v3.0.9
- 1 more level added to the demo - Classic World 2, level 2
- The new, updated UI has also been added to the demo (previously just in the full release)
- Fixed some issues with the PS5 DualSense controller not behaving properly in some situations on certain distributions of Linux
- Fixed issue where "Undo" was not working on PS5 controllers
- Other minor fixes and optimizations
v3.0.8 - UI Layout Update
It has been noted that some players were not seeing the "Undo" function and just using "Restart" every time they made a mistake, restarting the entire level, which led to some frustration. The in-game UI has now been updated to try and make things clearer, as follows:
- Reworded "Undo" to "Undo Step", to show that it is just one step / move that is being undone
- Reworded "Restart" to "Restart Level", to show that the entire level will be restarted
- Changed positioning of "Undo Step" and "Restart Level", with "Undo Step" at the top near the movement arrows, in the hope more players will clearly see and use the "Undo Step" feature and not confuse it with "Restart Level".
A bug had crept in where, at the title screen, it says "press any key", but only certain keys worked. That is now fixed.
v3.0.6 Further improvements made to controller support.
- New PS5 and PS4 controller icons. PS3 Still uses PS4 icons, will update that in the future.
- Updating PS controller compatibility caused inadvertent issues with some other controller compatibilities, this now appears to be fixed - the game should now be back to having a very wide range of controller support, however, many gamepads will use generic icons, except for Xbox, PS and Atari VCS controllers.
- The game better recognizes now if multiple controllers of different types are plugged in, responding between the different inputs and changing UI icons accordingly
v3.0.5 - I've just updated the list of official controllers supported. With the software package I use, the majority of game pads should work, however, only a few have official support with the icons. Now added:
- Full Xbox One and Xbox 360 controller support (using Xbox One Icons only at this time)
- Full PS4 and PS5 controller support (using PS4 Icons only at this time. PS2 and PS3 controllers should also work, but with PS4 icons)
Steam Deck compatibility has been confirmed by multiple users, and is now running the latest Linux build. In addition to this, cross-platform cloud saves are now in, so you can continue the journey between Mac, Linux and Windows. This means you can play on your PC, then take the journey with you on your Steam Deck! In addition, the Steam Demo has now been downloaded over 3,500 times! Thanks to everyone for their support! If you are enjoying the game, please remember to leave a review, as this helps the store algorithm. Happy puzzling! You can read the full press release here. If you have any issues with Mac or Linux save files since the changes, please see this post for technical help. [previewyoutube=GFPJJQ-LtfE;full][/previewyoutube]
v3.0.4 There was a bug in both the the demo and the full game where the music theme for each world would play on loop, rather than switch to the alternate track, and then back. That is now fixed. [previewyoutube=DhfqRaXYJqE;full][/previewyoutube]
The free demo has finally launched! In addition, Mac and Linux versions are finally available! I will be around all weekend in case anyone has any issues to report about the new Mac & Linux builds. Windows cloud saves exist, but cross-platform cloud saves are not yet active. That will be coming soon though. If you would like to read the full press release, see it here. Hope everyone enjoys playing! [previewyoutube=RKiat5HzqWQ;full][/previewyoutube]
Minor update to how finishing a world works.
- Finishing the beginner puzzles will acknowledge your completion with a brief message, then automatically start the Classic Puzzles
- Finishing the classic puzzles will acknowledge your completion with a brief message, then automatically start the Christmas Puzzles
- Finishing the Christmas puzzles shows the credits.
[previewyoutube=DhfqRaXYJqE;full][/previewyoutube]
Summary
- New Mac & Linux versions are releasing on Steam next Friday, July 19
- A new demo is launching on the same for all 3 platforms - Windows, Linux and Mac
- Ambience bug fixes
New Platforms + Demo
New Mac & Linux version of Puzzledorf will be coming next Friday! I am working this week on trying to make cloud saves cross-platform; that will be coming soon too. In addition to this, the new demo will also be launching at the same time on all 3 platforms. The demo will include all of the Beginner Puzzles, and up to the start of World 2 of the Classic Puzzles. That's quite a bit of content to trial. The new graphics will also be coming to Atari VCS on the same day, along with a new demo. You can read the full press release about it here.
Ambience Changes
I fixed a bug where the volume for the "Ambient Sounds" would be set to 0 by default for existing players. New players are unaffected. That has now been fixed. See the full details and what that means here. I hope that people continue enjoying the new graphics! [previewyoutube=RKiat5HzqWQ;full][/previewyoutube]
v3.0.2
- Fixed bug with ambient nature sounds
- Updated colour blind previews in the settings menu
- SFX - 50
- Music - 50
- Ambience - 100
v3.0.1 A couple of bugs crept in to the new graphics update.
