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Shattered Void
yyy1505yyy Developer
yyy1505yyy Publisher
Coming soon Release
Game News Posts: 60
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mixed (69 reviews)
Public Linux Depots:
  • [0 B]
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0.9.9.0.0 Pickup & Donations

Resources and Pick up


  • Optimized and increased the radius of ship pick up range from 0.01 (it was necessary to fly directly into the resource) to 0.35 (approximately equal to the visual size of T3 ships)
  • Added a booster that doubles this radius
  • Resources that are nearby will now be combined together
  • If an object in space reaches a certain amount of resource inside - it will be visually larger
  • Items now show their quantity when targeting

Bosses


  • The Engineer of Origin received superalloys in the list of possible drops, increasing the price of his drop by 15%. He also received a small swarm of science ships
  • The Marauder received many advanced materials in the list of possible drops, with losing 25% of the drop price due to the reduction of catalysts and gold
  • The borders of the systems where the Marauder and Kiuna are located have been significantly reduced. Due to this, some of the defenders in the Kiuna system have been removed
  • Now the minimal guaranteed drop count also increases with the number of raid participants. Instead of 1 guaranteed drop, now 1 drop will fall for every third person. Exception - Kiuna gets half as much of this "boost"
  • Experience from bosses increased by 1.5x

Boosters and donations


  • Due to the fact that no one bought effective boosters due to a lack of understanding why they were so expensive and why there was so little time (the same ones that are not spent while the player is offline/not in space), they were redesigned to the "until a certain time" mode, regardless of whether you are online or not. Also, they were made cheaper, as they are no longer as effective (PvP Block remains the same)
  • Almost all devices/droids/weapons have been made cheaper
  • Gold, organics and minerals have become cheaper
  • Reputation banks now give a clean reputation (does not reduce the attitude of other factions)
  • After 4 years of development - premium, reputation boosters and start kits have been added
  • All achievement rewards in the form of donation game currency have been halved
  • The ability to convert donation game currency into credits has been added, as well as the reverse conversion of credits into bonuses
  • It is no longer possible to purchase copies of the ship

Rebalances and changes


  • Splitter CPU 600 => 700
  • Droid Destroyer CPU 750 => 700, energy consumption 2 => 1
  • Controller engine now also gives a % increase to hyperjump (increases with upgrades)
  • All engines stronger than 4 jumps have lost 20% efficiency on average
  • The power of the deflectors' accumulators now scales with the device's recharge, allowing you to double the maximum reflection per use at recharge level 10 (500 => 1000). Due to interface limitations, it will be impossible to see this information on the device itself
  • Absolute armor no longer reduces energy to negative values with a huge number of incoming shots
  • Modules for cheap repair cost now reduce weapon durability less
  • Circuitry drop from large ships has been reduced due to the lack of need for it in device upgrades
  • The "Duality" achievement has been reduced in requirements from 5 status to 4, due to the fact that it is impossible to exit from -5 status
  • Despot received a second effect - damage to maneuvering engines, which reduces target's evasion
  • GRL price has been reduced from 12k to 10k
  • Jump engine energy consumption can now be reduced by external engine efficiency (not from the main engine itself)
  • The base drop of 75% of items from players has been changed to:
    • 1 sector - 25%
    • 2 sector - 50%
    • 3 sector - 75%

Unlocked effect improvement for the following devices:


[olist]
  • Crystal Plates (5 lvl): 15% => 20% Conversion increases accordingly Maximum conversion to energy reduced from 160% to 100% Now instead of 100 hull and 75 energy it gives (25 + 5 * resistance) hull and (5 * resistance) energy (100, 75 => 125, 100)
  • Energy Absorbers(6 lvl): 24% => 30% Maximum effect on the ship is still 80% Shield reduction is no longer static, but is 33% of the protection increase (-8% in base => -10% at lvl 6) [/olist] Combining above-hull protection in the form of energy absorbers and crystal plates still has a cap of 90% protection (since they are a single layer of protection by priority)

    Start of the game


    • Interceptors on the way to Ovdar were demoted to corvettes
    • Reworked experience drop from industrial to interceptor
    • The cost of repairing and recharging a ship for T1 ships has been reduced by 2 times
    • Quest "Simulation T3" was made more difficult
    • Ammo given out in quests were increased in quantity
    • The initial reputation of the player has been significantly changed. And also from the initial quests began to give more reputation
    • Minor changes to quests

    Other changes


    • Neutral planet Triton received a store of illegal ships. For a random amount (at least twice as much) you can buy almost any ship up to T3 (including those unavailable for purchase). Lots are posted randomly and for a limited time
    • Descriptions of items have been added. Which in some cases helps to find out what the item do or what are the hidden mechanics of it
    • If you disassemble personal modular weapons, they can no longer give out a gun
    • The formula for the productivity of donating weapons to modular weapons has been changed (it has become more efficient)
    • The station's module inventory and the player's inventory for quick access have been expanded from 2 rows to 3
    • Also, a history of building modules and their removal has been added
    • Different tonalities of sounds have been added, to reduce annoyingness over time
    • More advanced resource crafts have been added
    • Some old recipes for advanced resources have been changed
    • Upgrading devices now takes devices/resources from storage if there are none in the inventory
    • The map now always opens with a link to the player's position
    • The ability to look at the sector map on any objects has been opened. Now, thanks to this, you can use tips on where to fly directly from the planets
    • "Navigation Assistance" is now shown in active effects
    • The bid at the auction when creating a lot can no longer be higher than the purchase price of the lot
    • Planets will no longer go out into the "parade" of planets every day at a certain time
    • Eraser received a jump engine
    • The visual size of pirate interceptors has been reduced
    • Repair of engines with engines in the workshop has been accelerated by 4 times (repair of the engine itself for others - 1.5x)
    • Sprites have been added for Supplements and for Fragile goods
    • A field with display of absolute armor has been added to the ship info catalog
    • Options for viewing updates and support have been added to the small menu (top left)
    • Now, when showing that your client version is out of date, you will be offered ways to update the client
    • Added the ability to throw a dice in the chat by calling the /random [min] [max] command

