Storage limit removed (but item quantity display left for general information) (credits for levels issued) Fixed a lot of errors related to ship restoration Fixed price of items that could be sold to a store that had a huge shortage of them, bringing profit out of thin air (selling for a higher price than buying) PvP block by sector no longer applies to arena Fixes to display of quests, as some of the old ones were removed, what caused errors A bridge between stations was incorrectly formed, which led to a standard jump
[ 2024-12-19 16:36:00 CET ] [ Original post ]
Reputation and Status
- A reputation system has been added. Each game faction now has a personal attitude towards you, as you do towards it. The attitude will determine prices in stores, the possibility of purchases and quests, as well as the ways of playing.
- Adding reputation from actions is not shown immediately - the option has been added to the settings
- Each reputation level changes the purchase price of items from the supply store and ship shops in both directions. This affects the price of goods/ships relative to the alliance under which the store is located. If you have a bad reputation with the alliance from which you buy goods from the supply tab - the goods will be more expensive. The approximate value of reputation relative to price reduction/increase is ~3% per level. In such cases, trading brings not a 2% discount but 1.2%. Buying with the best reputation and 12 trade gives about ~30% discount (as opposed to 24% maximum before)
- The supply store now has a base price of 30% (was 25%) more than the standard price
- Stores no longer sell and do not show goods that are out of stock in the supply department (when the price reaches the maximum), but are restored over time
- Ship change cost is reduced by 15% for each level of relations with the faction at the facility where the hangar is located
- You can now land on any planet if you have enough reputation with its faction (this allows you to buy ships of other factions and their items from stores). On the planet selection panel, you can see how much reputation is required to land on it (if you do not have enough)
- The status system is now a general rating of relations with players. The status that was, was transferred to the reputation relative to its initial faction (alliance). Status levels began to require other indicators to achieve a status level. The application formula was also changed.
- The lower your status, the more hunters will be able to catch up with you when breaking the law, and your reputation will not be able to rise above a certain level. Also, with a bad status and reputation level, elimination squads may randomly fly out for you
- Status banks have been changed to faction reputation banks and reduced in price
- Achievement for 100k status has been changed to fit the new reputation system
- Killing Hunters now removes status
New
Added a leaderboard for "stealing" things from players after death in the form of earned credits Added two new, open, achievements and several hidden ones Added a display of the order status for a better understanding of what happens when the order is not fulfilled The warp drive at stations has become more advanced and useful for both the initiator and the target station. Now, when jumping to a station, both stations will form a transition bridge, which will equally spend energy on both sides, and will also make it possible to collect a tax from both stations at once (half of it), bringing benefits not only to the initiator station. Also, thanks to this, you can now unload your station from the load of constant huge consumption for the ship's jump, distributing the costs to both ends. If the bridge cannot be formed for some reason, its formation will be taken over by the initiator station, with full consumption and tax. The target station cannot open the passage personally PvP is blocked in the 1st and 2nd sector (at least temporarily) Added a drop filter to the settings (choice of items is provided) Restoration
- New ship restoration system upon death - you can now choose the planet on which the restoration will be carried out if you have such saved (you need to select in the profile for the desired restoration location). The panel of objects where you are registered at the shipyard can be found in the profile, in the corresponding tab. In order to add an object for subsequent selection - you can use the spawn change item or buy the right from the planet's government. Basically, all players at the start only have slots for restoration depending on the alliance (personal slots can be purchased)
- Restoring a ship not in the sector where it died leads to a payment for the character transfer (or a decrease in reputation if you did not have enough money). In the case of stations, the tax will be relative to the station (or reset of the restoration choice if there are not enough credits). Disabled up to level 12
- Destruction and subsequent restoration of a ship is now not without consequences - the ship's hyper jump will be temporarily damaged and will work worse (has a longer timer if the restoration is made on a planet without a shipyard). Disabled up to level 12
- All planets that do not have the infrastructure of central worlds - no longer increase the speed of ship repair, due to the lack of normal shipyards (applies to the installation of restoration points on random, non-core planets)
Changes
