak caan and vortex systems to c2. Also, the vortex has civilian ships now Bots now spawn not from one planet, but from random possible ones Now shows if there is not enough currency to buy many items Ship capacity is now taken into account even when taking from storage and stations (maximum for taking) Additional information about the item now works on copies of the info panel ('?' icon) The effect of the Production Complex has been increased by 1.5x in terms of ore collection efficiency. Now the approximate reduction in consumption is ~10% Radar resolution has been increased by 2 times The quest for xenocrystals in c1 has been made even cheaper The quest for 3000 cargo hold can now be taken even if there is no space, because it is located above the storage Now the latest quests are shown first in the quest list Removed the error where bots could install twice as many guns and drones than the ship allows if they are given them Fixed the incorrect display of the plate with disabling/enabling auto-selection for Harvester Fixed some modules that could not work due to a strong decrease in max. damage Visual edits
Fixed mob passivity in the arena Added support for Simplified Chinese The purchase maximum is now also tied to the amount of credits and the maximum space in the ship Re-entering the game while in an asteroid field in c3 no longer throws you out of it. But if the asteroid field is no longer there (after a long absence), the ship will be thrown into space to the borders of the system, which makes escape much easier Droids are no longer destroyed forever after a fatal hit. They are completely broken after such hit while remaining with you Medramill battlecruiser now has more energy generation and slightly fewer shields Named or unique bots are no longer accelerated by group regen Bot regen in groups of up to 6 people has been accelerated Visual fixes
Deflector lost doubling of reflection when used by the player Fixed impossibility of creating passwords consisting of pure Cyrillic Fixed boldness of Cyrillic font on misses Updated sprite of the pirate battleship
Donation shop can now be viewed from the very beginning of the game Added support for moderation in the chat directly Afterburners became a hybrid navigation Stats for devices received their own features: Energy: -1.5% energy consumption of devices and droids per stat Cybernetics: 20cp for each stat Mechanics: -1% to the chance of breakdowns (to damage, if the chance is 100%) Biochemistry: every 3 levels gives 1 repair (had features before) Character icons are now correctly shown both at the auction and at the login screen Fixed errors with the visual effects of weapons Fixed problems with the repair bay Fixed the collection of items by the quest more than necessary Other fixes
Quests for keys now require fewer xenocrystals (half) Main quest that requires to destroy a cruiser now needs a frigate Recycling quests no longer require a Caan engineer - they can be done immediately upon arrival in s2 Pirate quests have been reworked with the conditions of the new system layout Mining boosters have been reduced in price by 30% The price of skill resets in the donation store has changed from 10=>1 to 4=>3 The refinery in Holin has become twice as close to the jump Fixed the display of errors during a crash/disconnection to the client At the start, the character now has 5 reset points Skill reset - now also gives reset points (the same amount as accumulated over levels) The total drop of xenocrystals has been raised (maximum drop) by 10% Xenocrystal drops have been changed (fractions = chance to obtain 1): Industrial 0.5 => 0.3 Transport 0.5 => 0.65 Interceptor 0.5 => 0.7 Frigate 1.15 => 2.65 Heavy interceptor 1.35 => 2.1 Cruiser 1.4 => 3.33 Battleship 3.1 => 4.35 Brig 2.35 => 5.08
Localized and fixed some UI elements of stations Changed the priority of repairing modules in the station (the most broken ones are repaired, starting with durability and not the structure) Slightly reduced damage to stations Station storage is now available as a button, bypassing the entry into the station UI (if you have the rights to put / take) The visaul size of asteroids is now not so much reduced at small values The size of systems now takes into account space objects such as portals or storages The very edge of the outer c2 sector has now become even stronger - you can find suitable locations for farming there Slightly sped up loading into the game after entering Added a hive in c1 for resetting skills Reduction of reflection by energylith has been increased from 30% to 35% Upon registration - your account is now immediately saved and enters the game Fixed a bug with a drone after an auction that could not be used Fixed a bug when canceled quests still counted their "completion", and therefore quests with delivery removed resources even after cancelling them Fixed color discrepancy with reality for improved devices (green 110% repair, green 120% size) The HP threshold for ships to take off from the number of players now grows not from 2.5% per player, but by 5% Acceleration of mob respawn from players in a group was slowed down by ~30% to 1-5 players, and increased by 25% for 6-10 players Acceleration of respawn now does not work instantly, but after 3 minutes from the player's entry. To avoid situations where a passing player could contribute to the destruction of another Ships taking off from planets no longer "neutral" for 5 seconds, but 2 (adaptive bots have no delay at all) The chat window has been expanded, and now there are two rows of chats if there are too many of them (especially convenient with a hidden local list) Chat tabs no longer close if you select the language again in the login Chat tabs now load the entire chat if they are selected (and not just the system language)
Localization changes Drone regeneration (numbers) on planet is no longer visible System messages have been localized and doubled to logs In quests where you need to hand over resources (buy/find yourself) it now clearly says "Give" The background of stations is now preserved In the initial quests it now shows the asteroid-belt and the second planet to the player with an arrow so that he can see where to fly Changes in sector 2: Gulduc core systems have been moved to the location of storage Portal from sector 1 now leads to Krinul Verdan, which had a portal from s1, has now become as strong as Krinul Krinul has become stronger than In'Nephile Many systems have been added to the center of the sector and their density has been increased The strength of the bots now diverges in rings from the center: the farther away, the stronger they become (there are no more frigates in the very center) The main factions have founded new colonies near their centers A new Xeno system has been opened - its strength is slightly lower than Gamyt Jager has been reduced in size Removed the bane of all newcomers - pirate/xeno frigates killing everyone and everything on the way to their home systems
Tractor beam is now visible to everyone and not to the owner only Fixed bot regeneration Removed "partial teleportation" when passing through a portal without energy Removed double visual-removal of bonuses Fixed crash when writing in personal trade Fixed crash when opening leaderboards
Added a new module for Quantum emitter Removed an error when the quest took quest items as needed for take out from personally purchased Now newcomers are given 1k credits at the beginning Added a new quest for the beginning of the game in which you can transport goods Now 1 reset point is given every 2 levels If the missile defense did not manage to shoot down the missiles with all shots, it will not go to the full CD Corrected the display and localization of languages during login / registration Bots are now correctly accelerated in repair when there are 2 or more players in the location Planetary repair of players up to level 5 is accelerated Asteroid size in s1 was reduced by 40% Chats are now divided into languages correctly (you can turn on and off individual ones) More smaller fixes
Fixed "random" start of device rollback for players that did not allow activating devices again Added division of chat into languages - you can change it directly in the game in the chat settings For easier passage to the Holin for processing, the battleship and cruiser were replaced by each other by military rank Removed the problem with implicit disconnection of the client during registration Removed the problem with a visually "loaded" account when disconnecting from the login Correctly updates the number of bonuses after transactions (without need to restart client) Now correctly shows when the quest needed for the quest is done Improved interaction with the auction and creation of lots The quest for xenocrystals in c1 has been changed In the future, the problem with the "vacuum" between 6-8 and 12 levels will be addressed, as well as the problem with the difference in strength when moving from c1 to c2
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