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Welcome travelers! We've gotten a lot of feedback at shows and conventions that we've been to this last year. We've met countless awesome people and have had a ton of fun showing you all DUNJUNGUY! We went to 6 conventions in 2024, and traveled all over the country, from Texas to Wisconsin. It was an awesome experience. So, to wrap up this year, we wanted to apply a lot of the feedback we got from all of you awesome people to the game. So here's to 2025 and what is to come! Patch Notes:
Hello people who use keys! Big update for all of our locksmiths out there. Keys now show up in the inventory in a special UI slot down by the coins instead of appearing in the inventory. We got tired of all the space they were taking up. We also have some more minor performance enhancements in this update. Hopefully your DUNJUN runs a little smoother now. Thanks for checking it out!
Oh hello there, We've been busy debugging and finding performance improvements for the DUNJUN since our last update. We've also got some controller bug fixes as well. Apparently they weren't working in some of our menus. Sorry about that... Special thanks to Matt R, for calling out that controller bug for us! Patch Notes: - Spawn all enemies on DUNJUN start to prevent framerate spikes when entering rooms. - Improved performance around opening doors and inventory lookups for keys. - Reduced particles and effects on certain projectiles to improve performance - Fixed controller movement not working properly in some menus - Fixed the deathknight trail (He now has bloody pools spawning at his feet... watch out!) - Fix music setting not working properly in Tavern scene - A few other minor performance related changes to skeletons and other enemies
Greetings patrons and passerby, Here is another small patch for performance improvements. It turns out the Magic Skeletons were shooting 3 fireballs at once instead of 1. This sometimes caused the whole DUNJUN to lock up and confused a lot of the other creatures therein. We've talked to their manager (the Lich) and this issue should be resolved now. Thank you for stopping by!
Hello adventurers, Wanted to get a minor fix out today to address some performance issues with the previous build. We realized the skeletons were underpaid. They are now properly unionized and are much happier with their work. Bugfixes: - Improved performance when skeletons attack and pathfind - Fixed bug where player inventory would get stuck open or closed.
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