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0.9.5.3.0
The system for displaying stations ready for a warp jump has been improved. For those with a high level of access, it no longer displays the need for credits for a jump, and it now also shows whether it is forbidden to make a jump at the station without forming a bridge The tax and warp jump system has been corrected. Now it correctly distributes the static tax in half if the jump occurs using a bridge
Restoration is now possible only at those stations that have a cloning vats (does not apply to planets). New module can only be built after a charging station Those who are operators or higher at the station on which they set the restoration point - changing to this point is free Restoration at the station without operator access or higher will remove the credits that will be set by the tax of the module. Base cost - 25k Now each restoration on the station will spend 2000 energy from the station's batteries
Repair/energy restoration now requests the amount of credits for confirmation before activation The station's repair bay can now be configured by taxation Repair/restoration on the station now occurs at the expense of the station's energy Since the repair bay has been redesigned - at all existing stations it will not have a base tax set, it will need to be set manually
Anid Carrier/Supercarrier: +2/4 control -2 speed (remove buff for lack of CPU) Omolean Carrier/Supercarrier: +1/3% accuracy Anid Striker: +1 speed Omolean Battleships/Siege Battleships: +1/2% accuracy Battleships/Siege Battleships of medramills: +3 energy generation Irrian Monitors and Brigs: +1 level of living hull Anid Siege brig: 3% resistance to crits Researcher: +100 cargo drone rebalance will come later
Added "navigation" function to quests/achievements/orders. Clicking allows you to see where you need to fly to get to the desired object
Added tutorial for research achievements and station restoration Wear of equipped systems has been increased by 3 times Wear of equipped drones without guns has been increased by 1.5 times The arena for gigachads has become not an arena of choice (no more abuses), but a pre-made location. You will now be required to meet all faction Strikers at the same time with the adaptive AI. The reward has been increased accordingly Due to the fact that there are now items that can change or do something during activation, the quest from an unknown person for the carrier blueprint has been improved: the quest distorter will now need to be actually charged The sprite of the inactive distorter has been improved Block of attack on ally now looks not at the alliance, but at the relationship with the faction of the selected ship Options have been added to the settings to disable the display of damage numbers specifically for bots or for players Optimization of achievements (faster entry into the game for the player) Race is now randomly selected when entering registration Added a small utility module for -1 energy, -15 size, +50 durability and +5% repair Added a new modifier for modules - dynamic stat (so far it only exists for guns). Adds the main stat of the gun to the requirements Fixed the invisibility of quests in "available" page Corrections of other errors with quests Minor edits
[ 2025-02-14 14:46:42 CET ] [ Original post ]
Warp jumps
The system for displaying stations ready for a warp jump has been improved. For those with a high level of access, it no longer displays the need for credits for a jump, and it now also shows whether it is forbidden to make a jump at the station without forming a bridge The tax and warp jump system has been corrected. Now it correctly distributes the static tax in half if the jump occurs using a bridge
Restoration
Restoration is now possible only at those stations that have a cloning vats (does not apply to planets). New module can only be built after a charging station Those who are operators or higher at the station on which they set the restoration point - changing to this point is free Restoration at the station without operator access or higher will remove the credits that will be set by the tax of the module. Base cost - 25k Now each restoration on the station will spend 2000 energy from the station's batteries
Quick restoration
Repair/energy restoration now requests the amount of credits for confirmation before activation The station's repair bay can now be configured by taxation Repair/restoration on the station now occurs at the expense of the station's energy Since the repair bay has been redesigned - at all existing stations it will not have a base tax set, it will need to be set manually
Rebalances
Anid Carrier/Supercarrier: +2/4 control -2 speed (remove buff for lack of CPU) Omolean Carrier/Supercarrier: +1/3% accuracy Anid Striker: +1 speed Omolean Battleships/Siege Battleships: +1/2% accuracy Battleships/Siege Battleships of medramills: +3 energy generation Irrian Monitors and Brigs: +1 level of living hull Anid Siege brig: 3% resistance to crits Researcher: +100 cargo drone rebalance will come later
Navigation
Added "navigation" function to quests/achievements/orders. Clicking allows you to see where you need to fly to get to the desired object
Other
