▶
0.9.4.5.0
Updated login and registration appearance Made smoother fade for icons of new messages (less annoying) The info panel now shows whether an item drops, and whether it is a quest item (excluding mission resources) The quest item status is now shown visually on the item itself Sorting by devices ready for use no longer includes quest items Ships now use all their engines visually Asteroids have received appearance variations Stars have received an animation of their coronal area (you can see the area where it deals damage) Black holes have received an animation of the area where it deals damage
The area phaser has become even more destructive. Now the entire wave deals half the damage to droids caught in the plasma The secondary effect of the parasite now disables droid repair. The only thing that can still work is the natural restoration of living droids. The repair platform has the ability to ignore repair block, thanks to its specialization Instantaneous HP/energy bursts under parasites are halved. Includes any type of recovery from guns Changed the description of the Swarmor effect to describe it more correctly Dark Vault now breaks from the saved inventory with each death if equipped Sentinel received 2% additional drone diversion (4% => 6%) Core overloader received an increase in the rate of fire effect from 25% to 50% Blocking devices through the gun effect no longer works through drones The end of booster effects is now displayed in the experience and item log Now you can see who wrote in private messages - the personal message icon blinks next to the player's nickname Landing at the station when the peace is broken in the system is open again Durability and ammo are no longer consumed in the arena (but the energy consumption of replicators is activated, for a more accurate check of your power and energy consumption in battle) If there was an arena with modules turned off, then after the arena the modules will now automatically turn on Now any modules that change not only repairs but also and durability - scale durability relative to the previous one, to remove any losses in credits for repairing missing durability Modules for reducing repair now take into account the increase in repair for each slot at the gun for the lower limit (it was impossible to insert the 2nd module for -% repair in the LLLL gun with 110% repair) Increased the values of repair reduction for all modules Changed the system generator to avoid identical orbits of planets. The systems have been slightly reduced due to this Warp spread from stations based on the BH has been reduced by 25% Station blueprints no longer drop You can now zoom in on the map on the phone Device improvements: 1 recharge level: +2.5% => +5% energy consumption 1 energy consumption level: -5% => -10% energy consumption The repair bay now repairs all available slots at once, but also consumes more energy It is now possible to instantly put donors in the repair bay without going inside the station module inventory Reworked the initial tutorial Tutorial blanks are now relative to their objects (if the object has moved, the plate will also be moved) The group of buttons with social actions can now be hidden/opened Droid repair no longer spawns in one place for all types and sources of repair, but is summed up. Now repairs are much more visible and it is easier to monitor the condition of droids Ore from asteroids now falls with position deviation
Added a new unique mob - Dismantler According to the theme, it is equipped with an aura that prohibits repairs and destroys the hull nearby Added new access type for stations - free warp Added a new booster to the donation store for non-PvP fans All newcomers now receive protection from PvP for some time Added a unique module for the Flare weapon The owner is now notified of dropped items Added the ability to write about an error or other problem directly in the client
Fixed a bug where the vampire did not repair from drones Fixed a bug with the player's panel blinking when he is in the system and when he is not visible Hunters no longer fly as far as the 3rd sector for victims Fixed crash when jumping directly (with spread) by warp Creating a station now loads the station for the player normally, without forcing him to re-enter the game to see it Fixed a bug where droids did not reflect damage that hit them Fixed a bug where using a reflector second time immediately after the first would reset the primary shield Fixed incorrect timing of the reflector visual effect on resistance Multiple minor bug fixes
[ 2024-11-15 09:50:11 CET ] [ Original post ]
Visual appearance
Updated login and registration appearance Made smoother fade for icons of new messages (less annoying) The info panel now shows whether an item drops, and whether it is a quest item (excluding mission resources) The quest item status is now shown visually on the item itself Sorting by devices ready for use no longer includes quest items Ships now use all their engines visually Asteroids have received appearance variations Stars have received an animation of their coronal area (you can see the area where it deals damage) Black holes have received an animation of the area where it deals damage
Changes
The area phaser has become even more destructive. Now the entire wave deals half the damage to droids caught in the plasma The secondary effect of the parasite now disables droid repair. The only thing that can still work is the natural restoration of living droids. The repair platform has the ability to ignore repair block, thanks to its specialization Instantaneous HP/energy bursts under parasites are halved. Includes any type of recovery from guns Changed the description of the Swarmor effect to describe it more correctly Dark Vault now breaks from the saved inventory with each death if equipped Sentinel received 2% additional drone diversion (4% => 6%) Core overloader received an increase in the rate of fire effect from 25% to 50% Blocking devices through the gun effect no longer works through drones The end of booster effects is now displayed in the experience and item log Now you can see who wrote in private messages - the personal message icon blinks next to the player's nickname Landing at the station when the peace is broken in the system is open again Durability and ammo are no longer consumed in the arena (but the energy consumption of replicators is activated, for a more accurate check of your power and