Added more complex systems for farming in c1, for those who have too strong opponents in c2 but system in c1 were too weak Blue systems in c1 were moved to eliminate an extra system in jumps to the storage from spawn on the engine with a radius of 3 Now, upgrading Caanian devices requires twice as many circuitry, and for Xenoruits - xenocrystals in addition to circuits (x2 from the number of circuits) Any modifications of stats through modularity have been changed in operation. Thanks to this, you can now not look at the sequence of inserted modules and always insert the desired module into the desired slot. (If you put the "repair" stat reduction in the last slot and bring the same stat "above" the maximum to take it into account - it did not allow you to insert any modules, since it simply did not reach the stat reduction, breaking off immediately) It no longer shows "Planet is suitable for landing", now it says "uncolonized" on all that cannot be landed on Living armor received a 0.25% plating repair for reducing static repair by 2. This did not affect small ships (T1), but increased the maximum regen for T2 by 12.5% and for T3 ships by 25% The engine controller now also increases engine efficiency by 8% The Horn lost its x1 multiplier to asteroids (x5->x4), since its damage type already increased damage to asteroids. Now all initial mining guns are equal Any items that were in the asteroid field (sector 3) are now thrown out when the asteroids are completely depleted or when they are replaced instead of being removed Blocking attacks on allies now includes canceling attacks on group members. Hunter targeting now also warns of an attack Military now patrols the area around the planet to protect takeoff/landing if there is an intruder in the system System fortresses and bosses no longer patrol the entire system, but only the inner part To scale the rewards of c2 relative to c3, strong c2 systems have been reduced in difficulty (now for new players there is a smoother path of farming through systems, without jumping with 20 system strength in difference) The old InNefile in strength was transferred to the new system in c3, for greater smoothness in the differences in Caan strength Caanian territories have increased significantly in c3, and the strength of the systems has increased It is no longer possible to cancel lots on which someone has placed a bet Player storages are no longer infinite. Initially, the player has 20 slots, which he can buy with credits or in-game currency. Stackable items can infinitely increase in size without affecting the number of occupied slots The price of selling goods to the store is now variable, each planet buys for a different price, depending on the amount of goods on the planet The unique module for repairs from the vampire was changed for greater synergy with other modules Trade now has a weight limit again. It is no longer possible to overload a ship after trading more than 50% higher than the maximum carry load Upgrades of the carrier began to require modular components instead of the reputation of unknowns Changed and added several early-mid game quests Quests/achievements now support non-standard rewards. Feonic+ for one of the rewards has been changed to Feonic with +2 weight aspect upgrade Anyone who has this "version" of the Feonic engine can contact the administration to replace it with simple engines to improve the weight by +2 Also, for some quests, you can now see the items given out before the start A page of the game rules has been added to the wiki, for those who cannot read in the discord Added a display of "loading" during authorization, for a better understanding that you really pressed the button and that you do not need to press it a couple more times Significantly accelerated the authorization time Portraits of characters are now visible in the station access panel
Fixes
Cannons with bullet reversal now correctly come from drones - there will no longer be an effect of "shooting from an enemy ship to its own drones". Self-attack has also been fixed Fixed multiple bugs that caused crashes, incorrect results for actions, and visual defects Fixed initial tutorial Fixed minor errors in effect descriptions Fixed a bug in the achievement with obtaining a status, which allowed it to be completed by reaching only one side Fixed a bug related to the time of effects on the ship. Effects of different durations could sometimes incorrectly add their time, reducing the final result (most often associated with burning). Also, now all effects correctly end their time if they had it added (for example, the base time of the turbine is 20, and 2s were added - it will pass another 2 seconds instead of disappearing right at the end of first 20) Fixed many errors inside quests and in other respects Fixed an error leading to the use of equipped items when upgrading devices Fixed saving of new stations and shops The information panel no longer goes off the screen No longer resets guns, droids and non-standard equipment systems when changing skills, if there is enough of everything
[ 2024-12-18 10:53:48 CET ] [ Original post ]
Visual appearance
Updated login and registration appearance Made smoother fade for icons of new messages (less annoying) The info panel now shows whether an item drops, and whether it is a quest item (excluding mission resources) The quest item status is now shown visually on the item itself Sorting by devices ready for use no longer includes quest items Ships now use all their engines visually Asteroids have received appearance variations Stars have received an animation of their coronal area (you can see the area where it deals damage) Black holes have received an animation of the area where it deals damage
Changes
