Endless dangers of space open up endless opportunities for development:
- 5 starting factions to choose from
- Raids, bosses, wars
- Economics, trade, market manipulation
- Asteroid mining, smelting, crafting
- Simple but at the same time complex system of modifications and interconnections of ship sub-systems
Many systems
Hundreds star systems await exploration and colonization. In remote reaches of space, wormholes occasionally open into unknown sectors, where both dangerous enemies and huge loot can be found.
Soft PvP
You do not lose equipment if you are destroyed by another player or NPC, only items that were in your cargo hold. Thanks to your personal fighting skills, you can overcome even strong opponents. And to prevent constant murders, you will be protected by patrols and military personnel in their systems, while the sectors themselves are divided by strength, preventing strong players from approaching weak ones.
Stations
Create your own flying fortress. Engage in trade and collect taxes for the use of station space by other players. Factories, shops, mining facilities, warp gates for long-distance flights - dozens of different buildings will make the station even more useful. In addition, stations are necessary for the colonization and terraforming of captured planets or the construction of space megastructures.
Modifications of equipment and ships
Spaceships are a platform for installing weapons, systems, devices, and drones. Ships are upgraded using collected resources, allowing you to choose your development style.




In addition, each race has its own unique pieces of equipment, and their ships have different strengths and weaknesses: shields and energy, speed and repairability, damage and armor, hull and regeneration, and many others.
Weapons and systems are easily transferred between ships. Therefore, it always makes sense to strengthen your favorite equipment.

Weapons can have module slots. Hundreds of different effects allow you to make each gun unique and adapt to any battle scenario.

Cooperative game
Groups of players are needed to coordinate boss battles and clear out certain locations.Many players unite into clans, which simplifies access to stations, storage facilities, hypergates and all other clan property.


As a temporary discount (for a week, up to and including 14.08.2025), the purchase of donation game currency for credits will be 40% cheaper.
Movement
Speed has been converted to fractions. Thanks to this, various weak effects on speed can give their increase without rounding to nothing. Any serious errors found related to this will be rewarded.
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Auction
Added auction request. You can select the desired item and set a price for it. Any player will be able to see it and sell it to you.
[/*]Premium now gives 1 additional slot at the auction.
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General changes
Added the ability to preview stickers before buying.
[/*]Also, for convenience in buying after viewing, you can buy all missing stickers at once when trying to save them.
[/*]The maximum zoom of the ship in the sticker interface has been increased from x1.5 to x3
[/*]Changing the ship skin no longer leads to duplication of stickers (visible only to the wearer).\n
[/*]Added 10% shield to the science ship class branch.
[/*]Frigates lost 4% shield and gained 3 armor.
[/*]Required reputation level for Siege Battleships increased from 2 to 3.\n
[/*]Increased dust collector output in asteroid fields by 25%. The productivity penalty for the number of collectors on the station has been significantly reduced.
[/*]Dust collectors increase damage to the station while working by ~17% (multiplicatively for each).
[/*]Building station modules now takes time.
[/*]Solar panels on the star now receive increased damage.
[/*]In S3, the bonus to asteroid mining has been reduced from +50% to +25%.
[/*]Planets with a store are now visible directly on the sector map.
[/*]Hover hints have been added to several interface elements.
[/*]Visual animation has been added to items that are given out in a quest or in crafting/processing for a better understanding of where to look to find an item/order.
[/*]Quests no longer show \"hand in items\" if there is nothing else to hand in.
[/*]More quests can now be taken from any point.
[/*]The navigation hint now correctly displays \"take off from your location\" if you are in the same system but not in space.
[/*]New options are available in quests - quests can now give out equipment for the duration of training.\n
[/*]Added a variation of \"diplomats\" for bots, which give significantly more reputation when destroyed. In many ways similar to civilians and traders.\n
[/*]Updated localization.
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Corrections
Items are now immediately removed from the inventory after death, visually, without misleading the player who did not close the inventory.
[/*]Fixed a bug that did not count landing in asteroid fields in the new quest \"Tour\" in S2. To apply the changes, you should cancel the quest and start over.
[/*]The order of quests for the key to In\'Nefile has been fixed.
[/*]Fixed switching the option for the visibility of skins, which did not turn on stickers again without re-entering the location.
[/*]Fixed a bug with the incorrect delay of the speed of bullets for droids.
[/*]Changes in the display of the time of messages in the chat.
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Minimum Setup
- OS: Ubuntu 12.04
- Processor: Any Dual-coreMemory: 1 MB RAM
- Memory: 1 MB RAM
- Graphics: GT210 / Radeon HD 3300 with 512Mb VRam
- Storage: 175 MB available space
Recommended Setup
- OS: Ubuntu 12.04
- Processor: Any 4+ coreMemory: 2 MB RAM
- Graphics: Radeon R5 230 / GT440 with 1GB VRamNetwork: Broadband Internet connection
- Storage: 200 MB available space
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