energy consumption in battle) If there was an arena with modules turned off, then after the arena the modules will now automatically turn on Now any modules that change not only repairs but also and durability - scale durability relative to the previous one, to remove any losses in credits for repairing missing durability Modules for reducing repair now take into account the increase in repair for each slot at the gun for the lower limit (it was impossible to insert the 2nd module for -% repair in the LLLL gun with 110% repair) Increased the values of repair reduction for all modules Changed the system generator to avoid identical orbits of planets. The systems have been slightly reduced due to this Warp spread from stations based on the BH has been reduced by 25% Station blueprints no longer drop You can now zoom in on the map on the phone Device improvements: 1 recharge level: +2.5% => +5% energy consumption 1 energy consumption level: -5% => -10% energy consumption The repair bay now repairs all available slots at once, but also consumes more energy It is now possible to instantly put donors in the repair bay without going inside the station module inventory Reworked the initial tutorial Tutorial blanks are now relative to their objects (if the object has moved, the plate will also be moved) The group of buttons with social actions can now be hidden/opened Droid repair no longer spawns in one place for all types and sources of repair, but is summed up. Now repairs are much more visible and it is easier to monitor the condition of droids Ore from asteroids now falls with position deviation
New
Added a new unique mob - Dismantler According to the theme, it is equipped with an aura that prohibits repairs and destroys the hull nearby Added new access type for stations - free warp Added a new booster to the donation store for non-PvP fans All newcomers now receive protection from PvP for some time Added a unique module for the Flare weapon The owner is now notified of dropped items Added the ability to write about an error or other problem directly in the client
Fixes
Fixed a bug where the vampire did not repair from drones Fixed a bug with the player's panel blinking when he is in the system and when he is not visible Hunters no longer fly as far as the 3rd sector for victims Fixed crash when jumping directly (with spread) by warp Creating a station now loads the station for the player normally, without forcing him to re-enter the game to see it Fixed a bug where droids did not reflect damage that hit them Fixed a bug where using a reflector second time immediately after the first would reset the primary shield Fixed incorrect timing of the reflector visual effect on resistance Multiple minor bug fixes
[ 2024-11-15 09:50:11 CET ] [ Original post ]
Shattered Void
yyy1505yyy
Developer
yyy1505yyy
Publisher
Coming soon
Release
Game News Posts:
29
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Mixed
(43 reviews)
Public Linux Depots:
- [0 B]
- [0 B]
A game inspired by the style and setting of Space Rangers.
Endless dangers of space open up endless opportunities for development:
In addition, each race has its own unique pieces of equipment, and their ships have different strengths and weaknesses: shields and energy, speed and repairability, damage and armor, hull and regeneration, and many others.
Weapons and systems are easily transferred between ships. Therefore, it always makes sense to strengthen your favorite equipment.
Weapons can have module slots. Hundreds of different effects allow you to make each gun unique and adapt to any battle scenario.
Many players unite into clans, which simplifies access to stations, storage facilities, hypergates and all other clan property.
Endless dangers of space open up endless opportunities for development:
- 5 starting factions to choose from
- Raids, bosses, wars
- Economics, trade, market manipulation
- Asteroid mining, smelting, crafting
- Simple but at the same time complex system of modifications and interconnections of ship sub-systems
Many systems
Hundreds star systems await exploration and colonization. In remote reaches of space, wormholes occasionally open into unknown sectors, where both dangerous enemies and huge loot can be found.Soft PvP
You do not lose equipment if you are destroyed by another player or NPC, only items that were in your cargo hold. Thanks to your personal fighting skills, you can overcome even strong opponents. And to prevent constant murders, you will be protected by patrols and military personnel in their systems, while the sectors themselves are divided by strength, preventing strong players from approaching weak ones.Stations
Create your own flying fortress. Engage in trade and collect taxes for the use of station space by other players. Factories, shops, mining facilities, warp gates for long-distance flights - dozens of different buildings will make the station even more useful. In addition, stations are necessary for the colonization and terraforming of captured planets or the construction of space megastructures.Modifications of equipment and ships
Spaceships are a platform for installing weapons, systems, devices, and drones. Ships are upgraded using collected resources, allowing you to choose your development style.In addition, each race has its own unique pieces of equipment, and their ships have different strengths and weaknesses: shields and energy, speed and repairability, damage and armor, hull and regeneration, and many others.
Weapons and systems are easily transferred between ships. Therefore, it always makes sense to strengthen your favorite equipment.
Weapons can have module slots. Hundreds of different effects allow you to make each gun unique and adapt to any battle scenario.
Cooperative game
Groups of players are needed to coordinate boss battles and clear out certain locations.Many players unite into clans, which simplifies access to stations, storage facilities, hypergates and all other clan property.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Any Dual-coreMemory: 1 MB RAM
- Memory: 1 MB RAM
- Graphics: GT210 / Radeon HD 3300 with 512Mb VRam
- Storage: 175 MB available space
- OS: Ubuntu 12.04
- Processor: Any 4+ coreMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: Radeon R5 230 / GT440 with 1GB VRamNetwork: Broadband Internet connection
- Storage: 200 MB available space
GAMEBILLET
[ 6132 ]
GAMERSGATE
[ 2625 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB