Endless dangers of space open up endless opportunities for development:
- 5 starting factions to choose from
- Raids, bosses, wars
- Economics, trade, market manipulation
- Asteroid mining, smelting, crafting
- Simple but at the same time complex system of modifications and interconnections of ship sub-systems
Many systems
Hundreds star systems await exploration and colonization. In remote reaches of space, wormholes occasionally open into unknown sectors, where both dangerous enemies and huge loot can be found.
Soft PvP
You do not lose equipment if you are destroyed by another player or NPC, only items that were in your cargo hold. Thanks to your personal fighting skills, you can overcome even strong opponents. And to prevent constant murders, you will be protected by patrols and military personnel in their systems, while the sectors themselves are divided by strength, preventing strong players from approaching weak ones.
Stations
Create your own flying fortress. Engage in trade and collect taxes for the use of station space by other players. Factories, shops, mining facilities, warp gates for long-distance flights - dozens of different buildings will make the station even more useful. In addition, stations are necessary for the colonization and terraforming of captured planets or the construction of space megastructures.
Modifications of equipment and ships
Spaceships are a platform for installing weapons, systems, devices, and drones. Ships are upgraded using collected resources, allowing you to choose your development style.




In addition, each race has its own unique pieces of equipment, and their ships have different strengths and weaknesses: shields and energy, speed and repairability, damage and armor, hull and regeneration, and many others.
Weapons and systems are easily transferred between ships. Therefore, it always makes sense to strengthen your favorite equipment.

Weapons can have module slots. Hundreds of different effects allow you to make each gun unique and adapt to any battle scenario.

Cooperative game
Groups of players are needed to coordinate boss battles and clear out certain locations.Many players unite into clans, which simplifies access to stations, storage facilities, hypergates and all other clan property.


Dreadnoughts
Massive station-sized ships that have station functionality.
[/*]Requires a Dreadnought Shipyard to be built (can only be built on a station in space).
[list]Shipyard maintenance is equivalent to 10 normal-sized modules.
[/*]Requires to have ship modification nodule on station to be built.
[/*]
While the Dreadnought is inside the shipyard, it is repaired by the parent station (which also takes damage from the environment instead of the Dreadnought).
[/*]When launched, it is a normal station in space, except for the ability to fly.
[/*]Jumps between systems are performed via microwarp inside the Dreadnought. The more energy and the lower the mass of the ship, the further the jump radius.
[/*]Intra-system movement is carried out by ion engines (they are being built, but the dreadnought base has a small built-in engine) and depends on the total weight of the station\'s cargo and the number of modules.
[/*]The dreadnoughts themselves are prototypes and will be constantly changing. In order to fully unlock them, players will need to gradually gain points in events.
[/*]In the future, it will be possible to conduct battles on dreadnoughts.
[/*]They are an important step before c4 for its research.
[/*]Ships
All basic t1 ships have become one line of improvements (to be able to improve them at later stages of the game into the following ships).
[/*]Destroyer added.
[list]Can be upgraded into a cruiser/battleship/brig, as it is a transitional milestone between t1 ships and t2.
[/*]It is itself a universal platform that the player can customize (thanks to which it can be upgraded into as many as 3 different classes of ships), having 2 systems while being a T1 ship.
[/*]It has extremely low protection, which the player must build himself by using 2 slots for systems.
[/*]It has 4 guns with a low CPU-slot ratio on board.
[/*]It is purchased on the same planets as the science vessel/frigate.
[/*]
Outer worlds of factions that require 0 reputation for landing - now sell an interceptor instead of a heavy interceptor.
[/*]Ships that can be upgraded from other ships and are sold for credits - have become 1.5x times more expensive (Transport M2, Infiltrator, and etc.).
[/*]Fixes
The shot delay is now correctly applied to the ship when it is changed, without the need to turn it on/off for updating.
[/*]Fixed the error with double sending of credits from handing in an item for a request in the auction.
[/*]Fixed the breakage of the ship\'s speed and position when using multiple afterburners.
[/*]
Minimum Setup
- OS: Ubuntu 12.04
- Processor: Any Dual-coreMemory: 1 MB RAM
- Memory: 1 MB RAM
- Graphics: GT210 / Radeon HD 3300 with 512Mb VRam
- Storage: 175 MB available space
Recommended Setup
- OS: Ubuntu 12.04
- Processor: Any 4+ coreMemory: 2 MB RAM
- Graphics: Radeon R5 230 / GT440 with 1GB VRamNetwork: Broadband Internet connection
- Storage: 200 MB available space
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