The area phaser has become even more destructive. Now the entire wave deals half the damage to droids caught in the plasma The secondary effect of the parasite now disables droid repair. The only thing that can still work is the natural restoration of living droids. The repair platform has the ability to ignore repair block, thanks to its specialization Instantaneous HP/energy bursts under parasites are halved. Includes any type of recovery from guns Changed the description of the Swarmor effect to describe it more correctly Dark Vault now breaks from the saved inventory with each death if equipped Sentinel received 2% additional drone diversion (4% => 6%) Core overloader received an increase in the rate of fire effect from 25% to 50% Blocking devices through the gun effect no longer works through drones The end of booster effects is now displayed in the experience and item log Now you can see who wrote in private messages - the personal message icon blinks next to the player's nickname Landing at the station when the peace is broken in the system is open again Durability and ammo are no longer consumed in the arena (but the energy consumption of replicators is activated, for a more accurate check of your power and energy consumption in battle) If there was an arena with modules turned off, then after the arena the modules will now automatically turn on Now any modules that change not only repairs but also and durability - scale durability relative to the previous one, to remove any losses in credits for repairing missing durability Modules for reducing repair now take into account the increase in repair for each slot at the gun for the lower limit (it was impossible to insert the 2nd module for -% repair in the LLLL gun with 110% repair) Increased the values of repair reduction for all modules Changed the system generator to avoid identical orbits of planets. The systems have been slightly reduced due to this Warp spread from stations based on the BH has been reduced by 25% Station blueprints no longer drop You can now zoom in on the map on the phone Device improvements: 1 recharge level: +2.5% => +5% energy consumption 1 energy consumption level: -5% => -10% energy consumption The repair bay now repairs all available slots at once, but also consumes more energy It is now possible to instantly put donors in the repair bay without going inside the station module inventory Reworked the initial tutorial Tutorial blanks are now relative to their objects (if the object has moved, the plate will also be moved) The group of buttons with social actions can now be hidden/opened Droid repair no longer spawns in one place for all types and sources of repair, but is summed up. Now repairs are much more visible and it is easier to monitor the condition of droids Ore from asteroids now falls with position deviation
New
Added a new unique mob - Dismantler According to the theme, it is equipped with an aura that prohibits repairs and destroys the hull nearby Added new access type for stations - free warp Added a new booster to the donation store for non-PvP fans All newcomers now receive protection from PvP for some time Added a unique module for the Flare weapon The owner is now notified of dropped items Added the ability to write about an error or other problem directly in the client
Fixes
Fixed a bug where the vampire did not repair from drones Fixed a bug with the player's panel blinking when he is in the system and when he is not visible Hunters no longer fly as far as the 3rd sector for victims Fixed crash when jumping directly (with spread) by warp Creating a station now loads the station for the player normally, without forcing him to re-enter the game to see it Fixed a bug where droids did not reflect damage that hit them Fixed a bug where using a reflector second time immediately after the first would reset the primary shield Fixed incorrect timing of the reflector visual effect on resistance Multiple minor bug fixes
[ 2024-11-15 09:50:11 CET ] [ Original post ]
Fixed a bug that caused a chance to summon even more hunters when attacking them It is no longer possible to land on a station while being an outlaw or having broken the peace in the system and not being the owner of the station Each aspect of devices cooldown now adds not 10% to repairs, but 15% Failed delivery quests now immediately update the credit count Broken station modules no longer work if there is power (if there was a broken hangar, it could be powered and the ship could be changed) Station batteries can now store more than their maximum, but energy will go away with 1% of excess per second Added two new hidden achievements The number of achievements is now shown inside the window with them To simplify the search for broken things - the button to repair the item no longer appears if the item is completely repaired. A button for returning to login without re-entering the game has appeared in the settings Shift now allows you to quickly put the system/navigation in a non-standard slot without moving the mouse Phaser finishing off now counts as a kill with all the accompanying Other fixes Visual edits
[ 2024-10-26 07:55:58 CET ] [ Original post ]
Changed the appearance of ship modernization Improved the visuals of the device panels Added a long-missing sprite of the Xeno infiltrator Added the ability to directly warp into the system, bypassing the "punched" paths of other warps. This method of jumping requires more energy, and also has a terrifying spread, which increases the further from the station you jump, as well as between sectors. Be careful - you will be thrown into a random point in the system, where you can die very quickly Now you can set a block on a random attack on your own, in order to avoid missclicks with the subsequent departure of the military. Enabled by default Recycling now shows the order time requirement in advance Added a button for orders directly to recycling Changed the price for recycling, now takes into account the result and not the raw materials Any aggression towards hunters adds aggressor to the list of violators Added the ability for testers to switch to the second server instantly without downloading the client Quests can now be distinguished by importance thanks to their icon Now you can see the countdown of quests until they appear in the completed ones Fixed a bug where it was impossible to immediately take two quests after a cooldown of them (disappearing without taking) Corrections to visual errors in quests (the ability to "accept" a completed quest, the "ability" to complete the initial one immediately) Utility modules are now visible thanks to their symbol next to the size TCU began to give 2% => 3% of the return for each utility drone Added a new item - an energy cell. Allows you to instantly add some energy to the station Added the option to buy "wholesale" in the donation store, which makes the purchase cheaper
[ 2024-10-21 08:55:23 CET ] [ Original post ]
Removed the restriction in PvP in Krinul and Ovdar due to the existence of hunters Restriction for landing from "Outlaw" status now lasts only 3 minutes from any last incident (so you can hide or flee to transfer pirated goods) Also, over time, hunters will stop waiting for the player when he is offline Killing a hunter now resets his target (so he will not chase you anymore). Thus, successfully killing a series of hunters can get rid of the tail, or at least from weaker ones Fixed several issues with their AI
[ 2024-10-14 16:07:19 CET ] [ Original post ]
Refining and mining
Asteroids with depleted asteroid fields now decrease in size less Refine has been completely changed and redone (became more effective than before)
PvP
PvP and use of devices on players is disabled in Krinul and Ovdar Bounty hunters have been added: If a bounty has been assigned to you or you have broken the law, you will not be able to enter any shipyard of the alliance, as you will not be allowed in If a player shoots at a target, the target no longer stops sending signals for help after the first hit. Now every attacker will always be counted in the list of violators
QoL
Added visual for emergency return of drones Quick activation of drones no longer shows critically damaged droids that cannot be equipped (with 0 durability) Updated visual and visibility of device/droid/weapon cooldowns Added auto-use of devices: Devices are instantly activated after cooldown To start the auto-switching cycle, the device must be turned on personally at the right moment If it is impossible to turn on the device again (for example, lack of energy), the cycle will turn off, but auto-skipping will not stop - it can be reactivated by reactivating the effect Auto-use only works with effects on yourself Added the ability to change the key for movement
Fixes
Now shows whether the command was successfully executed when entering the player's nickname for ignoring Fixed the inability to remove the ignore from the user Fixed the error where cloak from any sources ignored while there is a primary effect that imposed it Fixed a bug where it was possible to craft things without having a Fabricator Fixed a bug with constant rollback of orders at the station when turning off / restarting the server Fixed a bug with an increase in the number of wearable drones after their death (was caused by an instant double / triple kill of the same drone in 1 salvo from a cannon) Fixed non-saving settings for camera speed, smooth movement, UI size on PC Fixed many other bugs
[ 2024-10-13 09:04:35 CET ] [ Original post ]
Completed quests have been reversed in order Now confirmation is required to follow links to avoid accidental clicks Added buttons to test the sound when changing it Made the ability to normally tax all station modules and configure them Changed the method of taxation at the station - it is now universally the same on all modules and can be configured separately The appearance of changing the minimum energy for work has also been changed Significantly increased the capacity of asteroid fields, slightly reduced the regeneration speed The maximum asteroids in c3 is now 600, not 500 Significantly reduced the consumption of asteroid depletion by the station The number of asteroids in minerals and organics has been reduced by 15% Players in the same system but not same location are no longer considered for accelerating mob regen Fixed turning on the repair panel for items from the planet and updating the panel Fixed the failure to save the camera speed Fixed a crash when entering quests UI edits
[ 2024-10-04 09:33:46 CET ] [ Original post ]
Protoshield resist increased from 20% to 30% Energylith now gives 2 times more resistance (5% => 10%) Updated description of droid-damage effect Asteroids in c3 now have different numbers of asteroids Auction 2 and 3 sectors are connected now Modules that reduce CPU to the medium inclusive - became utility modules Junk became lighter by an average of 30% Stat editor visual updated (now you can see the maximum of stats) Improved visuals of some space objects Added viewing of completed quests Added hyperlinks to social resources Completely redesigned the processing (refine) method that was before. Now it is one (based on the old station-process), and not instantaneous. Based on the new mechanics of "orders", in which any processing process will go into production for some time. The power of catalysts now gives not only an increase in the resource, but also a decrease in the processing time The use of hotkeys has been fixed, as well as old problems with the "shift" of numbers on guns or simply skipping numbers Fixed the passivity of bots in the arena Fixed the problem with the inability to take a ship from the station hangar when the minimum energy of module usage is above 0 Station operators no longer pay for warp passage Minor changes
