TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
GAMES
▪️CROWDFUNDING▪️COMMUNITY DEALS▪️STEAM DECK▪️CALENDAR
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 10 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Any feedback for tuxDB? Join us!

Steam ImageSteam ImageSteam ImageSteam ImageSteam Image
Shattered Void
yyy1505yyy Developer
yyy1505yyy Publisher
Coming soon Release
Game News Posts: 66
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mixed (69 reviews)
Public Linux Depots:
  • [0 B]
  • [0 B]
0.9.10.0.0 Battle Mechanics Changes: Part 2

Battle Mechanics Changes: Part 2


Projectiles


  • All projectiles, as well as some guns, have been abolished and recreated in a new form

  • Now, every projectile that existed before is now a "basic" type of projectile. Such "basic" types of projectiles can be modified and created manually with the necessary modifiers in the future

  • Using different projectiles for a gun leads to changes in its personal stats too. With the right type of shells, you can significantly increase the damage, or add a shot effect for increasing the requirements of the gun itself

  • Ammo are automatically reloaded into the gun if you do not have the right shell inserted (in priority according to the list)

  • All ammo can now be created in the storage, having a Fabricator

Weapons


  • Some guns have lost their features and have become "universal". Now weapon can have several possible variations of ammo for use. To load the desired type of ammo, simply move the item to the gun itself, and to remove it, click on the gun with the specified type of ammo while holding down the key for alternative item equipping (on mobile devices - simply click)

  • Due to the fact that guns can now have several types of ammo, the output of the ammo usage in the interface has changed

  • All modified parameters of the gun by its active ammo are directly shown in the information about the gun

  • The Smole and Acid variations of organic guns have been abolished. Now there is a single version of the "organic gun" (gun and, separately, a rocket launcher), which allows you to use both types of ammo. Weapon stats are designed to inherit the qualities of modularity from previous models

Droids


  • All droids now consume ammo when firing, and also inherit skill requirements from the weapons inside (excluding CPU)

  • Droids can now use different types of ammo too (like their base weapon form)

  • Quests that give out drones now also give out shells

  • The chance of a drone applying a buff has been increased from 33% to 50%

  • Changes to individual drones:

    • Bumblebee

      Now uses an organic weapon that can load any capsules

      Price: 14000 => 15000

      Requirements: biochemistry 1 => 2

    • Corrosor

      Now uses an Organic rocket launcher that can load organic rockets

      Since the weapon platform cannot contain such a huge weapon in terms of CPU - the radius of operation has been reduced by 2, along with damage by 25

      Price: 20000 => 36000

      Size: 24 => 32

      Energy consumption: 90 => 110

      Requirements: kinetics 1 => rocketry 2

General changes


  • All SRL/ARL, SG/AG have been converted to updated versions

  • All modules that modify the effect of the gun now require this effect to be present (you cannot equip a module to improve the smole effect if the ammo on the gun is acidic). Modules that are not suitable for the projectile are disabled

  • If a modular weapon has disabled modules, this will now be visible by the faded and dark color of the stripes. Also, the information now shows which modules are disabled

  • Replicators now use the basic version of the projectile without modifications. The cartridge that is already inserted is taken as a priority for replication. Due to search restrictions, replicators require the player to have at least 1 ammo in the inventory in order to directly see what to copy from when logging into an account

  • Modular modelling (design canvas) now includes loading an ammo inserted into the gun

  • To change the number of guns in a ship's salvo, as well as the delay between salvos for more convenient play on guns with huge instant damage - go to the advanced information in the inventory. Also, you can cancel an attack right in the middle of other gun volleys, so as not to deal extra damage to an already obviously killed target. Also, an option to turn on/off such shooting directly in the active keys near the radar has been added

  • Now always takes at least 1 energy/credit from stations and storages when taking goods

  • Added a ship upgrade bay at the station. Requires the simultaneous presence of a hangar and a service bay for construction, with station location strictly in space. Does not require reputation when upgrading, but takes quite a lot of energy when upgrading (5k + 10k * ship tier). Allows you to make micro-improvements as well

  • C3 has been reduced by 20%, but the distances between subsectors have been increased for equal distance (so that you can't jump over)

  • Reduced the reward for the quest for delivery from c2 to c3, as well as the cooldown from 4h to 3h

  • Hybrid systems/navigations are now automatically placed in free secondary slots if the main ones are occupied

  • Now you can change the color of nickname if you have premium active

Fixes


  • Fixed a bug with destroying an enemy several times, due to the fact that the remaining bullets reached him when he was already dead

  • Fixed a bug that did not give invulnerability to damage to an asteroid after its destruction (upon respawn)

  • Violation of the system law now only works in the system where the ship was hit, and not where the killer ship is currently located

  • Now you can see the damage to the station in the interface

  • Fixed a bug that did not allow ships to be upgraded, thanks to personal items that were in storage

  • Jump engine upgrades no longer consist of pure electronics

  • Fixed a bug that did not take into account hits on utility drones


[ 2025-06-07 09:55:49 CET ] [ Original post ]

A game inspired by the style and setting of Space Rangers.
Endless dangers of space open up endless opportunities for development:
  • 5 starting factions to choose from
  • Raids, bosses, wars
  • Economics, trade, market manipulation
  • Asteroid mining, smelting, crafting
  • Simple but at the same time complex system of modifications and interconnections of ship sub-systems

Many systems

Hundreds star systems await exploration and colonization. In remote reaches of space, wormholes occasionally open into unknown sectors, where both dangerous enemies and huge loot can be found.

