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Shattered Void
yyy1505yyy Developer
yyy1505yyy Publisher
Coming soon Release
Game News Posts: 67
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mixed (69 reviews)
Public Linux Depots:
  • [0 B]
  • [0 B]
0.9.12.0.0 Visual changes and armor rebalance

New visual appearance


  • The appearance of the planets has been changed, and new visualization has been added for them: light, shadows, rings, atmosphere, heating.

  • The Sector 3 generator has been reworked to clean up the generation of systems where the orbits of the planets could intersect with each other due to the close position of the stars. Secondary stars no longer generate their own planets.

  • The map now shows an icon showing how many stars are in the system (up to 3).


Changes


  • The mechanics of armor and shields have been changed:

    • Kinetic damage now ignores 50% of the shield;

    • Missile damage now ignores 25% of the shield, but armor protects against missiles twice as much.

      For example: with 20 ship armor, 40 missile damage is blocked.

  • Crystal plates effect rebalance. Now the damage to energy conversion takes into account not the damage result, but the absorbed damage. Thus, it is now possible to significantly increase the energy gain by the ship in cases where, with huge resistances, the ship received 0 damage, and therefore 0 energy as a result.

    As a result, the conversion was reduced from x2 to x0.3, which is significantly higher in terms of output than it was at high protection values.

    It is worth considering that although the absorption calculation occurs before the calculation of absolute armor, the energy is replenished after receiving damage and spending energy on absolute armor.

    Before the changes:

    • 100 damage and 15% resistance = 85 damage and 25.5 energy from 30% conversion;

    • 100 damage and 60% resistance = 40 damage and 20 energy from 120% (50% maximum) conversions;

    • 100 damage and 90% resistance = 10 damage and 5 energy from 180% (50% max) conversion.

    After changes:

    • 100 damage and 15% resistance = 85 damage and 4.5 energy from absorption;

    • 100 damage and 60% resistance = 40 damage and 18 energy from absorption;

    • 100 damage and 90% resistance = 10 damage and 27 energy from absorption.

    Also, the maximum resistance of crystal armor has been raised from 50% to 60% due to the possibility of their improvements.

  • The mechanics of the station hull have been fixed. The percentage of damage that hits the compartment inside is equal to the percentage of the station hull. With a station hull at 50%, half of the damage will go to the hull, and half will go further into the modules.

    Thus, stations have another full layer of protection, allowing you to save on shields during dangerous events.

  • Due to the addition of reactors, the industrial and corvet were given their own energy generation without a reactor (instead of slots for a reactor), since all small T1 ships have a reduced base energy generation, which greatly slows down player development in Sector 1, where there is no way to buy a reactor, as well as until you get ways to regenerate it.

  • Personal drops from bosses can no longer fall tethered more than 1 time to one person.

  • Personal items can now be deleted.

Fixes


  • No longer shows the inscription "transferred to storage" if there is nothing to transfer when completing a quest.

  • Fixed the display of quests with the issuance of stickers as a reward.

  • Fixed replacing an item with a new one in the personal repair bay of the storage, which led to the loss of the item.

  • Not full pickup of an item now updates the size and quantity of the item for the client.

  • Switching visual modifications (stickers, skins) of other players is now applied immediately (without re-entering the location).

  • The achievement for obtaining a full aspect of improvement can no longer be completed by improving the aspect with a maximum below 10.

  • The achievement for all aspects no longer takes into account any improvements below level 5.

  • Fixed the inability to move in the arena due to the interface lock.

  • Fixed the lack of display of bullets for guns that receive the visual of their bullets from their ammo.

  • Now correctly updates the number of bots in the arena for everyone in sight when deleting a bot.

  • Caravan escorts who have fallen behind will now catch up with their target faster if they are far from it.

  • Fixed the disappearance of credits for the transition to the ship at the station to nowhere.

  • Fixed the lack of advanced materials in the Leaping engine upgrades.

  • Fixed issuance of incorrect item in the main quests of the 1st sector for the Medramills.


[ 2025-07-04 10:29:44 CET ] [ Original post ]

A game inspired by the style and setting of Space Rangers.
Endless dangers of space open up endless opportunities for development:
  • 5 starting factions to choose from
  • Raids, bosses, wars
  • Economics, trade, market manipulation
  • Asteroid mining, smelting, crafting
  • Simple but at the same time complex system of modifications and interconnections of ship sub-systems

Many systems

Hundreds star systems await exploration and colonization. In remote reaches of space, wormholes occasionally open into unknown sectors, where both dangerous enemies and huge loot can be found.

