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0.9.5.3.4
Visual of completing quests has been changed (it is clearly visible what was done with green coloring) If you are already at the place of handing in the quest - no longer displays "where to return" Now shows which quest is selected when opening it Reworks of some initial quests, as well as their positions on the quest map Quest-battle simulation no longer leaves the ship damaged after the battle Quest map has been redesigned for better understanding of what is where Quests that do not directly issue things no longer show a banner with "issuing things" Added the ability to request a quest check (for example, if you did not take the goods, and you bought them on the planet) Now, if you landed on a planet, and you do not have the full amount of resources required by it - it will not take your resource automatically (removes random collection of goods by quests that you forgot about) Reduced the cooldown of the quest for 3k ore to 1 day from 2 Fixed errors in some quests that did not allow them to be completed (including quest-battle simulation not completing)
Fixed impossibility of alternative selection via hotkey Added sprites of Xeno on: SBattleship, Brig, SBrig, Monitor (Old sprite of SBrig was moved to ABrig) Added sprites of Caans on: T1 and T2 transport Added link to telegram group of the game Removed the ability to view the location of the player for moderators to avoid future conflicts Now correctly counts ships from quests in the "armada" achievement All errors inside achievements have been fixed, and also re-optimized due to the rollback Vuzar - increased the size of the system Added 4 new xeno systems in 1 sector, thanks to them you can get into more complex xeno systems near the spawn without having the 4-jump engine Reworked the difficulty of the nearest xeno systems near the spawns in 1 sector Radar requirements were reduced: Cybernetics 6 => 4 All interfaces have been redesigned for full compatibility with the ability to close all windows on ESC (will allow in the future to do things like setting up all windows separately) ESC now closes the last open window, to close everything you need to apply hotkey in the settings for this Fixed the use of incorrect spawn reset for blue and yellow when reaching level 12 Due to the fact that many have already leveled up from sector 1 - the chance of a drop has been increased from +50% to +100% (temporary buff because of server-rollback) Minor edits Visual edits
[ 2025-03-01 09:42:23 CET ] [ Original post ]
Quests
Visual of completing quests has been changed (it is clearly visible what was done with green coloring) If you are already at the place of handing in the quest - no longer displays "where to return" Now shows which quest is selected when opening it Reworks of some initial quests, as well as their positions on the quest map Quest-battle simulation no longer leaves the ship damaged after the battle Quest map has been redesigned for better understanding of what is where Quests that do not directly issue things no longer show a banner with "issuing things" Added the ability to request a quest check (for example, if you did not take the goods, and you bought them on the planet) Now, if you landed on a planet, and you do not have the full amount of resources required by it - it will not take your resource automatically (removes random collection of goods by quests that you forgot about) Reduced the cooldown of the quest for 3k ore to 1 day from 2 Fixed errors in some quests that did not allow them to be completed (including quest-battle simulation not completing)
Other
Fixed impossibility of alternative selection via hotkey Added sprites of Xeno on: SBattleship, Brig, SBrig, Monitor (Old sprite of SBrig was moved to ABrig) Added sprites of Caans on: T1 and T2 transport Added link to telegram group of the game Removed the ability to view the location of the player for moderators to avoid future conflicts Now correctly counts ships from quests in the "armada" achievement All errors inside achievements have been fixed, and also re-optimized due to the rollback Vuzar - increased the size of the system Added 4 new xeno systems in 1 sector, thanks to them you can get into more complex xeno systems near the spawn without having the 4-jump engine Reworked the difficulty of the nearest xeno systems near the spawns in 1 sector Radar requirements were reduced: Cybernetics 6 => 4 All interfaces have been redesigned for full compatibility with the ability to close all windows on ESC (will allow in the future to do things like setting up all windows separately) ESC now closes the last open window, to close everything you need to apply hotkey in the settings for this Fixed the use of incorrect spawn reset for blue and yellow when reaching level 12 Due to the fact that many have already leveled up from sector 1 - the chance of a drop has been increased from +50% to +100% (temporary buff because of server-rollback) Minor edits Visual edits
[ 2025-03-01 09:42:23 CET ] [ Original post ]
Shattered Void
yyy1505yyy
Developer
yyy1505yyy
Publisher
Coming soon
Release
Game News Posts:
43
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Mixed
(58 reviews)
Public Linux Depots:
- [0 B]
- [0 B]
A game inspired by the style and setting of Space Rangers.
Endless dangers of space open up endless opportunities for development:
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In addition, each race has its own unique pieces of equipment, and their ships have different strengths and weaknesses: shields and energy, speed and repairability, damage and armor, hull and regeneration, and many others.
Weapons and systems are easily transferred between ships. Therefore, it always makes sense to strengthen your favorite equipment.
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Weapons can have module slots. Hundreds of different effects allow you to make each gun unique and adapt to any battle scenario.
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Many players unite into clans, which simplifies access to stations, storage facilities, hypergates and all other clan property.
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Endless dangers of space open up endless opportunities for development:
- 5 starting factions to choose from
- Raids, bosses, wars
- Economics, trade, market manipulation
- Asteroid mining, smelting, crafting
- Simple but at the same time complex system of modifications and interconnections of ship sub-systems
Many systems
Hundreds star systems await exploration and colonization. In remote reaches of space, wormholes occasionally open into unknown sectors, where both dangerous enemies and huge loot can be found.Soft PvP
You do not lose equipment if you are destroyed by another player or NPC, only items that were in your cargo hold. Thanks to your personal fighting skills, you can overcome even strong opponents. And to prevent constant murders, you will be protected by patrols and military personnel in their systems, while the sectors themselves are divided by strength, preventing strong players from approaching weak ones.Stations
Create your own flying fortress. Engage in trade and collect taxes for the use of station space by other players. Factories, shops, mining facilities, warp gates for long-distance flights - dozens of different buildings will make the station even more useful. In addition, stations are necessary for the colonization and terraforming of captured planets or the construction of space megastructures.Modifications of equipment and ships
Spaceships are a platform for installing weapons, systems, devices, and drones. Ships are upgraded using collected resources, allowing you to choose your development style.In addition, each race has its own unique pieces of equipment, and their ships have different strengths and weaknesses: shields and energy, speed and repairability, damage and armor, hull and regeneration, and many others.
Weapons and systems are easily transferred between ships. Therefore, it always makes sense to strengthen your favorite equipment.
Weapons can have module slots. Hundreds of different effects allow you to make each gun unique and adapt to any battle scenario.
Cooperative game
Groups of players are needed to coordinate boss battles and clear out certain locations.Many players unite into clans, which simplifies access to stations, storage facilities, hypergates and all other clan property.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: Any Dual-coreMemory: 1 MB RAM
- Memory: 1 MB RAM
- Graphics: GT210 / Radeon HD 3300 with 512Mb VRam
- Storage: 175 MB available space
- OS: Ubuntu 12.04
- Processor: Any 4+ coreMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: Radeon R5 230 / GT440 with 1GB VRamNetwork: Broadband Internet connection
- Storage: 200 MB available space
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