




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
To deliver an even better experience for our players, weve decided to take a brief hiatusthe "The Lake Lady" demo will be temporarily closed today. Were thrilled that so many players joined our community during the demo period, sharing both praise and invaluable feedback. Your support means everything to us, and we promisethis game wont let you down, fellow "Physicians"! Dont worrythis isnt goodbye! The demo will reopen during special events, and well announce all details in advance. Stay tuned!
The Chinese horror game "The Lake Lady" is currently taking part in the Steam Steam Visual Novel Fest. Our demo is now available for download and play on Steam at any time. We warmly welcome all players to come and try it out, and we sincerely hope that you will add "The Lake Lady" to your wishlist!
Bug Fixes: 1. Resolution Adaptation Issue: Replaced direct prefab loading with UI prefab loading to match the canvas. 2. Long Initial Loading Time: Added a special effect tutorial to force right-click skipping of the loading screen. 3. Save File Issues: (1) Lost saves due to PC model compatibility; (2) Mini-games unable to save. 4. Invisible Bug: Set game state to idle during puzzles to ensure smooth interactions. 5. Mini-game Issue: Disabled skipping puzzles by scrolling down to prevent accidental skips, ensuring players engage with the game. Detailed Modifications: 1. Adjusted some dialogues, added transitions, and detailed descriptions, tweaking lines that didn't fit character profiles. 2. Introduced new gameplay mechanics: long press to wait with screen vibration, implemented in item removal and hemostat interaction. 3. Added investigation points, designed multi-point investigations as optional, using mouse clicks for item retrieval and interactions to enhance smoothness. 4. Removed outer glow guidance for all clickable points except for special cases, now showing edge glow on mouse hover to reduce guidance and increase immersion. 5. Added background music and ambient sounds. 6. New interface sound effects, like clicking anywhere on the screen during dialogues to continue the conversation. 7. Enhanced and adjusted some music and sound effects: (1) Added spatial reverb to children's singing; (2) Added voice interference to news broadcasts, set to auto-play. 8. Added and adjusted some item UIs. 9. Modified the chase scene with the window and ghost into three sets, adding chanting sound effects. 10. Optimized all transition times. 11. Replaced the entire scene in the ward. 12. Improved the map travel representation from the office to the ward. 13. Corrected some Chinese and English typos. 14. Changed the game's main interface to a red blood mist and flowing hair effect as the background, making buttons simple and easy to identify. 15. Reconstructed some dream sequences, removing all AI assets.
2025 is the Year of the Snake in China, Happy New Year everyone! We've drawn a new snake year greeting picture. Hope u guys love the picture!
Happy New Year's Day to all players! 2024 is a lucky year for us, as many players know about Lake Lady and have added wishlists! In addition: the game demo is being reset, scene, UI, drawing, sensitivity and so on, is expected in February you will be able to play the new demo! In the replacement of the demo before there will also be internal player testing, interested players please join us more ~! Last but not least, I wish you all a wonderful 2025, safe and smooth sailing, and I hope our game can get more and more attention from players (search for Lake Lady, please add wishlist for us!).
The WePlay offline event for The Lake Lady closed without incident! Thanks again to those who came to play the game and those who provided valuable suggestions~
We will continue to work on more improvements, as well as the current game demo is just a very early version, the subsequent game will be more filling and dressing of the screen and content, hopefully then we can bring surprises and a better experience for everyone!
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The game currently implements the content of the first chapter, which has a playtime of about 20 minutes, focusing mainly on the storyline with puzzles as a secondary element. The amount of puzzles in the first chapter is very minimal.
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