




Fixed a bug preventing others from picking up personal drops after a minute At the request of players - personal drops can now be picked up in a group Fixed not taking into account a person's reputation when displaying prices and withdrawing credits for moving an item from storage Removed a bug causing broken TCUs to drop from mobs Reputation needed for ships has been redistributed in accordance with the current meta Now each account can save the order of devices differently (how your devices are positioned) Added a visual indication for burning from stars and from damage from the edge of the map Station logs have been increased even more (up to 250), and now also have a difference in color from actions. Also, item movements now stack by quantity, thereby further increasing the number of possible logs Heavy interceptors received more cargo hold, while scouts lost, equalizing in the final cargo hold The interceptor branch was slightly redistributed for the factional difference in stats Chat became more lenient to scrolling down from new messages. Now, with new messages, auto-scrolls only when the player is in the first 5% of messages (it was 20%) A bug leading to receiving extra slots for guns/droids, etc. has been resolved The way moderation works in the chat has been reworked, and new functions for moderators have been added Multiple minor bug fixes
[ 2025-01-11 09:56:19 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
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Endless dangers of space open up endless opportunities for development:
- 5 starting factions to choose from
- Raids, bosses, wars
- Economics, trade, market manipulation
- Asteroid mining, smelting, crafting
- Simple but at the same time complex system of modifications and interconnections of ship sub-systems
Many systems
Hundreds star systems await exploration and colonization. In remote reaches of space, wormholes occasionally open into unknown sectors, where both dangerous enemies and huge loot can be found.Soft PvP
You do not lose equipment if you are destroyed by another player or NPC, only items that were in your cargo hold. Thanks to your personal fighting skills, you can overcome even strong opponents. And to prevent constant murders, you will be protected by patrols and military personnel in their systems, while the sectors themselves are divided by strength, preventing strong players from approaching weak ones.Stations
Create your own flying fortress. Engage in trade and collect taxes for the use of station space by other players. Factories, shops, mining facilities, warp gates for long-distance flights - dozens of different buildings will make the station even more useful. In addition, stations are necessary for the colonization and terraforming of captured planets or the construction of space megastructures.Modifications of equipment and ships
Spaceships are a platform for installing weapons, systems, devices, and drones. Ships are upgraded using collected resources, allowing you to choose your development style.In addition, each race has its own unique pieces of equipment, and their ships have different strengths and weaknesses: shields and energy, speed and repairability, damage and armor, hull and regeneration, and many others.
Weapons and systems are easily transferred between ships. Therefore, it always makes sense to strengthen your favorite equipment.
Weapons can have module slots. Hundreds of different effects allow you to make each gun unique and adapt to any battle scenario.
Cooperative game
Groups of players are needed to coordinate boss battles and clear out certain locations.Many players unite into clans, which simplifies access to stations, storage facilities, hypergates and all other clan property.
- OS: Ubuntu 12.04
- Processor: Any Dual-coreMemory: 1 MB RAM
- Memory: 1 MB RAM
- Graphics: GT210 / Radeon HD 3300 with 512Mb VRam
- Storage: 175 MB available space
- OS: Ubuntu 12.04
- Processor: Any 4+ coreMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: Radeon R5 230 / GT440 with 1GB VRamNetwork: Broadband Internet connection
- Storage: 200 MB available space
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