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0.9.5.1.0
Added tooltips when hovering over fields inside modular engineering Now updates the interface in the inventory with ship indicators in real time (includes ship systems, excludes effects in battle) If you did something incorrectly with an item, and it "disables", then after 1 second it will enable again, allowing you to interact with it without re-entering the inventory Sale/purchase of resources is now correct in large quantities The store now shows the correct prices when trying to sell/buy (including the infinite store and its price increase) The store now always updates its price tags in real time from a sale or purchase You can immediately see the full cost of selling an item, including its price reduction from the amount Added a visual to understand that you clicked on reconnection (during a crash, for example) and that something is happening
Fixed a bug leading to duplication of achievements when they are "auto-corrected", which led to severe lags when opening them for the player Fixed a bug that caused certain broken achievements to be ignored when checking them for "problems" Fixed triggers for completing 2 hidden achievements for killing mobs Added 2 new hidden achievements
Fixed auto-completion of quests without a reward upon reaching level 12, which should not have been auto-completed Due to the disabling of pvp in c2, the quest for 3k ore/metals was reduced in reward by 40% With the addition of a new item that does not allow the use of shortcuts to complete the quest, the quest for delivery from c2 to c3 has become much more profitable and now requires the delivery of fragile goods For the quest from an unknown person in trouble, they now give not general carrier blueprints, but specifically a supercarrier (as a lost blueprint). The carrier itself is now open for improvement from the start The Caan_2 quest no longer requires the personal creation of an arena, but simply entering the created one
Now the negative level of the enemy's status is more decisive. If you killed a player on a ship weaker than yours (or by level) and your opponent had negative status, then you will either be given a status, or it will not be removed at all. This has also now significantly increased the increase in status for killing any players with a bad status Negative status is given out twice less if you killed in c3 (PvP sector) If you were attacked first, - the status for killing the aggressor will be reduced by a maximum of 10 points (not higher than 0) (revenge) The difficulty of the location affects the reduction of your negative status when killing another player. If you killed a player for the opportunity to farm in a location of 120~ difficulty, then you will be charged about ~4 negative for killing him
The screen zoom setting has been added to the settings, which means it is now saved between sessions Activating devices when reaching x4 of the base effect time no longer brings results (it does not display the overload either). If the effect was incomplete (3.6/4 effects), then it will add the missing Reputation from -1M can now be withdrawn from the minus (an error did not allow it) Icon quality in the UI has been increased Visual fixes
[ 2025-02-04 14:27:37 CET ] [ Original post ]
Interface
Added tooltips when hovering over fields inside modular engineering Now updates the interface in the inventory with ship indicators in real time (includes ship systems, excludes effects in battle) If you did something incorrectly with an item, and it "disables", then after 1 second it will enable again, allowing you to interact with it without re-entering the inventory Sale/purchase of resources is now correct in large quantities The store now shows the correct prices when trying to sell/buy (including the infinite store and its price increase) The store now always updates its price tags in real time from a sale or purchase You can immediately see the full cost of selling an item, including its price reduction from the amount Added a visual to understand that you clicked on reconnection (during a crash, for example) and that something is happening
Achievements
Fixed a bug leading to duplication of achievements when they are "auto-corrected", which led to severe lags when opening them for the player Fixed a bug that caused certain broken achievements to be ignored when checking them for "problems" Fixed triggers for completing 2 hidden achievements for killing mobs Added 2 new hidden achievements
Quests
Fixed auto-completion of quests without a reward upon reaching level 12, which should not have been auto-completed Due to the disabling of pvp in c2, the quest for 3k ore/metals was reduced in reward by 40% With the addition of a new item that does not allow the use of shortcuts to complete the quest, the quest for delivery from c2 to c3 has become much more profitable and now requires the delivery of fragile goods For the quest from an unknown person in trouble, they now give not general carrier blueprints, but specifically a supercarrier (as a lost blueprint). The carrier itself is now open for improvement from the start The Caan_2 quest no longer requires the personal creation of an arena, but simply entering the created one
Status
Now the negative level of the enemy's status is more decisive. If you killed a player on a ship weaker than yours (or by level) and your opponent had negative status, then you will either be given a status, or it will not be removed at all. This has also now significantly increased the increase in status for killing any players with a bad status Negative status is given out twice less if you killed in c3 (PvP sector) If you were attacked first, - the status for killing the aggressor will be reduced by a maximum of 10 points (not higher than 0) (revenge) The difficulty of the location affects the reduction of your negative status when killing another player. If you killed a player for the opportunity to farm in a location of 120~ difficulty, then you will be charged about ~4 negative for killing him
Other
The screen zoom setting has been added to the settings, which means it is now saved between sessions Activating devices when reaching x4 of the base effect time no longer brings results (it does not display the overload either). If the effect was incomplete (3.6/4 effects), then it will add the missing Reputation from -1M can now be withdrawn from the minus (an error did not allow it) Icon quality in the UI has been increased Visual fixes
[ 2025-02-04 14:27:37 CET ] [ Original post ]
Shattered Void
yyy1505yyy
Developer
yyy1505yyy
Publisher
Coming soon
Release
Game News Posts:
39
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Mixed
(58 reviews)
Public Linux Depots:
- [0 B]
- [0 B]
A game inspired by the style and setting of Space Rangers.
Endless dangers of space open up endless opportunities for development:
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In addition, each race has its own unique pieces of equipment, and their ships have different strengths and weaknesses: shields and energy, speed and repairability, damage and armor, hull and regeneration, and many others.
Weapons and systems are easily transferred between ships. Therefore, it always makes sense to strengthen your favorite equipment.
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Weapons can have module slots. Hundreds of different effects allow you to make each gun unique and adapt to any battle scenario.
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Many players unite into clans, which simplifies access to stations, storage facilities, hypergates and all other clan property.
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Endless dangers of space open up endless opportunities for development:
- 5 starting factions to choose from
- Raids, bosses, wars
- Economics, trade, market manipulation
- Asteroid mining, smelting, crafting
- Simple but at the same time complex system of modifications and interconnections of ship sub-systems
Many systems
Hundreds star systems await exploration and colonization. In remote reaches of space, wormholes occasionally open into unknown sectors, where both dangerous enemies and huge loot can be found.Soft PvP
You do not lose equipment if you are destroyed by another player or NPC, only items that were in your cargo hold. Thanks to your personal fighting skills, you can overcome even strong opponents. And to prevent constant murders, you will be protected by patrols and military personnel in their systems, while the sectors themselves are divided by strength, preventing strong players from approaching weak ones.Stations
Create your own flying fortress. Engage in trade and collect taxes for the use of station space by other players. Factories, shops, mining facilities, warp gates for long-distance flights - dozens of different buildings will make the station even more useful. In addition, stations are necessary for the colonization and terraforming of captured planets or the construction of space megastructures.Modifications of equipment and ships
Spaceships are a platform for installing weapons, systems, devices, and drones. Ships are upgraded using collected resources, allowing you to choose your development style.In addition, each race has its own unique pieces of equipment, and their ships have different strengths and weaknesses: shields and energy, speed and repairability, damage and armor, hull and regeneration, and many others.
Weapons and systems are easily transferred between ships. Therefore, it always makes sense to strengthen your favorite equipment.
Weapons can have module slots. Hundreds of different effects allow you to make each gun unique and adapt to any battle scenario.
Cooperative game
Groups of players are needed to coordinate boss battles and clear out certain locations.Many players unite into clans, which simplifies access to stations, storage facilities, hypergates and all other clan property.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Any Dual-coreMemory: 1 MB RAM
- Memory: 1 MB RAM
- Graphics: GT210 / Radeon HD 3300 with 512Mb VRam
- Storage: 175 MB available space
- OS: Ubuntu 12.04
- Processor: Any 4+ coreMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: Radeon R5 230 / GT440 with 1GB VRamNetwork: Broadband Internet connection
- Storage: 200 MB available space
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