Endless dangers of space open up endless opportunities for development:
- 5 starting factions to choose from
- Raids, bosses, wars
- Economics, trade, market manipulation
- Asteroid mining, smelting, crafting
- Simple but at the same time complex system of modifications and interconnections of ship sub-systems
Many systems
Hundreds star systems await exploration and colonization. In remote reaches of space, wormholes occasionally open into unknown sectors, where both dangerous enemies and huge loot can be found.
Soft PvP
You do not lose equipment if you are destroyed by another player or NPC, only items that were in your cargo hold. Thanks to your personal fighting skills, you can overcome even strong opponents. And to prevent constant murders, you will be protected by patrols and military personnel in their systems, while the sectors themselves are divided by strength, preventing strong players from approaching weak ones.
Stations
Create your own flying fortress. Engage in trade and collect taxes for the use of station space by other players. Factories, shops, mining facilities, warp gates for long-distance flights - dozens of different buildings will make the station even more useful. In addition, stations are necessary for the colonization and terraforming of captured planets or the construction of space megastructures.
Modifications of equipment and ships
Spaceships are a platform for installing weapons, systems, devices, and drones. Ships are upgraded using collected resources, allowing you to choose your development style.




In addition, each race has its own unique pieces of equipment, and their ships have different strengths and weaknesses: shields and energy, speed and repairability, damage and armor, hull and regeneration, and many others.
Weapons and systems are easily transferred between ships. Therefore, it always makes sense to strengthen your favorite equipment.

Weapons can have module slots. Hundreds of different effects allow you to make each gun unique and adapt to any battle scenario.

Cooperative game
Groups of players are needed to coordinate boss battles and clear out certain locations.Many players unite into clans, which simplifies access to stations, storage facilities, hypergates and all other clan property.


Skins
Added option to change ship skins. Limited by ship class for visual consistency.
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Changes
Changed the method of calculating the price of an item when buying/selling it, taking into account the durability and repair of the item.
Selling/Buying no longer takes into account the repair skill, and does not apply repair modifiers (previously, the player, paying for the missing durability when buying an item, applied skills to reduce the cost, but also received a huge increase in price for the worsened repairability).
[/*]The complexity of repairing reactors has been reduced from x3 to x2, due to problems with selling/buying prices, as well as the too high repair price, but in return, any improvements now give not +10% to the repair price, but +20%.
[/*]The sale price can no longer fall below 1 credit.
[/*]The visual size of asteroids has been reduced by 1.5 times.
[/*]The evasion of A-drones now depends on the evasion of the ship. Which resulted in up to a x3 reduction in hits on A-drones on evasive ships.
[/*]Simulations now restore the ship\'s structure level after exiting, as it was before entering them.
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Quests
Added an alternative chain of quests for passage to In\'Nefile.
[/*]Added an alternative quest for the Harvester\'s blueprints.
[/*]Added several quests for levels 8-14.
[/*]Added a second button for handing in items in the quest for more visibility.
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Fixes
No longer displays compartments that cannot be built due to inappropriate station placement.
[/*]You can no longer initiate an order to process ore if you do not have enough credits for the process (resulted in the disappearance of resources).
[/*]Now allows you to sell improved ships from the storage without entering an infinite confirmation loop.
[/*]Added more notifications about limitations/errors in stickers.
[/*]Changes to the C3 generator to prevent satellites from spawning inside planets.
[/*]Fixed the display of active boosters in the adv. information.
[/*]When changing ammo in the droid, the effect from them is now correctly displayed.
[/*]The problem with incorrect issuance of components from disassembly when using very small donors has been fixed.
[/*]The failure to take into account the decrease in control from removing the reactor to control has been fixed
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Minimum Setup
- OS: Ubuntu 12.04
- Processor: Any Dual-coreMemory: 1 MB RAM
- Memory: 1 MB RAM
- Graphics: GT210 / Radeon HD 3300 with 512Mb VRam
- Storage: 175 MB available space
Recommended Setup
- OS: Ubuntu 12.04
- Processor: Any 4+ coreMemory: 2 MB RAM
- Graphics: Radeon R5 230 / GT440 with 1GB VRamNetwork: Broadband Internet connection
- Storage: 200 MB available space
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