Soft PvP

You do not lose equipment if you are destroyed by another player or NPC, only items that were in your cargo hold. Thanks to your personal fighting skills, you can overcome even strong opponents. And to prevent constant murders, you will be protected by patrols and military personnel in their systems, while the sectors themselves are divided by strength, preventing strong players from approaching weak ones.

Stations

Create your own flying fortress. Engage in trade and collect taxes for the use of station space by other players. Factories, shops, mining facilities, warp gates for long-distance flights - dozens of different buildings will make the station even more useful. In addition, stations are necessary for the colonization and terraforming of captured planets or the construction of space megastructures.

Modifications of equipment and ships

Spaceships are a platform for installing weapons, systems, devices, and drones. Ships are upgraded using collected resources, allowing you to choose your development style.

In addition, each race has its own unique pieces of equipment, and their ships have different strengths and weaknesses: shields and energy, speed and repairability, damage and armor, hull and regeneration, and many others.
Weapons and systems are easily transferred between ships. Therefore, it always makes sense to strengthen your favorite equipment.


Weapons can have module slots. Hundreds of different effects allow you to make each gun unique and adapt to any battle scenario.

Cooperative game

Groups of players are needed to coordinate boss battles and clear out certain locations.
Many players unite into clans, which simplifies access to stations, storage facilities, hypergates and all other clan property.

MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: Any Dual-coreMemory: 1 MB RAM
  • Memory: 1 MB RAM
  • Graphics: GT210 / Radeon HD 3300 with 512Mb VRam
  • Storage: 175 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04
  • Processor: Any 4+ coreMemory: 2 MB RAM
  • Memory: 2 MB RAM
  • Graphics: Radeon R5 230 / GT440 with 1GB VRamNetwork: Broadband Internet connection
  • Storage: 200 MB available space

GAMEBILLET

[ 6441 ]

4.18$ (16%)
2.50$ (90%)
16.57$ (17%)
16.79$ (16%)
5.03$ (16%)
4.27$ (91%)
28.69$ (18%)
5.78$ (17%)
4.95$ (17%)
5.03$ (16%)
5.36$ (82%)
7.69$ (87%)
17.75$ (11%)
8.27$ (17%)
39.95$ (11%)
3.93$ (21%)
4.19$ (16%)
16.59$ (17%)
12.44$ (17%)
42.45$ (15%)
1.52$ (85%)
13.15$ (78%)
13.34$ (11%)
8.39$ (16%)
1.50$ (90%)
4.87$ (19%)
4.27$ (79%)
8.39$ (16%)
10.88$ (66%)
25.64$ (57%)
GAMERSGATE

[ 2821 ]

1.7$ (91%)
10.0$ (75%)
3.75$ (62%)
0.56$ (81%)
1.08$ (91%)
9.0$ (77%)
4.5$ (62%)
3.0$ (70%)
3.51$ (73%)
2.55$ (83%)
3.0$ (85%)
2.64$ (82%)
1.88$ (81%)
2.64$ (82%)
0.56$ (81%)
6.53$ (78%)
10.91$ (22%)
1.74$ (71%)
5.0$ (80%)
3.0$ (80%)
3.4$ (80%)
4.46$ (87%)
3.26$ (78%)
9.13$ (39%)
3.92$ (74%)
25.0$ (50%)
0.68$ (91%)
1.88$ (81%)
0.8$ (60%)
1.84$ (91%)
MacGamestore

[ 4455 ]

3.99$ (73%)
7.49$ (75%)
37.89$ (5%)
18.99$ (24%)
21.99$ (12%)
1.42$ (93%)
1.99$ (80%)
1.99$ (80%)
4.99$ (83%)
6.37$ (79%)
1.19$ (88%)
3.99$ (80%)
2.49$ (88%)
9.99$ (50%)
2.99$ (75%)
2.49$ (50%)
3.99$ (80%)
1.69$ (72%)
6.49$ (84%)
3.99$ (80%)
4.24$ (79%)
8.99$ (70%)
2.29$ (85%)
29.99$ (40%)
1.19$ (94%)
2.49$ (83%)
2.98$ (80%)
13.49$ (10%)
1.99$ (80%)
1.19$ (60%)

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