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Founder of The Final Cult Update 0.9

Fellow Founders! We are excited to bring you a major update that changes our game substantially in many ways! We have added a handy tutorial system that will help all the new Cult Founders understand what it takes to lead their cult to glory. We also reworked the lighting and colour system within the game to help with tracking your character and enemies and reduce visual noise. We noticed that the melee followers were inconsistent and thus reworked them. For detailed information please read below:

General Changes


Tutorial:


  • We noticed that when you are playing Founder of the Final Cult for the first time it can be a little overwhelming and confusing. So to help new players out we added a small but helpful tutorial that will explain the basics of the game. This tutorial will first appear when you start your first ever run in the game. But dont worry if you forget or zoom through it! When you are in a run, you can pause the game and there will be a help button that will bring up the tutorial again.

Reworked Lighting and Colour:


  • We have fully reworked the lighting and colour system in game so that the action is much easier to follow now. Everything within the game now has an outline to help track it better, such as your character, your followers' attack, enemies, enemy projectiles, and etc. Additionally we have reworked the lighting on everything so that it fits visually better on both maps thus making it help with tracking and reducing the visual noise in late game.

Melee Followers Rework:


  • We noticed that the melee followers were inconsistent across their category and compared to other followers so we reworked their attack logic to hopefully make them easier to understand and therefore use. Before their attack would follow their movement and as result make it hard to line them up to hit enemies. Now their attack will complete one swing from when the attack started even if the follower has moved. Therefore it is easier to know when the attack starts and what it will hit.

Minor Changes


[olist]
  • Win Condition for 20 minute gamemode has changed: Once the timer reaches 0:00 you must also kill all bosses on screen to win the run
  • There is an attack bar under each recruited follower that indicates when an attack will go off
  • Followers are now evenly spaced around you
  • Pick-up visuals have been reworked for Exp Scrolls and Knowledge Fragments: Pick-ups no longer grow in size. A colour scheme has been added to indicate the quantity/quality of the pickup
  • Character movement rework: Moving around the map should feel more natural and less twitchy
  • Added a Boss Spawn animation to better indicate the new threat
  • Bosses and enemies rebalance: Bosses now have a lot more hp and more damage dealt to players, Regular enemies now have more hp and damage dealt to players, Enemies no longer scale their movement speed as time goes on
  • Added new customization in the menu options allowing players to adjust the following: Screen Shake, Enemy HP bars, Damage Numbers, Particle Intensity
  • Adjusted tooltips for better visibility
  • Added helpful tips on the pause screen
  • Explosion damage is now more consistent
  • Follower tags now indicate what tags were added (gold) vs what a follower starts with
  • Entering any inputs on the intro screen will now skip to the main menu
  • Renamed Shop to Library
  • Changed the first variant of the axe follower [/olist]

    Bug Fixes


    [olist]
  • Fixed followers incorrectly showing tags that they do not have
  • Fixed how follower tags are updated, they are more consistent now
  • Fixed bug that allowed recruited followers to be banished
  • Fixed lag spikes caused by particles from enemies dying
  • Fixed a bug that made it possible for enemies and bosses to push players into walls and prevent movement
  • Improved overall performance
  • Fixed controller support in the library
  • Fixed mouse visibility when using a controller
  • Fixed game not automatically pausing when controller disconnects
  • Fixed game not automatically pausing when opening the Steam overlay [/olist]


  • [ 2024-08-25 20:02:52 CET ] [ Original post ]



    Cult Survivors
    Raven Swarm Studio Inc.
  • Developer

  • Raven Swarm Studio Inc.
  • Publisher

  • 1970-01-01
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 3  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://store.steampowered.com/app/3050540 
  • Steam Store

  • Gameplay

    Cult Survivors is a rougelike survivor type game where your goal is to defeat enemies and bosses while leveling up with the goal of surviving 20 minutes. With each run you will gain meta currency that you can use to become stronger for future runs.

    Overview

    Recruit followers and guide them to the right path. Choose the teachings that best fit your cult. Collect ancient knowledge to better equip yourself for your future attempts. And survive the onslaught of other cults and their leaders trying to take you down! If you survive long enough you will be the last cult standing!

    Features

    • 23 unique followers
    • 15+ passives to tailor your run
    • Meta upgrades to increase your strength run after run
    • More than 12 unique enemy types and 5+ bosses to fight
    MINIMAL SETUP
    • OS: SteamOS
    • Processor: AMD Zen 2Memory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Integrated Graphics
    • Storage: 400 MB available space
    GAMEBILLET

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