Auto-completion of quests now occurs from the personal race of the player (no Omolean faces for Medramills) The price of restoration slots after 1 slot has been reduced Fixed a bug that did not show universal quests for the player (quests for killing bosses, for example) Fixed an incorrect display of the planet-position of quests when selecting them if they have variations (a person in a Vortex was shown quests located at Council) If your achievements are somehow broken - now they will be automatically corrected (shifts of planets / systems / mobs) Fixed a bug that did not allow you to complete landing achievements Added visual indicators of levels for reputation Added the long-awaited station log for station owners: Available only to operators or station administrators Allows you to see the last actions performed on the station Does not record actions if the main command center is destroyed/broken Fixed the basic role for members of the clan players (previously all those who entered were leaders) The clan members tab now correctly displays the ships of players who are not online Removed the hint on sortings where it was not required Now when dealing damage to droids with a Metacontroller - their damage displayed as damage numbers for all Personal drops are now attached to the player who obtained them for a minute Adaptives are even more limited - they no longer collect anything. Good luck in battle :) You can now click on the drop under the main ship The last problems with the CPU on the ship have been fixed (removing the CPU did not remove the guns, when changing skills - the CPU was removed twice) Approaching the stars now ignites the ship Phaser damage in a group is now two times lower for allies Station operators no longer pay for processing in refinery Just like In'Nephile, the Locust in Holin is temporarily open to pirates Carrier protection from droid-block damage has been reduced: 50% -> 25% Temporary hyperdrive failure from death has been removed The hive in Van'Orok has been replaced by a storage Script locations have been added for the arena (the ability to complete story quests without reading the text and imagining, but literally participating in the battles of the past) The Brotherhood of Corsairs is now on unfriendly terms with the Supreme Council The cost of a jump for ships now takes into account not its health, but the ship's tier Corrected various errors and ambiguities in the jump when a bridge could be formed, but at the same time the confirmation of spending credits or warp without tax was missed Improved interaction with jumps at stations. Now the window is more complete and with more information about where the person is moving Added access to stations allowing you to prohibit a jump if there is no energy at the end station to form a bridge, or when a person does not have enough credits to pay the tax of the end station Fixed other minor, multiple errors
[ 2025-01-04 20:02:59 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
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Endless dangers of space open up endless opportunities for development:
- 5 starting factions to choose from
- Raids, bosses, wars
- Economics, trade, market manipulation
- Asteroid mining, smelting, crafting
- Simple but at the same time complex system of modifications and interconnections of ship sub-systems
Many systems
Hundreds star systems await exploration and colonization. In remote reaches of space, wormholes occasionally open into unknown sectors, where both dangerous enemies and huge loot can be found.Soft PvP
You do not lose equipment if you are destroyed by another player or NPC, only items that were in your cargo hold. Thanks to your personal fighting skills, you can overcome even strong opponents. And to prevent constant murders, you will be protected by patrols and military personnel in their systems, while the sectors themselves are divided by strength, preventing strong players from approaching weak ones.Stations
Create your own flying fortress. Engage in trade and collect taxes for the use of station space by other players. Factories, shops, mining facilities, warp gates for long-distance flights - dozens of different buildings will make the station even more useful. In addition, stations are necessary for the colonization and terraforming of captured planets or the construction of space megastructures.Modifications of equipment and ships
Spaceships are a platform for installing weapons, systems, devices, and drones. Ships are upgraded using collected resources, allowing you to choose your development style.In addition, each race has its own unique pieces of equipment, and their ships have different strengths and weaknesses: shields and energy, speed and repairability, damage and armor, hull and regeneration, and many others.
Weapons and systems are easily transferred between ships. Therefore, it always makes sense to strengthen your favorite equipment.
Weapons can have module slots. Hundreds of different effects allow you to make each gun unique and adapt to any battle scenario.
Cooperative game
Groups of players are needed to coordinate boss battles and clear out certain locations.Many players unite into clans, which simplifies access to stations, storage facilities, hypergates and all other clan property.
- OS: Ubuntu 12.04
- Processor: Any Dual-coreMemory: 1 MB RAM
- Memory: 1 MB RAM
- Graphics: GT210 / Radeon HD 3300 with 512Mb VRam
- Storage: 175 MB available space
- OS: Ubuntu 12.04
- Processor: Any 4+ coreMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: Radeon R5 230 / GT440 with 1GB VRamNetwork: Broadband Internet connection
- Storage: 200 MB available space
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