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A game inspired by the style and setting of Space Rangers.
Endless dangers of space open up endless opportunities for development:
  • 5 starting factions to choose from
  • Raids, bosses, wars
  • Economics, trade, market manipulation
  • Asteroid mining, smelting, crafting
  • Simple but at the same time complex system of modifications and interconnections of ship sub-systems

Many systems

Hundreds star systems await exploration and colonization. In remote reaches of space, wormholes occasionally open into unknown sectors, where both dangerous enemies and huge loot can be found.

Soft PvP

You do not lose equipment if you are destroyed by another player or NPC, only items that were in your cargo hold. Thanks to your personal fighting skills, you can overcome even strong opponents. And to prevent constant murders, you will be protected by patrols and military personnel in their systems, while the sectors themselves are divided by strength, preventing strong players from approaching weak ones.

Stations

Create your own flying fortress. Engage in trade and collect taxes for the use of station space by other players. Factories, shops, mining facilities, warp gates for long-distance flights - dozens of different buildings will make the station even more useful. In addition, stations are necessary for the colonization and terraforming of captured planets or the construction of space megastructures.

Modifications of equipment and ships

Spaceships are a platform for installing weapons, systems, devices, and drones. Ships are upgraded using collected resources, allowing you to choose your development style.
In addition, each race has its own unique pieces of equipment, and their ships have different strengths and weaknesses: shields and energy, speed and repairability, damage and armor, hull and regeneration, and many others.
Weapons and systems are easily transferred between ships. Therefore, it always makes sense to strengthen your favorite equipment.

Weapons can have module slots. Hundreds of different effects allow you to make each gun unique and adapt to any battle scenario.

Cooperative game

Groups of players are needed to coordinate boss battles and clear out certain locations.
Many players unite into clans, which simplifies access to stations, storage facilities, hypergates and all other clan property.
Shattered Void
yyy1505yyyDeveloper
yyy1505yyyPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive (84 reviews)
Public Linux Depots:
  • [0 B]
  • [0 B]
0.9.18.2.0 Start of the game revamp. Repair drones aura

New

  • Added a filter to device upgrade panel for \"improved\" and \"non-improved\" items.

    [/*]
  • Added a search for systems by name.

    [/*]
  • Added a recipe for crafting rare elements from 20 organics and 1 catalyst.

    [/*]
  • If the quest can be accepted anywhere, then next to the inactive acceptance bar it will be indicated that you need to land on any planet.

    [/*]
  • Biomite and Mender can now transfer their repairs, enhancing them, to all group members within a 2-radius with a full structure.

    [list]
  • Biomite:

    [list]
  • Bio-repair effect is enhanced by the Living Armor, Living Hull, and Swarmor of the ship receiving the repairs, and is enhanced by the Hive, Swarmor, and Living Hull of the ship receiving the repairs.

    [/*]
  • Each subsequent Biomite reduces the relative repair of each (diminishing returns).

    [/*]
  • Any such repairs are distributed evenly among all damaged players in the group.

    [/*]
[/*]
  • Mender:

    • Mechanical repairs from all Menders are applied to a random player in the group whose structure is incomplete.

      [/*]
    • The Repair Droid now has 3 base repair power instead of 1.

      [/*]
    • Hull repair remains at 1.

      [/*]
    • Biochemical droid repair distribution effect reduced from /2 to /3 (now N/3 instead of N/2).

      [/*]

    Mechanical ones are universally more effective, but organic ones are significantly faster if there is synergy.

    [/*]
  • [/list][/*]
  • Added new achievement.

    [/*]
  • The Absorber now briefly flashes when absorbing damage (experimental visuals).

    [/*]
  • [/list]

    Start of the Game

    • The player now starts from a secondary planet instead of the main one (respawn is still on the main one).

      [/*]
    • Up to level 4, the standard map zoom has been doubled.

      Quests

      [/*]
    • Some quests now garantee certain items to drop during their duration.

      [list]
    • Will be used in the future for quests with item drops from the desired targets.

      [/*]
    [/*]
  • Certain quests now have their own color-coded frame relative to their importance for better visibility of the main quests.

    [/*]
  • In quests with different types of ships to destroy, the possible options will now be shown alternately. If you only need racial ones, then their alliance.

    [/*]
  • The quest \"Xeno 1\" now has different requirements for completion, and also received a guaranteed drop of a xenocrystal on every 2nd mob.

    [/*]
  • Changes in the positions of the initial quests, as well as the actions for their completion.

    [/*]
  • Fixed the lack of an icon of an asteroid in the quests for their destruction.

    [/*]
  • A goal in the form of a flight to the system where it will be easiest to complete the quest was added to the initial quests for the destruction of ships.

    [/*]
  • Quests for the placement of satellites have been improved and changed.