[ 2024-09-30 17:29:29 CET ] [ Original post ]
Multiloader and Overloader modules received 25 CPU in consumption Added 2 new hidden achievements Now the reasons for a mute or ban for a player are visible Continued fixes for freezes Final fix with gaining/losing speed
[ 2024-09-21 13:03:41 CET ] [ Original post ]
Any thermal explosion from smole now continues burning time depending on resin viscosity Phaser blast now has the same chance to trigger as Aglu from bots, and they also do not try to use it if the player already has the Ignite effect Protofield damage has become separate in appearance from direct pure energy damage No longer transfers HP to energy after each shot at protoshields - damage now immediately influences the energy Self-damage now also immediately shows all changes in hull Protoshield no longer consumes 80% of energy for damage, but has a resistance of 20% (so that together with additions to resistance will give more protection in result) Energylith now gives 5% resistance to protoshields Deflector received 2s duration Reinforced plating received 1 absolute armor Absolute armor now requires energy to operate (0.5 energy for 1 damage) Monitor branch of medramills lost some of their shields, but now they have more innate energy generation Ironclads received 15% anti-corrosion armor Added a portal cut with a tax through part of the 3rd sector where only battleships and cruisers fly Added a setting for camera speed Monitors/ironclads of some factions did not have a list of drops/equipment - fixed Fixed a bug preventing merchants from reselling items in stores to replenish supply stores Attempts to remove a strong server lag every few minutes Fixed a bug causing incorrect ship speed when using some devices Fixed incorrect display of ammo prices Drone repair in info panel are no longer shown at full HP Visual fixes
[ 2024-09-19 17:05:44 CET ] [ Original post ]
Rebalances:
When transferring credits by the bank between sectors - the tax is doubled All factions received ironclads, both military and patrol Some devices of the Caans and Xenoruites have undergone changes of requirements The scout and heavy fighter have been redesigned to better match their roles: Specifically, the scout has lost armor and some shields and has been reduced in cost by 50k A new type of portal has been added that charges a fee for passage. Most of them have been added to 1 sector to shorten the path Ammunition: Price and weight have been redesigned. In general - a significant reduction in size and cost NRL: -10 maximum damage Reflection now has a maximum of 500 capacity. Each new reflection adds the same number to the existing one. If the reflector has reflected all of its potential for reflection, it goes into an inactive phase in which it only provides resistance. Also, thanks to this, mobs will not have a permanent reflector - as soon as 500 damage is reflected, they go into an inactive phase (in which they do not turn on the active one) Also, the error that the reflector included the shield in the reflection calculation was fixed, due to which it reflected less on shield ships, and better on ships without shields
3 Sector:
Decreased by 30% on average Reduced the frequency of binary systems Asteroids no longer appear outside the system Reworked the method of generating bots inside Completely reworked the number and quality of mobs in all systems Expanded the ban zones on spawning asteroids in c3 to match new realities Added new systems for main factions Added portals-links in c3 to simplify and speed up movement for a fee Regen from players are now counted as it has 1 less in system in s3, also timer to activate is 5 (standart - 3)
Cosmetics:
Changed the appearance of the engine ring and improved the quality of the attack radius Updated selection Updated exhaust activation on ship Some actions on planets are now visible directly on the map (for example, an auction) Improved tiling quality for durability/health/energy Also, wear is now visible in different colors
Miscellaneous:
Drones can now be repaired separately in the info panel next to their HP bar Reduced the ship's "reaction" time to the fact that it could not land on a moving object Now you can't land even on your station if the system was neutral and you attacked a patrol Added a minimum energy option for the station hangar Reduced the size of the game by 10 MB
Fixes:
Corrected the description of the Hidden Storage - adds not 150 but 200 cargo Removed the problem when any possible errors with devices led to the knocking down of their hotkeys Removed the constant removal of the last device or drone upon entry Multiple fixes
[ 2024-09-15 15:01:55 CET ] [ Original post ]
Thermal damage now has a separate damage color Fixed a bug where the initial explosion of smole on a ship dealt half the damage The map now shows the true strength of the system (without taking into account the size of the system) and the approximate size of the system The color of the vortex systems can now be distinguished from the supreme council Verdan was captured by the vortex Bot regeneration speed now takes into account any players Clan fixes Also, taking credits from the clan is now possible, changing the entry price and changing messages for recruits too
[ 2024-09-09 19:32:58 CET ] [ Original post ]
The cost of creating a clan has been increased to 1M The clan viewing window for entering has been completed Clan-related changes A display of actions with the auction has been made - now it shows any actions with your lots at the auction (purchased, outbid, ended, etc.) Changing keys on active devices now immediately changes their letter in quick interaction Fixed a bug where reactive armor reduced all kinetic damage Fixed a bug where crystal plates gave energy for any damage
[ 2024-09-08 14:11:33 CET ] [ Original post ]
Added clans (many features not ready yet) New options added to settings Added ability to change hotkeys Phaser shot now also applies ignition to the ship Reflector can no longer be activated under effect protection (energon) Energy costs for activating drones by carrier increased from 50% to 85%, and by supercarrier from 40% to 70% Brigs in general received 2% shield and 2 armor Carrier lost 2 energy generation, supercarrier 3 Bots no longer take off with devices on cooldown Modular drop in c3 is now 5% more (the overall chance decreased, but given the more frequent drop of guns - the total number of modularity increased) Drop of cheap items significantly reduced Drop of expensive items significantly increased Drop of devices (as part of the total) decreased, which led to a jump in the drop of guns Increased active wear consumption of station modules during their operation Slightly increased damage in space for stations Station modules are now repaired not to 95%, but to 99.8% Improved ship quality Minor changes and edits The next update will address issues with locations in c3, system sizes, movement speed, refine and quests (especially on start)
[ 2024-09-07 20:08:34 CET ] [ Original post ]
Transfer of credits within the system is now tax-free Collection of taxes from the station is now common for all modules - in the settings (Collection that was at the warp - removed) Added sprites for boosters Now shows if the skills required for the ship/engine were removed while editing them Added sorting of modules in the window for their creation The last dropped items now have a lower chance of dropping again The principle of operation of modules for reducing the required skills has been reworked - they are no longer limited by the gun itself, but now depend on the installation sequence (if the gun requires 4 kinetics, then the module for -6 will remove the requirement to 0) Added a module for reducing the repair requirement Enhanced modules that reduce requirements
[ 2024-09-04 21:35:44 CET ] [ Original post ]
Polarizer now increases from the current armor, not from the base Fixed a bug where the polarizer on the abs. armor did not give it Fixed a bug with stacking the time of effects Fixed incorrect display of effects (Freezing appeared visually when the ship was burning) Added interaction of smole with a phaser - any hits on the ship with ignition detonate the smole, causing damage of the environment. Or detonating the smole with a direct phaser / wave (backlash reaction) Pure metals given out in quests (iron, titanium) are now penalized by 1.5x more The chance of modularity in c2 is reduced by 30% Shortened time for authorization load A lot of small fixes
[ 2024-09-03 09:28:43 CET ] [ Original post ]
Fixed incorrect visibility of stats for upgraded devices (reducing the cd increased the cost/size - this was not visible). Also, thanks to this, it now correctly displays energy consumption in active slots Group repair is now limited to 5 players maximum Group repair itself has become 3 times stronger, and now literally strengthens the system as many times as there are people Group repair has been weakened in 1 sector by 2 times Military no longer takes off from random planets Activation items no longer drop from players 10% of dropped loot now disappears The chance of cheap items to drop has been significantly reduced The chance of more expensive items has been increased The guarantee now does not disappear completely, but depends on the value of the dropped item The chance of a t1 pirate drone has been reduced from 25% to 10% of the original The chance of batteries has been reduced by 25% The chance of Gun from pirates has been reduced from 20% to 15% of the original The chance of DroidDestroyer has been increased from 30% to 50% of the original T2 ships in the 1 sector can no longer be obtained/taken in any way Portal to s1 from c2 is now open to all who can pass Achievement for exploring sector 3 has been fixed The Vortex Infiltrator has lost its jump drive Bots with a jump drive no longer use it directly, but to the last point where the player was Visibility of chat tabs that are disabled has been fixed
[ 2024-09-01 09:55:12 CET ] [ Original post ]
Stations can no longer be placed in c1 Phaser no longer triggers military by blowing up buildings on planets Boss fixes: Effects were always removed from bosses, although they should have been removed with a 33% chance Self-attack correctly made some guns hit itself, but the boss forgot about the presence of all the others Aglu can now be stacked on bosses, covering more and more guns Fixed the error of increasing speed after each activation of silent mode of Core Overrider Status is now correctly awarded for destroying vortex ships in new systems Many minor fixes
[ 2024-08-29 19:58:29 CET ] [ Original post ]
Increased resource drop from all main-faction ships by 30% (and also fixed incorrect drops of some ships) Added many weak caan and vortex systems to c2. Also, the vortex has civilian ships now Bots now spawn not from one planet, but from random possible ones Now shows if there is not enough currency to buy many items Ship capacity is now taken into account even when taking from storage and stations (maximum for taking) Additional information about the item now works on copies of the info panel ('?' icon) The effect of the Production Complex has been increased by 1.5x in terms of ore collection efficiency. Now the approximate reduction in consumption is ~10% Radar resolution has been increased by 2 times The quest for xenocrystals in c1 has been made even cheaper The quest for 3000 cargo hold can now be taken even if there is no space, because it is located above the storage Now the latest quests are shown first in the quest list Removed the error where bots could install twice as many guns and drones than the ship allows if they are given them Fixed the incorrect display of the plate with disabling/enabling auto-selection for Harvester Fixed some modules that could not work due to a strong decrease in max. damage Visual edits