    Fixes


    • No longer tries to buy more than one item with a quick buy (RMB) from the supply store
    • Damage resistance inside the arena is now correctly removed visually after leaving the arena
    • Some targeted effects that the owner of the device sent could appear to him in active effects
    • Removed an error that constantly added a phantom item to repair donors when receiving any item in the inventory
    • Showed a quest for espionage, which could not be taken due to a good reputation with the enemy
    • Fixed an error that did not complete other quests for portals, when opening it through the government of Caan
    • Orbital cannons now correctly deal damage in the arena
    • The quest for learning to improve devices has been changed to match the new realities


    [ 2025-05-21 07:30:29 CET ] [ Original post ]

  • A game inspired by the style and setting of Space Rangers.
    Endless dangers of space open up endless opportunities for development:
    • 5 starting factions to choose from
    • Raids, bosses, wars
    • Economics, trade, market manipulation
    • Asteroid mining, smelting, crafting
    • Simple but at the same time complex system of modifications and interconnections of ship sub-systems

    Many systems

    Hundreds star systems await exploration and colonization. In remote reaches of space, wormholes occasionally open into unknown sectors, where both dangerous enemies and huge loot can be found.

    Soft PvP

    You do not lose equipment if you are destroyed by another player or NPC, only items that were in your cargo hold. Thanks to your personal fighting skills, you can overcome even strong opponents. And to prevent constant murders, you will be protected by patrols and military personnel in their systems, while the sectors themselves are divided by strength, preventing strong players from approaching weak ones.

    Stations

    Create your own flying fortress. Engage in trade and collect taxes for the use of station space by other players. Factories, shops, mining facilities, warp gates for long-distance flights - dozens of different buildings will make the station even more useful. In addition, stations are necessary for the colonization and terraforming of captured planets or the construction of space megastructures.

    Modifications of equipment and ships

    Spaceships are a platform for installing weapons, systems, devices, and drones. Ships are upgraded using collected resources, allowing you to choose your development style.

    In addition, each race has its own unique pieces of equipment, and their ships have different strengths and weaknesses: shields and energy, speed and repairability, damage and armor, hull and regeneration, and many others.
    Weapons and systems are easily transferred between ships. Therefore, it always makes sense to strengthen your favorite equipment.


    Weapons can have module slots. Hundreds of different effects allow you to make each gun unique and adapt to any battle scenario.

    Cooperative game

    Groups of players are needed to coordinate boss battles and clear out certain locations.
    Many players unite into clans, which simplifies access to stations, storage facilities, hypergates and all other clan property.

    MINIMAL SETUP
    • OS: Ubuntu 12.04
    • Processor: Any Dual-coreMemory: 1 MB RAM
    • Memory: 1 MB RAM
    • Graphics: GT210 / Radeon HD 3300 with 512Mb VRam
    • Storage: 175 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04
    • Processor: Any 4+ coreMemory: 2 MB RAM
    • Memory: 2 MB RAM
    • Graphics: Radeon R5 230 / GT440 with 1GB VRamNetwork: Broadband Internet connection
    • Storage: 200 MB available space

    GAMEBILLET

    [ 6277 ]

    12.42$ (17%)
    26.65$ (11%)
    8.38$ (16%)
    12.42$ (17%)
    26.65$ (11%)
    25.19$ (16%)
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    12.42$ (17%)
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    33.17$ (17%)
    16.79$ (16%)
    8.27$ (17%)
    5.27$ (12%)
    41.47$ (17%)
    24.87$ (17%)
    16.57$ (17%)
    12.42$ (17%)
    GAMERSGATE

    [ 2274 ]

    2.25$ (89%)
    0.85$ (91%)
    2.0$ (90%)
    2.5$ (50%)
    0.85$ (83%)
    0.85$ (91%)
    2.55$ (91%)
    0.64$ (87%)
    0.85$ (91%)
    1.36$ (83%)
    1.02$ (91%)
    0.43$ (91%)
    6.75$ (73%)
    30.0$ (50%)
    0.51$ (83%)
    6.0$ (80%)
    0.51$ (91%)
    3.19$ (79%)
    1.7$ (83%)
    0.68$ (91%)
    0.89$ (87%)
    2.55$ (85%)
    8.49$ (58%)
    12.0$ (60%)
    2.55$ (87%)
    0.13$ (87%)
    3.0$ (85%)
    0.34$ (91%)
    12.74$ (58%)
    1.11$ (91%)
    MacGamestore

    [ 1878 ]

    1.99$ (89%)
    1.19$ (88%)
    3.99$ (73%)
    1.42$ (93%)
    1.19$ (88%)
    1.99$ (80%)
    1.99$ (80%)
    27.49$ (8%)
    1.24$ (75%)
    1.39$ (91%)
    2.49$ (75%)
    1.09$ (84%)
    0.99$ (75%)
    1.49$ (85%)
    8.99$ (55%)
    14.99$ (57%)
    2.49$ (88%)
    4.99$ (50%)
    4.99$ (50%)
    1.98$ (80%)
    1.99$ (90%)
    4.24$ (79%)
    1.10$ (84%)
    17.49$ (20%)
    23.89$ (20%)
    2.99$ (75%)
    2.48$ (83%)
    1.69$ (83%)
    2.49$ (75%)
    2.49$ (75%)

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