Soft PvP

You do not lose equipment if you are destroyed by another player or NPC, only items that were in your cargo hold. Thanks to your personal fighting skills, you can overcome even strong opponents. And to prevent constant murders, you will be protected by patrols and military personnel in their systems, while the sectors themselves are divided by strength, preventing strong players from approaching weak ones.

Stations

Create your own flying fortress. Engage in trade and collect taxes for the use of station space by other players. Factories, shops, mining facilities, warp gates for long-distance flights - dozens of different buildings will make the station even more useful. In addition, stations are necessary for the colonization and terraforming of captured planets or the construction of space megastructures.

Modifications of equipment and ships

Spaceships are a platform for installing weapons, systems, devices, and drones. Ships are upgraded using collected resources, allowing you to choose your development style.

In addition, each race has its own unique pieces of equipment, and their ships have different strengths and weaknesses: shields and energy, speed and repairability, damage and armor, hull and regeneration, and many others.
Weapons and systems are easily transferred between ships. Therefore, it always makes sense to strengthen your favorite equipment.


Weapons can have module slots. Hundreds of different effects allow you to make each gun unique and adapt to any battle scenario.

Cooperative game

Groups of players are needed to coordinate boss battles and clear out certain locations.
Many players unite into clans, which simplifies access to stations, storage facilities, hypergates and all other clan property.

MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: Any Dual-coreMemory: 1 MB RAM
  • Memory: 1 MB RAM
  • Graphics: GT210 / Radeon HD 3300 with 512Mb VRam
  • Storage: 175 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04
  • Processor: Any 4+ coreMemory: 2 MB RAM
  • Memory: 2 MB RAM
  • Graphics: Radeon R5 230 / GT440 with 1GB VRamNetwork: Broadband Internet connection
  • Storage: 200 MB available space

GAMEBILLET

[ 6442 ]

3.00$ (80%)
12.59$ (16%)
1.50$ (90%)
15.11$ (24%)
2.50$ (75%)
4.95$ (17%)
6.26$ (37%)
3.51$ (77%)
4.27$ (79%)
0.75$ (91%)
4.14$ (17%)
3.56$ (55%)
5.34$ (85%)
6.61$ (17%)
13.34$ (11%)
4.27$ (79%)
25.47$ (15%)
3.84$ (87%)
4.27$ (79%)
16.57$ (17%)
33.19$ (17%)
4.68$ (88%)
4.27$ (91%)
0.94$ (91%)
5.36$ (73%)
4.19$ (16%)
8.54$ (57%)
1.00$ (90%)
11.07$ (56%)
4.18$ (16%)
GAMERSGATE

[ 2682 ]

1.88$ (62%)
3.0$ (70%)
5.0$ (75%)
6.0$ (80%)
25.0$ (50%)
0.56$ (81%)
4.05$ (73%)
3.38$ (62%)
0.56$ (81%)
0.56$ (81%)
0.58$ (90%)
7.49$ (63%)
2.0$ (90%)
3.0$ (85%)
1.8$ (55%)
10.13$ (77%)
0.56$ (81%)
3.14$ (55%)
1.05$ (85%)
1.88$ (62%)
0.94$ (81%)
18.75$ (62%)
0.77$ (74%)
4.0$ (80%)
2.6$ (80%)
2.0$ (80%)
1.58$ (77%)
10.13$ (77%)
9.36$ (71%)
1.5$ (90%)
MacGamestore

[ 2305 ]

1.10$ (93%)
8.99$ (80%)
8.79$ (78%)
1.19$ (94%)
0.99$ (75%)
18.99$ (24%)
8.99$ (10%)
1.19$ (88%)
1.99$ (87%)
2.49$ (83%)
1.49$ (85%)
3.99$ (73%)
1.69$ (83%)
3.99$ (80%)
6.24$ (75%)
42.49$ (15%)
8.99$ (70%)
8.99$ (55%)
37.89$ (5%)
2.29$ (88%)
1.19$ (88%)
1.19$ (88%)
2.99$ (75%)
1.98$ (80%)
13.49$ (55%)
15.99$ (80%)
1.24$ (75%)
1.29$ (84%)
6.99$ (77%)
1.99$ (89%)

FANATICAL BUNDLES

Time left:

356293 days, 23 hours, 6 minutes


Time left:

1 days, 6 hours, 6 minutes


Time left:

356293 days, 23 hours, 6 minutes


Time left:

1 days, 6 hours, 6 minutes


Time left:

7 days, 6 hours, 6 minutes


Time left:

29 days, 6 hours, 6 minutes


Time left:

12 days, 6 hours, 6 minutes


Time left:

15 days, 6 hours, 6 minutes


Time left:

21 days, 6 hours, 6 minutes


Time left:

26 days, 6 hours, 6 minutes


Time left:

28 days, 6 hours, 6 minutes


Time left:

33 days, 6 hours, 6 minutes


HUMBLE BUNDLES

Time left:

1 days, 0 hours, 6 minutes


Time left:

3 days, 0 hours, 6 minutes


Time left:

8 days, 0 hours, 6 minutes


Time left:

8 days, 0 hours, 6 minutes


Time left:

10 days, 0 hours, 6 minutes


Time left:

17 days, 0 hours, 6 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE