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Filter by devices now includes engines Fixed profile-saves breaking at entry Removed death tax. In return, all items in the inventory now break by 1-3% when killed in s3 (reduced by stats that help with breakages) Temporarily removed the impossibility of landing on Nephil planets for pirates Unique mobs received protection upon death Fixed twitching of the military when attacking Phaser no longer deals damage to players in sectors where PvP is prohibited Fixed incorrect application of reputation in some cases Fixed a bug related to the achievement for the reputation of your faction Any positive changes in reputation with your alliance (under which the player) are awarded x1.5 more Fixed a bug with the passivity of mobs after an attack if you have a good reputation Achievements that cannot be done after the first sector are now automatically completed Fixed a bug due to which only 'merchant' bots were engaged in trading. Since now both civilians and nomads can trade normally, soon in sector 1 there will be products that were previously in short supply Now even the Council and Vortex factions can use the race quests. Vortex - pirates and their own, Council - all game factions except corsairs and their own
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