[ 2024-08-28 11:41:46 CET ] [ Original post ]
Fixed mob passivity in the arena Added support for Simplified Chinese The purchase maximum is now also tied to the amount of credits and the maximum space in the ship Re-entering the game while in an asteroid field in c3 no longer throws you out of it. But if the asteroid field is no longer there (after a long absence), the ship will be thrown into space to the borders of the system, which makes escape much easier Droids are no longer destroyed forever after a fatal hit. They are completely broken after such hit while remaining with you Medramill battlecruiser now has more energy generation and slightly fewer shields Named or unique bots are no longer accelerated by group regen Bot regen in groups of up to 6 people has been accelerated Visual fixes
[ 2024-08-25 09:50:44 CET ] [ Original post ]
Deflector lost doubling of reflection when used by the player Fixed impossibility of creating passwords consisting of pure Cyrillic Fixed boldness of Cyrillic font on misses Updated sprite of the pirate battleship
[ 2024-08-23 17:24:50 CET ] [ Original post ]
Donation shop can now be viewed from the very beginning of the game Added support for moderation in the chat directly Afterburners became a hybrid navigation Stats for devices received their own features: Energy: -1.5% energy consumption of devices and droids per stat Cybernetics: 20cp for each stat Mechanics: -1% to the chance of breakdowns (to damage, if the chance is 100%) Biochemistry: every 3 levels gives 1 repair (had features before) Character icons are now correctly shown both at the auction and at the login screen Fixed errors with the visual effects of weapons Fixed problems with the repair bay Fixed the collection of items by the quest more than necessary Other fixes
[ 2024-08-21 06:36:00 CET ] [ Original post ]
Quests for keys now require fewer xenocrystals (half) Main quest that requires to destroy a cruiser now needs a frigate Recycling quests no longer require a Caan engineer - they can be done immediately upon arrival in s2 Pirate quests have been reworked with the conditions of the new system layout Mining boosters have been reduced in price by 30% The price of skill resets in the donation store has changed from 10=>1 to 4=>3 The refinery in Holin has become twice as close to the jump Fixed the display of errors during a crash/disconnection to the client At the start, the character now has 5 reset points Skill reset - now also gives reset points (the same amount as accumulated over levels) The total drop of xenocrystals has been raised (maximum drop) by 10% Xenocrystal drops have been changed (fractions = chance to obtain 1): Industrial 0.5 => 0.3 Transport 0.5 => 0.65 Interceptor 0.5 => 0.7 Frigate 1.15 => 2.65 Heavy interceptor 1.35 => 2.1 Cruiser 1.4 => 3.33 Battleship 3.1 => 4.35 Brig 2.35 => 5.08
[ 2024-08-19 07:23:51 CET ] [ Original post ]
Localized and fixed some UI elements of stations Changed the priority of repairing modules in the station (the most broken ones are repaired, starting with durability and not the structure) Slightly reduced damage to stations Station storage is now available as a button, bypassing the entry into the station UI (if you have the rights to put / take) The visaul size of asteroids is now not so much reduced at small values The size of systems now takes into account space objects such as portals or storages The very edge of the outer c2 sector has now become even stronger - you can find suitable locations for farming there Slightly sped up loading into the game after entering Added a hive in c1 for resetting skills Reduction of reflection by energylith has been increased from 30% to 35% Upon registration - your account is now immediately saved and enters the game Fixed a bug with a drone after an auction that could not be used Fixed a bug when canceled quests still counted their "completion", and therefore quests with delivery removed resources even after cancelling them Fixed color discrepancy with reality for improved devices (green 110% repair, green 120% size) The HP threshold for ships to take off from the number of players now grows not from 2.5% per player, but by 5% Acceleration of mob respawn from players in a group was slowed down by ~30% to 1-5 players, and increased by 25% for 6-10 players Acceleration of respawn now does not work instantly, but after 3 minutes from the player's entry. To avoid situations where a passing player could contribute to the destruction of another Ships taking off from planets no longer "neutral" for 5 seconds, but 2 (adaptive bots have no delay at all) The chat window has been expanded, and now there are two rows of chats if there are too many of them (especially convenient with a hidden local list) Chat tabs no longer close if you select the language again in the login Chat tabs now load the entire chat if they are selected (and not just the system language)
[ 2024-08-18 07:47:55 CET ] [ Original post ]
