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v3.0.10 There have been changes to how the credits work, various bug fixes and the icons for L and R on the game controllers have now been updated to L1 and R1.
v3.0.9
A bug had crept in where, at the title screen, it says "press any key", but only certain keys worked. That is now fixed.
v3.0.6 Further improvements made to controller support.
v3.0.5 - I've just updated the list of official controllers supported. With the software package I use, the majority of game pads should work, however, only a few have official support with the icons. Now added:
Steam Deck compatibility has been confirmed by multiple users, and is now running the latest Linux build. In addition to this, cross-platform cloud saves are now in, so you can continue the journey between Mac, Linux and Windows. This means you can play on your PC, then take the journey with you on your Steam Deck! In addition, the Steam Demo has now been downloaded over 3,500 times! Thanks to everyone for their support! If you are enjoying the game, please remember to leave a review, as this helps the store algorithm. Happy puzzling! You can read the full press release here. If you have any issues with Mac or Linux save files since the changes, please see this post for technical help. [previewyoutube=GFPJJQ-LtfE;full][/previewyoutube]
v3.0.4 There was a bug in both the the demo and the full game where the music theme for each world would play on loop, rather than switch to the alternate track, and then back. That is now fixed. [previewyoutube=DhfqRaXYJqE;full][/previewyoutube]
The free demo has finally launched! In addition, Mac and Linux versions are finally available! I will be around all weekend in case anyone has any issues to report about the new Mac & Linux builds. Windows cloud saves exist, but cross-platform cloud saves are not yet active. That will be coming soon though. If you would like to read the full press release, see it here. Hope everyone enjoys playing! [previewyoutube=RKiat5HzqWQ;full][/previewyoutube]
Minor update to how finishing a world works.
[previewyoutube=DhfqRaXYJqE;full][/previewyoutube]
Summary
v3.0.2
v3.0.1 A couple of bugs crept in to the new graphics update.
v3.0 New Graphics Release
[previewyoutube=j_eE0h5Jwig;full][/previewyoutube]
Im very excited to announce that Puzzledorf will soon be releasing on XBox Series X / S and XBox One consoles! The demo is currently live to play right now on XBox! See it here.
To read the full news release, click here.
You will also notice the above teaser trailer has new graphics. Its soon going to be more colourful than ever with relaxing waterfalls. I am hoping to have this graphics update ready mid february. The Ruins puzzles are planned for release later this year, delayed due to console ports.
Heres a quick preview from some of the new level designs:
To read the full news release, click here.
v2.9.04 Quick fixes:
v2.9.03 A quick of changes:
[previewyoutube=sYdVNUntayk;full][/previewyoutube] Puzzledorf will be coming out this August on the Atari VCS. This will be its first console release after Steam. I think the Atari VCS is a super cool little console with slick design features I love the wood fronting. Im very excited to be bring Puzzledorf to Atari audiences! I have been doing a lot of updates to the game lately to be getting it ready for console release. New graphics and animation updates, new UI, and soon, new puzzles! A Nintendo Switch release will likely be happening later this year, as well as possibly other platforms. Read the full blog post here. [previewyoutube=UYA_rmI9vm8;full][/previewyoutube]
v2.9.02
A small update. Summary:
[previewyoutube=UYA_rmI9vm8;full][/previewyoutube] A lot of small but significant quality of life changes have happened in this update, as well as significant changes to the beginner puzzles. You can see some of the changes in the new trailer above. Bug fixes:
A quick small update:
Come and join the new Stuarts Pixel Games Discord Server! There are channels to talk about all sorts of things like: Join Here. I've been wanting to create a community for Puzzledorf and Stuart's Pixel Games for a while. Discord seemed an appropriate place. But then I thought, "Why not make it about Game Development too?" So that's what I'm trying to create. It will likely evolve with time. At the moment there channels for:
Fixed a bug in Mirror Mode with the UI. At the end of a level, the parts of the UI that read "Success!" and displayed your score, at the end of a level, were mirrored. The UI is now back to normal.
The level end transition has been streamlined. It makes the time lag of finishing one level and starting the next slightly shorter, while still conveying relevant information.
There was a bug where the message 'Success' would appear over the top of one of the levels and never disappear. Now fixed.
There have been some minor changes to how sound settings work thanks to feedback (thanks Yuki):
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