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Shattered Void
yyy1505yyy Developer
yyy1505yyy Publisher
Coming soon Release
Game News Posts: 52
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mixed (65 reviews)
Public Linux Depots:
  • [0 B]
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0.9.7.0.0 Elites and Modules

Elite mobs


Added elite mobs Elite mobs start appearing approximately 10 minutes after the player enters the system, and appear at the moment of their death with a 10% chance, trying to take revenge on the offender (firstly repairing and taking off from the planet then). They can get one of the powerups with different power modifiers (Structure, armor, shields, damage, rate of fire, range, smarter AI, random item) They increase their drop and experience depending on the modifier's strength and boost type Also, if the modifier is a "random item", it can drop from a mob (the chance is halved) 10 minutes after the player leaves the location - all elite mobs are transformed into normal ones

Modularity rebalance


The price in components for all rocket launchers has increased by 10% (scrap value is the same as it was) JunkRL, Flare, Frag R.L. - have not changed Energy RL: +20% Casset: +15% Added 23 unique modules for small-caliber guns. They all have an incredibly low price, which is created relative to the prices of upgrading the guns themselves All modules for small-caliber guns have been significantly reduced in price All auto-AI modules have been halved in cost "Energy to Mass" - lost the debuff to reloading, the effect can now be stacked with a weapon without acceleration The module for the droid destroyer has been buffed and made cheaper Some old unique modules have changed in price Added the 24th (of the new) unique module to the JunkRL All modules that began to cost less than 20 components - removed from the chance pool for bosses Considering the number of new unique modules - a filter has been added for their creation to view NON-unique ones An empty module can now be created cheaper in components, but for a larger amount of ordinary resources (2nd recipe option) In view of possible problems with the sequence and application of modifiers for the use of future magazines for guns, a new modifier "replicators" has appeared, specifically for the module of the same name. Replicators now use the last type of ammo that was present on the gun, if it was For ease of visibility and understanding - replicators are now shown in the gun stats, as well as the energy costs for replication

Other


  • Due to multiple complaints about the superiority of Irrian mobs over the player in numbers (when you could not shoot, since you had a gun blocking effect for more than 10 seconds) - a mechanic of resistance to such strong and ship-affecting effects has been introduced. Now each ship, when hit by such an effect, will receive temporary invulnerability to it by x2 the time of the effect
  • Effects that received resistance to constant imposition: Aglu - gun blocking Metacontroller - self-attack
  • The priorities for using aglu and metacontroller for bots have been reworked
  • Parasites are used less often by bots
  • Phasers are used more often by bots
  • The effect of Frag R.L. was moved to a unique module for Rocket Launcher. The effect itself also gave a chance to hit the ship
  • Frag R.L. got a new effect "Fragmentation", which directly increases damage to droids
  • Ship upgrades can now be viewed through the catalog
  • Due to the change in prices for corsairs, they have been removed from the shops (as well as the heavy gulduc interceptor)
  • If you have some resources in your inventory for a micro-upgrades, and some in storage, this will now divide and show where you lack resources (previously, if you have 1 resource in your inventory, and the rest in storage, it showed that you can upgrade the ship, although in fact you can't)
  • Fixed problems associated with micro-upgrading ships and changing inventories
  • Now you can see which ships are micro-upgraded in storage
  • When trying to sell an upgraded ship from storage, the player is warned about this
  • The basis for crafting items has been reworked to allow you to have several different recipes for one resource in the future
  • Broken drones can no longer be equipped in the arena. Due to the ability of some ships to cover all incoming damage by constantly activating new "suicide" drones
  • The hangar at the station can now be taxed
  • A new hidden achievement has been added, and one open

Fixes


  • When taking a quest for delivery/research, it can no longer create a point of interest on a portal/asteroid field
  • Fixed a bug completely disabling the repair aspect for all devices (repair price both minus and plus)
  • Fixed a bug with no drop from carriers in c3
  • Fixed a bug preventing some ships from improving stats that were not taken into account automatically. Such improvements are unlocked in the course of other improvements
  • Multiple minor edits


[ 2025-04-16 08:54:16 CET ] [ Original post ]

A game inspired by the style and setting of Space Rangers.
Endless dangers of space open up endless opportunities for development:
  • 5 starting factions to choose from
  • Raids, bosses, wars
  • Economics, trade, market manipulation
  • Asteroid mining, smelting, crafting
  • Simple but at the same time complex system of modifications and interconnections of ship sub-systems

Many systems

Hundreds star systems await exploration and colonization. In remote reaches of space, wormholes occasionally open into unknown sectors, where both dangerous enemies and huge loot can be found.

Soft PvP

You do not lose equipment if you are destroyed by another player or NPC, only items that were in your cargo hold. Thanks to your personal fighting skills, you can overcome even strong opponents. And to prevent constant murders, you will be protected by patrols and military personnel in their systems, while the sectors themselves are divided by strength, preventing strong players from approaching weak ones.

Stations

Create your own flying fortress. Engage in trade and collect taxes for the use of station space by other players. Factories, shops, mining facilities, warp gates for long-distance flights - dozens of different buildings will make the station even more useful. In addition, stations are necessary for the colonization and terraforming of captured planets or the construction of space megastructures.

Modifications of equipment and ships

Spaceships are a platform for installing weapons, systems, devices, and drones. Ships are upgraded using collected resources, allowing you to choose your development style.

In addition, each race has its own unique pieces of equipment, and their ships have different strengths and weaknesses: shields and energy, speed and repairability, damage and armor, hull and regeneration, and many others.
Weapons and systems are easily transferred between ships. Therefore, it always makes sense to strengthen your favorite equipment.


Weapons can have module slots. Hundreds of different effects allow you to make each gun unique and adapt to any battle scenario.

Cooperative game

Groups of players are needed to coordinate boss battles and clear out certain locations.
Many players unite into clans, which simplifies access to stations, storage facilities, hypergates and all other clan property.

MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: Any Dual-coreMemory: 1 MB RAM
  • Memory: 1 MB RAM
  • Graphics: GT210 / Radeon HD 3300 with 512Mb VRam
  • Storage: 175 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04
  • Processor: Any 4+ coreMemory: 2 MB RAM
  • Memory: 2 MB RAM
  • Graphics: Radeon R5 230 / GT440 with 1GB VRamNetwork: Broadband Internet connection
  • Storage: 200 MB available space

GAMEBILLET

[ 6083 ]

8.29$ (17%)
16.97$ (15%)
13.14$ (12%)
16.79$ (16%)
12.42$ (17%)
24.87$ (17%)
31.10$ (11%)
8.46$ (15%)
12.42$ (17%)
17.54$ (12%)
4.95$ (17%)
12.69$ (68%)
5.32$ (79%)
24.87$ (17%)
8.27$ (17%)
17.54$ (12%)
20.72$ (17%)
3.81$ (87%)
16.57$ (17%)
5.03$ (16%)
13.34$ (11%)
25.19$ (16%)
6.98$ (13%)
16.57$ (17%)
20.72$ (17%)
30.74$ (12%)
33.17$ (17%)
8.46$ (15%)
2.40$ (84%)
33.17$ (17%)
GAMERSGATE

[ 668 ]

1.05$ (85%)
2.25$ (89%)
2.5$ (50%)
1.0$ (90%)
10.0$ (75%)
3.0$ (85%)
1.7$ (91%)
16.0$ (60%)
1.58$ (95%)
8.0$ (80%)
8.0$ (60%)
6.0$ (80%)
9.0$ (70%)
1.6$ (90%)
3.0$ (50%)
21.99$ (45%)
12.0$ (60%)
3.0$ (70%)
10.91$ (22%)
2.0$ (90%)
3.61$ (82%)
2.55$ (85%)
3.33$ (76%)
2.25$ (89%)
4.56$ (89%)
13.19$ (47%)
3.04$ (70%)
1.5$ (90%)
29.99$ (40%)
5.63$ (81%)
MacGamestore

[ 4036 ]

0.98$ (95%)
1.19$ (92%)
1.99$ (85%)
1.10$ (93%)
1.19$ (88%)
0.99$ (75%)
38.99$ (13%)
17.49$ (12%)
1.19$ (88%)
2.98$ (85%)
3.99$ (80%)
21.99$ (27%)
1.19$ (88%)
5.99$ (85%)
1.19$ (88%)
1.09$ (95%)
2.48$ (83%)
9.99$ (75%)
1.99$ (80%)
1.49$ (94%)
1.09$ (91%)
5.49$ (84%)
2.98$ (90%)
1.19$ (76%)
2.49$ (75%)
1.19$ (88%)
2.29$ (85%)
1.89$ (81%)
8.99$ (82%)
35.99$ (10%)

FANATICAL BUNDLES

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356358 days, 14 hours, 53 minutes


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HUMBLE BUNDLES

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2 days, 15 hours, 53 minutes


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12 days, 15 hours, 53 minutes

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