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Shattered Void
yyy1505yyy Developer
yyy1505yyy Publisher
Coming soon Release
Game News Posts: 52
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mixed (65 reviews)
Public Linux Depots:
  • [0 B]
  • [0 B]
0.9.5.5.0

Quests


When canceling a quest with a cooldown longer than 12 hours, its cooldown will be reduced to 12 hours (for example, a quest with a weekly cooldown will only have a 12 hour cooldown when canceled) Quest items no longer break upon death in c3 The cooldown time for the "Diplomatic Relations" quest has been changed: 12 => 10 hours Added a chain of quests for arena simulations Important quests for xeno have been divided from two to three quests, and their difficulty has been more smoothly redone. The connections with them have also changed Added two quests for endless delivery (to sector 2 and 3). You can now simply engage in civil affairs to receive credits, regardless of your combat power or the ability to mine ore. The delivery quest in c3 has a new mechanic for generating a delivery point even on uncolonized planets, the quest allows you to land on such planets Some daily quests can now be accepted without flying to the planet with the quest giver. To do this, you need to land on any planet of any alliance with which you have relations above level 1, and also for the quest giver to be friendly to the planet where you landed (above level 1 reputation) (You will not be able to take pirate quests while sitting on the Council planet) Fixed the problem with the absence of the quest for espionage in c2, elimination of unknowns in c1 and some other quests in c1 For the line of caan quests in sector 1, a final quest for obtaining a key was added (method 3 of leaving first sector) Some rewards of the first quest lines (other ways to leave from the sector) for obtaining a key have been updated The illegal way to immediately get a key now requires investing credits Added timer panels for system shutdown and for arena simulations If you killed all the targets in the simulation, and the time is up, you will now automatically complete the quest, instead of "failure"

Changes


The ship will now be repaired upon exiting the game for a long time Named bots now always fly away to wander in c3 after death. The systems they can fly to are limited, due to the fact that they could fly into faction locations or to bosses, which greatly interfered with players Now all effects are cleared from bots upon death The maximum threshold for resistance to damage from a phaser for energy liths has been reduced to 90% (was 100%) The phaser in the area now imposes the "overheating" effect. If the owner is protected from effects, then "overheating" will occur twice "Overheating" increases the damage of the phaser wave by its strength, and also reduces the resistance of energyliths. Bosses are immune to this. When reaching 100 stacks, it causes a catastrophic explosion "Ignite" now constantly takes away not 3 hull per second, but 0.6x the effect strength Added description of different taxes when transferring credits in the bank The boost to the tractor beam from the Production Complex is now boosted along with the boost to the device's strength The price for upgrading the Corsair MK1 has been reworked dut to future rework When the shop-module at the station breaks, all items from it will now disappear Station module and craft creation window: the names of the choices for crafting/creation are now more visible

New


Added group and clan chats Added a repair slot for all players without requiring a station. You can repair faction items in factions in storage and any in caans in their storage. Works exactly the same as on stations (50% efficiency) Added a new hidden achievement Added sprites for the flare, ARD, swarmor and parasites Now does not allow attacks in systems that are neutral with the attack block enabled. Also, all neutral systems now have a designation on the map

Fixes


Fixed a bug that did not take into account the real strength of the TCU, and accordingly gave 3 times less accuracy than necessary for A-drones The principle of the rotation of the planets was redesigned to take into account the time difference for the player when he does not have an "automatically set time" option enabled in system Fixed a bug that did not allow you to enter the game if you exited to the login window with the navigator arrow enabled Other minor edits


[ 2025-03-21 10:04:17 CET ] [ Original post ]

A game inspired by the style and setting of Space Rangers.
Endless dangers of space open up endless opportunities for development:
  • 5 starting factions to choose from
  • Raids, bosses, wars
  • Economics, trade, market manipulation
  • Asteroid mining, smelting, crafting
  • Simple but at the same time complex system of modifications and interconnections of ship sub-systems

Many systems

Hundreds star systems await exploration and colonization. In remote reaches of space, wormholes occasionally open into unknown sectors, where both dangerous enemies and huge loot can be found.

Soft PvP

You do not lose equipment if you are destroyed by another player or NPC, only items that were in your cargo hold. Thanks to your personal fighting skills, you can overcome even strong opponents. And to prevent constant murders, you will be protected by patrols and military personnel in their systems, while the sectors themselves are divided by strength, preventing strong players from approaching weak ones.

