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0.9.5.0.12
The size of the accretion disks of the black holes has been changed to better match reality (no more black holes that take up a quarter of the system but are smaller than the ship). Thanks to this, the degree of damage from approaching does not start immediately with huge numbers, but with small HP%. Also, it is now much easier to install stations on the black hole (in order to install one, you need to go for 75% of the distance to the event horizon) The stations themselves are now not placed on the edge of the horizon, but inside it, for greater danger of flying in and difficulty of access Fixed invisibility of stations when installing on a star before re-entering the game
Added tanking and damage statistics for greater customization and checking of your weapons/protection in a real battle. In the panel you will see all the data that you would need for the battle. To open it, you need to click on the new button in the inventory above the ship's internal information
Protection system of mobs has been completed and improved: Now each bot looks not at the number of guns, but at all of the damage coming from you. The chance to remove the effects by Anid-bots was reduced from 100% to 40/50/70% (relative to AI difficulty (low, medium, high)) The chance of blocking a droid with a metacontroller for bots was reduced from 100% to 30/50/100% The chance of blocking guns with an aglu or self-attack was reduced from 55/75/100% to 30/50/100% The boss now looks at the most important target near him for him - and gives the command to the fortresses in the system to aim orbital guns at him
One of the bastion guns was replaced with a new one: Added heavy orbital railguns for bastions, which have an aiming time and huge damage. You can dodge the blow by increasing your dodge, raising your defense in order to withstand the blow, or by going out of the radius of the guns in time while the guns are aimed at you. The aiming time is 5 seconds with visual indication and warning from the ship's onboard AI (the danger area is also visible on the radar, so it is easier to understand where the shot is coming from) The orbital cannon does not have the ability to rotate during charging, but only stabilization of the shot, so the closer you are to the source of the salvo, the easier it will be to dodge the shot with its subsequent reloading for half a minute (the cannon has an angle of fire, so the further you go, the less likely you are to dodge the shot). Due to the fact that the reflector can reflect 1 shot of any power, after which it "burns out" (will not be able to turn on the active phase temporarily), the orbital cannon is immune to reflection Since the cannon is too big, the sealing from the aglu and the self-attack from the metacontroller do not work on it (breakdown/EMP still work)
Restoration points now, as originally intended, go in "queues". That is, when you add a new one, the first one is deleted if there is not enough space The principle of how reputation is reduced by status has been changed. Now it reduces not the current, but the maximum. It also now shows if you have a "locked" reputation level from status Added hints when hovering over interface elements for a long time Added the ability to buy places in the clan for new members (expanding the maximum number of members) The jump engine will no longer work if the device is blocked. Both from devices and from gun effects Corrections of some inconsistencies and errors
[ 2025-01-19 17:15:45 CET ] [ Original post ]
Black holes and stations
The size of the accretion disks of the black holes has been changed to better match reality (no more black holes that take up a quarter of the system but are smaller than the ship). Thanks to this, the degree of damage from approaching does not start immediately with huge numbers, but with small HP%. Also, it is now much easier to install stations on the black hole (in order to install one, you need to go for 75% of the distance to the event horizon) The stations themselves are now not placed on the edge of the horizon, but inside it, for greater danger of flying in and difficulty of access Fixed invisibility of stations when installing on a star before re-entering the game
Statistics panel
Added tanking and damage statistics for greater customization and checking of your weapons/protection in a real battle. In the panel you will see all the data that you would need for the battle. To open it, you need to click on the new button in the inventory above the ship's internal information
Bots and devices
Protection system of mobs has been completed and improved: Now each bot looks not at the number of guns, but at all of the damage coming from you. The chance to remove the effects by Anid-bots was reduced from 100% to 40/50/70% (relative to AI difficulty (low, medium, high)) The chance of blocking a droid with a metacontroller for bots was reduced from 100% to 30/50/100% The chance of blocking guns with an aglu or self-attack was reduced from 55/75/100% to 30/50/100% The boss now looks at the most important target near him for him - and gives the command to the fortresses in the system to aim orbital guns at him
Bastions
