Added clans (many features not ready yet) New options added to settings Added ability to change hotkeys Phaser shot now also applies ignition to the ship Reflector can no longer be activated under effect protection (energon) Energy costs for activating drones by carrier increased from 50% to 85%, and by supercarrier from 40% to 70% Brigs in general received 2% shield and 2 armor Carrier lost 2 energy generation, supercarrier 3 Bots no longer take off with devices on cooldown Modular drop in c3 is now 5% more (the overall chance decreased, but given the more frequent drop of guns - the total number of modularity increased) Drop of cheap items significantly reduced Drop of expensive items significantly increased Drop of devices (as part of the total) decreased, which led to a jump in the drop of guns Increased active wear consumption of station modules during their operation Slightly increased damage in space for stations Station modules are now repaired not to 95%, but to 99.8% Improved ship quality Minor changes and edits The next update will address issues with locations in c3, system sizes, movement speed, refine and quests (especially on start)
[ 2024-09-07 20:08:34 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
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Endless dangers of space open up endless opportunities for development:
- 5 starting factions to choose from
- Raids, bosses, wars
- Economics, trade, market manipulation
- Asteroid mining, smelting, crafting
- Simple but at the same time complex system of modifications and interconnections of ship sub-systems
Many systems
Hundreds star systems await exploration and colonization. In remote reaches of space, wormholes occasionally open into unknown sectors, where both dangerous enemies and huge loot can be found.Soft PvP
You do not lose equipment if you are destroyed by another player or NPC, only items that were in your cargo hold. Thanks to your personal fighting skills, you can overcome even strong opponents. And to prevent constant murders, you will be protected by patrols and military personnel in their systems, while the sectors themselves are divided by strength, preventing strong players from approaching weak ones.Stations
Create your own flying fortress. Engage in trade and collect taxes for the use of station space by other players. Factories, shops, mining facilities, warp gates for long-distance flights - dozens of different buildings will make the station even more useful. In addition, stations are necessary for the colonization and terraforming of captured planets or the construction of space megastructures.Modifications of equipment and ships
Spaceships are a platform for installing weapons, systems, devices, and drones. Ships are upgraded using collected resources, allowing you to choose your development style.In addition, each race has its own unique pieces of equipment, and their ships have different strengths and weaknesses: shields and energy, speed and repairability, damage and armor, hull and regeneration, and many others.
Weapons and systems are easily transferred between ships. Therefore, it always makes sense to strengthen your favorite equipment.
Weapons can have module slots. Hundreds of different effects allow you to make each gun unique and adapt to any battle scenario.
Cooperative game
Groups of players are needed to coordinate boss battles and clear out certain locations.Many players unite into clans, which simplifies access to stations, storage facilities, hypergates and all other clan property.
- OS: Ubuntu 12.04
- Processor: Any Dual-coreMemory: 1 MB RAM
- Memory: 1 MB RAM
- Graphics: GT210 / Radeon HD 3300 with 512Mb VRam
- Storage: 175 MB available space
- OS: Ubuntu 12.04
- Processor: Any 4+ coreMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: Radeon R5 230 / GT440 with 1GB VRamNetwork: Broadband Internet connection
- Storage: 200 MB available space
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