Stations

Create your own flying fortress. Engage in trade and collect taxes for the use of station space by other players. Factories, shops, mining facilities, warp gates for long-distance flights - dozens of different buildings will make the station even more useful. In addition, stations are necessary for the colonization and terraforming of captured planets or the construction of space megastructures.

Modifications of equipment and ships

Spaceships are a platform for installing weapons, systems, devices, and drones. Ships are upgraded using collected resources, allowing you to choose your development style.

In addition, each race has its own unique pieces of equipment, and their ships have different strengths and weaknesses: shields and energy, speed and repairability, damage and armor, hull and regeneration, and many others.
Weapons and systems are easily transferred between ships. Therefore, it always makes sense to strengthen your favorite equipment.


Weapons can have module slots. Hundreds of different effects allow you to make each gun unique and adapt to any battle scenario.

Cooperative game

Groups of players are needed to coordinate boss battles and clear out certain locations.
Many players unite into clans, which simplifies access to stations, storage facilities, hypergates and all other clan property.

MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: Any Dual-coreMemory: 1 MB RAM
  • Memory: 1 MB RAM
  • Graphics: GT210 / Radeon HD 3300 with 512Mb VRam
  • Storage: 175 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04
  • Processor: Any 4+ coreMemory: 2 MB RAM
  • Memory: 2 MB RAM
  • Graphics: Radeon R5 230 / GT440 with 1GB VRamNetwork: Broadband Internet connection
  • Storage: 200 MB available space

GAMEBILLET

[ 6083 ]

6.61$ (17%)
3.93$ (21%)
4.95$ (17%)
4.18$ (16%)
4.24$ (79%)
9.98$ (67%)
16.79$ (16%)
16.96$ (15%)
3.93$ (21%)
4.24$ (92%)
12.42$ (17%)
10.26$ (66%)
4.95$ (17%)
16.57$ (17%)
4.07$ (90%)
24.87$ (17%)
33.14$ (17%)
16.57$ (17%)
16.79$ (16%)
30.74$ (12%)
8.39$ (16%)
33.19$ (17%)
20.72$ (17%)
9.33$ (38%)
16.57$ (17%)
5.03$ (16%)
34.59$ (42%)
3.81$ (87%)
16.59$ (17%)
39.95$ (11%)
GAMERSGATE

[ 668 ]

2.5$ (50%)
30.0$ (50%)
4.5$ (85%)
3.0$ (70%)
10.0$ (75%)
3.0$ (70%)
2.0$ (90%)
16.0$ (60%)
6.0$ (80%)
8.0$ (60%)
3.0$ (70%)
14.0$ (60%)
8.0$ (80%)
2.1$ (79%)
1.5$ (70%)
8.0$ (60%)
1.0$ (90%)
0.9$ (92%)
2.55$ (85%)
6.0$ (60%)
9.0$ (70%)
3.3$ (78%)
1.2$ (90%)
2.25$ (89%)
8.0$ (60%)
2.85$ (90%)
6.0$ (80%)
1.8$ (90%)
2.09$ (87%)
2.48$ (77%)
MacGamestore

[ 4036 ]

1.24$ (75%)
6.24$ (75%)
1.99$ (80%)
1.99$ (87%)
2.99$ (93%)
21.99$ (27%)
1.99$ (85%)
1.29$ (84%)
2.39$ (85%)
1.09$ (82%)
1.24$ (75%)
15.99$ (20%)
1.19$ (92%)
5.99$ (90%)
3.99$ (90%)
1.09$ (86%)
1.19$ (88%)
1.19$ (76%)
3.49$ (88%)
17.99$ (10%)
1.10$ (84%)
2.29$ (85%)
1.49$ (85%)
4.29$ (93%)
1.09$ (84%)
1.19$ (85%)
2.98$ (85%)
2.49$ (88%)
1.19$ (76%)
1.39$ (80%)

FANATICAL BUNDLES

Time left:

356358 days, 15 hours, 8 minutes


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14 days, 22 hours, 8 minutes


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24 days, 22 hours, 8 minutes


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29 days, 22 hours, 8 minutes


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13 days, 22 hours, 8 minutes


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35 days, 22 hours, 8 minutes


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9 days, 22 hours, 8 minutes


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9 days, 22 hours, 8 minutes


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43 days, 22 hours, 8 minutes


HUMBLE BUNDLES

Time left:

2 days, 16 hours, 8 minutes


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4 days, 16 hours, 8 minutes


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11 days, 16 hours, 8 minutes


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12 days, 16 hours, 8 minutes

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