Endless dangers of space open up endless opportunities for development:
- 5 starting factions to choose from
- Raids, bosses, wars
- Economics, trade, market manipulation
- Asteroid mining, smelting, crafting
- Simple but at the same time complex system of modifications and interconnections of ship sub-systems
Many systems
Hundreds star systems await exploration and colonization. In remote reaches of space, wormholes occasionally open into unknown sectors, where both dangerous enemies and huge loot can be found.
Soft PvP
You do not lose equipment if you are destroyed by another player or NPC, only items that were in your cargo hold. Thanks to your personal fighting skills, you can overcome even strong opponents. And to prevent constant murders, you will be protected by patrols and military personnel in their systems, while the sectors themselves are divided by strength, preventing strong players from approaching weak ones.
Stations
Create your own flying fortress. Engage in trade and collect taxes for the use of station space by other players. Factories, shops, mining facilities, warp gates for long-distance flights - dozens of different buildings will make the station even more useful. In addition, stations are necessary for the colonization and terraforming of captured planets or the construction of space megastructures.
Modifications of equipment and ships
Spaceships are a platform for installing weapons, systems, devices, and drones. Ships are upgraded using collected resources, allowing you to choose your development style.




In addition, each race has its own unique pieces of equipment, and their ships have different strengths and weaknesses: shields and energy, speed and repairability, damage and armor, hull and regeneration, and many others.
Weapons and systems are easily transferred between ships. Therefore, it always makes sense to strengthen your favorite equipment.

Weapons can have module slots. Hundreds of different effects allow you to make each gun unique and adapt to any battle scenario.

Cooperative game
Groups of players are needed to coordinate boss battles and clear out certain locations.Many players unite into clans, which simplifies access to stations, storage facilities, hypergates and all other clan property.


Eliteness
Added an elite panel showing the current system difficulty and all the necessary information.
[/*]Now when you enter in system, 10% of killed mobs are also removed along with the elite timer.
[/*]Fixed a bug with the deduction of elite timer.
[/*]Fixed the drop of outdated last-generation ammo from elite mobs.
[/*]Mobs with a rate of fire no longer receive huge buffs to the rate of fire due to mathematical simplifications.
[/*]When converting bots to normal ones in the absence of a player, they no longer retain the enhanced characteristics from elite on destroyed droids.
[/*]
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New
Added the function of selecting movement by several consecutive points. You can now pave the way as you need (using Shift+LMB).
[/*]Added option to disable droid animation.
[/*]Added control/CPU highlighting, which has changed in the ship statistics window.
[/*]
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Changes
The quest tracking window now remembers whether it was hidden/opened.
[/*]Droids are now prohibited from moving \"inside\" or under the ship. They will now fly around the ship.
[/*]Santa Claus
[list]No longer uses Lightning Cannons with the damage of modular Withers due to the issue with the maximum damage.
[/*]Now drops x2 items.
[/*]
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Fixes
Reputation Block
[list]Fixed a bug that was giving the wrong effect.
[/*]Changed the price to the correct one.
[/*]The image has become more faded for distinction.
[/*]Fixed description.
[/*]
Engine energy efficiency now changes the numbers shown on the map when attempting a jump.
[/*]Fixed the interaction of the weapon type requirement for modules.
[/*]Fixed an incorrect planet near the refinery for the delivery quest.
[/*]Fixed an incorrect direction to an unsuitable hive for the faction.
[/*]Fixed saving the on/off state of a station module when restarting the server.
[/*]Fixed a bug when creating non-stackable items, when the result came out as 1 item instead of several.
[/*]Fixed a visual misrepresentation of the reduction in energy consumption from electronics in active devices.
[/*]Drones no longer fly from their previous position when using the jump drive/entering the active radar.
[/*]Fixed achievements not showing if you don\'t have Steam connected.
[/*]Fixed incorrect display of durability for items in their creation window before they were created.
[/*]Numerous minor fixes.
[/*]Minimum Setup
- OS: Ubuntu 12.04
- Processor: Any Dual-coreMemory: 1 MB RAM
- Memory: 1 MB RAM
- Graphics: GT210 / Radeon HD 3300 with 512Mb VRam
- Storage: 175 MB available space
Recommended Setup
- OS: Ubuntu 12.04
- Processor: Any 4+ coreMemory: 2 MB RAM
- Graphics: Radeon R5 230 / GT440 with 1GB VRamNetwork: Broadband Internet connection
- Storage: 200 MB available space
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