One of the bastion guns was replaced with a new one: Added heavy orbital railguns for bastions, which have an aiming time and huge damage. You can dodge the blow by increasing your dodge, raising your defense in order to withstand the blow, or by going out of the radius of the guns in time while the guns are aimed at you. The aiming time is 5 seconds with visual indication and warning from the ship's onboard AI (the danger area is also visible on the radar, so it is easier to understand where the shot is coming from) The orbital cannon does not have the ability to rotate during charging, but only stabilization of the shot, so the closer you are to the source of the salvo, the easier it will be to dodge the shot with its subsequent reloading for half a minute (the cannon has an angle of fire, so the further you go, the less likely you are to dodge the shot). Due to the fact that the reflector can reflect 1 shot of any power, after which it "burns out" (will not be able to turn on the active phase temporarily), the orbital cannon is immune to reflection Since the cannon is too big, the sealing from the aglu and the self-attack from the metacontroller do not work on it (breakdown/EMP still work)
Other
Restoration points now, as originally intended, go in "queues". That is, when you add a new one, the first one is deleted if there is not enough space The principle of how reputation is reduced by status has been changed. Now it reduces not the current, but the maximum. It also now shows if you have a "locked" reputation level from status Added hints when hovering over interface elements for a long time Added the ability to buy places in the clan for new members (expanding the maximum number of members) The jump engine will no longer work if the device is blocked. Both from devices and from gun effects Corrections of some inconsistencies and errors
[ 2025-01-19 17:15:45 CET ] [ Original post ]
Shattered Void
yyy1505yyy
Developer
yyy1505yyy
Publisher
Coming soon
Release
Game News Posts:
41
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Mixed
(58 reviews)
Public Linux Depots:
- [0 B]
- [0 B]
A game inspired by the style and setting of Space Rangers.
Endless dangers of space open up endless opportunities for development:
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In addition, each race has its own unique pieces of equipment, and their ships have different strengths and weaknesses: shields and energy, speed and repairability, damage and armor, hull and regeneration, and many others.
Weapons and systems are easily transferred between ships. Therefore, it always makes sense to strengthen your favorite equipment.
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Weapons can have module slots. Hundreds of different effects allow you to make each gun unique and adapt to any battle scenario.
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Many players unite into clans, which simplifies access to stations, storage facilities, hypergates and all other clan property.
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Endless dangers of space open up endless opportunities for development:
- 5 starting factions to choose from
- Raids, bosses, wars
- Economics, trade, market manipulation
- Asteroid mining, smelting, crafting
- Simple but at the same time complex system of modifications and interconnections of ship sub-systems
Many systems
Hundreds star systems await exploration and colonization. In remote reaches of space, wormholes occasionally open into unknown sectors, where both dangerous enemies and huge loot can be found.Soft PvP
You do not lose equipment if you are destroyed by another player or NPC, only items that were in your cargo hold. Thanks to your personal fighting skills, you can overcome even strong opponents. And to prevent constant murders, you will be protected by patrols and military personnel in their systems, while the sectors themselves are divided by strength, preventing strong players from approaching weak ones.Stations
Create your own flying fortress. Engage in trade and collect taxes for the use of station space by other players. Factories, shops, mining facilities, warp gates for long-distance flights - dozens of different buildings will make the station even more useful. In addition, stations are necessary for the colonization and terraforming of captured planets or the construction of space megastructures.Modifications of equipment and ships
Spaceships are a platform for installing weapons, systems, devices, and drones. Ships are upgraded using collected resources, allowing you to choose your development style.In addition, each race has its own unique pieces of equipment, and their ships have different strengths and weaknesses: shields and energy, speed and repairability, damage and armor, hull and regeneration, and many others.
Weapons and systems are easily transferred between ships. Therefore, it always makes sense to strengthen your favorite equipment.
Weapons can have module slots. Hundreds of different effects allow you to make each gun unique and adapt to any battle scenario.
Cooperative game
Groups of players are needed to coordinate boss battles and clear out certain locations.Many players unite into clans, which simplifies access to stations, storage facilities, hypergates and all other clan property.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Any Dual-coreMemory: 1 MB RAM
- Memory: 1 MB RAM
- Graphics: GT210 / Radeon HD 3300 with 512Mb VRam
- Storage: 175 MB available space
- OS: Ubuntu 12.04
- Processor: Any 4+ coreMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: Radeon R5 230 / GT440 with 1GB VRamNetwork: Broadband Internet connection
- Storage: 200 MB available space
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