    [/*]
  • Repeatable quests for the destruction of xenoruites and unknowns have become endless (without cooldown).

    [/*]
  • Repeatable quest to destroy the unknown now gives 2k credits more.

    Tutorial

    [/*]
  • The initial tutorial launch system has been updated, making it more reliable and no longer partially skipped when frequently logging out and back in.

    [/*]
  • All tutorial panels now have visibility priority, meaning they will no longer be covered by other windows.

    [/*]
  • Tutorial can no longer be disabled before level 4.

    [/*]
  • Extra buttons like \"OK\" are no longer shown if blocked.

    [/*]
  • The tutorial panel can no longer be removed without doing the required action in cases where it is needed

    [/*]
  • Modularity tutorial has been adjusted.

    Attack block on friendly units

    [/*]
  • The block disabling function has been disabled up to level 6.

    [/*]
  • For players up to level 8, attacks from any military/patrols/allies are now blocked with a \"why\" message displayed and without the ability to confirm.

    [/*]
  • The reason for blocking an attack is now described when blocking.

    [/*]
  • [/list]

    System difficulty

    • The basic things on which the system for displaying system complexity is based have been changed:

      [list]
    • Armor is now taken into account in the overall indicator of \"strength\";

      [/*]
    • The \"strength\" multiplier for T2 ships has been decreased, while that for T3 has been increased;

      [/*]
    [/*]
  • The right subsector of Sector 3 (where T2 unknowns live) received a 40% artificial increase in difficulty to better display the danger.

    [/*]
  • Pirates of Sector 3 received a 20% artificial increase in difficulty to better display the danger.

    [/*]
  • The map now has a lens displaying the complexity of systems relative to your strength:

    • The lens can be found directly in the map window.

      [/*]
    [/*]
  • Your approximate strength is now shown in the map window.

    • Strength is also affected by the current state of the player/equipped systems. If you enable all your boosts, you will be able to see your approximate maximum.

      [/*]
    [/*]
  • [/list]

    Changes

    • Interaction with the Dreadnought Shipyard has been moved to the main station screen for quick access.

      [/*]
    • Santa Claus no longer drops items while flying if he doesn\'t have enough for falling out upon death. It has also become significantly less protected.

      [/*]
    • The confirmation panel can now change in size relative to the amount of text in it, without reducing the text to an unreadable mess.

      [/*]
    • The station\'s device repair bay now calculates the speed of repairing items differently:

      [list]
    • If you have 8 items being repaired at the same time, they will now be repaired at a speed of ~42%;

      [/*]
    • 3 items - ~87%;

      [/*]
    • 2 items - ~120%;

      [/*]
    • 1 item - ~200%.

      [/*]
    [/*]
  • Batteries now break down twice as rarely when working in a reactor (1/1000 => 1/2000).

    [/*]
  • The price of donor packages has been reduced by 3 times.

    [/*]
  • Donor packages, although technically items, will now be shown like other items (be bound to the player and shown in the log as a dropped device).

    [/*]
  • The outer circle of sector 2 received a higher chance of pirate ships appearing in unknown systems (33% => 66%). Also, any systems with Xenoruites inside will now be colored in the color of their faction if they were white before.

    [/*]
  • Localized descriptions for modules.

    [/*]
  • [/list]

    Fixes

    • Turning off droid animations no longer breaks the display of objects.

      [/*]
    • If the elite panel is hidden, it will no longer reopen when updating.

      [/*]
    • Modularity training now starts correctly/does not turn on if the quest is completed.

      [/*]
    • No longer sends an extra 10% efficiency to the player when opening the map, due to which his energy for the jump was displayed incorrectly.

      [/*]
    • The first faction systems no longer have a black background due to an error with their generator.

      [/*]
    • Bot reactors now spawn in the correct quantity (there will no longer be a Battlecruiser with 1 reactor, or Industrials with it).

      [/*]
    • Fixed a crash when trying to drop an item upon killing a boss, when the number of required items did not match the possible maximum.

      [/*]
    • Deconstruct of parasites (phase 1 of the effect) is no longer applied through effect protection.

      [/*]

    [ 2025-12-22 11:20:44 CET ] [Original Post]

    Minimum Setup

    • OS: Ubuntu 12.04
    • Processor: Any Dual-coreMemory: 1 MB RAM
    • Memory: 1 MB RAM
    • Graphics: GT210 / Radeon HD 3300 with 512Mb VRam
    • Storage: 175 MB available space
  • Memory: 2 MB RAM
  • Recommended Setup

    • OS: Ubuntu 12.04
    • Processor: Any 4+ coreMemory: 2 MB RAM
    • Graphics: Radeon R5 230 / GT440 with 1GB VRamNetwork: Broadband Internet connection
    • Storage: 200 MB available space
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