Endless dangers of space open up endless opportunities for development:
- 5 starting factions to choose from
- Raids, bosses, wars
- Economics, trade, market manipulation
- Asteroid mining, smelting, crafting
- Simple but at the same time complex system of modifications and interconnections of ship sub-systems
Many systems
Hundreds star systems await exploration and colonization. In remote reaches of space, wormholes occasionally open into unknown sectors, where both dangerous enemies and huge loot can be found.
Soft PvP
You do not lose equipment if you are destroyed by another player or NPC, only items that were in your cargo hold. Thanks to your personal fighting skills, you can overcome even strong opponents. And to prevent constant murders, you will be protected by patrols and military personnel in their systems, while the sectors themselves are divided by strength, preventing strong players from approaching weak ones.
Stations
Create your own flying fortress. Engage in trade and collect taxes for the use of station space by other players. Factories, shops, mining facilities, warp gates for long-distance flights - dozens of different buildings will make the station even more useful. In addition, stations are necessary for the colonization and terraforming of captured planets or the construction of space megastructures.
Modifications of equipment and ships
Spaceships are a platform for installing weapons, systems, devices, and drones. Ships are upgraded using collected resources, allowing you to choose your development style.




In addition, each race has its own unique pieces of equipment, and their ships have different strengths and weaknesses: shields and energy, speed and repairability, damage and armor, hull and regeneration, and many others.
Weapons and systems are easily transferred between ships. Therefore, it always makes sense to strengthen your favorite equipment.

Weapons can have module slots. Hundreds of different effects allow you to make each gun unique and adapt to any battle scenario.

Cooperative game
Groups of players are needed to coordinate boss battles and clear out certain locations.Many players unite into clans, which simplifies access to stations, storage facilities, hypergates and all other clan property.


Changes
Spawn of elite mobs in sector 3 now begins after 7 minutes, instead of 10.
[/*]The last player who entered the system is now used to count down the time of elite mobs. Thanks to this, you can now jump out for resupply and go back in without resetting the elite \"timer\".
[/*]The chance of getting a modularity drop now also depends on both the elite mob\'s strength and the mob\'s overall strength.
[/*]The panel with the offer to read the license agreement has been localized.
[/*]The language selection in the client login has been brought to the foreground.
[/*]Added the appropriate types of ammunition to the shops on planets where droids requiring ammunition were sold.
[/*]For better visual visibility, the ally attack blocker is now highlighted each time an attack fails.
[/*]Confirmation of training cancellation and agreement to micro-improvements of ships now have a 3-second \"Yes\" lock, due to players agreeing without reading.
[/*]The description for the \"Espionage\" quest has been updated.
[/*]Now it requires confirmation when quickly sending credits for the quest.
[/*]
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Fixes
Targeted kills for the quests now show quest icon correctly when hovering over the target.
[/*]Locations with item uses in them now correctly shows the quest icon when you are hovering over them and they are needed for quests.
[/*]Pinning/unpinning quests now works correctly when the tracker is closed.
[/*]Removed visual errors that caused animations to get stuck at the tracker quests during their opening/closing.
[/*]Players are no longer highlighted with a quest icon if they have the same ship as the quest targets.
[/*]Items no longer receive information from the previously selected object.
[/*]Fixed a visual bug with the quest tracking block \"freezing\" when completing one of its actions.
[/*]Speed microupgrades are now immediately applied to the current ship speed.
[/*]
Minimum Setup
- OS: Ubuntu 12.04
- Processor: Any Dual-coreMemory: 1 MB RAM
- Memory: 1 MB RAM
- Graphics: GT210 / Radeon HD 3300 with 512Mb VRam
- Storage: 175 MB available space
Recommended Setup
- OS: Ubuntu 12.04
- Processor: Any 4+ coreMemory: 2 MB RAM
- Graphics: Radeon R5 230 / GT440 with 1GB VRamNetwork: Broadband Internet connection
- Storage: 200 MB available space
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