Hello Madison Wisconsin!
We're here at MDEV attending the game showcase hoping to highlight our latest changes to DUNJUNGUY! We are also pitching our game as part of the convention as well. Come check us out if you have the chance. DUNJUN NEWS The tavern and DUNJUN now has a new item called the effigy. If you find one and activate it in the main inventory it will revive your fallen comrade. Even if they fell down one of those pesky holes. The Tavernkeeper now has an something to say instead of just standing there all creepy like. On top of that the axe and combat in general should feel a lot smoother. Changelog:
- New Effigy Item - Revive your friends!
- New Shopkeeper Interactions
- Improved feedbacks when level up happens
- Faster axe swings
- Fixed issues with Axe skill tree progression
- Standardize mana/stamina consumption
- Improved particle effects on enemies and coins
- Fixed ability names and descriptions
Hello people who use keys! Big update for all of our locksmiths out there. Keys now show up in the inventory in a special UI slot down by the coins instead of appearing in the inventory. We got tired of all the space they were taking up. We also have some more minor performance enhancements in this update. Hopefully your DUNJUN runs a little smoother now. Thanks for checking it out!
Oh hello there, We've been busy debugging and finding performance improvements for the DUNJUN since our last update. We've also got some controller bug fixes as well. Apparently they weren't working in some of our menus. Sorry about that... Special thanks to Matt R, for calling out that controller bug for us! Patch Notes: - Spawn all enemies on DUNJUN start to prevent framerate spikes when entering rooms. - Improved performance around opening doors and inventory lookups for keys. - Reduced particles and effects on certain projectiles to improve performance - Fixed controller movement not working properly in some menus - Fixed the deathknight trail (He now has bloody pools spawning at his feet... watch out!) - Fix music setting not working properly in Tavern scene - A few other minor performance related changes to skeletons and other enemies
Greetings patrons and passerby, Here is another small patch for performance improvements. It turns out the Magic Skeletons were shooting 3 fireballs at once instead of 1. This sometimes caused the whole DUNJUN to lock up and confused a lot of the other creatures therein. We've talked to their manager (the Lich) and this issue should be resolved now. Thank you for stopping by!
Hello adventurers, Wanted to get a minor fix out today to address some performance issues with the previous build. We realized the skeletons were underpaid. They are now properly unionized and are much happier with their work. Bugfixes: - Improved performance when skeletons attack and pathfind - Fixed bug where player inventory would get stuck open or closed.
Hello weary travelers!
We're excited to announce a new build of DUNJUNGUY which includes a new minimap. Hold down on the left stick on your controller or press M if you're playing on a laptop and a minimap overlay will appear on screen. This makes it easier to navigate the DUNJUN. There were way too many people getting lost down there... Features: - All new minimap (press M on keyboard or hold down the left stick on controller) Bugfixes: - Bow ability improvements - Skeleton animation and attack improvements - Bullywug tongue improvements We are aware of performance issues on Windows and we will be working to improve framerates and stuttering issues reported by some users. Stick around for more updates coming soon! Thanks for reading, Aga Pito Studios
DUNJUNGUY
Aga Pito Studios, LLC
Aga Pito Studios, LLC
2025-08-20
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 6
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
7 user reviews
(7 reviews)
https://dunjunguy.com/
https://store.steampowered.com/app/2273110 
[0 B]
An adventuring guild hall was built in the country side, atop the mouth of an ancient portcullis. Beyond the steel and stone gate lies the twisting expanse of the DUNJUN, filled with vile monsters and deadly traps. Aspirants travel from lands near and far to delve into the DUNJUN’s timeless depths, seeking treasure, knowledge, and fame alike. Time has forgotten the DUNJUN’s origins, but many a rumor escapes the lips of bards, scholars, and soldiers.
In DUNJUNGUY, a party of up to four friends can test their might against the hordes of creatures in the DUNJUN. Combining Action RPG mainstays with mechanics familiar to Roguelike fans, players can choose abilities, find powerful gear, and navigate procedurally generated environments while staving off impending doom. DUNJUNGUY delivers a cartoony visual style, contrasted by its exploration of macabre and moody touchstones.
In this couch co-op dungeon-crawler you and four friends venture into the depths of a dark dungeon where enemies, traps, and loot await! Play up to 4 different classes, level up your abilities, and explore a variety of unique and handcrafted dungeons where peril awaits around every turn. After surviving each round of the DUNJUN your party may find respite in the Tavern, a place to sell loot, upgrade your player, and chat with the locals. Once you have proved your mettle as a brave adventurer DUNJUNGUY himself may permit you to enter the deepest depths of the DUNJUN where fame, glory, knowledge, and riches beyond your wildest imagination await.
- OS: Ubuntu 24
- Processor: Intel i5Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Nvidia 780
- Storage: 2 GB available space
- OS: Ubuntu 24
- Processor: Intel i7Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Nvidia 1090
- Storage: 2 GB available space
[ 5951 ]
[ 3198 ]