




While all ships have the same evasion ceiling - the maximum for ships of corsair-type has been increased Added tutorial for "navigational assistance" If the player somehow completed 1 tutorial among 3 in a row, and somehow exited the game / changed the window, etc. - the following tips will not longer disappear, but will be displayed upon reopening Now in the achievements you can see which achievement is selected right now (like in quests) Fixed: Incorrect display of reputation as a reward in the quest Attempt to put a system / navigation in a slot that are not supported - lead to a crash Absence of mobs in any simulations Faction systems in c3 did not give a navigational increase in speed (excluding pirate systems) Description of afterburners and navigation assistance Interaction with a destroyed station Ability to collect taxes / rename a station / change access without a working central core of the station Incorrect display of durability for items in the inf.store supply window Inability to display the last 8 new tutorials, as well as their sequence and location Text for pirates at registration
[ 2025-03-10 13:47:42 CET ] [ Original post ]
🕹️ Partial Controller Support
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Endless dangers of space open up endless opportunities for development:
- 5 starting factions to choose from
- Raids, bosses, wars
- Economics, trade, market manipulation
- Asteroid mining, smelting, crafting
- Simple but at the same time complex system of modifications and interconnections of ship sub-systems
Many systems
Hundreds star systems await exploration and colonization. In remote reaches of space, wormholes occasionally open into unknown sectors, where both dangerous enemies and huge loot can be found.Soft PvP
You do not lose equipment if you are destroyed by another player or NPC, only items that were in your cargo hold. Thanks to your personal fighting skills, you can overcome even strong opponents. And to prevent constant murders, you will be protected by patrols and military personnel in their systems, while the sectors themselves are divided by strength, preventing strong players from approaching weak ones.Stations
Create your own flying fortress. Engage in trade and collect taxes for the use of station space by other players. Factories, shops, mining facilities, warp gates for long-distance flights - dozens of different buildings will make the station even more useful. In addition, stations are necessary for the colonization and terraforming of captured planets or the construction of space megastructures.Modifications of equipment and ships
Spaceships are a platform for installing weapons, systems, devices, and drones. Ships are upgraded using collected resources, allowing you to choose your development style.In addition, each race has its own unique pieces of equipment, and their ships have different strengths and weaknesses: shields and energy, speed and repairability, damage and armor, hull and regeneration, and many others.
Weapons and systems are easily transferred between ships. Therefore, it always makes sense to strengthen your favorite equipment.
Weapons can have module slots. Hundreds of different effects allow you to make each gun unique and adapt to any battle scenario.
Cooperative game
Groups of players are needed to coordinate boss battles and clear out certain locations.Many players unite into clans, which simplifies access to stations, storage facilities, hypergates and all other clan property.
- OS: Ubuntu 12.04
- Processor: Any Dual-coreMemory: 1 MB RAM
- Memory: 1 MB RAM
- Graphics: GT210 / Radeon HD 3300 with 512Mb VRam
- Storage: 175 MB available space
- OS: Ubuntu 12.04
- Processor: Any 4+ coreMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: Radeon R5 230 / GT440 with 1GB VRamNetwork: Broadband Internet connection
- Storage: 200 MB available space
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