- Fixed a couple of incorrect level preview images
- Fixed an issue with the save file that crept in from managing the Xbox version. All fixed now
v3.0 New Graphics Release
- The new graphics are finally released
- Also includes new ambient nature sounds, with independent volume controls
- Demo nearly ready to be released
- Several easy achievements removed as discussed here and here
- Several new achievements have been added
New Additions
The new graphics have finally been released tonight. Preview trailer below. You can read the press release here. Along with the new graphics I have added ambient nature sounds. These have their own independent volume controls and I feel add a sense of deeper immersion to the game.
Achievement Changes
As discussed previously, there have been several of the simple, early game achievements removed, however, several new achievements have been added. The new ones added are:
- Beat 2 different puzzle types, ie, Beginner, Classic or Christmas
- Beat 3 different puzzle types
- Beat 2 different mirror modes, ie, Beginner, Classic or Christmas
- Beat 3 different mirror modes
- Earn all Classic and Beginner Highscore achievements
- Earn all Christmas Highscore achievments
Demo
The demo is in the final stages of testing and planned to be released soon. It will include all of the Beginner puzzles, the whole first world of the Classic puzzles, and the first level of world 2 in the Classic puzzles. Keep an eye out if you're waiting to try Puzzledorf.
Conclusion
Also, if you're enjoying the game and you haven't already, leaving a review is super helpful, as it helps the game get discovered more easily by the store algorithm, and helps other buyers to make an informed choice. For any indie game you want to support, every review helps. I've also got some other stuff I'm working on, so look forward to more news soon. [previewyoutube=RKiat5HzqWQ;full][/previewyoutube]
Summary:
- New graphics update nearly complete and releasing soon, planned for sometime June / July
- Possible minor changes to Beginner achievements
- Planning to add a free Demo for new players
New Graphics
The new graphics update is nearly complete and will be releasing soon. You can see some of the latest progress below, including the revamped lava world: [previewyoutube=_zQIRAO-AbM;full][/previewyoutube] [previewyoutube=Q4wEU--AV9g;full][/previewyoutube] The new graphics are currently up on the Xbox demo already. To give you an idea of how it will feel, here's a playthrough of it: [previewyoutube=yQ0RFt0sVwY;full][/previewyoutube]
Beginner Achievements
I want to make some minor adjustments to the beginner achievements. After reducing the number of levels in the beginner worlds, it feels like new players get too many easy achievements too quickly at the start. I feel like it will improve the experience to remove some of them, which will also keep achievements consistent across platforms. For more details about the changes I'd like to make, I go into detail in this Community post here. I know some people can get really passionate about their achievements, so I wasn't planning on making any drastic changes before bringing it up for discussion and seeing how people feel about it. Edit: I am also looking at adding new achievements to replace these ones, which I've talked about more in the comments.
Free Demo
The Xbox Demo has been doing really well, more on that in a later post. In light of this, I have decided it's worth adding a free demo to Steam. I am hoping to launch that soon after the new graphics update is complete and released. This way, anyone curious about the game can try the demo first. It will be the same as the Xbox Demo which currently includes:
- All of the Beginner Worlds
- World 1 of the Classic Worlds Plus the first level of World 2.
[previewyoutube=j_eE0h5Jwig;full][/previewyoutube]
Im very excited to announce that Puzzledorf will soon be releasing on XBox Series X / S and XBox One consoles! The demo is currently live to play right now on XBox! See it here.
To read the full news release, click here.
You will also notice the above teaser trailer has new graphics. Its soon going to be more colourful than ever with relaxing waterfalls. I am hoping to have this graphics update ready mid february. The Ruins puzzles are planned for release later this year, delayed due to console ports.
Heres a quick preview from some of the new level designs:
To read the full news release, click here.
v2.9.04 Quick fixes:
- UI in Mirror mode was accidentally mirrored for "some" game pad types. This has now been fixed.
- Level 8 of Palm Beach, Classic mode, was accidentally replaced with the wrong level. This has now been fixed.
v2.9.03 A quick of changes:
- Fixed rare game crashing bug where, if you finish a level and hit the credits, on restart, weird stuff happens making the game unplayable. This was unfortunately caused due to the boot time tweaks last time and got missed.
