Game Improvements
You can see in the trailer above that there's a new movement system that's much smoother, rather than the old style that instantly teleported you to the next grid space. I liked that the old style was very snappy, but I always planned a smoother movement system - I could just never get it to feel right until now. I think it improves the feel of the game a lot, and is smoother while still being snappy. And if you want it a bit quicker or slower, you can adjust that in the options. Currently there's no way to play with the old movement system, though if people really want me to include it as an option, I can add that in a minor update. Also, as mentioned, there's a new walking animation. It's a lot more detailed now, animating both arms and feet and his little head bobs around, giving the little guy a lot more character and life.
Before I had beginner puzzles, some players were getting stuck too early in the Classic puzzles. I felt Beginner Puzzles were needed to ease in new players. On reflection, however, I decided some puzzles were too similar and that too much hand holding was slowing down the pace of the game. After removing them, the game feels much better.
Below are 2 levels being removed, the old 0-6 and 1-1. You can see they are both very similar.
The old level 1-2 below, which will become 1-1, fulfils the same basic function of the above 2 levels. Keeping just this one level improves the pace of the game, making sure the puzzles keep introducing new ideas to stay interesting.
There are a number of other levels I removed from the beginner puzzles because they felt too similar or otherwise redundant. The result is that the beginner puzzles feel a lot more solid and fun now, with players able to move through them a lot quicker while still getting the teaching benefits.
As stated above, I tried to avoid affecting any achievements, but several were changed rather than removed. The changes, however, are minor, and if need be will be easy to get back. The total number of achievements remains the same. If you have already completed the conditions, then they will be retained without having to do anything. They are:
Thanks for your patience with these quality of life updates. The game now feels in a much better position ready for console release, with a much smoother intro for new players. I hope to release the Ruins update over the next few months in time for a console release coming soon.
[ 2023-07-05 08:51:50 CET ] [ Original post ]
[previewyoutube=UYA_rmI9vm8;full][/previewyoutube] A lot of small but significant quality of life changes have happened in this update, as well as significant changes to the beginner puzzles. You can see some of the changes in the new trailer above. Bug fixes:
- Fixed a bug where there was a big delay when quitting the game, and you could still move the menu selector
- Fixed a bug on the menu where if you double tapped to go to a level really quickly, unexpected behaviour would occur
- New smooth movement - you can change the movement speed in the options menu
- New walk animations to suit the new movement style
- The world name now appears in-level
- Small changes to the UI layout in-level
- The number of beginner puzzles has been reduced
- Some achievements were affected, but rather than being removed, they have been modified, more info below
New Movement
You can see in the trailer above that there's a new movement system that's much smoother, rather than the old style that instantly teleported you to the next grid space. I liked that the old style was very snappy, but I always planned a smoother movement system - I could just never get it to feel right until now. I think it improves the feel of the game a lot, and is smoother while still being snappy. And if you want it a bit quicker or slower, you can adjust that in the options. Currently there's no way to play with the old movement system, though if people really want me to include it as an option, I can add that in a minor update. Also, as mentioned, there's a new walking animation. It's a lot more detailed now, animating both arms and feet and his little head bobs around, giving the little guy a lot more character and life.
Refining Beginner Puzzles
Before I had beginner puzzles, some players were getting stuck too early in the Classic puzzles. I felt Beginner Puzzles were needed to ease in new players. On reflection, however, I decided some puzzles were too similar and that too much hand holding was slowing down the pace of the game. After removing them, the game feels much better.
Examples
Below are 2 levels being removed, the old 0-6 and 1-1. You can see they are both very similar.
The old level 1-2 below, which will become 1-1, fulfils the same basic function of the above 2 levels. Keeping just this one level improves the pace of the game, making sure the puzzles keep introducing new ideas to stay interesting.
There are a number of other levels I removed from the beginner puzzles because they felt too similar or otherwise redundant. The result is that the beginner puzzles feel a lot more solid and fun now, with players able to move through them a lot quicker while still getting the teaching benefits.
Achievements Affected
As stated above, I tried to avoid affecting any achievements, but several were changed rather than removed. The changes, however, are minor, and if need be will be easy to get back. The total number of achievements remains the same. If you have already completed the conditions, then they will be retained without having to do anything. They are:
- Total number of puzzles
- Complete Level Number X in World 1
- Highscore: beat 1-4 in 12 moves, Beginner
- Highscore: beat 2-2 in 24 moves, Beginner
- The new 1-1 (previously 1-2)
- The new 2-2
- The new 2-3
- The new 3-2
- Highscore: beat 2-4 in 23 moves
- Highscore: beat 2-5 in 22 moves
Ruins & Console
Thanks for your patience with these quality of life updates. The game now feels in a much better position ready for console release, with a much smoother intro for new players. I hope to release the Ruins update over the next few months in time for a console release coming soon.
Puzzledorf
SPG (Stuart's Pixel Games)
SPG (Stuart's Pixel Games)
2021-08-30
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 27
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(11 reviews)
https://www.puzzledorf.com/
https://store.steampowered.com/app/1580560 
Summary
Can you escape the land of Puzzles? Enter Puzzledorf and test your skills, solving puzzles and finding your way out! Puzzledorf is full of vibrant, block-pushing puzzles where simplicity meets surprising solutions. A land of different, bright and colourful places - will you make it out of the lava caverns?
- Solve puzzle mazes by pushing blocks
- Match the correct colours
- Colour blind options
- Undo Mistakes
- Mirror Mode
- Classic block-pushing + Ice sliding puzzles
- Linear progression
- Steam Achievements and Local High Scores
- Cloud Saves (Play on any PC and continue where you last played)
- Different bright, colourful worlds
- Relaxing Music
Puzzledorf is a fun way to exercise your brain whilst immersing yourself in the vibrant, 2D art.
Steam User Reviews
"I was motivated enough to 100% it. That must say something about the quality, right?" -
Lord Victor
"I cannot pin it down but this Sokoban has something." - Thisha
"It unexpectedly pulls you into a world you didn't know you were missing from... A game that calms you and raises your intelligence... It doesn't make you feel stupid; instead, it provides a strange level of clarity, making you instantly feel smarter." - Pweruvian
"This game is amazing! Really enjoying the vibes." - Summoners Drift
"If I were to describe Puzzledorf in one word, it would be 'elegant'." - AP
"Really cute, well done puzzle game, the charm of the graphics style and the super satisfying retro sound effects are great... challenging without being infuriatingly difficult." - Kat
"You will not be disappointed with this little gem of a game." - swcoghlan
Steam Curator Reviews
"Fun, challenging and very addictive Sokoban game, with very relaxing music and a chilled vibe." - Indie Blast
"Puzzledorf is full of surprisingly difficult puzzles that will have you scratching your head up until your 'a-ha' moment. So much love went into this game and it shows. Absolute hidden gem!" - Hands-Off Gaming
More Curator Reviews...
MINIMAL SETUP
- OS: Ubuntu 14.04Memory: 512 MB RAMStorage: 300 MB available space
- Memory: 512 MB RAMStorage: 300 MB available space
- Storage: 300 MB available space
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