Added tutorial for research achievements and station restoration Wear of equipped systems has been increased by 3 times Wear of equipped drones without guns has been increased by 1.5 times The arena for gigachads has become not an arena of choice (no more abuses), but a pre-made location. You will now be required to meet all faction Strikers at the same time with the adaptive AI. The reward has been increased accordingly Due to the fact that there are now items that can change or do something during activation, the quest from an unknown person for the carrier blueprint has been improved: the quest distorter will now need to be actually charged The sprite of the inactive distorter has been improved Block of attack on ally now looks not at the alliance, but at the relationship with the faction of the selected ship Options have been added to the settings to disable the display of damage numbers specifically for bots or for players Optimization of achievements (faster entry into the game for the player) Race is now randomly selected when entering registration Added a small utility module for -1 energy, -15 size, +50 durability and +5% repair Added a new modifier for modules - dynamic stat (so far it only exists for guns). Adds the main stat of the gun to the requirements Fixed the invisibility of quests in "available" page Corrections of other errors with quests Minor edits
[ 2025-02-14 14:46:42 CET ] [ Original post ]
Shattered Void
yyy1505yyy
Developer
yyy1505yyy
Publisher
Coming soon
Release
Game News Posts:
41
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Mixed
(58 reviews)
Public Linux Depots:
- [0 B]
- [0 B]
A game inspired by the style and setting of Space Rangers.
Endless dangers of space open up endless opportunities for development:
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In addition, each race has its own unique pieces of equipment, and their ships have different strengths and weaknesses: shields and energy, speed and repairability, damage and armor, hull and regeneration, and many others.
Weapons and systems are easily transferred between ships. Therefore, it always makes sense to strengthen your favorite equipment.
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Weapons can have module slots. Hundreds of different effects allow you to make each gun unique and adapt to any battle scenario.
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Many players unite into clans, which simplifies access to stations, storage facilities, hypergates and all other clan property.
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Endless dangers of space open up endless opportunities for development:
- 5 starting factions to choose from
- Raids, bosses, wars
- Economics, trade, market manipulation
- Asteroid mining, smelting, crafting
- Simple but at the same time complex system of modifications and interconnections of ship sub-systems
Many systems
Hundreds star systems await exploration and colonization. In remote reaches of space, wormholes occasionally open into unknown sectors, where both dangerous enemies and huge loot can be found.Soft PvP
You do not lose equipment if you are destroyed by another player or NPC, only items that were in your cargo hold. Thanks to your personal fighting skills, you can overcome even strong opponents. And to prevent constant murders, you will be protected by patrols and military personnel in their systems, while the sectors themselves are divided by strength, preventing strong players from approaching weak ones.Stations
Create your own flying fortress. Engage in trade and collect taxes for the use of station space by other players. Factories, shops, mining facilities, warp gates for long-distance flights - dozens of different buildings will make the station even more useful. In addition, stations are necessary for the colonization and terraforming of captured planets or the construction of space megastructures.Modifications of equipment and ships
Spaceships are a platform for installing weapons, systems, devices, and drones. Ships are upgraded using collected resources, allowing you to choose your development style.In addition, each race has its own unique pieces of equipment, and their ships have different strengths and weaknesses: shields and energy, speed and repairability, damage and armor, hull and regeneration, and many others.
Weapons and systems are easily transferred between ships. Therefore, it always makes sense to strengthen your favorite equipment.
Weapons can have module slots. Hundreds of different effects allow you to make each gun unique and adapt to any battle scenario.
Cooperative game
Groups of players are needed to coordinate boss battles and clear out certain locations.Many players unite into clans, which simplifies access to stations, storage facilities, hypergates and all other clan property.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Any Dual-coreMemory: 1 MB RAM
- Memory: 1 MB RAM
- Graphics: GT210 / Radeon HD 3300 with 512Mb VRam
- Storage: 175 MB available space
- OS: Ubuntu 12.04
- Processor: Any 4+ coreMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: Radeon R5 230 / GT440 with 1GB VRamNetwork: Broadband Internet connection
- Storage: 200 MB available space
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