- Night sky is back behind the intro logos
[previewyoutube=sYdVNUntayk;full][/previewyoutube] Puzzledorf will be coming out this August on the Atari VCS. This will be its first console release after Steam. I think the Atari VCS is a super cool little console with slick design features I love the wood fronting. Im very excited to be bring Puzzledorf to Atari audiences! I have been doing a lot of updates to the game lately to be getting it ready for console release. New graphics and animation updates, new UI, and soon, new puzzles! A Nintendo Switch release will likely be happening later this year, as well as possibly other platforms. Read the full blog post here. [previewyoutube=UYA_rmI9vm8;full][/previewyoutube]
v2.9.02
A small update. Summary:
- Slightly faster boot time
- New UI Icons for increased readability
v2.9.01
Just some minor fixes.
- Removed the "run" option from the UI because it no longer exists in the new movement system
- Minor audio rebalancing
[previewyoutube=UYA_rmI9vm8;full][/previewyoutube] A lot of small but significant quality of life changes have happened in this update, as well as significant changes to the beginner puzzles. You can see some of the changes in the new trailer above. Bug fixes:
- Fixed a bug where there was a big delay when quitting the game, and you could still move the menu selector
- Fixed a bug on the menu where if you double tapped to go to a level really quickly, unexpected behaviour would occur
- New smooth movement - you can change the movement speed in the options menu
- New walk animations to suit the new movement style
- The world name now appears in-level
- Small changes to the UI layout in-level
- The number of beginner puzzles has been reduced
- Some achievements were affected, but rather than being removed, they have been modified, more info below
New Movement
You can see in the trailer above that there's a new movement system that's much smoother, rather than the old style that instantly teleported you to the next grid space. I liked that the old style was very snappy, but I always planned a smoother movement system - I could just never get it to feel right until now. I think it improves the feel of the game a lot, and is smoother while still being snappy. And if you want it a bit quicker or slower, you can adjust that in the options. Currently there's no way to play with the old movement system, though if people really want me to include it as an option, I can add that in a minor update. Also, as mentioned, there's a new walking animation. It's a lot more detailed now, animating both arms and feet and his little head bobs around, giving the little guy a lot more character and life.
Refining Beginner Puzzles
Before I had beginner puzzles, some players were getting stuck too early in the Classic puzzles. I felt Beginner Puzzles were needed to ease in new players. On reflection, however, I decided some puzzles were too similar and that too much hand holding was slowing down the pace of the game. After removing them, the game feels much better.
Examples
Below are 2 levels being removed, the old 0-6 and 1-1. You can see they are both very similar.
The old level 1-2 below, which will become 1-1, fulfils the same basic function of the above 2 levels. Keeping just this one level improves the pace of the game, making sure the puzzles keep introducing new ideas to stay interesting.
There are a number of other levels I removed from the beginner puzzles because they felt too similar or otherwise redundant. The result is that the beginner puzzles feel a lot more solid and fun now, with players able to move through them a lot quicker while still getting the teaching benefits.
Achievements Affected
As stated above, I tried to avoid affecting any achievements, but several were changed rather than removed. The changes, however, are minor, and if need be will be easy to get back. The total number of achievements remains the same. If you have already completed the conditions, then they will be retained without having to do anything. They are:
- Total number of puzzles
- Complete Level Number X in World 1
- Highscore: beat 1-4 in 12 moves, Beginner
- Highscore: beat 2-2 in 24 moves, Beginner
- The new 1-1 (previously 1-2)
- The new 2-2
- The new 2-3
- The new 3-2
- Highscore: beat 2-4 in 23 moves
- Highscore: beat 2-5 in 22 moves
Ruins & Console
Thanks for your patience with these quality of life updates. The game now feels in a much better position ready for console release, with a much smoother intro for new players. I hope to release the Ruins update over the next few months in time for a console release coming soon.
A quick small update:
- Fixed a bug where the starry sky was no longer appearing on the credits
- Modified the level transitions again, more info below
New Level Transitions
I've made some small, but significant changes to the level transitions. Watching people on Youtube try to smash through the beginner puzzles, I became aware that the transitions between levels could be a bit snappier. I've made a few changes:
- The amount of time the final score is shows is reduced, down to 1.2 seconds roughly.
- Level and world numbers are no longer shown when starting a level, reducing transition duration
- Added a quick fade to black between levels
- Once a level is completed, there is a brief delay before the final score appears - recently there was no delay.