Localization changes Drone regeneration (numbers) on planet is no longer visible System messages have been localized and doubled to logs In quests where you need to hand over resources (buy/find yourself) it now clearly says "Give" The background of stations is now preserved In the initial quests it now shows the asteroid-belt and the second planet to the player with an arrow so that he can see where to fly Changes in sector 2: Gulduc core systems have been moved to the location of storage Portal from sector 1 now leads to Krinul Verdan, which had a portal from s1, has now become as strong as Krinul Krinul has become stronger than In'Nephile Many systems have been added to the center of the sector and their density has been increased The strength of the bots now diverges in rings from the center: the farther away, the stronger they become (there are no more frigates in the very center) The main factions have founded new colonies near their centers A new Xeno system has been opened - its strength is slightly lower than Gamyt Jager has been reduced in size Removed the bane of all newcomers - pirate/xeno frigates killing everyone and everything on the way to their home systems
[ 2024-08-15 08:09:27 CET ] [ Original post ]
Tractor beam is now visible to everyone and not to the owner only Fixed bot regeneration Removed "partial teleportation" when passing through a portal without energy Removed double visual-removal of bonuses Fixed crash when writing in personal trade Fixed crash when opening leaderboards
[ 2024-08-12 18:15:42 CET ] [ Original post ]
Added a new module for Quantum emitter Removed an error when the quest took quest items as needed for take out from personally purchased Now newcomers are given 1k credits at the beginning Added a new quest for the beginning of the game in which you can transport goods Now 1 reset point is given every 2 levels If the missile defense did not manage to shoot down the missiles with all shots, it will not go to the full CD Corrected the display and localization of languages during login / registration Bots are now correctly accelerated in repair when there are 2 or more players in the location Planetary repair of players up to level 5 is accelerated Asteroid size in s1 was reduced by 40% Chats are now divided into languages correctly (you can turn on and off individual ones) More smaller fixes
[ 2024-08-11 15:59:28 CET ] [ Original post ]
Fixed "random" start of device rollback for players that did not allow activating devices again Added division of chat into languages - you can change it directly in the game in the chat settings For easier passage to the Holin for processing, the battleship and cruiser were replaced by each other by military rank Removed the problem with implicit disconnection of the client during registration Removed the problem with a visually "loaded" account when disconnecting from the login Correctly updates the number of bonuses after transactions (without need to restart client) Now correctly shows when the quest needed for the quest is done Improved interaction with the auction and creation of lots The quest for xenocrystals in c1 has been changed In the future, the problem with the "vacuum" between 6-8 and 12 levels will be addressed, as well as the problem with the difference in strength when moving from c1 to c2
[ 2024-08-10 09:34:44 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
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Endless dangers of space open up endless opportunities for development:
- 5 starting factions to choose from
- Raids, bosses, wars
- Economics, trade, market manipulation
- Asteroid mining, smelting, crafting
- Simple but at the same time complex system of modifications and interconnections of ship sub-systems
Many systems
Hundreds star systems await exploration and colonization. In remote reaches of space, wormholes occasionally open into unknown sectors, where both dangerous enemies and huge loot can be found.Soft PvP
You do not lose equipment if you are destroyed by another player or NPC, only items that were in your cargo hold. Thanks to your personal fighting skills, you can overcome even strong opponents. And to prevent constant murders, you will be protected by patrols and military personnel in their systems, while the sectors themselves are divided by strength, preventing strong players from approaching weak ones.Stations
Create your own flying fortress. Engage in trade and collect taxes for the use of station space by other players. Factories, shops, mining facilities, warp gates for long-distance flights - dozens of different buildings will make the station even more useful. In addition, stations are necessary for the colonization and terraforming of captured planets or the construction of space megastructures.Modifications of equipment and ships
Spaceships are a platform for installing weapons, systems, devices, and drones. Ships are upgraded using collected resources, allowing you to choose your development style.In addition, each race has its own unique pieces of equipment, and their ships have different strengths and weaknesses: shields and energy, speed and repairability, damage and armor, hull and regeneration, and many others.
Weapons and systems are easily transferred between ships. Therefore, it always makes sense to strengthen your favorite equipment.
Weapons can have module slots. Hundreds of different effects allow you to make each gun unique and adapt to any battle scenario.
Cooperative game
Groups of players are needed to coordinate boss battles and clear out certain locations.Many players unite into clans, which simplifies access to stations, storage facilities, hypergates and all other clan property.
- OS: Ubuntu 12.04
- Processor: Any Dual-coreMemory: 1 MB RAM
- Memory: 1 MB RAM
- Graphics: GT210 / Radeon HD 3300 with 512Mb VRam
- Storage: 175 MB available space
- OS: Ubuntu 12.04
- Processor: Any 4+ coreMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: Radeon R5 230 / GT440 with 1GB VRamNetwork: Broadband Internet connection
- Storage: 200 MB available space
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