There was a reason I had the level numbers showing as an intro to levels. It was, essentially, a loading screen, inspired by the original Mario. I have, however, removed the need for the loading screen. A quick fade to black is all that's required now. I also think the fade to black has a much nicer feel to it, improving the overall game feel. As stated, there's a new brief delay before the final score appears, once you beat a level. I feel this increases the satisfaction of completing a level, giving you a moment to watch the fireworks and enjoy the feeling of success before the score appears.
Future Updates
The Ruins are still coming along, as well as a few other minor quality of life improvements. I've also been planning future game projects. Feel free to come over and keep an eye on some of these and chat about them on the new Discord server.
Come and join the new Stuarts Pixel Games Discord Server! There are channels to talk about all sorts of things like: Join Here. I've been wanting to create a community for Puzzledorf and Stuart's Pixel Games for a while. Discord seemed an appropriate place. But then I thought, "Why not make it about Game Development too?" So that's what I'm trying to create. It will likely evolve with time. At the moment there channels for:
- Game Development
- General Chat
- Different games I'm working on
- Bug reports
Ruins World 1 Concept Art And there is that new RPG prototype that Im working on (early prototype graphics below, focus is on mechanics at this moment it will likely look more like Puzzledorf when its done). I will likely be sharing sneak peeks on Discord before anywhere else (and maybe Twitter).
So if youd like a place to chill and chat about those things, learn something new or meet some like minds, come along and say hi. Bear in mind Ive only just made it, its early days yet, but Im sure we can get something great going. Join Here.
Fixed a bug in Mirror Mode with the UI. At the end of a level, the parts of the UI that read "Success!" and displayed your score, at the end of a level, were mirrored. The UI is now back to normal.
The level end transition has been streamlined. It makes the time lag of finishing one level and starting the next slightly shorter, while still conveying relevant information.
- The success message, current score and best score all appear at the same time, immediately when you finish a level
- If you get a new high score, the high score sound plays instead of the regular level finish sound, but not on the first play through
- Transition times of showing end of level messages is slightly are shorter
There was a bug where the message 'Success' would appear over the top of one of the levels and never disappear. Now fixed.
There have been some minor changes to how sound settings work thanks to feedback (thanks Yuki):
- SFX and music volume now change in increments of 1, making it easier to do subtle changes for head sets
- Holding down the button will slowly accelerate how fast the volume changes
- The games default volume now starts at 50 for new players, allowing for headsets sounding louder
Puzzledorf
SPG (Stuart's Pixel Games)
SPG (Stuart's Pixel Games)
2021-08-30
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 27
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(11 reviews)
https://www.puzzledorf.com/
https://store.steampowered.com/app/1580560 
Summary
Can you escape the land of Puzzles? Enter Puzzledorf and test your skills, solving puzzles and finding your way out! Puzzledorf is full of vibrant, block-pushing puzzles where simplicity meets surprising solutions. A land of different, bright and colourful places - will you make it out of the lava caverns?
- Solve puzzle mazes by pushing blocks
- Match the correct colours
- Colour blind options
- Undo Mistakes
- Mirror Mode
- Classic block-pushing + Ice sliding puzzles
- Linear progression
- Steam Achievements and Local High Scores
- Cloud Saves (Play on any PC and continue where you last played)
- Different bright, colourful worlds
- Relaxing Music
Puzzledorf is a fun way to exercise your brain whilst immersing yourself in the vibrant, 2D art.
Steam User Reviews
"I was motivated enough to 100% it. That must say something about the quality, right?" -
Lord Victor
"I cannot pin it down but this Sokoban has something." - Thisha
"It unexpectedly pulls you into a world you didn't know you were missing from... A game that calms you and raises your intelligence... It doesn't make you feel stupid; instead, it provides a strange level of clarity, making you instantly feel smarter." - Pweruvian
"This game is amazing! Really enjoying the vibes." - Summoners Drift
"If I were to describe Puzzledorf in one word, it would be 'elegant'." - AP
"Really cute, well done puzzle game, the charm of the graphics style and the super satisfying retro sound effects are great... challenging without being infuriatingly difficult." - Kat
"You will not be disappointed with this little gem of a game." - swcoghlan
Steam Curator Reviews
"Fun, challenging and very addictive Sokoban game, with very relaxing music and a chilled vibe." - Indie Blast
"Puzzledorf is full of surprisingly difficult puzzles that will have you scratching your head up until your 'a-ha' moment. So much love went into this game and it shows. Absolute hidden gem!" - Hands-Off Gaming
More Curator Reviews...
- OS: Ubuntu 14.04Memory: 512 MB RAMStorage: 300 MB available space
- Memory: 512 MB RAMStorage: 300 MB available space
- Storage: 300 MB available space
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